Forum:Six Samurai's (Again) Doz Bate

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WARNING: This is a long read! It is me with my Six Samurai deck, yet again. I keep losing my older threads for the deck, and then they become archived making it sort of necassary to make a new thread. Anyway, enough with the rambling. Now that the ruling's on Ignition Effect's are in line with the OCG I felt it was time to shake up the deck a little bit, to take advantage of the ruling, and also to add some more consistancy and hopefully still a little bit different from the normal Samurai build, the last part being difficult as it is fairly rare to find a card or concept to differentiate from others.

Now onto the deck!


The Deck

This deck is my real life deck, so some of the choices aren't in mind for the 'final' version, such as 4 of the Synchro's. They will be replaced by 4 XYZ (Number C39: Utopia Ray, Blade Armor Ninja, Wind-Up Zenmaines and Leviair the Sea Dragon)


Card Explanation's

Now onto explaining some of my card choices.

  • Great Shogun Shien - I decided to main deck the original Shien when I discovered how useful it is against the top deck's that really heavily on Spell and Trap support, the deck's in question being Dark World and HERO. By limiting them to one activation per turn, it give's me the oppurtunity to build my field and push for victory with less difficulty. Also it is a nice 2500 ATK, and is very easy to summon, making it unlikely to be dead in the hand. Ran at 1 is very effective, as it replaces the 2nd Grandmaster I used to run.
  • Spirit of the Six Samurai - I have explained this one before in a previous version of the thread. But I will do so again. Spirit is a nice blend of protection for my monster's while also boosting their ATK by 500. It is also gives +1's off of destroying monster's by battle with it's drawing effect, not to dissimilar from what made Horn of the Phantom Beast an effective card not long back. Another key reason for maining it, is that I can use Shien's Dojo to bring it out, after summoning Shi En, giving me a 3000 ATK monster with Spell/Trap negation, a way to avoid destruction and draw power. That example alone is enough to warrant it's inclusion
  • Legendary Six Samurai - Mizuho + Legendary Six Samurai - Shinai (Side Deck) - These 2 combined can cause an infinite loop for counter's while providing me with extra Destruction Effect's to clear back rows. Also Shinai can grab another Samurai from the grave when it is Tributed, which help's me keep a monster in hand, for if I'm ever on the back foot.
  • D.D. Crow (Side Deck) - Pretty much a staple Side Deck card, it can remove Inzektor Hornet, Grapha, Dragon Lord of Dark World and other troublesome card's from the opponent's grave, before they pose a threat. Is also Chainable to Monster Reborn, Call of the Haunted, or any other effect targeting the Grave.
  • Thunder King Rai-Oh (Side Deck) - 1900 beater, stops a Special Summon and searching the deck. Just a nice little card to give me an extra edge in close matches.
  • Prohibition (Side Deck) - This is in primarily as a way around things like Inzektor Hornet, Super Polymerization etc. that can potentially cripple the deck, and in Super Poly's case necassary as it can't be negated on activation, this stops the card being used Full Stop.
  • Dark Hole + Torrential Tribute (Side Deck) - Brilliant card's but in a deck like Six Samurai, you rarely find yourself with an empty field or one monster that you don't mind destroying. However these can be sided in against some of the faster deck's to stop them out swarming me.
  • Cunning of the Six Samurai (Side Deck) - This was previously a main deck card, despite calls to remove it by a few people. I used it primarily for Counter generation on my Continuous Spells aswell as potentially swapping a Spirit of the Six Samurai on my field for a Legendary Six Samurai - Shi En in my Grave. It has been relegated to the Side Deck due to space issue's, but remains Sided for the reason's I used it originally, and for Mirror Match's, being able to revive an Opponent's Shi En at a key moment.

Comment's, Suggestion's, Opnion's etc.

Well, thanks for reading it all, I will welcome all comment's, and if any other card need's explaining let me know.

Doz Bate: Stay (sic)!! 22:44, April 29, 2012 (UTC)

Why BTH and no Fiendish Chains or only one Solemn Warning?

Dr Kain (talkcontribs) 05:03, April 30, 2012 (UTC)

the deck is pretty good but dark hole should be mained in ALL decks. six sams are no exeption. so -1 BTH +1 Dark hole. LG talk My own Guides 05:33, April 30, 2012 (UTC)

I might take out the warning for the Dark Hole, simply because with the loss of priority, bottomless is that much more better now. u5h3ra1i' ✩XX-Blackwingd Karakuri Player☯ 06:52, April 30, 2012 (UTC)

There is no Fiendish Chain as I don't own one, I run 2 Bottomless and 1 Warning as it's a set up that has worked for me in testing on Dueling Network. Also on the subject of Dark Hole, it doesn't need to be mained in all decks, it is too good not to use at all but I have found it work's as a card to side in, rather than keep in the deck.

Doz Bate: Stay (sic)!! 09:48, April 30, 2012 (UTC)

I disagree, Warning will always trump BTH no matter what. It may have a bigger cost, but it is still a superior card. I honestly do not see how just because priority is gone that BTH is suddenly worth having in the main deck (I sidedeck BTH).

Dr Kain (talkcontribs) 15:25, May 1, 2012 (UTC)

I have found through DN that Bottomless has some major advantage's over Solemn, primarily the fact it can hit both monster's summoned by a Rescue Rabbit. Also on some of the bigger monster's around in the meta, e.g. BLS, there isn't a way to retrieve them from the banished zone, unless they run Burial from a Different Dimension or Miracle Dig. However Solemn is much better IMO at stopping Synchro's, as they can't be summoned from the grave if the summon wasn't successful. So for the moment at least, I am sticking with 2 BTH and 1 Solemn, though I'm not opposed to 1 BTH and 2 Solemn, if in testing I find it more effective. Other than that, do you have any other opinion's on the deck. I'm mainly looking for Side Deck advice, as I feel that having played Samurai since they originally came out I have got the main deck aspect almost nailed down, just need to fit that 3rd Veiler in somewhere... Doz Bate: Stay (sic)!! 00:37, May 2, 2012 (UTC)

Interesting thoughts. Actually, I think I am going to try that. I'm going to replace one of my Warnings with a BTH and see how that works. I'm also going to put in a Chain Disappearance.

As for a side deck, I recommend 2x MST, 2x Electric Virus, 2x Cyber Dragon, 1x Chimeratech Fotress Dragon, 2x Dimensional Prison, 2x Rivarly of the Warlords, 2x Shadow-Imprisoning Mirror, and since you are using BTH in your main, maybe side a Warning (or both).

Dr Kain (talkcontribs) 03:48, May 2, 2012 (UTC)

I already have 2 MST main decked, with 1 in my Side, so can't really have 2 sided, when I feel 2 is necassary in the main deck. Cyber Dragon is a good thought, so is Rivallry of Warlords, so I'll try and squeeze them in somewjere definately.

Doz Bate: Stay (sic)!! 10:46, May 2, 2012 (UTC)

Yeah, I noticed you had the MSTs after I posted.

Cyberdragon (and Chimertech) is great to have when going against Wind-Ups. Rivalry is great of course against anything that isn't the same type (like Wind-Ups and DinoRabbits).

Dr Kain (talkcontribs) 14:22, May 2, 2012 (UTC)

How would a couple of Fiendish Chain's do in my Side Deck. Even though I don't own any at present, when they get reprinted in the Samurai Structure deck I'll probably use them. However my main deck is pretty full, so would it work having them as a Sided option?

Doz Bate: Stay (sic)!! 00:09, May 3, 2012 (UTC)