Forum:Worst card ever?

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I would like to know what cards do you consider the worst. I know that every card can be used in one way or another, but there are cards that are just awful in every way imaginable. Excluded are cards from LOB, MRD and SRL/MRL as well as the first starters, because terrible cards in these sets were plentiful. Also, combos that "justify" the use of these cards should be effective and simple, otherwise any card could be excused. Here are my thoughts:

  • Hourglass of Courage: okay, this card could be considered as cheating because it's been out in Japan for years before hitting the TCG, but look at it: when it's summoned, its already lousy stats are halved. At the End-Phase of your next turn, its original stats are doubled; however it is doubtful it will have survived your opponent's turn.
  • Gamble: extremely specific in its activation requirements, with a 50% chance of skipping your own turn.
  • Warrior Lady of the Wasteland: this card is a worse version of Giant Rat and (except for purist warrior decks) useless. I still don't understand why they added the attribute/low ATK limit to the search requirements.
  • Senet: (the whole archetype) the idea behind this game-mechanic sounds interesting. However, the effects are far too weak to justify this new play style. Maybe in the future, they'll return with better effects, but until then they'll have a place in this list.
  • Emissary from Pandemonium: The fist sentence nearly kills this card. By tributing one monster you might maintain field advantage but a level 5 with 1300 is just ridiculous, even if it is a tuner.
  • Minoan Centaur: in times of Xyz, this card might not sound as bad as it actually is. It is basically a much worse version of Rescue Rabbit.
  • Number C39: Utopia Ray: it needs 3 Light monsters or a much better Xyz monster as materials. The only reason to play this card is when the OG Utopia ran out of materials and you use him as the only material or play a ZW deck (this doesn't matter for this thread though).
  • The Winged Dragon of Ra: three tribute for a monster with 0 ATK or one that can't even use it's effect properly. Seriously, Slifer and Obelisk are much better.

Those are just from the top of my head, and I'd love to hear your input.

--BronzeJohnson (talkcontribs) 21:38, August 26, 2013 (UTC)

Given that there are many terrible cards out there, and they are all terrible for one reason or another, really cant say which is worst. in my opinion, ANY monster that needs another not-fusion spell to be summoned (ie, half the GX era crap) Wall shadow takes the cake on that one. its a labyrinth wall with +1600 ATK......even back then, would you ever put it in attack mode? yes its an old card, but even by the "Standards" of back then its total shit.

Then Ganbara knight, i can only see 1 use for it, it isnt wide open when you summon it with Shining angel. but that issue is solved the same way all the other issues it has are, by removing it from the deck and using a different monster. (in episode 73, Yuma lost DIRECTLY BECAUSE HE TRIED TO SUPPORT THIS WITH ZEROZEROCK. what better example is there then that?DreadKaiser (talkcontribs) 22:14, August 26, 2013 (UTC)

True, and "Black Stego" outclasses it (unless you want a Warrior-Type monster, idk). "Sparks" sucks (even though there were not many burn cards better than it when it was first released). But I tell you what, there is no acceptable excuse for "Larvae Moth". If you want to include cards that can't be Summoned because their Summoning cards are Forbidden, then this can extend to "Elemental HERO Neo Bubbleman" and "Mystical Beast Serket". --UltimateKuriboh (talkcontribs) 23:16, August 26, 2013 (UTC)

Larvae Moth is definitely the worst, worse than all Normal Monsters (including Ritual, Fusions and Xyz Monsters without effects) and cards like Gate Guardian. No point in waiting 2 turns to tribute a weakling Petit Moth and its Cocoon of Evolution just for a card barely stronger than either of them. Mystical Beast of Serket can be played with Skill Drain on the field or played just to trigger the effect of a Meklord Emperor but Larvae Moth hasn't a drop of usefulness. --MasterMarik (talkcontribs) 01:51, August 27, 2013 (UTC)

Erm I presume Tournament Pack: 2nd Season is ruled out but in case it isn't: Dancing Elf. It has the same ATK, DEF, lack of effect and Level as Skull Servant. But without any sort of Wight counterpart. (I forgot what monster I was going to say... can't find it now. possibly also from to early so DW) --slave(command) 09:30, August 27, 2013 (UTC)

With exception to what has already been mentioned,

  • Gather Your Mind - Okay, I understand. Deck thinning, places counters on Rock My Life. But with that "one per turn" restriction, it gets outclassed by both Spell Power Grasp and Toon Table of Contents.
  • Water Dragon - Hey, let's make a card that functions almost identically to a Fusion Monster, only with a much more restrictive Summon condition and very little bang for its buck!
  • NEX - Yeah, if you could fill out the rest of the NEX set, that'd be great. Maybe someone might even actually build a Deck around it. Nope! Main character doesn't have enough screentime to use the rest.
  • Chrysalis - The original Neo-Spacians were pretty easily Summoned and were still generally bad. I don't see the point in running these, even in a Neos Deck.
  • Infernal Incinerator - Dammit, Ojama Trio, please don't come by to play today.
  • Card of Sanctity - Behold, one of the nerf-bat's greatest maul victims. No, not even Bubble Burn can break even with it.
  • Infernal Flame Emperor - Um, I don't really see the point behind this, especially with the rest of the Structure Deck built like a burn-lock.

There could be more, but a disproportionate amount was released during the GX era. Maybe it was still that point in the time when they were puzzling over successfully porting cards from the anime without getting the playability part worked out right. --Gadjiltron (talkcontribs) 11:09, August 27, 2013 (UTC)

I completely agree with NEX, I don't know how I could forget about it. --BronzeJohnson (talkcontribs) 16:36, August 27, 2013 (UTC)
Even though "Infernal Flame Emperor" drastically contrasted with the rest of its Structure Deck, its effect is very good if you manage to Tribute Summon it, especially in "Lavals". Yeah, "NEX" sucks, but if you manage to Summon "Neo-Spacian Twinkle Moss" and attack successfully with it, you just balanced out the card cost to Summon it. And finally, "Card of Sanctity". Tut tut. Some very smart players managed to combo this card with "Xyz Dimension Splash". --UltimateKuriboh (talkcontribs) 17:26, August 27, 2013 (UTC)

how the hell did i forget about friggin larva moth. My IRL friends refer to me as the walking YGO encyclopedia, i am forever ashamed..... but yeah, GX had alot of monsters that can only be summoned by the effect of a very conditional spell/trap (to name a few, Cyber laser/barrier dragons, Veonnomanaga, DARK FRIGGIN GUARDIAN, Gate guardian already had a summon condition harsh enough to warrant something borderlining an instant win for the trouble, so they ......make a 3800 beater unkillible in battle....how often does that get used, atleast give it something like targeting immune) atleast they eventually learned and had Yubels built in....DreadKaiser (talkcontribs) 18:25, August 27, 2013 (UTC)

Elemental HERO Divine Neos is terrible. Incredibly difficult to summon for an effect that has no real purpose. Keep in mind that Phantom of Chaos has (pretty much) a less restrictive version of this cards effect. Also, it can easily be stopped by Bottomless Trap Hole. If it had a destruction-preventing effect, then I would think differently about this cardd but beeing the way it is, deserves a spot on this list. --BronzeJohnson (talkcontribs) 20:59, August 27, 2013 (UTC)

My opinion, it's Shapesnatch. It's level 5, which means it requires a tribute. It has a mere 1200 ATK, and it is not a fusion material monster. Although many have tried to make a good deck out of this card, it usually fails. However, I do think, just like Bronze, Divine Neos is dreadful. It is level 12 for just a mere 3000 ATK points (after effect). Talk about a let down. (Meklordsa5m (talkcontribs) 21:08, August 27, 2013 (UTC))

"Tech Genus Halberd Cannon" total waste to play it when we've got "Shooting Quasar Dragon". Halberd Cannon can't shield itself when it's summoned like Quasar can, so you take way too big a risk of wasting your effort playing it (Tech Genus Blade Gunner is even a better option than Halberd cannon). Shardsilver (talkcontribs) 21:17, August 27, 2013 (UTC)

@Shardsilver, but what if your opponent is playing a Monster Mash Deck =O? (In case you didn't already know, it's a Deck with nothing but Monster Cards intended to Synchro or Xyz Summon.)
@Meklordsa5m, I agree with you, especially since it was released way past the stage where Level 5+ Normal Monsters with low ATK/DEF were commonly released (in Pharaonic Guardian no less). --UltimateKuriboh (talkcontribs) 22:28, August 27, 2013 (UTC)
@UltimateKuriboh If you were up against that sort of thing, sure. Shardsilver (talkcontribs) 22:37, August 27, 2013 (UTC)

Simorgh, Bird of Divinity is just aweful. Really strict summoning conditions for a monster that has an incredibly bad effect.

Ally of Justice - Garadholg is pretty bad. A 200 ATK boost is nothing, considering cards like Steamroid. There are better options, like monsters with generally higher ATK.

Needle Ball why would anyone play this card?

Card Shuffle With cards that return monsters to the top of the deck might seem like a mean combo, but it takes too much effort.

Raviel, Lord of Phantasms almost as hard to summon as a God-card for a sub-par effect. --BronzeJohnson (talkcontribs) 19:51, August 28, 2013 (UTC)

On the other hand, Simorgh's effect is designed to work in tandem with the whole WIND Structure Deck's strategy, by rubbing salt in the opponent's wounds after destroying/bouncing/etcing their backrow. --Gadjiltron (talkcontribs) 11:44, August 29, 2013 (UTC)