Difference between revisions of "Burn Deck"

From Yugipedia
Jump to: navigation, search
(Monsters)
(Spells)
Line 37: Line 37:
 
* [[Nightmare's Steelcage]]
 
* [[Nightmare's Steelcage]]
 
* [[Poison of the Old Man]]
 
* [[Poison of the Old Man]]
 +
* [[Call of the Haunted]]
  
 
====Traps====
 
====Traps====

Revision as of 16:28, 11 November 2011

Burn Decks are designed to "burn" the opponent's Life Points down to 0 with waves of cards that inflict Direct Damage or Effect Damage (instead of relying on Battle Damage, like an Aggro Deck). These Decks are usually slow (with perhaps just 800-1200 damage per turn) and are usually combined with Stall Decks to maximize inflicted damage while protecting the user's Life Points.

However, there are several counters to Burn Decks (see Counter Burn Deck). The most threatening is "Prime Material Dragon", although cards like "Lava Golem", "Volcanic Queen", "Divine Wrath" and "Bad Reaction to Simochi" can reverse this. However, there are many other threats:

Reactor Burn

This Deck revolves around the three Reactor monsters, working to Special Summon "Flying Fortress SKY FIRE" while dealing damage to your opponent until you can.

Recommended cards

Monsters

Spells

Traps

Anti-Heal

See: Anti-Heal

Chain-Heal

See: Chain-Heal

Herald Cannon Burn

The Herald Cannon Burn focuses in locking opponent with "Herald of Perfection" and inflicting Burn damage using "Wave-Motion Cannon".

Recommended cards

Monsters

Spells

Traps

Molten Burn

The Molten Burn Deck is a Deck that focuses on burning your opponent with FIRE monsters. Cards like "Solar Flare Dragon" and "The Thing in the Crater" keep monsters on your field. Other cards such as "Curse of Darkness" and "Chain Burst" do direct damage and then allow you to either put them back in your Deck or even your hand.

Recommended cards

Monsters

Spells

Traps

Bubbleman Burn

The Bubbleman Burn Deck is a very fast version of the Burn Deck, which uses cards like "Elemental HERO Bubbleman" and "Card of Sanctity" to draw Normal or Quick-Play Spell Cards which inflict damage. These Decks are made up mostly of one-time burn cards and self-milling cards that go to the Graveyard after they are used, making "Bubbleman" and "Card of Sanctity" more playable. Stall cards are not recommended, since the drawing effect of "Bubbleman" won't trigger if there are cards on the field. However, some people do run single use trap or quick-play spell cards like "Negate Attack" or "Magic Cylinder" that you always set last, and can be used as back-ups when you are forced to discard. The only trap card specifically recommended is "Magical Explosion", which is often used as a finisher in this Deck.

Recommended cards

Monsters

Spells

Traps

Dark Snake Syndrome Deck

The main point of this Deck is to activate "Dark Snake Syndrome" and protect your Life Points with "Des Wombat", keeping your life points above your opponents.

Recommended cards

Monsters

Spells

Traps

Direct Burn

An effective way to burn your opponent quickly is to use monsters that can attack your opponent directly while protecting yourself with stall cards. Another version of this is to use Shadow Delver's effect to allow Level 4 or lower DARK monsters to attack your opponent's Life Points directly. By using monsters such as "Prometheus, King of the Shadows" or any high Level DARK monster equipped with 1 or more "Demotion", this can become an OTK.

Recommended cards

Monsters

Spells

Traps

Exxod Burn

The main point of the Exxod Burn Deck is to quickly Summon "Exxod, Master of The Guard" and continually use its burn effect.

Recommended cards

Monsters

Spells

Traps

Shadowpriestess Burn

Also See: Infernity Burn OTK

It must be warned that "Mask of Restrict" will totally cripple this Deck type.

Recommended cards

Monsters

Spells

Traps

Chain Strike OTK

A newer type of Burn Deck is the "Chain Strike OTK", which is designed to win by the first to third turn. This is accomplished by starting a chain with, for example, "Just Desserts", continuing with, for example, "Ojama Trio", and adding Chain Links until a well-timed "Chain Strike" can generate enough burn damage to win. These Decks are generally built with few monsters, resulting in Decks with about six monster cards, and burn or drawing cards for the rest.

Recommended cards

Monsters

Spells

Traps

Chain Burn (Non OTK)

This Deck focuses on more sustained damage using Spells/Traps that chain together. While "Chain Strike" is certainly part of the Deck's strategy it is by no means impossible to win without it. Instead of linking little sparks to each other and burning your opponent down in one blazing combo, you force a gridlock using stall cards so that attacking is not a viable option for opponents. Chainable stall cards such as "Threatening Roar" and "Swift Scarecrow" can be used in supplement to more reliable stall cards such as "Gravity Bind" and "Marshmallon". "Ojama Trio" works even better here by shutting down monster zones (but be careful of tuners that will turn them into a powerful synchro!). "Lava Golem" and "Volcanic Queen" are two of the best cards for this deck since they deal consistent burn damage, get rid of any nasty monsters on the field like "Prime Material Dragon" or "Great Shogun Shien", and either can't attack through stall cards or get their painful attacks returned by "Magic Cylinder" and "Dimension Wall". By also running many of the normal burning and drawing cards of a chain strike deck, winning by the second or third turn still very easily happens.


Recommended cards

Monsters

Spells

Traps

Stall Burn Deck

The main priority of this Deck is to stall using cards such as "Gravity Bind", "Level Limit - Area B" and "Swords of Revealing Light" and slowly inflict damage with cards such as "Solar Flare Dragon", "Stealth Bird", "Lava Golem" and "Wave-Motion Cannon". One must also pack defense against Spell and Trap destruction, due to the Deck's reliance on Continuous Cards.

Recommended cards

Monsters

Spells

Traps

Volcanic Stall/Burn Deck

The point of this Deck is to stall your opponent while you take away little bits of their Life Points every turn.

Recommended cards

Monsters

Spells

Traps

Dark Burn/Stall

This Deck can inflict a huge amount of damage using "Dark Room of Nightmare" and "Earthbound Immortal Chacu Challhua", also you can use dark monsters to add a real block to your opponent, cards on this Deck are focused in Summoning a lot of times so you really want cards that can do that. Use some tokens to stall your opponent while you destroy your opponent's Life Points, you may also want to block your opponent's attacks and destruction effects so you should add "Magic Cylinder" and "Stardust Dragon". Now the perfect Synchro to stop your opponents' effect damage is "Black-Winged Dragon". Focus on Summoning

Recommended cards

Monsters

Spells

Traps

Extra Deck

Raging Lava Defense Burn/Stall Deck

This is a Deck that heavily relies on dealing effect damage while also restricting your opponents attacks. The main cards needed for this Deck are "Lava Golem" and "Raging Flame Sprite". It mainly consists of cards that can easily deal a lot of effect damage while also protecting your monsters from destruction. Cards with extremely high defense work perfectly for this kind of Deck. Cards like "Prime Material Dragon" or "Black-Winged Dragon" can cause a lot of trouble for you, but cards that can instantly stop their Summon or attacks can work perfectly against them. You may want to add a few Tuner monsters for some Synchro support.

Recommended cards

Monsters

Spells

Traps

Magical Explosion Burn (FTK)

A "Magical Explosion" burn deck uses "Royal Magical Library" and some Draw Engines in order to send a number of Spell Cards to your Graveyard, use "Upstart Goblin" to give your opponent 1000 Life Points, then use "Wall of Revealing Light" to set your Life Points to 1000 and "Life Equalizer" to set your opponent's Life Points to 3000, using "Magical Explosion" to finish them off.

Monsters

Spells

Traps