Difference between revisions of "Card Rulings:Shadowknight Archfiend"
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− | {{ | + | {{Navigation}} |
− | == | + | == Previously Official Rulings == |
− | + | {{Previously Official Rulings |UDE's Rulings = | |
− | * | + | === Mentions in Other Rulings === |
+ | * '''[[Card Rulings:Rod of the Mind's Eye|Rod of the Mind's Eye]]''': When you [[equip]] "[[Rod of the Mind's Eye]]" to..."[[Shadowknight Archfiend]]", the [[Battle Damage]] is 1000 points. | ||
+ | }} | ||
− | + | == Archfiend Monster Rulings == | |
+ | {{:Card Rulings:Archfiend}} | ||
− | + | == References == | |
− | + | <references/> | |
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Latest revision as of 08:26, 26 June 2024
Contents
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[1] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [2][3][4][5][6][7][8][9][10] |
Mentions in Other Rulings
- Rod of the Mind's Eye: When you equip "Rod of the Mind's Eye" to..."Shadowknight Archfiend", the Battle Damage is 1000 points.
Archfiend Monster Rulings
OCG Rulings
- If a monster like "Vilepawn Archfiend"[11] or "Desrook Archfiend"[12] is targeted by a card effect during the Damage Step, then you still apply its effect and roll a die.[11][12]
- Rolling a die does not start a chain.[12]
- Paying Life Points is mandatory, not optional.[13]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[14] They were previously considered official, but may or may not necessarily hold true nowadays. |
- The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning".[15]
- If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.[15]
- You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.[15]
- If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".[15]
- Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.[15]
- The effect of rolling a die for an Archfiend will be negated by "Skill Drain".[15]
- You can roll a die for an Archfiend during the Damage Step.[15]
Mentions in Other Rulings
- See also Card Rulings:Battle-Scarred as all of its Rulings mention "Archfiends"
- Archfiend's Roar: The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's Roar"'s effect during the End Phase.
- Archfiend's Roar: You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
- Archfiend's Roar: When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.
- Dice Re-Roll: You can use a "Dice Re-Roll" to re-roll a die roll for an Archfiend.
- Falling Down: If there are no Archfiends on your side of the field, "Falling Down" is destroyed immediately, even in the middle of a chain.
- Falling Down: The Archfiend you need for "Falling Down" doesn't have to be a monster. Cards like "Axe of Despair", or an Archfiend monster equipped to your "Relinquished", will prevent "Falling Down" from being destroyed.
- Falling Down: You can activate "Falling Down" when there are no Archfiends on your side of the field, but it is destroyed immediately before it is equipped to a monster.
- Interdimensional Matter Transporter: When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.
- Pandemonium: You can't use "Pandemonium" to add a Fusion Monster Archfiend or Synchro Monster Archfiend from the Extra Deck to your hand, like "Fiend Skull Dragon" or "Red Dragon Archfiend".
- Pandemonium: If multiple Archfiends are destroyed at the same time by "Raigeki", you can only add 1 Archfiend from your Deck to your hand with "Pandemonium".
- Pandemonium: When your Archfiends controlled by your opponent are sent to your Graveyard, you can add an Archfiend from your Deck to your hand with "Pandemonium".
- Skill Drain: While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced Gameplay FAQ) so you still have to pay for ... Archfiends, etc. ...
- Skill Drain: Do not roll dice for Archfiends while "Skill Drain" is active.
- Skill Drain: Conditions for Summoning monsters is not negated by "Skill Drain", so ... you cannot Normal Summon or Flip Summong [sic] "Terrorking Archfiend" if there are no Archfiends on the field.
References
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS
- ↑ a b Konami FAQ: [Damage Step] Is the die-rolling effect of "Vilepawn Archfiend" etc applied during the Damage Step?
- ↑ a b c Konami FAQ: Effect Monster > Desrook Archfiend
- ↑ Konami FAQ: Effect Monster > Imprisoned Queen Archfiend
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ a b c d e f g UDE FAQ: Individual Card Rulings [A-C] [ARCHFIENDS]