Difference between revisions of "Mermail"

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(Monsters)
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== Playing Style ==
 
== Playing Style ==
[[Level]] 3 "Mermail" monsters all share the same [[Card effect|effect]]: when are [[sent]] to the [[Graveyard]], they Special Summon another "Mermail", letting them swarm the field. The Level 4 "Mermail" monsters can activate their effects when they are Normal or Special Summoned, by discarding a WATER monster from your Hand, which will trigger the effect of the previous monsters effects, and the Level 4 monsters help to either search the deck or graveyard for a Level 3 WATER monster. The higher-level Mermails can [[Special Summon]] themselves with relative-ease by sending other "Mermails" to the Graveyard, which will also trigger their effects. The "boss" monster of the archetype, "[[Mermail - Gaioabyss]]", is a powerful control card, with 2 effects that forces your opponent into a corner, either by preventing their most powerful monsters from attacking and/or by negating their weaker monsters' effects.
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[[Level]] 3 "Mermail" monsters all share a similar [[Card effect|effect]] when they get [[sent]] to the [[Graveyard]] - they Special Summon another "Mermail", letting them swarm the field. The Level 4 "Mermail" monsters can activate their effects when they are Normal or Special Summoned, by discarding a WATER monster from your Hand, which will trigger the effect of the previous monsters effects, and the Level 4 monsters help to either search the deck or graveyard for a Level 3 WATER monster. The higher-level Mermails can [[Special Summon]] themselves with relative-ease by sending other "Mermails" to the Graveyard, which will also trigger their effects. The "boss" monster of the archetype, "[[Mermail - Gaioabyss]]", is a powerful control card, with 2 effects that forces your opponent into a corner, either by preventing their most powerful monsters from attacking and/or by negating their weaker monsters' effects.
  
 
They have a small relation to the "Umi" series, since one of their support cards, "[[Abysstrom]]," uses "Umi" for its effect. This is also evident in the new [[Field Spell]] introduced in their debut set of [[Abyss Rising]] (which, namewise, partially refers to them as well) whose effect treats it as "Umi." The Field Spell, [[Forgotten Capital Lemuria]], helps them Xyz for higher [[Rank]] [[Xyz Monsters]], and partially supports the summoning of "Gaioabyss". Combining the original "Umi" cards with these newer cards is not a good option, since there are much better options available for this task which outclass the Umi cards. The "Umi" cards only have 1 connection in which they function properly, and their effects are genrally weaker than those of the "Mermail". Another possibility for a field spell is "[[Clear World]]". It causes the user of a water monster to discard at the end of their phase, facilitating their effects, while possibly hindering the other player.
 
They have a small relation to the "Umi" series, since one of their support cards, "[[Abysstrom]]," uses "Umi" for its effect. This is also evident in the new [[Field Spell]] introduced in their debut set of [[Abyss Rising]] (which, namewise, partially refers to them as well) whose effect treats it as "Umi." The Field Spell, [[Forgotten Capital Lemuria]], helps them Xyz for higher [[Rank]] [[Xyz Monsters]], and partially supports the summoning of "Gaioabyss". Combining the original "Umi" cards with these newer cards is not a good option, since there are much better options available for this task which outclass the Umi cards. The "Umi" cards only have 1 connection in which they function properly, and their effects are genrally weaker than those of the "Mermail". Another possibility for a field spell is "[[Clear World]]". It causes the user of a water monster to discard at the end of their phase, facilitating their effects, while possibly hindering the other player.

Revision as of 00:07, 22 June 2012

Mermail
Japanese
  • 水精鱗マーメイル
  • 水精鱗 (base)
  • マーメイル (ruby)
  • Māmeiru (romanized)
Sets
Lists

"Mermail" (水精鱗マーメイル Māmeiru) is an archetype of WATER-Attribute and Aqua, Fish and Sea Serpent-Type monsters, introduced in the Abyss Rising. They are based on mermaids, outifitted with armor, hence "mail". They are intimately related to the "Abyss" archetype, as they all belong to the archetype.

Playing Style

Level 3 "Mermail" monsters all share a similar effect when they get sent to the Graveyard - they Special Summon another "Mermail", letting them swarm the field. The Level 4 "Mermail" monsters can activate their effects when they are Normal or Special Summoned, by discarding a WATER monster from your Hand, which will trigger the effect of the previous monsters effects, and the Level 4 monsters help to either search the deck or graveyard for a Level 3 WATER monster. The higher-level Mermails can Special Summon themselves with relative-ease by sending other "Mermails" to the Graveyard, which will also trigger their effects. The "boss" monster of the archetype, "Mermail - Gaioabyss", is a powerful control card, with 2 effects that forces your opponent into a corner, either by preventing their most powerful monsters from attacking and/or by negating their weaker monsters' effects.

They have a small relation to the "Umi" series, since one of their support cards, "Abysstrom," uses "Umi" for its effect. This is also evident in the new Field Spell introduced in their debut set of Abyss Rising (which, namewise, partially refers to them as well) whose effect treats it as "Umi." The Field Spell, Forgotten Capital Lemuria, helps them Xyz for higher Rank Xyz Monsters, and partially supports the summoning of "Gaioabyss". Combining the original "Umi" cards with these newer cards is not a good option, since there are much better options available for this task which outclass the Umi cards. The "Umi" cards only have 1 connection in which they function properly, and their effects are genrally weaker than those of the "Mermail". Another possibility for a field spell is "Clear World". It causes the user of a water monster to discard at the end of their phase, facilitating their effects, while possibly hindering the other player.

Swarming and Xyz Summon is thus their main style of play, and with all the recent support for WATER-attribute monsters, can do a decent job of summoning Xyz Monsters. By utilizing support they can reach from Rank 3 ("Number 17: Leviathan Dragon" and "Black Ray Lancer" to 9 ("Number 9: Canopy Star - Dyson Sphere"). With 2 "Megaloabyss" and "Forgotten Capital Lemuria") they can make Rank 9 fairly easily. Rank 4 is accessible with just the Level 4 monsters themselves. Rank 5 is created with Forgotten Capital Lemuria and 2 Level 3 monsters, while 6 is reached with 2 Level 4 monsters and Lemuria. Rank 7 is reached plainly by 2 "Mermail - Megaloabyss"m without help from Lemuria. Rank 8 is impossible without 3 Level 5 monsters or 4 Level 4 monsters, both of which seem like a waste of cards to spend on what's currently available at this Rank.

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