Difference between revisions of "Card Rulings:Ancient City - Rainbow Ruins"

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*If "[[Demise, King of Armageddon]]"/"[[Heavy Storm]]"/"[[Malevolent Catastrophe]]"/etc would destroy "[[Ancient City - Rainbow Ruins]]" and at least 1 "[[Crystal Beast]]" card in your opponent's Spell/Trap Zone, then "[[Ancient City - Rainbow Ruins]]" is not destroyed because of the "[[Crystal Beast]]" card.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39499&event=FE0006 Konami FAQ]: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?</ref>
 
*If "[[Demise, King of Armageddon]]"/"[[Heavy Storm]]"/"[[Malevolent Catastrophe]]"/etc would destroy "[[Ancient City - Rainbow Ruins]]" and at least 1 "[[Crystal Beast]]" card in your opponent's Spell/Trap Zone, then "[[Ancient City - Rainbow Ruins]]" is not destroyed because of the "[[Crystal Beast]]" card.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39499&event=FE0006 Konami FAQ]: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?</ref>
  
*The "''3+''" effect of "[[Ancient City - Rainbow Ruins]]" is a Spell Speed 2 effect that activates in chain to the Spell/Trap Card.  The effect is Spell Speed 2, so it cannot be used against [[Counter Trap Cards]].<ref name="ACRR-3+">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39502&event=FE0006 Konami FAQ]: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.</ref>
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*The "''3+''" effect of "[[Ancient City - Rainbow Ruins]]" is a Spell Speed 2 effect that activates in chain to the Spell/Trap Card.  The effect is Spell Speed 2, so it cannot be used against [[Counter Trap Cards]].<ref name="ACRR-3+">[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6642 Konami FAQ]: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.</ref>
  
 
*For the "''3+''" effect, you have to send a "[[Crystal Beast]]" Monster to the Graveyard.  You cannot send a "[[Crystal Beast]]" Spell Card.  This is a cost.<ref name="ACRR-3+"/>
 
*For the "''3+''" effect, you have to send a "[[Crystal Beast]]" Monster to the Graveyard.  You cannot send a "[[Crystal Beast]]" Spell Card.  This is a cost.<ref name="ACRR-3+"/>
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*You cannot activate the "''3+''" effect during the [[Damage Step]].<ref name="ACRR-3+"/>
  
 
*You can activate the "''3+''" effect multiple times during the same [[Chain]].<ref name="ACRR-3+"/>
 
*You can activate the "''3+''" effect multiple times during the same [[Chain]].<ref name="ACRR-3+"/>
  
*The effect of "[[Royal Oppression]]" can be activated neither when "[[Ancient City - Rainbow Ruins]]" is first [[activated]] nor when the "''3+:''" and "''4+:''" effects are activated.  However, "[[Royal Oppression]]" can be activated in Chain to the "''5+:" effect which [[Special Summon]]s a monster being treated as a Continuous Spell Card.  The "''1+:''" effect of "[[Ancient City - Rainbow Ruins]]" will prevent it from being destroyed, but the effect which Special Summons a "[[Crystal Beast]]" monster will be negated.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=48967&event=FE0006 Konami FAQ]: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?</ref>
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*The effect of "[[Royal Oppression]]" can be activated neither when "[[Ancient City - Rainbow Ruins]]" is first [[activated]] nor when the "''3+:''" and "''4+:''" effects are activated.  However, "[[Royal Oppression]]" can be activated in Chain to the "''5+:''" effect which [[Special Summon]]s a monster being treated as a Continuous Spell Card.  The "''1+:''" effect of "[[Ancient City - Rainbow Ruins]]" will prevent it from being destroyed, but the effect which Special Summons a "[[Crystal Beast]]" monster will be negated.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=48967&event=FE0006 Konami FAQ]: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?</ref>
  
 
*If the effect of "[[Ancient Fairy Dragon]]" does not destroy the Field Spell Card - such as if "[[Ancient City - Rainbow Ruins]]" has its "''1+''" effect active - then do not resolve the other effects of "[[Ancient Fairy Dragon]]".  Do not add another Field Spell Card from your Deck to your hand, and do not gain 1000 Life Points.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=49342&event=FE0006 Konami FAQ]: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?</ref>
 
*If the effect of "[[Ancient Fairy Dragon]]" does not destroy the Field Spell Card - such as if "[[Ancient City - Rainbow Ruins]]" has its "''1+''" effect active - then do not resolve the other effects of "[[Ancient Fairy Dragon]]".  Do not add another Field Spell Card from your Deck to your hand, and do not gain 1000 Life Points.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=49342&event=FE0006 Konami FAQ]: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?</ref>

Revision as of 15:16, 22 March 2014

OCG Rulings

  • The "2+", "4+", and "5+" effects can each be activated once per turn. (It is not "once per turn, you can activate one effect".)[2]
  • For the "3+" effect, you have to send a "Crystal Beast" Monster to the Graveyard. You cannot send a "Crystal Beast" Spell Card. This is a cost.[6]
  • You can activate the "3+" effect multiple times during the same Chain.[6]

Previously Official Rulings

  • These effects are cumulative. For example, if you have 4 or more "Crystal Beast" monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.
  • Only the controller of this card can use these effects.
  • This card will be destroyed if your opponent plays a Field Spell Card, even if the effect “This card cannot be destroyed by a card effect.” is active.
  • This card’s effect “Once per turn, during your Main Phase, you can draw 1 card.” starts a Chain. It can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.

Mentions in Other Rulings

  • Field Barrier: This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City - Rainbow Ruins”) can still be activated while this card is in play.
  • Last Resort: This card is resolved as follows: First, select 1 “Ancient City - Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

Judge List Rulings

  • The "3+" effect of this card cannot be activated during the Damage Step.[9]


References

  1. Konami FAQ: Can the opponent use the effect of "Ancient City - Rainbow Ruins"?
  2. Konami FAQ: For the once per turn effects of "Ancient City - Rainbow Ruins", is it a total of once per turn?
  3. Konami FAQ: When "Ancient City Rainbow Ruins" cannot be destroyed by a card effect, is it destroyed when the opponent activates a Field Spell Card?
  4. Konami FAQ: Do the effects of "Ancient City - Rainbow Ruins" overlap?
  5. Konami FAQ: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?
  6. a b c d Konami FAQ: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.
  7. Konami FAQ: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?
  8. Konami FAQ: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?
  9. UDE Judge List: Ancient City – Rainbow Ruins effect three
  10. UDE Judge List: Ancient city vs negation
  11. a b UDE Judge List: Active Field Card versus Set Field Card ...
  12. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  13. UDE FAQ: Individual Card Rulings [A-C]
  14. UDE FAQ: Individual Card Rulings [D-E]
  15. UDE FAQ: Individual Card Rulings [F-H]
  16. UDE FAQ: Individual Card Rulings [I-K]
  17. UDE FAQ: Individual Card Rulings [L-O]
  18. UDE FAQ: Individual Card Rulings [P-R]
  19. UDE FAQ: Individual Card Rulings [S-T]
  20. UDE FAQ: Individual Card Rulings [U-Z]
  21. UDE FAQ: SPECIFIC CARDS RULINGS