Forum:Reasons why cards are Forbidden/Limited
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Key: | |
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It should stay where it is. | |
Chances are, it would become more Limited. | |
Chances are, it would become less Limited. | |
Not sure / Please help fill these in if you know what you're doing; otherwise post them below. | |
In the Forbidden List, the chance of them coming off the Forbidden list is in order of Low, Very Low, Never. |
- From the creator of the "List of cards to side in to cripple meta decks", comes the...
List of Reasons for why cards are Banned/Limited | ||
---|---|---|
Card Name | Reason | Chance of going up/down the list |
Forbidden | ||
Monster Cards | ||
Black Luster Soldier - Envoy of the Beginning | Can be Special Summoned easily, good effect, high ATK. Although Judgment Dragon can be better. | Very Low |
Chaos Emperor Dragon - Envoy of the End | Can be Special Summoned easily, good effect, high ATK, nuke and burn. | Very Low |
Cyber Jar | Unlike Morphing Jar #2, this has a set amount. So the controller can use it to gain advantage easily. | - |
Cyber-Stein | Yes, it has a huge cost. But it also foreshadows an instant OTK. | Very Low |
Dark Magician of Chaos | Monster Reborn / Premature Burial / Dimension Fusion are also Forbidden, so the loop can't be made. Still, it's a strong monster with a very good effect. Effect even works when it's Special Summoned. Dark Armed Return decks are godly with this card. Also, Ice Queen was designed to replace it for spellcaster decks. | Very Low |
Dark Strike Fighter | Easily Synchro Summoned, no Tuner limitations. High ATK for a level 7 Synchro. High burn damage. Can do 4000 damage by itself, so it's too fast for the format. Finishing move. | Low |
Destiny Hero - Disk Commander | The effect is too powerful, turning ordinary revival cards into Pot of Greeds. | Never |
Fiber Jar | Resets everything. | Never |
Magical Scientist | Can easily create a FTK | Very Low |
Magician of Faith | Allows the player to reuse Spells Cards, mostly ones with Broken effects like Heavy Storm and Brain Control. Was part of the Tsukuyomi Lockdown. | - |
Makyura the Destructor | Use this card with cards like Jar of Greed and Legacy of Yata-Garasu to draw through your entire deck. | Never |
Sinister Serpent | Free discard for costs, etc. | Never |
Thousand-Eyes Restrict | Very good effect + Lock. Easily summoned with cards like Instant Fusion. Easily revived because of it's low ATK and low level. Was part of the Goat Control deck. | Very Low |
Tribe-Infecting Virus | Lightning Vortex on legs, or Snipe Hunter on steroids. | Low |
Tsukuyomi | Reusable Book of Moon effect. Hamster, Ryko, Hamster, Ryko ... OMG NOO!!!!! Was part of the Tsukuyomi Lockdown. | Low |
Victory Dragon | It's hard to summon, but you win a Match, not a Game. In the TCG, you can Surrender just before that happens. However, the TCG banlist is the exactly the same as the OCG banlist and in the OCG, it's banned because you are only allowed to Surrender after the 10th turn; so unlike the TCG, it's possible for you to pull the effect off, even against experienced players. Also, this is the only Match Winner to not have the line "This card cannot be used in a Duel." So instead, they ban it. | Never. |
Witch of the Black Forest | We already have 1 universal searcher, and that's limited. This is a more power version of that, able to search out strong key monsters. E.g. Dark Armed Dragon, Monarchs, etc... | Low |
Yata-Garasu | This card alone, under the right circumstances, can create a lock by itself. see Yata-Garasu Lockdown. | Very Low |
Spell Cards | ||
Butterfly Dagger - Elma | Can make lots of Infinite Loops. | Never |
Card of Safe Return | Can be better than Pot of Greed. | Very Low |
Cathedral of Nobles | Similar effect to Makyura the Destructor (see above). Second effect is just as broken as Metamorphosis (below). | Never |
Change of Heart | Brain Control with no cost, we don't need another Brain Control, and that card's limited. It's also like another Mind Control, which is also limited. | Never |
Confiscation | Look at opponent's hand and discard anything. AKA 1 for 1 card + see opponent's hand bonus. | Low |
Dark Hole | Too powerful, but then again, Starlight Road? | Low |
Delinquent Duo | This 1 card kills 2 of your opponent's cards in their hand. | Very Low |
Dimension Fusion | Too many good combos. | Very Low |
Graceful Charity | Too fast. You draw before you discard. Sets up Graveyard. Can be better than Pot of Greed in certain decks. | Never |
Harpie's Feather Duster | Too powerful. Heavy Storm is limited for a reason, and this card is even more powerful. | Never |
Last Will | Formerly abused with Rescue Cat to create an OTK. Universal Searcher. | Very Low |
Monster Reborn | Too fast. No cost. Special Summon from either Graveyard. | Low |
Metamorphosis | Too many good combos. Notable ones include Beast King Barbaros → Cyber Twin Dragon and Metal Reflect Slime → Cyber End Dragon, Destiny End Dragoon or Naturia Extrio. | - |
Mirage of Nightmare | Too fast *cough*darkworld/fabled*cough*. If it gets destroyed, you don't need to discard, so it's as good as Pot of Greed. | Never |
Painful Choice | You don't lose hand advantage. Gets a good card or send cards that work well in the grave; similar to activating 4 Foolish Burials at once | Never |
Pot of Greed | Too fast, no cost, everyone would use it. | Very Low |
Premature Burial | Fast, good combos, can be reused fairly easily. Loops with cards like Brionac, Dragon of the Ice Barrier. | Very Low |
Raigeki | Too powerful. | Never |
Snatch Steal | Too powerful, near permanent control for relatively low cost | Very Low |
The Forceful Sentry | A Confiscation (above) with no cost. Returns the card to the deck and not Discard to the Graveyard. Having a card in the Graveyard is usually considered to be better that having it in the Deck. | Never |
Trap Cards | ||
Crush Card Virus | Kills almost everything for 3 turns | Very Low |
Exchange of the Spirit | Really awesome in a Lightsworn, Future Fusion Machines/Worms and Magical Merchant Turbo decks. | Very Low |
Imperial Order | Very powerful. But then again, we have Horus the Black Flame Dragon LV8 and Naturia Beast. | - |
Last Turn | Broken. nuff-said. | Never |
Ring of Destruction | Destroys a monster + massive burn damage. Lethal when combined with cards like Barrel Behind the Door. Finishing move. | Very Low |
Sixth Sense | Banned so that psychics can't cheat, jk. You either draw, so it's like Pot of Greed (probably on drugs), or you get to mill, which can also be beneficial. | Never |
Time Seal | Forces the opponent to skip a draw phase, which is lethal when they are topdecking. | - |
Limited | ||
Monster Cards | ||
Black Rose Dragon | Universal Nuke. See also, Debris-Hime deck. | = |
Blackwing - Gale the Whirlwind | Can be Special Summoned. A reusable permanent Shrink. Universal Tuner. | = |
Brionac, Dragon of the Ice Barrier | Epic effect, can be used more than once per turn, can clear field by itself. Sets up Graveyard. | =, Low chance of ↑ |
Card Trooper | Can be a good beatstick for 1 turn. Sets up the Graveyard for many decks. When it dies, you draw 1, so no advantage lost. Machine Duplication can be used, so at max, it can be at 2. It should never be at 3. | =, Low chance of ↓ |
Chaos Sorcerer | Can be Special Summoned easily, good effect. However, relatively low ATK. | =, Very Low chance of ↓ |
Dark Armed Dragon | Can be Special Summoned easily. Specific destructive power. High ATK. See Dark Armed Return and Teleport Dark Armed. | =, Low chance of ↑ |
Elemental Hero Stratos | Searcher that triggers on Normal or Special Summon, and can search himself. Has decent ATK. You basically lose no advantage playing this card. Easily searched by other cards, such as E - Emergency Call and Reinforcement of the Army | = |
Exodia the Forbidden One | With more draw cards coming out, and more stall cards coming out... Although unlikely, if 1 of the pieces becomes Forbidden, then the other 4 can be unlimited. |
=, Very Low chance of ↑ |
Left Arm of the Forbidden One | ||
Left Leg of the Forbidden One | ||
Right Arm of the Forbidden One | ||
Right Leg of the Forbidden One | ||
Gladiator Beast Bestiari | Gyzarus spam. | =, Very Low chance of ↓ |
Gorz the Emissary of Darkness | Stops OTKs AND Special Summons a good Token. | = |
Goyo Guardian | Very high ATK for a level 6. Good effect. | = |
Lumina, Lightsworn Summoner | Easy effect that special summons a "Lightsworn" monster from the graveyard. Gives uses to cards that are useless in the hand (e.g. Wulf, Lightsworn Beast). Nice mill effect. Can Special Summon another copy of herself, so on the next turn you can use both their effects and she can be protected by Honest while you do that. | Low chance of ↓ |
Marshmallon | Relatively hard to kill. Instantly inflicts 1000 damage, which is quite a lot. | = |
Mezuki | As if Zombies didn't have enough revival power. | =, Very Low chance of ↓ |
Mind Master | Mind Master OTK. | =, Chance of ↓ |
Morphing Jar | High draw power. Sets up Graveyard. However, the opponent can also abuse this. | = |
Necroface | Necromill OTK | =, Very Low chance of ↓ |
Necro Gardna | Abusable in Lightsworns, and with Burial from a Different Dimension (however, this is also Limited). | =, Chance of ↓ |
Neo-Spacian Grand Mole | Can create locks. Easily takes out Synchro, Fusion and Ritual Monsters. | = |
Night Assailant | Must be at 1 otherwise this card will just search for the other one and a loop will be created | =, definitely |
Plaguespreader Zombie | Top decks a card (Infernity Archfiend anyone?). Universal Tuner. | = |
Rescue Cat | Instant +1. Abusable by Gladiator Beasts, Naturia, Synchro Cat and especially X-Sabers. Too cute for the meta xD | Chance of ↑ |
Sangan | Universal searcher. | = |
Snipe Hunter | Formerly abused in Gadget Decks due to massive hand advantage to fuel its effect. | - |
Spirit Reaper | Relatively hard to kill. Its other effects are also great. | =, Very Low chance of ↓ |
Summoner Monk | Monk --> Monk --> Cat = Pwn, but at 1 it doesn't work as well. He's a Spellcaster, so Arcanite Magician can be abused. | =, Chance of ↓ if Cat gets hit |
Tragoedia | Stops OTK AND has other good effects. | = |
Spell Cards | ||
Advanced Ritual Art | See Heralds combo and Demise/Doom OTK decks. | = |
Allure of Darkness | The most splashable draw card since Pot of Greed. | = |
Brain Control | Staple. Essentially a +1, because the opponent loses a monster, and you kinda gain a monster. Very useful for Synchro Summons and then attacking directly. | =, Low chance of ↑ |
Burial from a Different Dimension | Can abuse cards like Mezuki, Plaguespreader Zombie, Necro Gardna, Blackwing - Vayu the Emblem of Honor, etc. | = |
Card Destruction | Sets up your Hand and possibly Graveyard. Can mess up, or help out with, the opponent's Hand, but can also set up their Graveyard. Works very well with Dark World and Fabled. | = |
Charge of the Light Brigade | It's like RotA, but for Lightsworns, and it also mills. | =, Very Low chance of ↓ |
Cold Wave | Freezes backrow for a fairly long time. Preparations for an OTK. | =, Low chance of ↑ |
Destiny Draw | Works very well with Destiny Hero - Malicious. Was a semi-universal draw engine, however not used as much now. | Chance of ↓ |
Emergency Teleport | See Mind Master (above). Also, Special Summons a Tuner for a quick Synchro Summon. | =, Low chance of ↓ |
Foolish Burial | Lots of decks rely on the Graveyard a lot. Works well with Wulf, Lightsworn Beast, Plaguespreader Zombie, etc. | =, Low chance of ↓ |
Future Fusion | Gives Fusion Monsters a chance. However it can be abused and used as a Foolish Burial x(2+). It can also OTK with Overload Fusion, but that's also Limited. | = |
Giant Trunade | Clears back field and prepares for OTK | = |
Heavy Storm | Same as Giant Trunade. But a more permanent solution. It had a Very Low chance of being Forbidden until Starlight Road was released. | = |
Level Limit - Area B | Stalls a lot. | = |
Limiter Removal | Easy OTK in Machine decks. | = |
Megamorph | Doubling original ATK can be a lot, sometimes enough to OTK. The drawback of halving when you have more LPs isn't too bad either as you can equip it to your opponent's monsters. | - |
Mind Control | Another Brain Control, but for Synchro Summoning / Effect uses only. | = |
Monster Gate | Was used a lot by Turbo and OTK decks. | = |
Mystical Space Typhoon | Fast. Staple. 1 for 1 card. | =, Low chance of ↓ |
One for One | Mind Master OTK and Frog OTK decks use this a lot. If some of those cards become Forbidden, then this could come back to assist some of the weaker archetypes such as Morphtronics. | = |
Overload Fusion | Chimeratech Overdragon. nuff said. | = |
Reasoning | Was used a lot by Turbo and OTK decks. Free Monster or easily dumps Monster to Graveyard, both can be beneficial. | = |
Reinforcement of the Army | This card adds additional speed to Lightsworns, however Warriors need this back, so hitting Honest and Charge of the Light Brigade would be so much fairer than hitting this. | Chance of ↓ |
Scapegoat | Stalls quite a bit. However, there are more cards that Pierce now. Easy Synchro Material. Was part of the Goat Control deck | = |
Swords of Revealing Light | Stalls for quite a long time. You can still attack while the opponent cannot. | = |
Trap Cards | ||
Call of the Haunted | Must fairer speed when compared to its Spell counterparts. Can't be abused multiple times per turn (Premature Burial). Can only special summon from your own graveyard (Monster Reborn). | = |
Ceasefire | In the right conditions it can inflict major burn damage. Finishing move. | = |
Gravity Bind | Stalls a lot. | = |
Return from the Different Dimension | OTK decks use this. If you Special Summon Jinzo, along with many strong monsters, then you've basically won. | = |
Magic Cylinder | Negates an attack and inflicts major burn damage. Finishing move. | = |
Magical Explosion | See Magical Explosion FTK | = |
Mind Crush | 1 for 1 card. You don't really need to be a psychic to use this card. "Salvage/Dark Factory of Mass Production, Sangan, Gold Sarcophagus, Machina Gearframe, Gadgets, etc. Allows you to know what card they have. Also, this card owns Ritual Monsters, when the activate their Ritual Spell Card, chain this and call the name of their Monster; a 2 for 1. | = |
Mirror Force | Solid game changer. However, now that Starlight Road is out, you need to be more careful when using this card. | = |
Ojama Trio | Helps the opponent to Synchro Summon... Why this card isn't less limited, I have no idea. | Chance of ↓ |
Solemn Judgment | Halving your LPs to activate a card is quite fair, but to negate basically anything... | - |
The Transmigration Prophecy | OCG stall decks use this with D.D. Borderline. Also, it must be at 1 otherwise this card will just return another copy of itself and a loop will be created. Pot of Benevolence does the same thing, but that can't be chained to an effect, and that removes itself so it can't return another copy of itself. | =, almost certain |
Torrential Tribute | Same as Mirror Force (above) | = |
Trap Dustshoot | Although it's like Confiscation (above), it is a trap, so it's slower. It also has a restriction, so you can only use it if the opponent has a fair amount of Hand Advantage. | = |
Wall of Revealing Light | Facing three in an Exodia Deck with LP recovery would be a real pain. It should stay Limited unless we get more bounce/destroy cards. | = |
Semi-Limited | ||
Monster Cards | ||
Cyber Dragon | Can be Special Summoned easily. Good ATK. Usable in many decks. However, there are increasing amounts of new decks that can Special Summon "a bunch of monsters in one turn", so older decks need this. | =, Low chance of ↑ |
Dandylion | Compulsory effect. Gives lots of advantage most of the time. Re-usable in many decks. However, there are more cards that Pierce now. | Chance of ↑ |
Demise, King of Armageddon | See Demise/Doom OTK | - |
Destiny Hero - Malicious | His effect can't be used if at 1. If at 3, the advantages will be too high so... | =, almost certain |
Dewloren, Tiger King of the Ice Barrier | There's a loop with Symbol of Heritage and Mass Driver; if you have 3 Dewloren's in the Graveyard. So this card must be at 2 to prevent that. | =, unless Mass Driver gets hit |
Goblin Zombie | Very good searcher. In a Zombie deck, it can be more abuseable than Sangan or Witch of the Black Forest because of their revival power. | = |
Honest | Very good effect. It basically deals lots of battle damage to the opponent while destroying the opponent's monster. Easily reused with Beckoning Light. | =, Chance of ↑ |
Judgment Dragon | Can be Special Summoned easily. Low cost to nuke the Field except itself. 3000 ATK. Double JD is just broken, especially when they can be returned to your hand with Beckoning Light. | =, Chance of ↑ |
Lonefire Blossom | Search and Special Summon ANY plant; this includes Tuners, Mystic Tomato, Tytannial, Princess of Camellias, etc. With the new Naturia cards, this card will most likely stay at 2. | = |
Treeborn Frog | Yes it's a free Tribute, but you can only activate 1 anyway. So limiting isn't going to do much. Semi-Limit is still OK because the new removal cards tend to remove 2 at once. | = |
Spell Cards | ||
Black Whirlwind | Fairly similar to the Forbidden card Card of Safe Return. Gives major Hand Advantage to Blackwing decks. | = |
Chain Strike | Chain burn decks such as Chain Strike OTK. | - |
Gold Sarcophagus | Adds any card from your deck to your Hand. Removes the card face-up. However takes 2 turns before the card actually gets to your Hand, which is rather slow. | - |
Magical Stone Excavation | Allows quick reuse of major Spell Cards. However, has a heavy cost. | - |
United We Stand | Yes it makes monsters into bigger beatsticks, but with so many cards to stop it... (e.g. Book of Moon, Dimensional Prison, etc.) | - |
Trap Cards | ||
Bottomless Trap Hole | Very powerful 1 for 1 card. Removes the monster upon Summon. Staple. | = |
Royal Decree | 1 card to continuously stop a large amount of cards. | = |
Royal Oppression | ||
Skill Drain | ||
Ultimate Offering | Gadget, Gadget, Gadget, Barbaros, Gadget, Gadget, Gadget, Gadget, OTK! or Gadget, Gadget, Gadget... Limiter Removal, OTK! Alternatively, it can be used in Gemini Decks; such as Gigaplant OTK. | - |
Unlimited | ||
Monster Cards | ||
Mask of Darkness | Well, Royal Oppression became Limited when this became Unlimited, not that anyone was using this card anyway. | - |
Smashing Ground | Fissure became Unlimited, so this followed. | - |
- This list is for the people who are curious about why certain cards are banned/limited.
- This list can also assist people before posting a prediction on the next banlist.
- Please help out by filling in the blanks/- or point out a change that should be made in the list (include reasons).
- Keep in mind that the TCG banlist is exactly the same as the OCG banlist (minus the OCG exclusives). So, reasons should be based on the OCG rulings. (adding a note to those would be appreciated, something like the one on Victory Dragon.)
- And for those who are wondering. No, I didn't make this list recently. It been on 2 other forums before. This is the most updated version of it as the other 2 aren't being updated. -- Falzar FZ talk page useful stuff 07:32, August 4, 2010 (UTC)
Ok, maybe it was a bit too general to ask to fill the list. So, if you know exactly what you're doing, go ahead and add them. Although I would recommend that you still post a note below, so that you're credited for the edit, etc.
If you're unsure of the reason, or have different opinions, feel free to post them below. -Falzar FZ- (talk page|useful stuff) 10:57, August 4, 2010 (UTC)
Edit Log
- Small note on Cyber Jar, more reasons for Stratos, Lumina, Mind Master, etc. Links to a few terms. -Falzar FZ- (talk page|useful stuff) 05:48, August 5, 2010 (UTC)
Discussion
To start things off...
Why is Metamorphosis banned when Thousand-Eyes Restrict is also banned? Isn't that the main reason?
Did Konami ban Victory Dragon because they can? because there's something called surrendering. -Falzar FZ- (talk page|useful stuff) 05:48, August 5, 2010 (UTC)
- Metamorphosis can still summon some very strong Fusion Monsters easily. For Victory Dragon, you have to understand that although you can surrender anytime during the duel in the TCG, you can only surrender starting from the 10th turn in the OCG so it still makes Victory Dragon very BROKEN.-- HHTurtle Talk 06:09, August 5, 2010 (UTC)
- Fair enough. Adding + slight expansion on the topic. -Falzar FZ- (talk page|useful stuff) 06:26, August 5, 2010 (UTC)
I'm right there with you on the Ojama Trio, RoTA, and Judgement Dragon bits for sure. Everything else I'm pretty neutral about though. Goblinpunch787