Difference between revisions of "Batteryman"

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m (+5D's to infobox. Appears on Heitman's screen as part of Tenpei/Dexter's Deck.)
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==Recommended Cards==
 
==Recommended Cards==
 
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<!-- This is not an exact Deck list. Do not add multiples or staples. Please keep cards alphabetized, with archetype monsters first.-->
===Monsters===
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{| class="wikitable"
* [[Batteryman AAA]]
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|-
* [[Batteryman AA]]
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! style="font-size: 135%;" align="center" |Card Name
* [[Batteryman C]]
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! style="font-size: 135%;" align="center" |Reason
* [[Batteryman D]]
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|-
* [[Batteryman Charger]]
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! colspan=2 |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Batteryman Industrial Strength]]
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|-
* [[Batteryman Micro-Cell]]
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| [[Batteryman AAA]]
* [[Batteryman Fuel Cell]]
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| Allows you easier access to [[Batteryman Fuel Cell]] & [[Short Circuit]].
* [[Honest]]
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|-
* [[Jain, Lightsworn Paladin ]]
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| [[Batteryman AA]]
* [[Super-Electromagnetic Voltech Dragon]]
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| Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be [[Inferno Reckless Summon]]ed, however once 3 are on the field, they have a combined 9000 attack, and allow [[Short Circuit]] to be used.
* [[Thunder King Rai-Oh]]
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|-
* [[Wattfox]]
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| [[Batteryman C]]
* [[Wattgiraffe]]
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| Pretty much just a weaker AA.
* [[Zaborg the Thunder Monarch]]
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|-
* [[The Creator]]
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| [[Batteryman D]]
* [[Marshmallon]]
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| With 1900 def, which is high enough to survive against all current meta 4 star monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while.
 
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|-
===Spells===
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| [[Batteryman Charger]]  
* [[Battery Charger]]
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| With a single tribute, lets you search out [[Batteryman AA|AA]] which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as Fuel Cell).
* [[Inferno Reckless Summon]]
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|-
* [[Makiu, the Magical Mist]]
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| [[Batteryman Industrial Strength]]
* [[Recycling Batteries]]
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| One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with [[Trade-In]] if so chosen, Industrial provided a great boost to Batterymen, however, removing from play [[Batteryman AA|AA]] will prevent it being brought back easily, as would any other.
* [[Quick Charger]]
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|-
* [[Short Circuit]]
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| [[Batteryman Micro-Cell]]
* [[Wattcube]]
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| Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1.
* [[Wattcine]]
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|-
* [[Burial from a Different Dimension]]
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| [[Batteryman Fuel Cell]]
* [[Hand Destruction]]
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| With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by [[Batteryman Charger|Charger]], Fuel-Cell is seen as a key-card in some builds.
* [[Solidarity]]
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|-
 
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| [[Honest]]  
===Traps===
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| One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking.
* [[Beckoning Light]]
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|-
* [[Judgment of Thunder]]
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| [[Super-Electromagnetic Voltech Dragon]]  
* [[Portable Battery Pack]]
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| A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.
* [[Ray of Hope]]
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|-
* [[Return from the Different Dimension]]
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| [[Shining Angel]]
* [[Limit Reverse]]
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| Can search many cards in the deck.
* [[Wattcannon]]
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|-
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| [[Thunder King Rai-Oh]]
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| Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching
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|-
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! colspan=2 |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
|-
 +
| [[Light End Dragon]]
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| A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it.
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|-
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! colspan=2 |Spells <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
|-
 +
| [[Battery Charger]]
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| Similar to [[Monster Reborn]], is able to revive any [[Batterymen]] from grave for low cost, used to set up for |[[Short Circuit]].
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|-
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| [[Inferno Reckless Summon]]
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| A key card in any deck based around [[Short Circuit]], simply special summon a single [[Batteryman AA|AA]], play this card, followed by [[Short Circuit]] to attack for game.
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|-
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| [[Makiu, the Magical Mist]]
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| Can be used with most [[Batterymen]] to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with.
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|-
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| [[Recycling Batteries]]
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| Can be used to get back most of the smaller monsters such as AA's (damage) D's (stall) or AAA's (summon 2).
 +
|-
 +
| [[Quick Charger]]
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| Similar to [[Recycling Batteries]], and has the same targets.
 +
|-
 +
| [[Short Circuit]]
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| THE key card in [[Batterymen]], able to wipe the field with little effort, and when combined with AA's, or other monsters such as fuel cell, oft leads to an [[OTK]].
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|-
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| [[Wattcube]]
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| An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one monster.
 +
|-
 +
| [[Solidarity]]
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| If the deck is entirely [[Thunder]] monsters, this provides a constant strong attack boost.
 +
|-
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| [[Burial from a Different Dimension]]
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| Can be used to return & refill the graveyard for use with [[Batteryman Industrial Strength]].
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|-
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| [[Hand Destruction]] / [[Card Destruction]]
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| 2 similar cards, can be used to discard to draw, with the discarded monsters retrievable with [[Quick Charger]] / [[Battery Charger]].
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|-
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! colspan=2 |Traps <!-- This is not an exact Decklist. Do not add multiples or staples.-->
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|-
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| [[Beckoning Light]]
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| Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & whack with, or to return 2x [[Honest]] to hand when your opponent declares an attack.
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|-
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| [[Judgment of Thunder]]
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| An easy to meet condition, on a 1 for 1 destruction card
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|-
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| [[Portable Battery Pack]]
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| [[Call of the Haunted]] for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect.
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|-
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| [[Return from the Different Dimension]]
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| Best used in builds based around Industrial Strength, to allow a swarm of monsters after his effect has been used once or twice.
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|-
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| [[Limit Reverse]]
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| Revives many of the small monsters from grave, and like many others, allows use of [[Inferno Reckless Summon]] on AA.
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|}
  
 
==Trivia==
 
==Trivia==

Revision as of 22:23, 26 January 2011

Batteryman

Batteryman

Japanese

(でん)()メン

Japanese (ruby)

でんちメン

Japanese (base text)

電池メン

English

Batteryman

Appears in (sets)
Appears in (anime)

Yu-Gi-Oh! 5D's

The Batteryman archetype is the first Thunder archetype. Initially, Batteryman Decks are OTK Decks that focus on Special Summoning three Batteryman AAs and using Short Circuit to clear the field for a direct attack for a minimum of 9000 damage.

Playing Style

Due to Batteryman support cards that deal massive destruction capabilities, (Short Circuit, Makiu, the Magical Mist, Batteryman Industrial Strength, etc.), it is not a concern for your opponent to have a packed field. Batteryman AA is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result of an OTK. Batteryman Micro-Cell is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. Batteryman D is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. Batteryman Charger is one of the more useful, perhaps the most useful, monsters because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attacker, as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. Batteryman Industrial Strength is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one Thunder-Type monster from the Graveyard (one very good reason why it is a very good splashable card for Watt decks). Another card many Batteryman decks use is Super-Electromagnetic Voltech Dragon, because with one Batteryman tribute it could be a 3400 attacker, or a 2400 creature immune to Spells and Traps that target it.

Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like Lightning Vortex, Divine Wrath, One for One, and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via Portable Battery Pack, Battery Charger, etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up Batteryman Industrial Strength's effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for Batteryman Charger, or even Batteryman Fuel Cell, in case of a tight situation.

Thunder Dragon aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel Batteryman Industrial Strength's effect, and can be used as a discard for costs or effects, to keep other crucial cards in the hand.

Running a couple of Honests will also be a good idea as all of the batterymen are LIGHT atribute monsters. That way you can catch your opponent of guard if he attacks your Batteryman AA or any other Battery monster in Attack position with a powerful monster as he will lose his monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's Stardust Dragon by attacking him with any of your Batterymen.

A vital card on this deck is also Inferno Reckless Summon which can speed up a lot the proccess of summoning 3 AAs, especially if you have a Short Circuit in your hand

In The Shining Darkness, two more Batterymen were released, Batteryman AAA and Batteryman Fuel Cell. Batteryman AAA can be used with Lightwave Tuning to get out a level 8 Synchro Monster, but is especially useful for the Special Summon of Batteryman Fuel Cell, which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to bounce one of your opponent's cards, allowing you to bypass anti-destruction effects such as Starlight Road and Stardust Dragon. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength.

You can also use Recycling Batteries or Quick Charger to add 2 Batteryman monsters to your hand then discard them using Hand Destruction or Card Destruction creating a pseudo-Draw Engine so you can draw 2 cards without losing hand advantage speeding this deck up dramatically.

Jain, Lightsworn Paladin can also be added for quick attack power to balance out the deck this can also speed up the deck as you can quickly dump Batterymen into the graveyard the revive them to swarm the field since they have a lot of graveyard support including Portable Battery Pack and Battery Charger.

The Watt archetype (also released in The Shining Darkness) can aid Batteryman decks with lockdown and Synchro support, as they are Thunder-Type as well.

Weakness

Like the Lightsworns and the Worms monsters, the Allies of Justice pose an extreme threat to the Batterymen since they have effects that will negate and destroy them with ease because all of the Batterymen monsters have LIGHT attributes that will be a huge advantage to the Ally of Justice monsters.

Recommended Cards

Card Name Reason
Monsters
Batteryman AAA Allows you easier access to Batteryman Fuel Cell & Short Circuit.
Batteryman AA Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be Inferno Reckless Summoned, however once 3 are on the field, they have a combined 9000 attack, and allow Short Circuit to be used.
Batteryman C Pretty much just a weaker AA.
Batteryman D With 1900 def, which is high enough to survive against all current meta 4 star monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while.
Batteryman Charger With a single tribute, lets you search out AA which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as Fuel Cell).
Batteryman Industrial Strength One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with Trade-In if so chosen, Industrial provided a great boost to Batterymen, however, removing from play AA will prevent it being brought back easily, as would any other.
Batteryman Micro-Cell Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1.
Batteryman Fuel Cell With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by Charger, Fuel-Cell is seen as a key-card in some builds.
Honest One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking.
Super-Electromagnetic Voltech Dragon A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.
Shining Angel Can search many cards in the deck.
Thunder King Rai-Oh Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching
Extra Deck
Light End Dragon A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it.
Spells
Battery Charger Similar to Monster Reborn, is able to revive any Batterymen from grave for low cost, used to set up for |Short Circuit.
Inferno Reckless Summon A key card in any deck based around Short Circuit, simply special summon a single AA, play this card, followed by Short Circuit to attack for game.
Makiu, the Magical Mist Can be used with most Batterymen to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with.
Recycling Batteries Can be used to get back most of the smaller monsters such as AA's (damage) D's (stall) or AAA's (summon 2).
Quick Charger Similar to Recycling Batteries, and has the same targets.
Short Circuit THE key card in Batterymen, able to wipe the field with little effort, and when combined with AA's, or other monsters such as fuel cell, oft leads to an OTK.
Wattcube An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one monster.
Solidarity If the deck is entirely Thunder monsters, this provides a constant strong attack boost.
Burial from a Different Dimension Can be used to return & refill the graveyard for use with Batteryman Industrial Strength.
Hand Destruction / Card Destruction 2 similar cards, can be used to discard to draw, with the discarded monsters retrievable with Quick Charger / Battery Charger.
Traps
Beckoning Light Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & whack with, or to return 2x Honest to hand when your opponent declares an attack.
Judgment of Thunder An easy to meet condition, on a 1 for 1 destruction card
Portable Battery Pack Call of the Haunted for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect.
Return from the Different Dimension Best used in builds based around Industrial Strength, to allow a swarm of monsters after his effect has been used once or twice.
Limit Reverse Revives many of the small monsters from grave, and like many others, allows use of Inferno Reckless Summon on AA.

Trivia