Difference between revisions of "Card Rulings:Ancient City - Rainbow Ruins"

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(Previously Official Rulings)
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* This card’s effects are not applied until its activation is resolved. If you have 1 "[[Crystal Beast]]" monster in your [[Spell & Trap Card Zones]] when you [[activate]] this card, and your opponent Chains “[[Mystical Space Typhoon]],” etc., this card will be [[destroy]]ed.
 
* This card’s effects are not applied until its activation is resolved. If you have 1 "[[Crystal Beast]]" monster in your [[Spell & Trap Card Zones]] when you [[activate]] this card, and your opponent Chains “[[Mystical Space Typhoon]],” etc., this card will be [[destroy]]ed.
  
* This card will be [[destroy]]ed if your opponent plays a [[Field Spell Card]], even if the effect “This card cannot be destroyed by a card effect.” is active.
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* <s>This card will be [[destroy]]ed if your opponent plays a [[Field Spell Card]], even if the effect “This card cannot be destroyed by a card effect.” is active.</s><ref group=Out&nbsp;of&nbsp;Date name=OutofDate>A new [https://yugiohblog.konami.com/articles/?p=6351 rules] regarding [[Field Spell Card]] makes this ruling '''invalid'''.</ref>
  
 
* If “[[Crystal Beast]]” monsters in your [[Spell & Trap Card Zones]] are [[destroy]]ed in a [[Chain]] to the activation of any of this card’s effects that can be [[chain]]ed to, then this card’s effect is not applied. The correct number of “[[Crystal Beast]]” monsters must be in your [[Spell & Trap Card Zones]] when the effect [[resolve]]s.
 
* If “[[Crystal Beast]]” monsters in your [[Spell & Trap Card Zones]] are [[destroy]]ed in a [[Chain]] to the activation of any of this card’s effects that can be [[chain]]ed to, then this card’s effect is not applied. The correct number of “[[Crystal Beast]]” monsters must be in your [[Spell & Trap Card Zones]] when the effect [[resolve]]s.
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* '''[[Card Rulings:Field Barrier|Field Barrier]]''': This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “[[Ancient City - Rainbow Ruins]]”) can still be activated while this card is in play.  
 
* '''[[Card Rulings:Field Barrier|Field Barrier]]''': This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “[[Ancient City - Rainbow Ruins]]”) can still be activated while this card is in play.  
  
* '''[[Card Rulings:Last Resort|Last Resort]]''': This card is resolved as follows: First, select 1 “[[Ancient City - Rainbow Ruins]]” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.  
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* '''[[Card Rulings:Last Resort|Last Resort]]''': This card is resolved as follows: First, select 1 “[[Ancient City - Rainbow Ruins]]” from your Deck and place it in your Field Spell Card Zone, then <s>your opponent’s Field Spell Card is destroyed</s><ref group=Out&nbsp;of&nbsp;Date name=OutofDate></ref> and they draw one card.  
  
* '''[[Card Rulings:Last Resort|Last Resort]]''': You can activate “[[Last Resort]]” while you have a Field Spell Card in your Field Spell Card Zone. When “[[Last Resort]]” resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and “[[Ancient City - Rainbow Ruins]]” is placed into your Field Spell Card Zone.  
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* '''[[Card Rulings:Last Resort|Last Resort]]''': You can activate “[[Last Resort]]” while you have a Field Spell Card in your Field Spell Card Zone. When “[[Last Resort]]” resolves, the Field Spell Card in your Field Spell Card Zone is <s>destroyed</s><ref group=Out&nbsp;of&nbsp;Date name=OutofDate></ref> and “[[Ancient City - Rainbow Ruins]]” is placed into your Field Spell Card Zone.  
  
 
* '''[[Card Rulings:Light and Darkness Dragon|Light and Darkness Dragon]]''': “[[Light and Darkness Dragon]]” cannot [[negate]] the activation of the [[Ignition-like effect]] of [[Continuous Spell Card|Continuous Spell]] or [[Continuous Trap Card|Trap Cards]] ({{sic|{{Span|<nowiki>"Ultimate Offering"'s effect is Quick-like Effect</nowiki>|“Ultimate Offering”}}}}, etc.) or [[Field Spell Card]]s (“[[Ancient City - Rainbow Ruins]]”, etc.). “[[Light and Darkness Dragon|Light and Darkness Dragon’s]]” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
 
* '''[[Card Rulings:Light and Darkness Dragon|Light and Darkness Dragon]]''': “[[Light and Darkness Dragon]]” cannot [[negate]] the activation of the [[Ignition-like effect]] of [[Continuous Spell Card|Continuous Spell]] or [[Continuous Trap Card|Trap Cards]] ({{sic|{{Span|<nowiki>"Ultimate Offering"'s effect is Quick-like Effect</nowiki>|“Ultimate Offering”}}}}, etc.) or [[Field Spell Card]]s (“[[Ancient City - Rainbow Ruins]]”, etc.). “[[Light and Darkness Dragon|Light and Darkness Dragon’s]]” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
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* A card like "[[Magic Jammer]]" can only be chained to ''the initial activation'' of "[[Ancient City - Rainbow Ruins]]". If ''the effect''  of "[[Ancient City - Rainbow Ruins]]" is activated then "[[Magic Jammer]]", ect, cannot be chained.<ref>[http://web.archive.org/web/20071101063805/entertainment.upperdeck.com/community/forums/thread/850949.aspx UDE Judge List]: Ancient city vs negation</ref>
 
* A card like "[[Magic Jammer]]" can only be chained to ''the initial activation'' of "[[Ancient City - Rainbow Ruins]]". If ''the effect''  of "[[Ancient City - Rainbow Ruins]]" is activated then "[[Magic Jammer]]", ect, cannot be chained.<ref>[http://web.archive.org/web/20071101063805/entertainment.upperdeck.com/community/forums/thread/850949.aspx UDE Judge List]: Ancient city vs negation</ref>
  
* If you have "[[Ancient City - Rainbow Ruins]]" face-up on the field and your opponent activates another [[Field Spell Card]] you can chain "[[Ancient City - Rainbow Ruins]]'s" third effect to negate the activation of the [[Field Spell Card]] and "[[Ancient City - Rainbow Ruins]]" will not be destroyed by game mechanics.<ref name="UDEJL-ACRR">[http://web.archive.org/web/20071013014541/entertainment.upperdeck.com/community/forums/thread/854302.aspx UDE Judge List]: Active Field Card versus Set Field Card ...</ref>
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* If you have "[[Ancient City - Rainbow Ruins]]" face-up on the field and your opponent activates another [[Field Spell Card]] you can chain "[[Ancient City - Rainbow Ruins]]'s" third effect to negate the activation of the [[Field Spell Card]] and "[[Ancient City - Rainbow Ruins]]" will not be <s>destroyed by game mechanics</s><ref group=Out&nbsp;of&nbsp;Date name=OutofDate></ref>.<ref name="UDEJL-ACRR">[http://web.archive.org/web/20071013014541/entertainment.upperdeck.com/community/forums/thread/854302.aspx UDE Judge List]: Active Field Card versus Set Field Card ...</ref>
  
 
* If you activate "[[Ancient City - Rainbow Ruins]]" while you have a face-up "[[Crystal Beast]]" card in your [[Spell & Trap Card Zone]] and the opponent chains with "[[Mystical Space Typhoon]]", then "[[Ancient City - Rainbow Ruins]]" will be destroyed. "[[Ancient City - Rainbow Ruins]]'s" first effect is not applied since "[[Ancient City - Rainbow Ruins]]" hasn't resolved yet, so it does not protect "[[Ancient City - Rainbow Ruins]]" from "[[Mystical Space Typhoon]]'s" effect.<ref name="UDEJL-ACRR"/>
 
* If you activate "[[Ancient City - Rainbow Ruins]]" while you have a face-up "[[Crystal Beast]]" card in your [[Spell & Trap Card Zone]] and the opponent chains with "[[Mystical Space Typhoon]]", then "[[Ancient City - Rainbow Ruins]]" will be destroyed. "[[Ancient City - Rainbow Ruins]]'s" first effect is not applied since "[[Ancient City - Rainbow Ruins]]" hasn't resolved yet, so it does not protect "[[Ancient City - Rainbow Ruins]]" from "[[Mystical Space Typhoon]]'s" effect.<ref name="UDEJL-ACRR"/>
 
}}
 
}}
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==Notes==
 +
<references group=Out&nbsp;of&nbsp;Date/>
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 08:47, 19 December 2014

OCG Rulings

  • The "2+", "4+", and "5+" effects can each be activated once per turn. (It is not "once per turn, you can activate one effect".)[2]
  • For the "3+" effect, you have to send a "Crystal Beast" Monster to the Graveyard. You cannot send a "Crystal Beast" Spell Card. This is a cost.[6]
  • You can activate the "3+" effect multiple times during the same Chain.[6]

Previously Official Rulings

  • These effects are cumulative. For example, if you have 4 or more "Crystal Beast" monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.
  • Only the controller of this card can use these effects.
  • This card’s effect “Once per turn, during your Main Phase, you can draw 1 card.” starts a Chain. It can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.

Mentions in Other Rulings

  • Field Barrier: This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City - Rainbow Ruins”) can still be activated while this card is in play.

Judge List Rulings

  • The "3+" effect of this card cannot be activated during the Damage Step.[9]


Notes

  1. a b c d A new rules regarding Field Spell Card makes this ruling invalid.

References

  1. Konami FAQ: Can the opponent use the effect of "Ancient City - Rainbow Ruins"?
  2. Konami FAQ: For the once per turn effects of "Ancient City - Rainbow Ruins", is it a total of once per turn?
  3. Konami FAQ: When "Ancient City Rainbow Ruins" cannot be destroyed by a card effect, is it destroyed when the opponent activates a Field Spell Card?
  4. Konami FAQ: Do the effects of "Ancient City - Rainbow Ruins" overlap?
  5. Konami FAQ: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?
  6. a b c d Konami FAQ: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.
  7. Konami FAQ: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?
  8. Konami FAQ: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?
  9. UDE Judge List: Ancient City – Rainbow Ruins effect three
  10. UDE Judge List: Ancient city vs negation
  11. a b UDE Judge List: Active Field Card versus Set Field Card ...
  12. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  13. UDE FAQ: Individual Card Rulings [A-C]
  14. UDE FAQ: Individual Card Rulings [D-E]
  15. UDE FAQ: Individual Card Rulings [F-H]
  16. UDE FAQ: Individual Card Rulings [I-K]
  17. UDE FAQ: Individual Card Rulings [L-O]
  18. UDE FAQ: Individual Card Rulings [P-R]
  19. UDE FAQ: Individual Card Rulings [S-T]
  20. UDE FAQ: Individual Card Rulings [U-Z]
  21. UDE FAQ: SPECIFIC CARDS RULINGS