Difference between revisions of "Card Rulings:Ancient City - Rainbow Ruins"

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{{Navigation}}
 
{{Navigation}}
  
==TCG Rulings==
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==OCG Rulings==
* These effects are cumulative. For example, if you have 4 or more "[[Crystal Beasts|Crystal Beast]]" monsters in your [[Spell & Trap Card Zones]], this card gets all of these effects except the last one.<ref name="Netrep">[http://netrep.net/ Netrep]: Individual Card Rulings on [[Netrep]]</ref>
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[Regarding the effect "''You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.''"]<ref name="No.7079">{{cite web|url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7079&request_locale=ja |title=Ancient City - Rainbow Ruins |website=Konami OCG Card Database |access-date=2023-02-25}}</ref>
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* It is not treated as an effect.
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[Regarding the effect "''● 1+''"]<ref name="No.7079"/>
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* It does not start a [[Chain Link]] and is applied in the Field Zone.
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[Regarding the effect "''● 2+''"]<ref name="No.7079"/>
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* It does not start a Chain Link and is applied in the Field Zone.
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* It can be applied during [[damage calculation]] when you would take battle damage.
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[Regarding the effect "''● 3+''"]<ref name="No.7079"/>
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* It starts a Chain Link and can be activated in the Field Zone.
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* It can be activated directly in [[Chain]] to the activation of a Spell/Trap Card. (It is a [[Spell Speed 2]] effect.)
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* It cannot be activated during the [[Damage Step]].
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[Regarding the effect "''● 4+''"]<ref name="No.7079"/>
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* It starts a Chain Link and can be activated in the Field Zone.
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* It can be activated during your Main Phase.
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[Regarding the effect "''● 5''"]<ref name="No.7079"/>
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* It starts a Chain Link and can be activated in the Field Zone.
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* It can be activated during your Main Phase.
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===Q&A Rulings===
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{{Ruling
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| Q = When resolving the effect "''● 3+''" of "[[Ancient City - Rainbow Ruins]]", if I have 2 or less "[[Crystal Beast]]" cards in my Spell & Trap Zone, how does the effect resolve?
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| A = Even in that case, the activated effect "''● 3+''" resolves as usual. Similarly, when resolving the effect "''● 4+''" or "''● 5''", even if you no longer meet its conditions ("[[Ancient City - Rainbow Ruins]]" no longer has the gained effect), the effect resolves as usual.
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| cite = 6642
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| date = 2023-02-25
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}}
  
* Only the [[controller]] of this card can use these effects.<ref name="Netrep"/>
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{{Ruling
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| Q = While the effect "''● 1+''" of "[[Ancient City - Rainbow Ruins]]" is being applied, if an effect that destroys multiple Spell/Trap Cards is activated, such as "[[Heavy Storm]]", "[[Demise, King of Armageddon]]", or "[[Malevolent Catastrophe]]", the "[[Crystal Beast]]" cards in the Spell & Trap Zone are destroyed, but is the "[[Ancient City - Rainbow Ruins]]" in the Field Zone also destroyed?
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| A = While the effect "''● 1+''" of "[[Ancient City - Rainbow Ruins]]" is being applied, "[[Ancient City - Rainbow Ruins]]" is not destroyed when the effect of "[[Heavy Storm]]" or "[[Demise, King of Armageddon]]" resolves.
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| cite = 6641
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| date = 2017-03-24
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}}
  
* If this card's first effect, "This card cannot be [[destroy]]ed by a card effect." is active, this card can be [[target]]ed by "[[Mystical Space Typhoon]]", etc., but this card will not be [[destroy]]ed.<ref name="Netrep"/>
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==Previously Official Rulings==
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{{Previously Official Rulings |UDE's Rulings =
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* These effects are cumulative. For example, if you have 4 or more "[[Crystal Beast]]" monsters in your [[Spell & Trap Card Zone]], this card gets all of these effects except the last one.
  
* If you [[control]] this card and have at least 1 "[[Crystal Beasts|Crystal Beast]]" in your [[Spell & Trap Card Zones]], and they would all be [[destroy]]ed at the same time then "[[Ancient City - Rainbow Ruins]]" is not [[destroy]]ed.<ref name="Netrep"/>
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* Only the [[controller]] of this card can use these effects.
  
* This card’s effects are not applied until its activation is resolved. If you have 1 "[[Crystal Beast]]" monster in your [[Spell & Trap Card Zones]] when you [[activate]] this card, and your opponent Chains "[[Mystical Space Typhoon]]", etc., this card will be [[destroy]]ed.<ref name="Netrep"/>
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* If this card’s first effect, “This card cannot be [[destroy]]ed by a card effect.” is active, this card can be [[target]]ed by “[[Mystical Space Typhoon]],etc., but this card will not be [[destroy]]ed.
  
* This card will be [[destroy]]ed if your opponent plays a [[Field Spell Cards|Field Spell Card]], even if the effect "This card cannot be destroyed by a card effect." is active.<ref name="Netrep"/>
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* If you [[control]] this card and have at least 1 “[[Crystal Beast]]” in your [[Spell & Trap Card Zones]], and they would all be [[destroy]]ed at the same time then “[[Ancient City - Rainbow Ruins|Ancient City – Rainbow Ruins]]” is not [[destroy]]ed.
  
* If "[[Crystal Beasts|Crystal Beast]]" monsters in your [[Spell & Trap Card Zones]] are [[destroy]]ed in a [[Chain]] to the activation of any of this card's effects that can be [[chain]]ed to, then this card's effect is not applied. The correct number of "[[Crystal Beasts|Crystal Beast]]" monsters must be in your [[Spell & Trap Card Zones]] when the effect [[resolve]]s.<ref name="Netrep"/>
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* This card’s effects are not applied until its activation is resolved. If you have 1 "[[Crystal Beast]]" monster in your [[Spell & Trap Card Zones]] when you [[activate]] this card, and your opponent Chains “[[Mystical Space Typhoon]],” etc., this card will be [[destroy]]ed.
  
* This card's effect "Once per turn, you can halve the [[Battle Damage]] you take." does not start a [[Chain]]. You choose whether or not to activate it during [[Damage Calculation]], when you would take [[Battle Damage]].<ref name="Netrep"/>
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* If “[[Crystal Beast]]” monsters in your [[Spell & Trap Card Zones]] are [[destroy]]ed in a [[Chain]] to the activation of any of this card’s effects that can be [[chain]]ed to, then this card’s effect is not applied. The correct number of “[[Crystal Beast]]” monsters must be in your [[Spell & Trap Card Zones]] when the effect [[resolve]]s.
  
* This card's effect "You can send 1 "[[Crystal Beasts|Crystal Beast]]" monster you [[control]] to the [[Graveyard]] to [[negate]] the activation of a Spell or Trap Card and [[destroy]] it." is [[activate]]d in a [[Chain]] to a Spell or Trap Card. It is treated as [[Spell Speed 2]], so you cannot [[Chain]] this effect to a [[Counter Trap Cards|Counter Trap Card]]. You can [[activate]] it multiple times in the same [[Chain]]. Sending a "[[Crystal Beasts|Crystal Beast]]" monster you [[control]] to the [[Graveyard]] is a [[costs|cost]] to [[activate]] this effect.<ref name="Netrep"/>
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* This card’s effect “Once per turn, you can halve the [[Battle Damage]] you take.” does not start a [[Chain]]. You choose whether or not to activate it during [[Damage Calculation]], when you would take [[Battle Damage]].
  
* This card's effect "Once per turn, during your [[Main Phase]], you can draw 1 card." starts a [[Chain]]. It can only be used once a turn, even if the number of "[[Crystal Beasts|Crystal Beast]]" cards in your [[Spell & Trap Card Zones]] becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.<ref name="Netrep"/>
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* This card’s effect “You can send 1 "[[Crystal Beast]]" monster you [[control]] to the [[Graveyard]] to [[negate]] the activation of a Spell or Trap Card and [[destroy]] it.” is [[activate]]d in a [[Chain]] to a Spell or Trap Card. It is treated as [[Spell Speed 2]], so you cannot [[Chain]] this effect to a [[Counter Trap Card|Counter-Trap Card]]. You can [[activate]] it multiple times in the same [[Chain]]. Sending a “[[Crystal Beast]]” monster you [[control]] to the [[Graveyard]] is a [[cost]] to [[activate]] this effect.
  
* This card's effect "Once per turn, during your [[Main Phase]], you can [[Special Summon]] 1 "[[Crystal Beasts|Crystal Beast]]" card from your [[Spell & Trap Card Zones|Spell & Trap Card Zone]]" starts a [[Chain]]. It [[target]]s 1 "[[Crystal Beasts|Crystal Beast]]" card in your [[Spell & Trap Card Zones]].<ref name="Netrep"/>
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* This card’s effect “Once per turn, during your [[Main Phase]], you can draw 1 card.” starts a [[Chain]]. It can only be used once a turn, even if the number of “[[Crystal Beast]]” cards in your [[Spell & Trap Card Zones]] becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.
  
* The third effect of negating Spell and Trap Cards cannot be activated in the [[Damage Step]].<ref>[http://entertainment.upperdeck.com/community/forums/thread/843927.aspx UDE Official Judge List]: Ancient City – Rainbow Ruins effect three</ref>
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* This card’s effect “Once per turn, during your [[Main Phase]], you can [[Special Summon]] 1 "[[Crystal Beast]]" card from your [[Spell & Trap Card Zones|Spell & Trap Card Zone]]” starts a [[Chain]]. It [[target]]s 1 “[[Crystal Beast]]” card in your [[Spell & Trap Card Zones]].
  
 
===Mentions in Other Rulings===
 
===Mentions in Other Rulings===
 
* '''[[Card Rulings:Field Barrier|Field Barrier]]''': This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “[[Ancient City - Rainbow Ruins]]”) can still be activated while this card is in play.  
 
* '''[[Card Rulings:Field Barrier|Field Barrier]]''': This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “[[Ancient City - Rainbow Ruins]]”) can still be activated while this card is in play.  
  
* '''[[Card Rulings:Last Resort|Last Resort]]''': This card is resolved as follows: First, select 1 “[[Ancient City - Rainbow Ruins]]” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.
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* '''[[Card Rulings:Last Resort|Last Resort]]''': This card is resolved as follows: First, select 1 “[[Ancient City - Rainbow Ruins]]” from your Deck and place it in your Field Spell Card Zone, then <s>your opponent’s Field Spell Card is destroyed</s><ref group="Out of Date" name="Two Field Spell"/> and they draw one card.  
 
 
* '''[[Card Rulings:Last Resort|Last Resort]]''': You can activate “[[Last Resort]]” while you have a Field Spell Card in your Field Spell Card Zone. When “[[Last Resort]]” resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and “[[Ancient City - Rainbow Ruins]]” is placed into your Field Spell Card Zone.
 
 
 
* '''[[Card Rulings:Light and Darkness Dragon|Light and Darkness Dragon]]''': “[[Light and Darkness Dragon]]” cannot [[negate]] the activation of the [[Ignition Monster Effects|Ignition]]-like effect of [[Continuous Spell Cards|Continuous Spell]] or [[Continuous Trap Cards|Trap Cards]] (“[[Ultimate Offering]]”, etc.) or [[Field Spell Cards]] (“[[Ancient City - Rainbow Ruins]]”, etc.). “[[Light and Darkness Dragon|Light and Darkness Dragon’s]]” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
 
 
 
==OCG Rulings==
 
*The effects of "[[Ancient City - Rainbow Ruins]]" can only be activated by its controller.  The opponent cannot activate activate its effects.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39460&event=FE0006 Konami FAQ]: Can the opponent use the effect of "Ancient City - Rainbow Ruins"?</ref>
 
 
 
*The "''2+''", "''4+''", and "''5+''" effects can each be activated once per turn.  (It is not "''once per turn, you can activate one effect''".)<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39463&event=FE0006 Konami FAQ]: For the once per turn effects of "Ancient City - Rainbow Ruins", is it a total of once per turn?</ref>
 
  
*When an old [[Field Spell Card]] is destroyed when a new one is activated, the old one is not considered to be destroyed by an effect.  The "''1+''" effect of "[[Ancient City - Rainbow Ruins]]" will not prevent it from being destroyed when a new [[Field Spell Card]] is activated.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39466&event=FE0006 Konami FAQ]: When "Ancient City Rainbow Ruins" cannot be destroyed by a card effect, is it destroyed when the opponent activates a Field Spell Card?</ref>
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* '''[[Card Rulings:Last Resort|Last Resort]]''': You can activate “[[Last Resort]]” while you have a Field Spell Card in your Field Spell Card Zone. When “[[Last Resort]]” resolves, the Field Spell Card in your Field Spell Card Zone is <s>destroyed</s><ref group="Out of Date">According to the [https://yugiohblog.konami.com/articles/?p=6351 new game mechanics for Field Spell Cards], if you activate a new Field Spell Card to replace another, then the old one is sent to the Graveyard, not destroyed.</ref> and “[[Ancient City - Rainbow Ruins]]” is placed into your Field Spell Card Zone.
  
*"[[Ancient City - Rainbow Ruins]]" accumulates the effects.  For example, if you have 4 "[[Crystal Beast]]" cards in your Spell/Trap Zone, then the "''1+''", "''2+''", "''3+''", and "''4+''" effect are applied.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39492&event=FE0006 Konami FAQ]: Do the effects of "Ancient City - Rainbow Ruins" overlap?</ref>
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* '''[[Card Rulings:Light and Darkness Dragon|Light and Darkness Dragon]]''': “[[Light and Darkness Dragon]]” cannot [[negate]] the activation of the [[Ignition-like effect]] of [[Continuous Spell Card|Continuous Spell]] or [[Continuous Trap Card|Trap Cards]] ({{sic|{{Span|<nowiki>The effect of "Ultimate Offering" is a Quick-like Effect</nowiki>|“Ultimate Offering”}}}}, etc.) or [[Field Spell Card]]s (“[[Ancient City - Rainbow Ruins]]”, etc.). “[[Light and Darkness Dragon|Light and Darkness Dragon’s]]” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
  
*If "[[Demise, King of Armageddon]]"/"[[Heavy Storm]]"/"[[Malevolent Catastrophe]]"/etc would destroy "[[Ancient City - Rainbow Ruins]]" and at least 1 "[[Crystal Beast]]" card in your opponent's Spell/Trap Zone, then "[[Ancient City - Rainbow Ruins]]" is not destroyed because of the "[[Crystal Beast]]" card.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39499&event=FE0006 Konami FAQ]: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?</ref>
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===Judge List Rulings===
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* The "''3+''" effect of this card cannot be activated during the [[Damage Step]].<ref>[http://web.archive.org/web/20071101060844/http:/entertainment.upperdeck.com/community/forums/thread/847126.aspx UDE Judge List]: Ancient City Rainbow Ruins effect three</ref>
  
*The "''3+''" effect of "[[Ancient City - Rainbow Ruins]]" is a Spell Speed 2 effect that activates in chain to the Spell/Trap Card.  The effect is Spell Speed 2, so it cannot be used against [[Counter Trap Cards]].<ref name="ACRR-3+">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39502&event=FE0006 Konami FAQ]: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.</ref>
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* A card like "[[Magic Jammer]]" can only be chained to ''the initial activation'' of "[[Ancient City - Rainbow Ruins]]". If ''the effect''  of "[[Ancient City - Rainbow Ruins]]" is activated then "[[Magic Jammer]]", ect, cannot be chained.<ref>[http://web.archive.org/web/20071101063805/entertainment.upperdeck.com/community/forums/thread/850949.aspx UDE Judge List]: Ancient city vs negation</ref>
  
*For the "''3+''" effect, you have to send a "[[Crystal Beast]]" Monster to the Graveyard.  You cannot send a "[[Crystal Beast]]" Spell Card.  This is a cost.<ref name="ACRR-3+"/>
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* If you have "[[Ancient City - Rainbow Ruins]]" face-up on the field and your opponent activates another [[Field Spell Card]] you can chain "[[Ancient City - Rainbow Ruins]]'s" third effect to negate the activation of the [[Field Spell Card]] <s>and "[[Ancient City - Rainbow Ruins]]" will not be destroyed by game mechanics</s>.<ref group="Out of Date" name="Two Field Spell"/><ref name="UDEJL-ACRR">[http://web.archive.org/web/20071013014541/entertainment.upperdeck.com/community/forums/thread/854302.aspx UDE Judge List]: Active Field Card versus Set Field Card ...</ref>
  
*You can activate the "''3+''" effect multiple times during the same [[Chain]].<ref name="ACRR-3+"/>
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* If you activate "[[Ancient City - Rainbow Ruins]]" while you have a face-up "[[Crystal Beast]]" card in your [[Spell & Trap Card Zone]] and the opponent chains with "[[Mystical Space Typhoon]]", then "[[Ancient City - Rainbow Ruins]]" will be destroyed. "[[Ancient City - Rainbow Ruins]]'s" first effect is not applied since "[[Ancient City - Rainbow Ruins]]" hasn't resolved yet, so it does not protect "[[Ancient City - Rainbow Ruins]]" from "[[Mystical Space Typhoon]]'s" effect.<ref name="UDEJL-ACRR"/>
  
*The effect of "[[Royal Oppression]]" can be activated neither when "[[Ancient City - Rainbow Ruins]]" is first [[activated]] nor when the "''3+:''" and "''4+:''" effects are activated.  However, "[[Royal Oppression]]" can be activated in Chain to the "''5+:" effect which [[Special Summon]]s a monster being treated as a Continuous Spell Card. The "''1+:''" effect of "[[Ancient City - Rainbow Ruins]]" will prevent it from being destroyed, but the effect which Special Summons a "[[Crystal Beast]]" monster will be negated.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=48967&event=FE0006 Konami FAQ]: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?</ref>
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===Out of Date===
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* This card will be [[destroy]]ed if your opponent plays a [[Field Spell Card]], even if the effect “This card cannot be destroyed by a card effect.” is active.<ref group="Out of Date" name="Two Field Spell">According to the [https://yugiohblog.konami.com/articles/?p=6351 new game mechanics for Field Spell Cards], now both players can have an active Field Spell Card on their field at the same time, so the other player's Field Spell Card will not be destroyed if their opponent plays one.</ref>
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}}
  
*If the effect of "[[Ancient Fairy Dragon]]" does not destroy the Field Spell Card - such as if "[[Ancient City - Rainbow Ruins]]" has its "''1+''" effect active - then do not resolve the other effects of "[[Ancient Fairy Dragon]]".  Do not add another Field Spell Card from your Deck to your hand, and do not gain 1000 Life Points.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=49342&event=FE0006 Konami FAQ]: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?</ref>
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==Notes==
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===Out of Date===
 +
<references group="Out of Date"/>
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 13:23, 10 May 2023

OCG Rulings

[Regarding the effect "You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects."][1]

  • It is not treated as an effect.

[Regarding the effect "● 1+"][1]

  • It does not start a Chain Link and is applied in the Field Zone.

[Regarding the effect "● 2+"][1]

  • It does not start a Chain Link and is applied in the Field Zone.
  • It can be applied during damage calculation when you would take battle damage.

[Regarding the effect "● 3+"][1]

  • It starts a Chain Link and can be activated in the Field Zone.
  • It can be activated directly in Chain to the activation of a Spell/Trap Card. (It is a Spell Speed 2 effect.)
  • It cannot be activated during the Damage Step.

[Regarding the effect "● 4+"][1]

  • It starts a Chain Link and can be activated in the Field Zone.
  • It can be activated during your Main Phase.

[Regarding the effect "● 5"][1]

  • It starts a Chain Link and can be activated in the Field Zone.
  • It can be activated during your Main Phase.

Q&A Rulings

A: Even in that case, the activated effect "● 3+" resolves as usual. Similarly, when resolving the effect "● 4+" or "● 5", even if you no longer meet its conditions ("Ancient City - Rainbow Ruins" no longer has the gained effect), the effect resolves as usual.[2]
A: While the effect "● 1+" of "Ancient City - Rainbow Ruins" is being applied, "Ancient City - Rainbow Ruins" is not destroyed when the effect of "Heavy Storm" or "Demise, King of Armageddon" resolves.[3]

Previously Official Rulings

  • These effects are cumulative. For example, if you have 4 or more "Crystal Beast" monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.
  • Only the controller of this card can use these effects.
  • This card’s effect “Once per turn, during your Main Phase, you can draw 1 card.” starts a Chain. It can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.

Mentions in Other Rulings

  • Field Barrier: This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City - Rainbow Ruins”) can still be activated while this card is in play.

Judge List Rulings

  • The "3+" effect of this card cannot be activated during the Damage Step.[4]

Out of Date


Notes

Out of Date

  1. a b c According to the new game mechanics for Field Spell Cards, now both players can have an active Field Spell Card on their field at the same time, so the other player's Field Spell Card will not be destroyed if their opponent plays one.
  2. According to the new game mechanics for Field Spell Cards, if you activate a new Field Spell Card to replace another, then the old one is sent to the Graveyard, not destroyed.

References

  1. a b c d e f "Ancient City - Rainbow Ruins". Konami OCG Card Database. Retrieved 2023-02-25.
  2. Konami OCG Card Database: Ruling #6642 2023-02-25
  3. Konami OCG Card Database: Ruling #6641 2017-03-24
  4. UDE Judge List: Ancient City – Rainbow Ruins effect three
  5. UDE Judge List: Ancient city vs negation
  6. a b UDE Judge List: Active Field Card versus Set Field Card ...
  7. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  8. UDE FAQ: Individual Card Rulings [A-C]
  9. UDE FAQ: Individual Card Rulings [D-E]
  10. UDE FAQ: Individual Card Rulings [F-H]
  11. UDE FAQ: Individual Card Rulings [I-K]
  12. UDE FAQ: Individual Card Rulings [L-O]
  13. UDE FAQ: Individual Card Rulings [P-R]
  14. UDE FAQ: Individual Card Rulings [S-T]
  15. UDE FAQ: Individual Card Rulings [U-Z]
  16. UDE FAQ: SPECIFIC CARDS RULINGS