Difference between revisions of "Card Rulings:Flying Fortress SKY FIRE"

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* The effects of “[[Flying Fortress SKY FIRE]]” that can be activated during the opponent’s turn cannot be activated during the [[Damage Step]].<ref name="Konami-CRMS"/>
 
* The effects of “[[Flying Fortress SKY FIRE]]” that can be activated during the opponent’s turn cannot be activated during the [[Damage Step]].<ref name="Konami-CRMS"/>
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===Out of Date===
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* If the opponent Summons a monster with an [[Ignition Effect]], they can activate the effect, and then you choose whether or not to chain the [[Trigger Effect]] of “[[Flying Fortress SKY FIRE]]”.<ref name="Konami-CRMS"/><ref group=Notes>[[Ignition Effect]]s no longer have [[priority]].</ref>
  
 
==OCG Rulings==
 
==OCG Rulings==
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*When resolving the effect of "[[Flying Fortress SKY FIRE]]"/"[[Trap Reactor・Y FI]]"/"[[Spell Reactor・RE]]", if the Spell/Trap Card is not on the field or otherwise cannot be destroyed, then the monster's effect will not inflict 800 damage.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46630&event=FE0006 Konami FAQ]: Is damage inflicted by the effect of "Trap Reactor・Y FI"/"Spell Reactor・RE" if the Spell/Trap Card cannot be destroyed during resolution?</ref>
 
*When resolving the effect of "[[Flying Fortress SKY FIRE]]"/"[[Trap Reactor・Y FI]]"/"[[Spell Reactor・RE]]", if the Spell/Trap Card is not on the field or otherwise cannot be destroyed, then the monster's effect will not inflict 800 damage.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46630&event=FE0006 Konami FAQ]: Is damage inflicted by the effect of "Trap Reactor・Y FI"/"Spell Reactor・RE" if the Spell/Trap Card cannot be destroyed during resolution?</ref>
 
==Previously Official Rulings==
 
===Out of Date===
 
* If the opponent Summons a monster with an [[Ignition Effect]], they can activate the effect, and then you choose whether or not to chain the [[Trigger Effect]] of “[[Flying Fortress SKY FIRE]]”.<ref name="Konami-CRMS"/><ref group=Notes>[[Ignition Effect]]s no longer have [[priority]].</ref>
 
  
 
==Notes==
 
==Notes==

Revision as of 19:36, 16 May 2014

TCG Rulings

  • If multiple monsters are Summoned at the same time, you can use “Flying Fortress SKY FIRE” to destroy all of them and inflict 800 damage to your opponent.[1]
  • If multiple cards are Set at the same time, you can use “Flying Fortress SKY FIRE” to destroy all of them and inflict 800 damage to your opponent.[1]
  • If a combination of monsters are Summoned and Set at the same time, you must choose to either destroy the Summoned monsters, or the Set monsters, and inflict 800 damage to your opponent.[1]
  • Sending 1 card from your hand to the Graveyard is a cost to activate the effect to destroy the target opponent’s card.[1]
  • The effect to destroy 1 card of your choice is a targeted effect. The other effects do not target.[1]

Out of Date

OCG Rulings

  • Sending one card from your hand to the Graveyard is a cost to activate the effect which destroys an opponent's card.[2]
  • The effect which destroys an opponent's card targets one card on your opponent's field.[2]
  • Neither effect which can only be activated once per opponent's turn targets.[2]

Notes

  1. Ignition Effects no longer have priority.

References

  1. a b c d e f g h i j Konami Gameplay FAQ: Crimson Crisis -- Card Rulings (version 2.0)
  2. a b c d Konami FAQ: Effect Monster > Flying Fortress SKY FIRE
  3. Konami FAQ: Effect Monster > Summon Reactor・SK
  4. Konami FAQ: Can the effect of "Summon Reactor・SK" Special Summon "Flying Fortress SKY FIRE" if it was sent to the Graveyard from the Hand or Deck?
  5. Konami FAQ: Is damage inflicted by the effect of "Trap Reactor・Y FI"/"Spell Reactor・RE" if the Spell/Trap Card cannot be destroyed during resolution?