Difference between revisions of "Clown Control"

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Stumbling based decks in particular may want to include additional stall cards to protect the monsters from being trampled, thereby keeping them alive long enough to trigger their effects. Such cards include "[[Gravity Bind]]", "[[Messenger of Peace]]" and "[[Level Limit - Area B]]". [[Equip Spell Card]]s such as "[[Gravity Axe - Grarl]]" can be used in conjunction with the stall cards to further enhance the control aspect.
 
Stumbling based decks in particular may want to include additional stall cards to protect the monsters from being trampled, thereby keeping them alive long enough to trigger their effects. Such cards include "[[Gravity Bind]]", "[[Messenger of Peace]]" and "[[Level Limit - Area B]]". [[Equip Spell Card]]s such as "[[Gravity Axe - Grarl]]" can be used in conjunction with the stall cards to further enhance the control aspect.
  
The [[Rat Toolbox|Rat]] and [[Warrior Toolbox|Warrior]] [[Toolbox]]es are used to search out "Dream Clown", which is arguably the decks most important monster. Furthermore, the Rat toolbox allows one to search for helpful monsters that support the deck, such as "[[Karakuri Strategist mdl 248 "Nishipachi"]]", "[[Fossil Dyna Pachycephalo]]" and "[[Neo-Spacian Grand Mole]]". Ideally, the monsters used in a clown control deck should have good synergy with the continuous cards the deck focuses on. However, "[[Zero Gravity]]" and "[[Forbidden Lance]]" can be used to prevent them from becoming a hindrance to XYZ and Synchros.
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The [[Rat Toolbox|Rat]] and [[Warrior Toolbox|Warrior]] [[Toolbox]]es are used to search out "Dream Clown", which is arguably the decks most important monster. Furthermore, the Rat toolbox allows one to search for helpful monsters that support the deck, such as "[[Karakuri Strategist mdl 248 "Nishipachi"]]", "[[Fossil Dyna Pachycephalo]]" and "[[Neo-Spacian Grand Mole]]". With the addition of Digital Bugs, Clown Control gained access to the insect toolbox as well as new XYZ's which profit from the defence position of opponents monsters and contribute to field control.
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Ideally, the monsters used in a clown control deck should have good synergy with the continuous cards the deck focuses on. However, "[[Zero Gravity]]" and "[[Forbidden Lance]]" can be used to prevent them from becoming a hindrance to XYZ and Synchros.
  
 
Clown control does very little special summoning in relation to most decks, allowing it to use various Anti-meta cards to slow down the opponent and increase field control. These include "[[Fossil Dyna Pachycephalo]]", "[[Jowgen the Spiritualist]]" and "[[Thunder King Rai-Oh]]". Whether to use Fossil Dyna or Jowgen, depends on preference and play style. Jowgen the Spiritualist is faster at getting rid of the Special Summoned monsters than Fossil Dyna, but Dyna is more guaranteed to succeed than Jowgen. [[Grave of the Super Ancient Organism]] is another excellent anti meta card, for use against decks that make extensive use of nomi and non-xyz semi-nomi monsters.
 
Clown control does very little special summoning in relation to most decks, allowing it to use various Anti-meta cards to slow down the opponent and increase field control. These include "[[Fossil Dyna Pachycephalo]]", "[[Jowgen the Spiritualist]]" and "[[Thunder King Rai-Oh]]". Whether to use Fossil Dyna or Jowgen, depends on preference and play style. Jowgen the Spiritualist is faster at getting rid of the Special Summoned monsters than Fossil Dyna, but Dyna is more guaranteed to succeed than Jowgen. [[Grave of the Super Ancient Organism]] is another excellent anti meta card, for use against decks that make extensive use of nomi and non-xyz semi-nomi monsters.
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*"[[Construction Train Signal Red]]" can be used to protect dream clown from a single attack allowing its battle position to be changed to defense next turn. They can then be used to rank 3 xyz, still leaving the turn players normal summon unused. Alternatively, it can be summoned on direct attack, protecting lifepoints and xyz next turn with a normal summoned dream clown.  It can also be used to protect crass clown or flip summon monsters after they have been set. The usage of this card is more difficult to anticipate and stop than regular backrow protection.
 
*"[[Construction Train Signal Red]]" can be used to protect dream clown from a single attack allowing its battle position to be changed to defense next turn. They can then be used to rank 3 xyz, still leaving the turn players normal summon unused. Alternatively, it can be summoned on direct attack, protecting lifepoints and xyz next turn with a normal summoned dream clown.  It can also be used to protect crass clown or flip summon monsters after they have been set. The usage of this card is more difficult to anticipate and stop than regular backrow protection.
 
*[[Horus the Black Flame Dragon LV6]]" as it is unaffected by  "Stumbling", "[[Earthquake]]" and "[[Messenger of Peace]]".
 
  
 
*[[Black Salvo]]" is used to summon "[[Karakuri Shogun mdl 00 "Burei"]]". Its effect can then be used to manipulate positions once per turn, allowing it to attack the same turn it is summoned in stumbling builds. Its effect can also be used to make sure it changes to attack position at the end phase in labyrinth builds. An additional position change and possibly synchro can occur if a "[[Karakuri Strategist mdl 248 "Nishipachi"]]" was summoned by its effect.  
 
*[[Black Salvo]]" is used to summon "[[Karakuri Shogun mdl 00 "Burei"]]". Its effect can then be used to manipulate positions once per turn, allowing it to attack the same turn it is summoned in stumbling builds. Its effect can also be used to make sure it changes to attack position at the end phase in labyrinth builds. An additional position change and possibly synchro can occur if a "[[Karakuri Strategist mdl 248 "Nishipachi"]]" was summoned by its effect.  
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*Dragodies, the Empowered Warrior can be used to search the clowns and protect them from destruction by using its pendulum effect.
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*"[[Level Limit - Area A]]" and [[Level Limit - Area B]] allows one to reuse Dream Clowns and Crass Clowns effects respectively.
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*[[Horus the Black Flame Dragon LV6]]" as it is unaffected by  "Stumbling", "[[Earthquake]]" and "[[Messenger of Peace]]".
  
 
*"[[Cloudian - Eye of the Typhoon]] switches the battle positions of all non-"[[Cloudian]]s", thereby triggering clown card effects. It is destroyed when it's switched into defense, but can be used with Stumbling and Labyrinth of Nightmare if combined with [[Raging Cloudian]].
 
*"[[Cloudian - Eye of the Typhoon]] switches the battle positions of all non-"[[Cloudian]]s", thereby triggering clown card effects. It is destroyed when it's switched into defense, but can be used with Stumbling and Labyrinth of Nightmare if combined with [[Raging Cloudian]].
 
*"[[Level Limit - Area A]]" and [[Level Limit - Area B]] allows one to reuse Dream Clowns and Crass Clowns effects respectively.
 
*Dragoedies, The Empowered warrior can be used to search the clowns and protect them from destruction by battle using its pendulum effect.
 
  
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
==Recommended cards==
 
==Recommended cards==
  
== Stumbling Clown Control ==
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== General Clown Control ==
 
{{Decklist|Recommended Cards
 
{{Decklist|Recommended Cards
 
|effect monsters =
 
|effect monsters =
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* [[Giant Rat]]
 
* [[Giant Rat]]
 
* [[Neo-Spacian Grand Mole]]
 
* [[Neo-Spacian Grand Mole]]
* [[Performapal Turn Toad]] (Position Changer)
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* [[Injection Fairy Lily]]
 
* [[Black Brachios]] (Position Changer)
 
* [[Black Brachios]] (Position Changer)
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* [[Worm Barses]] (Position Changer)
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* [[Tsukuyomi]] (Position change on Flip Summon)
 
* [[Karakuri Strategist mdl 248 "Nishipachi"]]
 
* [[Karakuri Strategist mdl 248 "Nishipachi"]]
 
* [[Ryu-Kishin Clown]]
 
* [[Ryu-Kishin Clown]]
* [[Crane Crane]]
 
* [[Construction Train Signal Red]]
 
* [[Dragonox, The Empowered Warrior]]
 
* [[Dekoichi the Battlechanted Locomotive]]
 
* [[Black Salvo]]
 
* [[Blackwing - Gale the Whirlwind]]
 
* [[Card Guard]] (Stumbling)
 
 
* [[Guardian Sphinx]]
 
* [[Guardian Sphinx]]
 
* [[Flip Flop Frog]] ([[Bouncing]])
 
* [[Flip Flop Frog]] ([[Bouncing]])
 
* [[Golem Sentry]] ([[Bouncing]])
 
* [[Golem Sentry]] ([[Bouncing]])
* [[Tsukuyomi]] (Position change on Flip Summon)
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* [[Card Guard]] (Card protection)
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* [[Blackwing - Gale the Whirlwind]]
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* [[Dragodies, the Empowered Warrior]]
 
* [[Gogogo Gollum]] (Summons in ATK with Stumbling)
 
* [[Gogogo Gollum]] (Summons in ATK with Stumbling)
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* [[Construction Train Signal Red]]
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* [[Dekoichi the Battlechanted Locomotive]]
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* [[Black Salvo]]
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* [[Crane Crane]]
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* [[Junk Synchron]]
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* [[Debris Dragon]] (Moonlight Rose)
 
|fusion monsters =
 
|fusion monsters =
 
* [[Bickuribox]]  
 
* [[Bickuribox]]  
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* [[Stardust Dragon]]
 
* [[Stardust Dragon]]
 
* [[Red Dragon Archfiend]]
 
* [[Red Dragon Archfiend]]
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* [[Junk Gardna]] (easy with [[Crane Crane]])
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* [[Junk Berserker]]
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* [[Junk Destroyer]]
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* [[Frozen Fitzgerald]] ([[Blade Rabbit]])
 
|xyz monsters =
 
|xyz monsters =
 
* [[Number 39: Utopia]]
 
* [[Number 39: Utopia]]
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* [[Draw Muscle]] (Draw power)
 
* [[Draw Muscle]] (Draw power)
 
* [[Guard Penalty]] (Draw power)
 
* [[Guard Penalty]] (Draw power)
* [[Pot of Duality]]
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* [[Card of Demise]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
 
* [[Book of Moon]]
 
* [[Book of Moon]]
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* [[Gorgon's Eye]] (Effect negation)
 
* [[Gorgon's Eye]] (Effect negation)
 
}}
 
}}
== {{Ln}}Labyrinth Clown Control ==
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== {{Ln}}Labyrinth Specific ==
{{Decklist|effect monsters = *[[Crass Clown]]
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{{Decklist|effect monsters = * [[Goblin Attack Force]]  
*[[Dream Clown]]
 
* [[Goblin Attack Force]]  
 
 
* [[Indomitable Fighter Lei Lei]]
 
* [[Indomitable Fighter Lei Lei]]
 
* [[Masked Chameleon]]
 
* [[Masked Chameleon]]
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* [[Lyla, Lightsworn Sorceress]]
 
* [[Lyla, Lightsworn Sorceress]]
 
* [[Ninja Grandmaster Sasuke]]
 
* [[Ninja Grandmaster Sasuke]]
* [[Cameraclops]]|traps = * [[Labyrinth of Nightmare (Card)]]
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* [[Cameraclops]]|traps = |spells = }}
* [[Zero Gravity]]|spells = * [[Draw Muscle]] (Draw power)
 
* [[Guard Penalty]] (Draw power)
 
* [[Pot of Duality]]
 
* [[Reinforcement of the Army]]}}
 
  
 
==Anti-Meta Tech==
 
==Anti-Meta Tech==
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}}
 
}}
  
==  Stalling tech and stall specific==
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==  Stall & Heavy-stall support==
 
{{Decklist|effect monsters = * [[Swarm of Scarabs]] (Monster control)
 
{{Decklist|effect monsters = * [[Swarm of Scarabs]] (Monster control)
 
* [[Swarm of Locusts]] (Spell and Trap control)
 
* [[Swarm of Locusts]] (Spell and Trap control)
 
* [[Des Lacooda]] (Draw power)
 
* [[Des Lacooda]] (Draw power)
 
* [[Worm Linx]] (Draw power)
 
* [[Worm Linx]] (Draw power)
* [[Injection Fairy Lily]] (Messenger of Peace)
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* [[Spirit Reaper]]|spells = * [[Level Limit - Area B]]
* [[Spirit Reaper]]
 
* [[Junk Synchron]]
 
* [[Debris Dragon]] (Moonlight Rose)|spells = * [[Level Limit - Area B]]
 
 
* [[Swords of Revealing Light]]
 
* [[Swords of Revealing Light]]
 
* [[Messenger of Peace]]
 
* [[Messenger of Peace]]
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* [[Scrap-Iron Scarecrow]]
 
* [[Scrap-Iron Scarecrow]]
 
* [[Abyssal Stungray]]
 
* [[Abyssal Stungray]]
* [[Wall of Revealing Light]]|synchro monsters = * [[Junk Gardna]] (easy with [[Crane Crane]])
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* [[Wall of Revealing Light]]|synchro monsters = }}
* [[Junk Berserker]]  
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* [[Junk Destroyer]]  
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== Digital Bug Clowns ==
* [[Frozen Fitzgerald]] ([[Blade Rabbit]])}}[[Category:Deck Type]]
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{{Decklist
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|effect monsters =
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* [[Dream Clown]]
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* [[Crass Clown]]
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* [[Digital Bug Websolder]] (Position Changer)
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* [[Digital Bug Centibit]] (Trigger with Stumbling)
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* [[Galaxy Worm]] (Free Mech)
 +
* [[Howling Insect]]
 +
* [[Swarm of Locusts]]
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* [[Swarm of Scarabs]]
 +
|spells =
 +
* [[Stumbling]]
 +
|traps =
 +
* [[Bug Emergency]]
 +
* [[Lair Wire]]
 +
|synchro monsters =
 +
|xyz monsters =
 +
* [[Digital Bug Corebage]]  
 +
* [[Digital Bug Rhinosebus]]
 +
* [[Digital Bug Scaradiator]]
 +
* [[Number 20: Giga-Brilliant]]
 +
}}
  
==Weaknesses==
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==[[Category:Deck Type]]Weaknesses==
 
The deck uses its backrow to trigger effects and slow down the opponent, making spell destruction such as [[Mystical Space Typhoon]], [[Twister]], Galaxy Cyclone and [[Spell Shattering Arrow]] an effective counter strategy. Cards with field destruction effects such as Black Rose Dragon and Exciton are also deadly.
 
The deck uses its backrow to trigger effects and slow down the opponent, making spell destruction such as [[Mystical Space Typhoon]], [[Twister]], Galaxy Cyclone and [[Spell Shattering Arrow]] an effective counter strategy. Cards with field destruction effects such as Black Rose Dragon and Exciton are also deadly.
  

Latest revision as of 17:26, 10 May 2017

The Clown Control Deck gets its name from the main monsters of the Deck, "Dream Clown" and "Crass Clown". It focuses on the effects of those two monsters and "Blade Rabbit", in conjunction with cards that switch Battle positions, such as "Stumbling", "Spirit Burner", "Zero Gravity" and "Labyrinth of Nightmare". These cards allow immediate and recurring activation of the monster effects, which grants field advantage.

Playing Style[edit]

Clown Control decks often revolve around either "Stumbling" or "Labyrinth of Nightmare" as the Deck works differently depending on which is chosen. Builds that use both should focus the deck around one of them, using the other for support purposes.

  • "Stumbling" lets the player stall from opponent attacks and trigger the effects of "Dream Clown" and "Blade Rabbit", thereby protecting his or her monsters and Life Points while maintaining field presence. The strategy at large is to get any two of a "Dream Clown", "Blade Rabbit" or "Crass Clown" on the field (with one in each position) so you can use one to destroy or return a monster, while the other attacks.

Stumbling based decks in particular may want to include additional stall cards to protect the monsters from being trampled, thereby keeping them alive long enough to trigger their effects. Such cards include "Gravity Bind", "Messenger of Peace" and "Level Limit - Area B". Equip Spell Cards such as "Gravity Axe - Grarl" can be used in conjunction with the stall cards to further enhance the control aspect.

The Rat and Warrior Toolboxes are used to search out "Dream Clown", which is arguably the decks most important monster. Furthermore, the Rat toolbox allows one to search for helpful monsters that support the deck, such as "Karakuri Strategist mdl 248 "Nishipachi"", "Fossil Dyna Pachycephalo" and "Neo-Spacian Grand Mole". With the addition of Digital Bugs, Clown Control gained access to the insect toolbox as well as new XYZ's which profit from the defence position of opponents monsters and contribute to field control.

Ideally, the monsters used in a clown control deck should have good synergy with the continuous cards the deck focuses on. However, "Zero Gravity" and "Forbidden Lance" can be used to prevent them from becoming a hindrance to XYZ and Synchros.

Clown control does very little special summoning in relation to most decks, allowing it to use various Anti-meta cards to slow down the opponent and increase field control. These include "Fossil Dyna Pachycephalo", "Jowgen the Spiritualist" and "Thunder King Rai-Oh". Whether to use Fossil Dyna or Jowgen, depends on preference and play style. Jowgen the Spiritualist is faster at getting rid of the Special Summoned monsters than Fossil Dyna, but Dyna is more guaranteed to succeed than Jowgen. Grave of the Super Ancient Organism is another excellent anti meta card, for use against decks that make extensive use of nomi and non-xyz semi-nomi monsters.

Detail on additional tech options[edit]

  • "Don Zaloog" and "Spirit Reaper" can take advantage of the opponent's open field for hand disruption. This is especially useful if the opponent saves their cards in their hand for explosive plays later on.
  • "Construction Train Signal Red" can be used to protect dream clown from a single attack allowing its battle position to be changed to defense next turn. They can then be used to rank 3 xyz, still leaving the turn players normal summon unused. Alternatively, it can be summoned on direct attack, protecting lifepoints and xyz next turn with a normal summoned dream clown. It can also be used to protect crass clown or flip summon monsters after they have been set. The usage of this card is more difficult to anticipate and stop than regular backrow protection.

Recommended cards[edit]

General Clown Control[edit]

Recommended Cards

Labyrinth Specific[edit]

Anti-Meta Tech[edit]

Stall & Heavy-stall support[edit]

Digital Bug Clowns[edit]

Weaknesses[edit]

The deck uses its backrow to trigger effects and slow down the opponent, making spell destruction such as Mystical Space Typhoon, Twister, Galaxy Cyclone and Spell Shattering Arrow an effective counter strategy. Cards with field destruction effects such as Black Rose Dragon and Exciton are also deadly.

King Tiger Wanghu and Deck Devastation Virus can potentially lockdown the deck as most of the monsters have 1400 ATK or less.

Skill Drain and Majesty's Fiend as the deck uses monsters effects to gain advantage and field control.

Ice Hand and Fire Hand.