Difference between revisions of "Dark Simorgh Lockdown"

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(This'll do, certainly!)
(Was in need of clean-up/merging with another page. Going to rename it next.)
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{{DecksAZ}}
 
{{DecksAZ}}
This [[Lockdown]] prevents your opponent from activating Spells, Traps, and Monster Flip Effects (without the help of "[[Book of Moon]]", which is stopped by this combo). "[[Anti-Spell Fragrance]]" forces your opponent to set Spell Cards before use but "[[Dark Simorgh]]" prevents your opponent from setting any cards, so they won't be able to use Spell Cards or Trap Cards at all! (save "[[Delta Crow - Anti Reverse]]", which can't break the lockdown)
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* [[Anti-Spell Fragrance]]
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'''Anti-Spell Fragrance Lockdown''' Decks use "[[Anti-Spell Fragrance]]" and "[[Dark Simorgh]]" together to prevent the opponent from activating Spells, Traps, and Monster Flip Effects. "Anti-Spell Fragrance" forces the opponent to set Spell Cards before use, but "Dark Simorgh" prevents the opponent from setting any cards, so they won't be able to use Spell Cards or Trap Cards at all.
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Being unable to [[Set]] monsters to defend, the opponent's only escape from this lock would be defeating "Dark Simorgh" in battle or using monster effects to destroy your locking cards. For this reason, cards such as "[[My Body as a Shield]]" and "[[Divine Wrath]]" are recommended.
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==Special Summoning Dark Simorgh==
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[[Special Summon]]ing "[[Dark Simorgh]]" from your hand requires a [[DARK]] and a [[WIND]] monster in your Graveyard. Typically, similar styles of deck (Vayu Turbo and "[[Chaos]]"-based Decks) use "[[Ryko, Lightsworn Hunter]]", "[[Charge of the Light Brigade]]", and "[[Lyla, Lightsworn Sorceress]]". However, since "Dark Simorgh" doesn't require [[LIGHT]] monsters, these can actually slow down the summoning of "Simorgh" if used in large quantities (so you should minimize the number of "Lightsworns" used).
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Special Summoning "Dark Simorgh" from your [[Graveyard]] requires a DARK and a WIND monster in your hand, Similar to the way "[[Machina Fortress]]" Special Summons itself from the Graveyard by using monster cards from your hand.
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Another option for Special Summoning "Dark Simorgh" is to combine the more powerful WIND archetypes (Such as "[[Dragunity]]", "[[Harpie]]" and "[[Mist Valley]]") with the more powerful DARK archetypes (Such as "[[Blackwing]]" and "[[Dark World]]"). In addition to that "[[Destiny Draw]]" and the "[[Destiny HERO]]" cards can be used effectively in a "Dark Simorgh" deck.
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== Dragunitywing Simorgh ==
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"Blackwings" and "Dragunities" combine well due to "Dragon Ravine". You can use "[[Blackwing - Blizzard the Far North]]" to Special Summon discarded "Blackwing" monsters and then remove "Blizzard" for "Dark Simorgh". Using "Blackwings" lets you use "[[Delta Crow - Anti Reverse]]" to get rid of your opponent's set Spell and Trap Cards before you summon Simorgh in order to stop your opponent from getting rid of him with a set Trap Card.
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=== Recommended Cards ===
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==== Monsters ====
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* [[Dragunity Dux]]
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* [[Dragunity Phalanx]]
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* [[Dragunity Aklys]]
 
* [[Dark Simorgh]]
 
* [[Dark Simorgh]]
* 3 [[Ground Collapse]] (optional)
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* [[Blackwing - Blizzard the Far North]]
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* [[Blackwing - Gale the Whirlwind]]
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* [[Blackwing - Shura the Blue Flame]]
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* [[Blackwing - Zephyros the Elite]]
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==== Spells ====
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* [[Dragon Ravine]]
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* [[Terraforming]]
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* [[Black Whirlwind]]
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* [[Allure of Darkness]]
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==== Traps ====
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* [[Delta Crow - Anti Reverse]]
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==== Extra Deck ====
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* [[Blackwing Armor Master]]
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* [[Blackwing Armed Wing]]
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* [[Dragunity Knight - Vajrayana]]
  
First, start with a "[[Giant Trunade]]" (if they have set Spell or Trap Cards already), to prevent your opponent from interrupting your lock and fouling up your plans. Then, set "[[Anti-Spell Fragrance]]" and Special Summon "[[Dark Simorgh]]". During your opponent's Standby Phase, activate "[[Anti-Spell Fragrance]]" and the lockdown will be complete. The only thing that can stop this is a "[[Mystical Space Typhoon]]" from the player's hand. You opponent will be incapable of setting Monster, Spell, and Trap Cards  which means that the only effects they'll be able to use are Monster Effects.. Being unable to set monsters to defend, their lifepoints will be at your mercy, and their only escape from this lock would be defeating Dark Simorgh in battle, or using monster effects to destroy your locking cards, things you will prevent with cards such as [[My Body as a Shield]] and [[Divine Wrath]].
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== Black Harpies Simorgh ==
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Combining "[[Blackwing]]s" with "[[Harpie]]s" in one deck is a good idea for a Dark Simorgh deck as "Harpies" are WIND monsters and "Blackwings" are DARK monsters. It also helps with "Harpie's Hunting Ground" being around to have an easy way of disposing any set traps your opponent may have before summoning "Dark Simorgh
  
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In this type of deck Simorgh functions as more of a beatstick than a lockdown tool.
  
There's an absolute lock using "[[Dark Simorgh]]" but it is very difficult to pull off. The lockdown uses "Simorgh", "[[Anti-Spell Fragrance]]", and "[[The Last Warrior from Another Planet]]". You must Special Summon "[[Dark Simorgh]]" and "The Last Warrior" during the same turn (do not forget to use "[[Book of Moon]]" or "[[Interdimensional Matter Transporter]]" on "The Last Warrior") then chain "[[Anti-Spell Fragrance]]" to "Book of Moon" or "IMT". Right now, you opponent is unable to activate Spell and Trap Cards due to the "Anti-Spell Fragrance" Lock, and is unable to Summon or Set monsters due to The Last Warrior. Yet, [[Spiritualism]] cannot be used against that, as none of the above cards "negate" effects.
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=== Recommended cards ===
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==== Monsters ====
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* [[Dark Simorgh]]
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* [[Battlestorm]]
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* [[Birdface]]
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* [[Blackwing - Blizzard the Far North]]
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* [[Blackwing - Bora the Spear]]
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* [[Blackwing - Gale the Whirlwind]]
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* [[Blackwing - Kalut the Moon Shadow]]
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* [[Blackwing - Shura the Blue Flame]]
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* [[Blackwing - Zephyros the Elite]]
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* [[Harpie Lady 1]]
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* [[Harpie Queen]]
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* [[Cyber Harpie Lady]]
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==== Spells ====
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* [[Black Whirlwind]]
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* [[Elegant Egotist]]
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* [[Foolish Burial]]
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* [[Harpies' Hunting Ground]]
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* [[Solidarity]]
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==== Traps ====
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* [[Hysteric Party]]
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* [[Icarus Attack]]
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* [[Spiritual Wind Art - Miyabi]]
  
This one is way harder to pull of, but affect only your opponent instead of yourself:
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==== Extra ====
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* [[Blackwing Armed Wing]]
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* [[Blackwing Armor Master]]
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* [[Blackwing - Silverwind the Ascendant]]
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*[[Brionac, Dragon of the Ice Barrier]]
  
*[[Dark Simorgh]]
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== Simorgh Rabbit ==
*[[Tyrant's Tirade]]
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Using "[[Rescue Rabbit]]" and "[[Tour Guide From the Underworld]]" to get out [[Xyz Monster]]s such as "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" makes it easy to regulate your [[WIND]] and [[DARK]] monsters. This makes it incredibly easy to Special Summon]] "[[Dark Simorgh]]".
*[[Tyrant's Tantrum]]
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=== Recommended Cards ===
*[[Gravekeeper's Servant]] plus [[Banisher of the Light]]
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==== Monsters ====
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* [[Rescue Rabbit]]
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* [[Tour Guide From the Underworld]]
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* [[Luster Dragon]]
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* [[Verz Heliolope]]
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* [[Dark Simorgh]]
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* [[Reborn Tengu]]
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* [[Sangan]]
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* [[Tragoedia]]
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==== Spells ====
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* [[Gold Sarcophagus]]
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* [[White Elephant's Gift]]
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==== Traps ====
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* [[Anti-Spell Fragrance]]
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* [[Starlight Road]]
  
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==== Extra Deck ====
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* [[Stardust Dragon]]
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* [[Daigusto Emeral]]
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* [[Gem-Knight Pearl]]
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* [[Lavalval Chain]]
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* [[Leviair the Sea Dragon]]
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* [[Number 16: Shock Master]]
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* [[Number 17: Leviathan Dragon]]
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* [[Number 39: Utopia]]
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* [[Steelswarm Roach]]
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* [[Verz Bahamut]]
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* [[Wind-Up Zenmaines]]
  
first, Special Summon [[Dark Simorgh]] if possible via its effect, then Set both [[Tyrant's Tirade]] and [[Tyrant's Tantrum]] after Summoning [[Banisher of the Light]] and activating [[Gravekeeper's Servant]]. (remeber that you must Tribute four monsters, hence you should use [[Scapegoat]] in order to gather enough Tributes) Right now, your opponent cannot activate Spells, cannot activate Monster Effects anywhere, cannot Set cards and is unable to attack. Also, "[[Spiritualism]]" cannot be used, as almost none of the cards "negate" the opponent's effects.
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[[Category:Deck Type]]

Revision as of 16:20, 10 March 2012

Anti-Spell Fragrance Lockdown Decks use "Anti-Spell Fragrance" and "Dark Simorgh" together to prevent the opponent from activating Spells, Traps, and Monster Flip Effects. "Anti-Spell Fragrance" forces the opponent to set Spell Cards before use, but "Dark Simorgh" prevents the opponent from setting any cards, so they won't be able to use Spell Cards or Trap Cards at all.

Being unable to Set monsters to defend, the opponent's only escape from this lock would be defeating "Dark Simorgh" in battle or using monster effects to destroy your locking cards. For this reason, cards such as "My Body as a Shield" and "Divine Wrath" are recommended.

Special Summoning Dark Simorgh

Special Summoning "Dark Simorgh" from your hand requires a DARK and a WIND monster in your Graveyard. Typically, similar styles of deck (Vayu Turbo and "Chaos"-based Decks) use "Ryko, Lightsworn Hunter", "Charge of the Light Brigade", and "Lyla, Lightsworn Sorceress". However, since "Dark Simorgh" doesn't require LIGHT monsters, these can actually slow down the summoning of "Simorgh" if used in large quantities (so you should minimize the number of "Lightsworns" used).

Special Summoning "Dark Simorgh" from your Graveyard requires a DARK and a WIND monster in your hand, Similar to the way "Machina Fortress" Special Summons itself from the Graveyard by using monster cards from your hand.

Another option for Special Summoning "Dark Simorgh" is to combine the more powerful WIND archetypes (Such as "Dragunity", "Harpie" and "Mist Valley") with the more powerful DARK archetypes (Such as "Blackwing" and "Dark World"). In addition to that "Destiny Draw" and the "Destiny HERO" cards can be used effectively in a "Dark Simorgh" deck.

Dragunitywing Simorgh

"Blackwings" and "Dragunities" combine well due to "Dragon Ravine". You can use "Blackwing - Blizzard the Far North" to Special Summon discarded "Blackwing" monsters and then remove "Blizzard" for "Dark Simorgh". Using "Blackwings" lets you use "Delta Crow - Anti Reverse" to get rid of your opponent's set Spell and Trap Cards before you summon Simorgh in order to stop your opponent from getting rid of him with a set Trap Card.

Recommended Cards

Monsters

Spells

Traps

Extra Deck

Black Harpies Simorgh

Combining "Blackwings" with "Harpies" in one deck is a good idea for a Dark Simorgh deck as "Harpies" are WIND monsters and "Blackwings" are DARK monsters. It also helps with "Harpie's Hunting Ground" being around to have an easy way of disposing any set traps your opponent may have before summoning "Dark Simorgh"

In this type of deck Simorgh functions as more of a beatstick than a lockdown tool.

Recommended cards

Monsters

Spells

Traps

Extra

Simorgh Rabbit

Using "Rescue Rabbit" and "Tour Guide From the Underworld" to get out Xyz Monsters such as "Leviair the Sea Dragon" and "Lavalval Chain" makes it easy to regulate your WIND and DARK monsters. This makes it incredibly easy to Special Summon]] "Dark Simorgh".

Recommended Cards

Monsters

Spells

Traps

Extra Deck