"Dragunity" (ドラグニティ Doraguniti) is an archetype of WIND Dragon and Winged Beast monsters released in the Duel Terminal revolving around equipping Level 3 or lower Dragon Tuner monsters and Synchro Summoning powerful monsters.
The Dragon "Dragunity" all have armor which either covers most of their body ("Dragunity Phalanx"), or have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"), or wielding the weapons themselves (i.e. "Dragunity Arma Leyvaten").
"Dragunity" is a portmanteau of "dragon" and "unity", referring to the underlying concept of uniting the humanoid warriors to the dragonic weapons to form powerful knights. The artworks of the "Dragunity Knight" monsters generally showcase a "Dragunity" Winged Beast monster riding a mature/transformed version of a Dragon Tuner monster, which is implied by their Levels, that are a sum of the Levels of the corresponding pair of "Dragunities".
Most of the Dragon Main Deck "Dragunity" Monsters are named after general types of pole weapons, except "Dragunity Arma Gram", or in case of "Dragunity Phalanx" a formation performed with spears. Whereas the Synchro Monsters are named after specific spears in European and Indian mythology. By contrast, the Winged Beast "Dragunity" monsters are all named after military or diplomatic ranks/titles or general terms of administration all used by the roman empire. In consequence, monsters with higher Levels and stats have a corresponding higher rank or title in their names (eg. "Dragunity Primus Pilus" and "Dragunity Tribus").
|Main Deck Dragon "Dragunity"||Origin|
|Winged Beast "Dragunity"||Origin|
|Primus Pilus||Primus pilus|
|Ascalon||Ascalon||Dux + Divine Lance|
|Areadbhair||Ar-éadbair/Areadbhair||Legatus + ?|
|Barcha||Barcha||Angusticlavii + Pilum|
|Gae Bulg||Gáe Bulg||Dux + Phalanx|
|Gae Dearg||Gáe Derg||Legionnaire + Darkspear|
|Luin||Lúin of Celtchar||Senatus + Couse|
|Romulus||Romulus||? + Remus|
|Trident||Trident||Primus Pilus + Javelin|
|Vajrayana||Vajra||Militum + Aklys|
The main purpose of "Dragunity" Decks is to set up Synchro Summons of their boss monsters. "Dragunity Phalanx" and "Dragunity Couse" are key cards to enable this strategy, thanks to their inherent ability to Special Summon themselves from the Spell & Trap Zones after being equipped by the effect of a Winged Beast "Dragunity" monster. The most basic combo consists in equipping them to "Dragunity Dux", "Senatus" or "Legionnaire" in order rapidly climb to the high-Level Synchro Monsters, using "Dragunity Knight - Vajrayana" as the go-to first option, as its effect also equips "Phalanx"/"Couse" to itself upon its Synchro Summon; in a late game, "Dragunity Knight - Barcha" can be used as well, being able to equip itself with as many "Dragunity" monsters from the Graveyard as possible, potentially enabling even more Synchro Summons. Until the release of "Couse", "Senatus" and "Dragunity Divine Lance", the primary focus of the Deck was to send "Phalanx" to the Graveyard with cards like "Dragon Ravine", which rendered the Deck totally dependent on "Dux", which in turn is vulnerable to hand traps that could easily keep the whole strategy at bay. The Tuners also make "Cards of Consonance" an essencial part of the Deck, which provides draw power while setting up the Graveyard for effects later in the duel.
The Deck historically had a lack of boss monsters, relying on generic options like "Stardust Dragon", "Red Dragon Archfiend" or "Crystal Wing Synchro Dragon" to grant field presence; however, with new support gradually released throughout the years, the Deck became more consistent and, to some extent, surpassed some of its vulnerabilities, like that of "Dux" and the reliance on "Phalanx", since "Couse" can be treated as a Level 4 monster for a Synchro Summon, which gives more flexibility to the strategy. With the release of "Dragunity Knight - Ascalon" and "Areadbhair", the Deck gained actual boss monsters, with the ability of banishing monsters, as well as negating monster effects and destroying the opponent's Spells and Traps, respectivelly.
"Dragunity Knight - Romulus" and "Dragunity Remus" also addressed the issue of the Deck lacking consistent ways to search their Spell/Trap supports, especially "Dragon Ravine", and besides searching for resources, each one also have a second effect that provides more materials for a Synchro Summon.
Due to the synergy with Dragon, Winged Beast and WIND monsters in general, the Deck can be combined with cards like "Tempest, Dragon Ruler of Storms", "Blackwing - Zephyros the Elite", "Garuda the Wind Spirit", "Red-Eyes Darkness Metal Dragon" and "Hieratic Seal of the Heavenly Spheres". The recurrent use of "Tempest", as well as the effects of "Arma Gram", "Ascalon" and "Areadbhair" also made it viable to combine the Deck with cards like "Pot of Acquisitiveness" and "Burial from a Different Dimension". A common way to combine "Dragunity" monsters with some generic options is to Synchro Summon "Dragunity Knight - Gae Dearg", in order to use its effect to search and then discard "Mist Valley Baby Roc", which in turn can Special Summon itself, enabling the Synchro Summon of a monster like "Crystal Wing Synchro Dragon" or "Borreload Savage Dragon"; it can also be used to search and/or discard "Zephyros", setting up its effect, that can be used to recycle "Dragon Ravine", for example.
Due to the reliance on "Dux" and the Tuner monsters to be in the Graveyard, hand traps like "Effect Veiler", "Ghost Ogre & Snow Rabbit", "Called by the Grave", "D.D. Crow", as well as removal effects that trigger upon its Summon, such as cards like "Bottomless Trap Hole", can be effective ways to disrupt the strategy. The first weakness was addressed with the release of "Senatus" and "Divine Lance", that can equipp "Dragunity" Tuners directly from the Deck.
The sequence of Summons also makes them vulnerable to "Nibiru, the Primal Being". However, if the goal of the turn is to Summon "Areadbhair" starting with "Vajrayana", its Synchro Summon will be the fifth Summon of the turn, which makes it a good way to protect the Deck against this specific threat.
- Their archetype symbol is the green emerald for the Dragon monsters, and for the Winged Beast monsters is the green emerald surrounded by a gold outline of wings.
- As with the "Blackwing" archetype, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird outfits with mechanical-like wings, while the Tuner monsters are composed of small, armored dragons (whereas the "Blackwing" Tuner monsters are all small birds).