Shaddoll

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Shaddoll
Shaddoll
Japanese
  • シャドール
  • Shadōru (romanized)
French
  • Marionnette de l'Ombre
German
  • Schattenpuppe
Italian
  • Bambolaombra
Korean
  • 섀도르
  • Syaedoreu (romanized)
Portuguese
  • Sombraneco
Spanish
  • Sombrañeca
Sets
TCG
OCG
Korean
Lists

"Shaddoll" (シャドール Shadōru) is an archetype comprised primarily of DARK monsters that debuted in Duelist Alliance. The archetype is primarily focused on Fusion Summoning, with powerful "El Shaddoll" boss monsters that punish Special Summoning, versatile Spells and Traps for Fusion Summoning, and Main Deck monsters that can provide advantage when sent to the GY as Fusion Materials.

Lore[edit]

In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll". "El Shaddoll Construct" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power...[1]

Design[edit]

Appearance[edit]

The "Shaddoll" cards appear to be darker puppet versions of cards from other archetypes in the Duel Terminal world, with their threads coming from the back of "El Shaddoll Construct".

Etymology[edit]

"Shaddoll" is a portmanteau of the words "shadow" and "doll". "El Shaddoll" is a play on "El Shaddai", one of the Judaic names of God.

Some cards' Japanese names associate the "Shaddoll" reading with the kanji 「影依」, which can be loosely translated as "Shadow Possessed".

Members[edit]

DARK Main Deck Monsters[edit]

With the exception of "Shaddoll Zefracore" (who is a Rock monster), all DARK "Shaddoll" monsters are Spellcaster monsters.

Shaddoll Original form
Beast Naturia Beast
Core1 Cairngorgon, Antiluminescent Knight
Dragon Suanni, Fire of the Yang Zing
Falco Gusto Falco
Hedgehog Neo Flamvell Hedgehog
Hound Satellarknight Sirius
Squamata Satellarknight Unukalhai
Zefracore Gem-Knight Master Diamond (post-resurrection)
Zefranaga Qadshaddoll Keios

1 "Shaddoll Core" is a Trap Monster.

Non-DARK Main Deck Monsters[edit]

Prefix Shaddoll Type Attribute Original form
Hel- Hollow Fiend FIRE FIRE.svg El Shaddoll Grysta
Nael- Ariel Psychic WATER WATER.svg Gishki Ariel
Neh- Genius Machine EARTH EARTH.svg Shaddoll Squamata + Qliphort Genius
Qad- Keios Spellcaster LIGHT LIGHT.svg Evilswarm Kerykeion
Ree- Wendi Psychic WIND WIND.svg Ritual Beast Tamer Zefrawendi

Fusion Monsters[edit]

El Shaddoll Type Attribute Original form
Anoyatyllis Fiend WATER WATER.svg El Shaddoll Shekhinaga + Infernoid Devyaty
Apkallone Spellcaster DARK DARK.svg Evigishki Mind Augus
Winda Winda, Priestess of Gusto + Pulao, Wind of the Yang Zing
Construct Fairy LIGHT LIGHT.svg Gem-Knight Lapis
Grysta Rock FIRE FIRE.svg Shaddoll Core + 9 'Pyroxenes'
Shekhinaga Machine EARTH EARTH.svg El Shaddoll Construct + Apoqliphort Towers
Wendigo Psychic WIND WIND.svg Ritual Beast Ulti-Pettlephin
(Ritual Beast Tamer Wen + Spiritual Beast Pettlephin)

Link Monsters[edit]

Shaddoll Attribute Original form
Construct LIGHT LIGHT.svg Gem-Knight Lapis

Playing style[edit]

The "Shaddoll" archetype is a Fusion-focused archetype, with a secondary focus on Flip Effects. The archetype focuses on gaining advantage by using Main Deck "Shaddoll" monsters as Fusion Materials, and Summoning the powerful "El Shaddoll" Fusion Monsters to suppress the opponent.

The Main Deck "Shaddoll" monsters all have two effects (with an only 1 effect once per turn condition) that generate card or field advantage: a Flip Effect, and a second effect triggered when they are sent to the Graveyard by a card effect.

Main Deck "Shaddoll" Effects
Shaddoll Attribute Flip Effect GY Effect
Beast DARK DARK.svg Draw 2 cards, then discard 1 card. Draw 1 card.
Dragon Return 1 card to the hand. Destroy 1 Spell/Trap.
Falco Summon 1 "Shaddoll" monster from GY (face-down). Summon itself (face-down).
Hedgehog Search 1 "Shaddoll" Spell/Trap. Search 1 "Shaddoll" monster.
Hound Add 1 "Shaddoll" card from GY to hand. Change the position of 1 monster.[a]
Squamata Destroy 1 monster. Send 1 "Shaddoll" card from Deck to GY.
Hollow FIRE FIRE.svg Target 1 face-up opposing monster; send 1 "Shaddoll" monster with its Attribute from Extra Deck to GY, and banish it. Send cards from the top of Deck to GY, equal to the number of Attributes on-field.
Ariel WATER WATER.svg Summon 1 banished "Shaddoll" monster (face-up/down). Banish up to 3 cards from the GYs.
Genius EARTH EARTH.svg Target 1 friendly "Shaddoll" monster; it is unaffected by monster effects this turn. Target 1 Effect Monster; it can't activate its on-field effects this turn.
Keios LIGHT LIGHT.svg Summon 1 "Shaddoll" monster from hand (face-up/down). Send 1 "Shaddoll" monster from hand to GY, and all friendly monsters gain ATK/DEF equal to its Level x 100 this turn.
Wendi WIND WIND.svg Summon 1 "Shaddoll" monster from Deck (face-up/down). Summon 1 "Shaddoll" monster from Deck (face-down).

The GY effects of the Main Deck "Shaddoll" monsters are relatively speaking the more important effects; their on-field Flip effects, though more powerful, are much harder to trigger on the player's setup and are thus less reliable. For Fusion Summoning, they can compensate for the heavy costs required for Fusion Summoning from the hand/field, as these effects can be triggered when "Shaddoll" monsters are sent to the GY as Fusion Materials when resolving a Fusion Summoning effect. They can additionally compensate for discards in card effects who require a discard at resolution, such as "Paleozoic Dinomischus", "Shaddoll Beast", or "El Shaddoll Grysta" and "El Shaddoll Shekhinaga".

Their true importance comes in the fact that they are also triggered if they're sent from the Deck to the GY, such as with the effect of the archetype's core Fusion Summon Spell, "Shaddoll Fusion", which can use monsters in the Deck as Fusion Materials: sending "Shaddoll" monsters directly from the Deck to the GY provides consistent card searches, and sending multiple "Shaddoll" monsters with single cards outright generates advantage instead of merely offsetting costs.

Milling "Shaddoll" monsters can be performed with a variety of in-archetype and external cards: the major in-theme cards that do so are the aformentioned "Shaddoll Fusion", "El Shaddoll Construct", and "Sinister Shadow Games". Externally, cards such as "Mathematician" or "That Grass Looks Greener" (in the OCG) can also perform this task efficiently. The best targets to send generally are "Wendi", "Beast", "Falco", "Squamata", and "Hedgehog", who have advantage-generating GY effects. "Ariel", who has a GY disruption effect in the GY, can also be a situationally beneficial milling target.

The archetype contains 7 "El Shaddoll" Fusion Monsters. The 6 original "El Shaddoll" monsters each have a different Attribute (and also a different Level), and each require 1 "Shaddoll" monster + 1 monster of their Attribute as Fusion Materials. The last "El Shaddoll" monster, "El Shaddoll Apkallone", requires 2 "Shaddoll" monsters with different Attributes as materials. Their on-field effects generally focus on punishing the opponent's Special Summons, and each of them also have a floating effect.

Fusion "El Shaddoll" Effects
El Shaddoll Attribute On-Field Effect Floating Effect
Winda DARK DARK.svg
  • Can't be destroyed by card effects.
  • Players can only Special Summon once per turn.
Recover 1 "Shaddoll" Spell/Trap from GY.
Wendigo WIND WIND.svg Gives 1 friendly monster battle protection against Special Summoned monsters.
Grysta FIRE FIRE.svg Negates a monster's Special Summon and destroys it, then sends 1 "Shaddoll" card from hand to GY.
Construct LIGHT LIGHT.svg
  • If Special Summoned, sends 1 "Shaddoll" card from Deck to GY.
  • Destroys Special Summoned monsters it battles at the start of the Damage Step.
Anoyatyllis WATER WATER.svg Players can't Special Summon monsters from the hand/GY with Spell/Trap effects.
Shekhinaga EARTH EARTH.svg Negates a Special Summoned monster's effect and destroys it, then sends 1 "Shaddoll" card from hand to GY.
Apkallone DARK DARK.svg
  • Can't be destroyed by battle.
  • If Special Summoned, target 1 face-up card and negate its effects.
Add 1 "Shaddoll" card from Deck/GY to hand, then discard 1 card.

The two most commonly used "El Shaddoll" boss monsters are "El Shaddoll Winda", who is easy to Summon (since most "Shaddoll" Main Deck monsters are DARK) and has a powerful floodgate effect, and "El Shaddoll Construct", whose non-once per turn on-Summon effect generates massive amounts of advantage. Because of the importance of "Construct", "Shaddoll" Decks were historically ran with LIGHT monster engines, such as "Performage Trick Clown".

To perform Fusion Summons of "El Shaddoll" monsters, the main Fusion Spell/Traps are "Shaddoll Fusion", who can use materials from the Deck to generate advantage, "El Shaddoll Fusion", who can Fusion Summon at Spell Speed 2, and "Shaddoll Schism", a powerful Continuous Trap that can Fusion Summon every turn using "Shaddoll" monsters in the GY, continuously making "El Shaddoll" monsters and further extending the Deck's grind game.

The "Shaddoll" Link Monster, "Shaddoll Construct", is primarily intended to be Summoned to the Main Monster Zone via its revival effect. Its first effect can free up the Extra Monster Zone via using itself as Fusion Material, while its revival effect can trigger the effects of other "Shaddoll" monsters (though its Link Summon will not), and frees up to three zones for Extra Deck Summons.

Recommended cards[edit]

Weaknesses[edit]

Since the Deck basically relies on sending the "Shaddoll" monsters to the Graveyard in order to trigger their effects, or flipping them face-up, cards like "Soul Drain", "Royal Command", "Abyss Dweller", "Armades, Keeper of Boundaries", "Majesty's Fiend", "Archfiend Black Skull Dragon", and "Gem-Knight Citrine" can be simple and effective.

Additionally, one can also use cards that banish or return the Fusion Monsters to the Extra Deck to avoid the retriever effect. Due to cards like "El Shaddoll Winda", cards that can do this without the need to Special Summon, such as "Compulsory Evacuation Device", "Phoenix Wing Wind Blast," and "Karma Cut," are recommended. The variety of Types and Attributes also makes the Fusion Monsters vulnerable to floodgate cards like "Rivalry of Warlords" and "Gozen Match". "Skill Drain" is also a viable solution as it counters the anti-Special Summoning effects of the "Shaddoll" Fusion Monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" Deck's threats. Examples of such Decks include "Qli", "Malefic", "Dark World", "Scrap", "Archfiend", "Yang Zing" and "Zombie".

As the archetype is primarily comprised of DARK-Attribute monsters, "Shadow-Imprisoning Mirror" and "Stellarknight Constellar Diamond" can stop them from activating their Flip and Graveyard effects.

Notes[edit]

  1. Flip effects are not activated, except "Shaddoll" monsters'.

References[edit]

  1. YGOrganization - [Lore] Shadoll and Ryuusei