Difference between revisions of "Dark Simorgh Lockdown"

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(Recommended Cards)
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* [[Bountiful Artemis]]
 
* [[Bountiful Artemis]]
 
* [[Dark Simorgh]]
 
* [[Dark Simorgh]]
* [[Van'Dalgyon The Dark Dragon Lord]]
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* [[Van'Dalgyon the Dark Dragon Lord]]
 
* [[Dark Voltanis]]
 
* [[Dark Voltanis]]
 
* [[Sangan]]
 
* [[Sangan]]
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* [[Scrap Dragon]]
 
* [[Scrap Dragon]]
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Brionac, Dragon of the Ice Barrier]]
* [[Formula Sychron]]
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* [[Formula Synchron]]
 
* [[Ally of Justice Catastor]]
 
* [[Ally of Justice Catastor]]
 
* [[T.G. Hyper Librarian]]
 
* [[T.G. Hyper Librarian]]

Revision as of 00:06, 6 June 2012

Dark Simorgh Lockdown Decks use "Dark Simorgh" to prevent the opponent from activating Traps and Monster Flip Effects. "Anti-Spell Fragrance" is usually incorporated, as it forces the opponent to Set Spell Cards before use, and since "Dark Simorgh" prevents the opponent from setting any cards, they won't be able to use Spell Cards or Trap Cards at all.

Being unable to Set monsters to defend, the opponent's only escape from this lock would be defeating "Dark Simorgh" in battle or using monster effects to destroy your locking cards. For this reason, cards such as "My Body as a Shield" and "Divine Wrath" are recommended.

Special Summoning Dark Simorgh

Special Summoning "Dark Simorgh" from your hand requires a DARK and a WIND monster in your Graveyard. Typically, similar styles of deck (Vayu Turbo and "Chaos"-based Decks) use "Ryko, Lightsworn Hunter", "Charge of the Light Brigade", and "Lyla, Lightsworn Sorceress". However, since "Dark Simorgh" doesn't require LIGHT monsters, these can actually slow down the summoning of "Simorgh" if used in large quantities (so you should minimize the number of "Lightsworns" used).

Special Summoning "Dark Simorgh" from your Graveyard requires a DARK and a WIND monster in your hand, Similar to the way "Machina Fortress" Special Summons itself from the Graveyard by using monster cards from your hand.

Another option for Special Summoning "Dark Simorgh" is to combine the more powerful WIND archetypes (Such as "Dragunity", "Harpie" and "Mist Valley") with the more powerful DARK archetypes (Such as "Blackwing" and "Dark World"). In addition to that "Destiny Draw" and the "Destiny HERO" cards can be used effectively in a "Dark Simorgh" deck.

Dragunitywing Simorgh

"Blackwings" and "Dragunities" combine well due to "Dragon Ravine". You can use "Blackwing - Blizzard the Far North" to Special Summon discarded "Blackwing" monsters and then remove "Blizzard" for "Dark Simorgh". Using "Blackwings" lets you use "Delta Crow - Anti Reverse" to get rid of your opponent's set Spell and Trap Cards before you summon Simorgh in order to stop your opponent from getting rid of him with a set Trap Card.

Recommended Cards

Monsters

Spells

Traps

Extra Deck

Black Harpies Simorgh

Combining "Blackwings" with "Harpies" in one deck is a good idea for a Dark Simorgh deck as "Harpies" are WIND monsters and "Blackwings" are DARK monsters. It also helps with "Harpie's Hunting Ground" being around to have an easy way of disposing any set traps your opponent may have before summoning "Dark Simorgh"

In this type of deck Simorgh functions as more of a beatstick than a lockdown tool.

Recommended cards

Monsters

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Traps

Extra Deck

Simorgh Rabbit

Using "Rescue Rabbit" and "Tour Guide From the Underworld" to get out Xyz Monsters such as "Leviair the Sea Dragon" and "Lavalval Chain" makes it easy to regulate your WIND and DARK monsters. This makes it incredibly easy to Special Summon]] "Dark Simorgh".

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Traps

Extra Deck

Prince Corn's Counter Synchro Simorgh

Using "Quickdraw Synchron" and "Doppel Warrior" to get out Synchro Monsters such as "Nitro Warrior" and "Junk Berserker" also makes it easy to regulate your WIND and DARK monsters. This makes it incredibly easy to Special Summon]] "Dark Simorgh". "Gusto" support in the form of "Gusto Gulldo", "Gusto Grif","Gusto Falco", and "Gusto Egul" allows for some insane synchro and consistance when paired with cards like "Dandylion" and others. However also employing "Counter Fairies" to make this deck stable and give it much need draw power through "Trade-In" and "Bountiful Artemis.


Recommended Cards

Monsters

Spells

Traps

Extra Deck