Difference between revisions of "Field Spell Card"

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* [[A Legendary Ocean]]
 
* [[A Legendary Ocean]]
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* [[Ancient City - Rainbow Ruins]]
 
* [[Array of Revealing Light]]
 
* [[Array of Revealing Light]]
 
* [[Canyon]]
 
* [[Canyon]]

Revision as of 20:43, 29 May 2007

Field Spell Cards have the advantage of being able to change the entire state of play, for both you and your opponents side of the field. Most cards center around boosting ATK or DEF (or both) for cards with Specific Attributes, or Types.

Field Spell Cards must be placed on the Field Spell Card Zone, and there can only be one in play at any one time. If one is already active, and another one is activated, the previous Field Spell Card is destroyed. You may Set a Field Spell Card at any time, as long as one is not present at all on your Field Spell Card Zone. If you Set a Field Spell Card, and your opponent already has one active, the opponent's Field Spell Card is neither destroyed nor negated.

Relevant Icon: Field.png

There are currently 32 Field Spell Cards in the OCG/TCG: