Difference between revisions of "Field Spell Card"
Line 8: | Line 8: | ||
* [[A Legendary Ocean]] | * [[A Legendary Ocean]] | ||
+ | * [[Ancient City - Rainbow Ruins]] | ||
* [[Array of Revealing Light]] | * [[Array of Revealing Light]] | ||
* [[Canyon]] | * [[Canyon]] |
Revision as of 20:43, 29 May 2007
Field Spell Cards have the advantage of being able to change the entire state of play, for both you and your opponents side of the field. Most cards center around boosting ATK or DEF (or both) for cards with Specific Attributes, or Types.
Field Spell Cards must be placed on the Field Spell Card Zone, and there can only be one in play at any one time. If one is already active, and another one is activated, the previous Field Spell Card is destroyed. You may Set a Field Spell Card at any time, as long as one is not present at all on your Field Spell Card Zone. If you Set a Field Spell Card, and your opponent already has one active, the opponent's Field Spell Card is neither destroyed nor negated.
There are currently 32 Field Spell Cards in the OCG/TCG:
- A Legendary Ocean
- Ancient City - Rainbow Ruins
- Array of Revealing Light
- Canyon
- Centrifugal Field
- Chorus of Sanctuary
- Clock Tower Prison
- Dark City
- Forest
- Fusion Gate
- Gaia Power
- Harpies' Hunting Ground
- Jurassic World
- Luminous Spark
- Mausoleum of the Emperor
- Molten Destruction
- Mountain
- Mystic Plasma Zone
- Necrovalley
- Neo Space
- Otherworld - The "A" Zone
- Pandemonium
- Rising Air Current
- Shien's Castle of Mist
- Skyscraper
- Skyscraper 2 - Hero City
- Sogen
- The Sanctuary in the Sky
- Umi
- Umiiruka
- Venom Swamp
- Wasteland
- Yami