Difference between revisions of "Forum:Ghostricks and Shadow Spectors"

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I'm happy with Ghostricks, not only for their artworks, but because my first Deck was a combination of Egypt-themed cards with ''[[Flips itself face-down]]''-effects ("Guardian Sphinx", "Des Lacooda" "Swarm of Locusts", etc), so yeah, I'm going to use them. The new members/support could include a Level 3 Zombie "Mummy". --[[User:Missign0|Missign0]] ([[User talk:Missign0|talk]] • [[Special:Contributions/Missign0|contribs]]) 02:57, June 15, 2013 (UTC)
 
I'm happy with Ghostricks, not only for their artworks, but because my first Deck was a combination of Egypt-themed cards with ''[[Flips itself face-down]]''-effects ("Guardian Sphinx", "Des Lacooda" "Swarm of Locusts", etc), so yeah, I'm going to use them. The new members/support could include a Level 3 Zombie "Mummy". --[[User:Missign0|Missign0]] ([[User talk:Missign0|talk]] • [[Special:Contributions/Missign0|contribs]]) 02:57, June 15, 2013 (UTC)
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It's true that Simorgh doesn't see a lot of play, but there are always those rogue decks that pop up from time to time, and it is a pity for Ghostricks. And I'd have to agree Ace, Ghostrick House is pretty much what makes them playable, although the Synchro option with them seem like it could be fun. Missign0 I'm going to give a shot also, their strategy is worth trying at least once, but their artwork took me in quite easily. [[User:Hastydemon2|Hastydemon2]] ([[User talk:Hastydemon2|talk]] • [[Special:Contributions/Hastydemon2|contribs]]) 19:44, June 15, 2013 (UTC)

Revision as of 19:44, 15 June 2013


I was wondering what some people's thoughts were on the new Ghostrick archetype. Personally I believe they could be a really fun casual deck to take to locals or play with a group of friends. Plus some of the monsters could be splashed into other decks, like Witch of the Ghostrick in Prophecy to act as a Book of Moon on legs for the Evilswarm match-up or for Dracossack, Ghostrick Lantern could be used in stall decks like Battle Fader. They seem balanced with everything Konami released recently, but definately nowhere near as competetive. Hopefully they'll get more support later to help them out.

Well that's it for my thoughts on them, tell me what you think about them. Hastydemon2 (talkcontribs) 00:11, June 15, 2013 (UTC)

Honestly, I think Ghostrick House is really what makes them playable. Also, there's something about a Junk Synchron play with them into either Armory Arm or Ally of Justice Catastor that screams coolness. --Dark Ace SP (Talk) 01:20, June 15, 2013 (UTC)

The side effects of Ghostrick House makes it usable in defensive Decks, maybe even Empty Jar or Worms. I can also see it being used as tech against the stray Burn Deck. --Gadjiltron (talkcontribs) 02:32, June 15, 2013 (UTC)

A pity that Dark Simorgh will utterly crap over their strategy though. --Gadjiltron (talkcontribs) 02:33, June 15, 2013 (UTC)

Yeah, Ninja will kill them, but then again how often do you see Dark Simorgh? --Dark Ace SP (Talk) 02:39, June 15, 2013 (UTC)

I'm happy with Ghostricks, not only for their artworks, but because my first Deck was a combination of Egypt-themed cards with Flips itself face-down-effects ("Guardian Sphinx", "Des Lacooda" "Swarm of Locusts", etc), so yeah, I'm going to use them. The new members/support could include a Level 3 Zombie "Mummy". --Missign0 (talkcontribs) 02:57, June 15, 2013 (UTC)

It's true that Simorgh doesn't see a lot of play, but there are always those rogue decks that pop up from time to time, and it is a pity for Ghostricks. And I'd have to agree Ace, Ghostrick House is pretty much what makes them playable, although the Synchro option with them seem like it could be fun. Missign0 I'm going to give a shot also, their strategy is worth trying at least once, but their artwork took me in quite easily. Hastydemon2 (talkcontribs) 19:44, June 15, 2013 (UTC)