Difference between revisions of "Hand trap"

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{{For|the card type|[[Trap Card]]}}
 
{{For|the card type|[[Trap Card]]}}
  
A '''hand trap''' is an unofficial term used to describe [[monster effect]]s that are [[activate]]d from the [[hand]] in [[Respond|response]] to an opponent's actions. They are not actual [[Trap Card]]s in any way, but function similarly as a previously unseen card effect used to surprise or disrupt the opponent. In fact, depending on their effects they can be even more ubiquitous than actual Trap Cards, as cards in the hand tend to be less vulnerable than cards on the [[field]].
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A '''hand trap''' is an unofficial term used to describe cards (usually [[Monster Card|Monster]]s, but more rarely [[Trap Card|Trap]]s) with effects that can be [[activate]]d from the [[hand]] in the opponent's turn in order to disrupt the opponent's actions. These effects are usually [[Quick Effect]]s that activate in [[response]] to an opponent's action, but can also be [[Trigger Effect]]s that activate following certain actions taken by the opponent.
  
One of the first hand traps released was "[[Kuriboh]]", which could be [[discard]]ed to nullify the [[battle damage]] from an attack. Hand traps first became popular during the ''[[Yu-Gi-Oh! GX]]'' era with cards such as "[[D.D. Crow]]", "[[Gorz the Emissary of Darkness]]", and "[[Honest]]", and became ubiquitous in the [[metagame]] as further hand traps such as "[[Effect Veiler]]" and "[[Maxx "C"]]" were released.
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Being activated from the hand, hand traps are more flexible and less vulnerable than normal Trap Cards, as they do not need to be first placed onto the field to be used. They can also be freely used during the opponent's first turn when they go first, mitigating some of the going-first advantage in ''Yu-Gi-Oh!''.  
  
There are several categories of hand traps. Some hand traps are used to inhibit or punish an opponent, such as those listed above, while other hand traps can be used to turn the tide of [[battle]] or stop a battle altogether such as "[[Swift Scarecrow]]" and "[[Battle Fader]]". Some [[archetype]]s and [[series]] such as "[["C"]]", "[[Yo-kai Girl]]", "[[Ghostrick]]", "[[PSY-Frame]]", and "[[Nekroz]]" contain numerous hand traps.  
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Hand traps have a wide array of effects. Most hand traps provide battle support and situational effect [[negate]]s, while some have rarer and more powerful effects like monster removal, graveyard hate, and even [[Lingering effect]]s.
  
==Examples==
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Hand traps are usually [[staple]]s that can be freely used regardless of the deck played, but some hand traps (e.g. "[[Nekroz of Trishula]]", "[[Miscellaneousaurus]]") only work with specific [[archetype]] decks or other themed decks. There are also some [[archetype]]s and [[series]] made up exclusively of hand traps, such as "[["C"]]", "[[Yo-kai Girl]]", and "[[PSY-Frame]]".
  
=== Ignition and preventing targeting ===
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==Examples of staple hand traps==
* [[D.D. Crow]]
 
* [[Ghost Reaper & Winter Cherries]]
 
* [[Nekroz of Trishula]]
 
* [[Sauravis, the Ancient and Ascended]]
 
* [[Time Escaper]]
 
  
=== In response to Monster effect or Summon ===
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=== Battle protection/support ===
* [[Effect Veiler]]
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{{Show card image gallery|widths=100
* [[Flying "C"]]
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| Battle Fader |
* [[Ghost Ogre & Snow Rabbit]]
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| Swift Scarecrow |
* [[Maxx "C"]]
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| Honest |
* [[Nekroz of Gungnir]]
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| Gorz the Emissary of Darkness |
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| Tragoedia |
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}}
  
===In response to draw or adding card to the hand===
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=== Negates effects/activations ===
* [[Ash Blossom & Joyous Spring]]
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{{Show card image gallery|widths=100
* [[Droll & Lock Bird]]
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| Effect Veiler |
* [[Ghost Belle & Haunted Mansion]]
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| PSY-Framegear Gamma |
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| Ash Blossom & Joyous Spring |
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| Skull Meister |
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| Ghost Belle & Haunted Mansion |
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| Infinite Impermanence |
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| Red Reboot |
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}}
  
===In response to attacks===
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=== Removes cards from the field ===
* [[Battle Fader]]
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{{Show card image gallery|widths=100
* [[Battlin' Boxer Veil]]
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| Ghost Ogre & Snow Rabbit |
* [[Ghostrick Jackfrost]]
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| Nibiru, the Primal Being |
* [[Ghostrick Lantern]]
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| Evenly Matched |
* [[Nekroz of Valkyrus]]
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}}
* [[Rainbow Kuriboh]]
 
* [[Sphere Kuriboh]]
 
* [[Swift Scarecrow]]
 
* [[Swordsman of Revealing Light]]
 
  
===During battle===
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=== Removes cards from the graveyard ===
* [[Blackwing - Kalut the Moon Shadow]]
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{{Show card image gallery|widths=100
* [[Bujingi Crane]]
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| D.D. Crow |
* [[Elemental HERO Honest Neos]]
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| Ally of Justice Cycle Reader |
* [[Honest]]
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| Bystial Magnamhut |
* [[Nekroz of Decisive Armor]]
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}}
* [[Score the Melodious Diva]]
 
* [[Zoodiac Whiptail]]
 
  
=== In response to damage ===
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=== [[Lingering effect]]s ===
* [[Ghostrick Mary]]
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{{Show card image gallery|widths=100
* [[Gorz the Emissary of Darkness]]
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| Droll & Lock Bird |
* [[Tragoedia]]
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| Maxx "C" |
* [[Parry Knights]]
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| Dimension Shifter |
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| Artifact Lancea |
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}}
  
=== In response to destruction ===
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=== Other utility/disruptions ===
* [[Astrograph Sorcerer]]
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{{Show card image gallery|widths=100
* [[Chronograph Sorcerer]]
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| Ghost Reaper & Winter Cherries |
* [[Deep-Eyes White Dragon]]
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| Typhoon |
* [[Divine Serpent Geh]]
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| Hanewata |
* [[Ghostrick Specter]]
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}}
* [[Malefic Truth Dragon]]
 
* [[Red-Eyes Retro Dragon]]
 
* [[Triamid Sphinx]]
 
  
== Countering hand traps ==
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==Trivia==
* "[[Called by the Grave]]" will banish the discarded monster and negate its effect.
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* The first card with a hand trap-styled effect in ''Yu-Gi-Oh!'' was "[[Kuriboh]]".
* "[[Debunk]]" can be used to stop and [[banish]] hand traps
 
* "[[Divine Wrath]]" can stop any monster effect including those that are activated from the hand.
 
* "[[Macro Cosmos]]" neutralizes hand traps that specifically state they need to be sent to the graveyard to activate.
 
* "[[Maxx "C"]]" can backfire if the opponent spams the Special Summons, causing a loss by [[Deck out|decking out]]. The opponent would also be reluctant to use it if they knew you ran a [[Virus]] Deck, or if a Virus you previously activated is still lingering.
 
* "[[Mind Crush]]" and "[[Dragged Down into the Grave]]" can be used to stop certain hand traps before they can be activated.
 
* "[[Mind Drain]]", to render all hand traps useless.
 
* "[[Number 104: Masquerade]]" is useful against hand traps that activate during the battle phase (However, "Gorz the Emissary of Darkness" and "Ghostrick Mary" can activate its second effect each time the opponent takes 800 LP's damage).
 
* "[[Respect Play]]" can see if your opponent has Hand Traps.
 
  
== Trap Cards that activate from the Hand ==
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[[Category:Unofficial terminology]]
Some Trap cards allow for their activation from the hand when certain conditions are met, making them similarly tricky to deal with as the monster "hand traps". Those cards are "[[Black Sonic]]", "[[Delta Crow - Anti Reverse]]", "[[Red Reboot]]", "[[Tachyon Transmigration]]", "[[Typhoon]]", "[[Evenly Matched]]", and "[[Infinite Impermanence]]".
 
 
 
[[Category:Gaming Terms]]
 
[[Category:Fandom]]
 

Revision as of 10:13, 23 April 2023

A hand trap is an unofficial term used to describe cards (usually Monsters, but more rarely Traps) with effects that can be activated from the hand in the opponent's turn in order to disrupt the opponent's actions. These effects are usually Quick Effects that activate in response to an opponent's action, but can also be Trigger Effects that activate following certain actions taken by the opponent.

Being activated from the hand, hand traps are more flexible and less vulnerable than normal Trap Cards, as they do not need to be first placed onto the field to be used. They can also be freely used during the opponent's first turn when they go first, mitigating some of the going-first advantage in Yu-Gi-Oh!.

Hand traps have a wide array of effects. Most hand traps provide battle support and situational effect negates, while some have rarer and more powerful effects like monster removal, graveyard hate, and even Lingering effects.

Hand traps are usually staples that can be freely used regardless of the deck played, but some hand traps (e.g. "Nekroz of Trishula", "Miscellaneousaurus") only work with specific archetype decks or other themed decks. There are also some archetypes and series made up exclusively of hand traps, such as ""C"", "Yo-kai Girl", and "PSY-Frame".

Examples of staple hand traps

Battle protection/support

Negates effects/activations

Removes cards from the field

Removes cards from the graveyard

Lingering effects

Other utility/disruptions

Trivia

  • The first card with a hand trap-styled effect in Yu-Gi-Oh! was "Kuriboh".