Time Chain

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Time Chain
Japanese
時空鎖タイムチェーン
Base
時空鎖
Kana
タイムチェーン
Rōmaji
Taimu Chēn
TimeChain-EN-Anime-MOV3.png
Card type Trap
Property Continuous
Effect types

Printed lore: When a monster you control is targeted for an attack by an opponent's monster: Activate this card by targeting both those monsters; make them unable to be destroyed by that battle, and if you do, from the end of the Damage Step until the 2nd Standby Phase of each player's own turn, they are treated as if they are not on the field, they have their effects negated, cannot attack, nor be targeted for attacks or by card effects. Destroy this card during your opponent's 2nd Standby Phase after this card's activation.
Millennium Memory lore: When a monster you control is attacked by an opponent's monster: Monsters cannot be destroyed by this battle. Both of the monsters that battled are treated as if they are not on the field until the 2nd Standby Phase later of their respective player. (They cannot attack, cannot use their effects, and cannot be attacked or be targeted by card effects.) Destroy this card during your opponent's 2nd Standby Phase after activation.[1][2]
Appearances
Anime cards (Galleries: The Dark Side of Dimensions)

Other languages

Name Lore
Italian Catena Temporale
Portuguese Corrente do Tempo
Japanese 時空鎖タイムチェーン Printed lore: ①:自分のモンスターが相手モンスターの攻撃対象に選択された時、そのお互いのモンスターを対象として発動できる。そのモンスターはその戦闘では破壊されず、ダメージステップ終了時からそれぞれのプレーヤーのターンで数えて2ターン体のスタンバイフェーズまで、フィールドに存在しない扱いになる。その間対象のモンスターは攻撃できず、対象・効果の対象にならず、効果は無効化される。このカードの発動後2回目の相手スタンバイフェイズにこのカードは破壊される。
Millennium Memory lore: ①:自分モンスターが相手モンスターに攻撃された時発動できる。この戦闘でモンスターは破壊されない。戦闘したお互いのモンスターはそれぞれな互いのターン2ターン後のスタンバイフェイズまで、フィールドに存在しない扱いとなる。(攻撃できず、効果を使えず、攻撃・効果の対象にならない) このカードは、発動後2回目の相手のスタンバイフェイズに破壊される。
Taimu Chēn

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References[edit]