Difference between revisions of "Vision HERO"
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| ja_name = {{Ruby|V・HERO|ヴィジョンヒーロー}} | | ja_name = {{Ruby|V・HERO|ヴィジョンヒーロー}} | ||
| romaji = Vijon Hīrō | | romaji = Vijon Hīrō | ||
+ | |ko_name=비전 히어로 | ||
+ | |ko_romanized=Bijeon Hieoro | ||
| sets = | | sets = | ||
* [[V Jump Edition 1]] | * [[V Jump Edition 1]] |
Revision as of 07:37, 14 June 2014
Vision HERO | |||||
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"Vision HERO" (
Design
Most "Vision HERO" monsters wear helmets with a singular lens where the face would be, and have an almost robotic appearance.
Playing style
The playing style of the "Vision HEROes" consists of essentially using the low-Level "Vision HEROes" to set the field to Summon the high-Level ones, either by Tribute Summon or Fusion Summon.
Most of the low-Level "Vision HEROes" have low ATK/DEF and share the following effects: when the player takes damage, they can be moved from the Graveyard to the player's Spell & Trap Card Zone as "visions" or "mirages" (in Japanese, Aster calls them "
The archetype contains several cards to send "Vision HEROes" to the Graveyard so that they can later become "visions", like "Vision HERO Faris", and to manipulate the "Vision HEROes" which are currently "visions", such as "Vision Release". Once the player gathers "Vision HEROes" in their Spell & Trap Card Zone, they can Special Summon them to Tribute Summon high-Level monsters such as "Vision HERO Witch Raider", or fuse them into powerful Fusion Monsters such as "Vision HERO Trinity".
So far, only the Fusion "Vision HEROes" have been released in the TCG/OCG, so they have been revamped to support "HERO" monsters in general rather than just "Vision HEROes".