"Evil HERO" (
Prior to the Problem-Solving Card Text rename to recognize "HERO" as an archetype, cards that support the "HERO" archetype in the OCG instead supported "Elemental Hero", "Destiny Hero" and "Evil Hero" as separate archetypes in the TCG ("Masked HERO" and "Vision HERO" had not been released in the TCG at that time). This was despite the fact that "Evil Hero" was not an archetype at the time.
The "Evil HERO" monsters appear to have allusions to Hell. Most of them have the word "Hell" in their Japanese attack/effect names, as well as fire being a prominent feature among them; any instances of "Hell" are replaced with "Infernal" in English. For example, the attack name of "Inferno Wing" is "Inferno Blast" and its effect name is "Hell Backfire", "Infernal Sniper" (whose Japanese name is "Hell Sniper") has the effect name "Hell Shot". The Japanese names of "Infernal Gainer" and "Malicious Fiend" are "Hell Gainer" and "Malicious Devil" respectively. Additionally, when "Dark Gaia" (whose background appears to be Hell) was Summoned in the anime, a big burst of lava erupted from the ground.
|Evil HERO||Associated Elemental HERO||Effect|
|Adusted Gold||Captain Gold||Discard this card to add 1 "Dark Fusion" or 1 card that specifically lists "Dark Fusion" in its text, except "Evil HERO Adusted Gold", from your Deck to your hand. Cannot attack unless you control a Fusion Monster.||N/A|
|Infernal Prodigy||Hero Kid||If you control no monsters, you can Special Summon this card (from your hand) in Attack Position.||Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.|
|Infernal Sniper||Rampart Blaster||Inflict 1000 damage to your opponent during each of your Standby Phases, provided this card is in face-up Defense Position.||Cannot be destroyed by Spell Cards.|
|Inferno Wing||Flame Wingman||Inflict damage to your opponent equal to the greater value (ATK or DEF) of a monster this card destroyed by battle and sent to the GY.||Inflict piercing battle damage to your opponent if this card attacks a Defense Position monster.|
|Lightning Golem||Thunder Giant||Destroy 1 monster on the field.||N/A|
|Malicious Edge||Bladedge||N/A||Tribute Summon this card with 1 Tribute if your opponent controls a monster.|
|Sinister Necrom||Necroshade||Banish this card from your GY to Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom".||N/A|
|Wild Cyclone||Wild Wingman||Destroy all face-down Spell/Trap Cards your opponent controls when this card inflicts battle damage.||Your opponent cannot activate Spell/Trap Cards until the end of the Damage Step if this card attacks.|
Most "Evil HERO" Fusion Monsters have specific material requirements, and most of them require specific "Elemental HERO" monsters. As such, an "Evil HERO" Deck is functionally also an "Elemental HERO" Deck, and shares many of the same strategies aside from the additional requirement to search out "Dark Fusion". However, "Evil HERO Malicious Fiend", "Malicious Bane", and "Dark Gaia" have more generic material requirements, allowing them to be used in more diverse Deck builds.
The "Evil HERO" Main Deck monsters have largely supportive effects focusing on supporting the "Evil HERO" Fusion Monsters. The most important member is arguably "Adusted Gold", who can search out "Dark Fusion" or a card that lists it. Among the cards that lists "Dark Fusion", "Dark Calling" is a substitute for it that can also Summon "Evil HERO" Fusion Monsters but by using materials in the GY, allowing a Fusion Summon without the need for a field setup, while "Supreme King's Castle" allows "Evil HERO" Fusion Monsters to be Fusion Summoned without requiring "Dark Fusion", greatly expanding the flexibility of their Summons. This also allows them to be Summoned with "Super Polymerization, by using one of the opponent's monsters as Fusion Material. This strategy synergizes with the "Omni HERO"-style Deck that uses "Super Polymerization" to Summon "Elemental HERO Absolute Zero", "Elemental HERO The Shining", or "Elemental HERO Escuridao" using an opponent's monster as well.
The "Evil HERO" archetype benefits from generic "HERO" searchers and support cards, such as "Elemental HERO Stratos", "Vision HERO Vyon", and "Elemental HERO Shadow Mist". "Evil HERO", within a general "HERO" archetypal Deck, is often compacted to just the monster "Adusted Gold", the Spell "Dark Calling", and the Fusion Monster "Malicious Bane". "Adusted Gold" can search for "Dark Calling", and "Dark Calling" will then banish "Adusted Gold" and another suitable generic material to Summon "Malicious Bane", providing an easy and low-cost way to bring out a strong boss monster.
The archetype's related Link Monster, "Xtra HERO Infernal Devicer", compliments the playstyle of Decks that run the "Evil HERO" Fusion Monsters that require specific materials while also providing an ATK gain to Fiend monsters such as "Evil HERO" monsters.
"Nibiru, the Primal Being" and "Lord of the Heavenly Prison" are both high-ATK, high-Level, Rock hand traps, and as such they can be used as Fusion Materials for "Dark Gaia" or "Malicious Bane" while in the GY, after being sent there to use their own effects. This ensures the Deck runs functional Rock-Type monsters over cards such as "Valkyrion the Magna Warrior" who have higher ATK, but have no function outside of being used as Fusion Materials for "Dark Gaia" or "Malicious Bane", making them bricks.
While the "Evil HERO" cards are also suitable as generic Fiend support, they function at their best when utilized with other "HERO" cards.
- In the Korean version of Gladiator's Assault, the "Evil HERO" monsters used "Elemental HERO" (엘리멘틀 히어로) in their names instead of "Evil HERO" (이블 히어로). This occurred in both 1st Edition and Unlimited Edition prints, but was corrected in later Unlimited Edition prints. Subsequent sets used the correct names for "Evil HEROes" in Korean.