"Evil HERO" (
Prior to the Problem-Solving Card Text rename to recognize "HERO" as an archetype, cards that support the "HERO" archetype in the OCG instead supported "Elemental Hero", "Destiny Hero" and "Evil Hero" as separate archetypes in the TCG ("Masked HERO" and "Vision HERO" had not been released in the TCG at that time). This was despite the fact that "Evil Hero" was not an archetype at the time.
The "Evil HERO" monsters appear to have allusions to Hell. Most of them have the word "Hell" in their Japanese attack/effect names, as well as fire being a prominent feature among them. For example, the attack name of "Inferno Wing" is "Inferno Blast" and its effect name is "Hell Backfire", "Infernal Sniper" (whose Japanese name is "Hell Sniper") has the effect name "Hell Shot". The Japanese names of "Infernal Gainer" and "Malicious Fiend" are "Hell Gainer" and "Malicious Devil" respectively. Additionally, when "Dark Gaia" (whose background appears to be Hell) was Summoned in the anime, a big burst of lava erupted from the ground.
|Evil HERO||Associated Elemental HERO||Effect|
|Adusted Gold||Captain Gold||Discard this card to add 1 "Dark Fusion" or 1 card that specifically lists "Dark Fusion" in its text, except "Evil HERO Adusted Gold", from your Deck to your hand. Cannot attack unless you control a Fusion Monster.||N/A|
|Infernal Prodigy||Hero Kid||If you control no monsters, you can Special Summon this card (from your hand) in Attack Position.||Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.|
|Infernal Sniper||Rampart Blaster||Inflict 1000 damage to your opponent during each of your Standby Phases, provided this card is in face-up Defense Position.||Cannot be destroyed by Spell Cards.|
|Inferno Wing||Flame Wingman||Inflict damage to your opponent equal to the greater value (ATK or DEF) of a monster this card destroyed by battle and sent to the GY.||Inflict piercing battle damage to your opponent if this card attacks a Defense Position monster.|
|Lightning Golem||Thunder Giant||Destroy 1 monster on the field.||N/A|
|Malicious Edge||Bladedge||N/A||Tribute Summon this card with 1 Tribute if your opponent controls a monster.|
|Sinister Necrom||Necroshade||Banish this card from your GY to Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom".||N/A|
|Wild Cyclone||Wild Wingman||Destroy all face-down Spell/Trap Cards your opponent controls when this card inflicts battle damage.||Your opponent cannot activate Spell/Trap Cards until the end of the Damage Step if this card attacks.|
Diversity is everything in a Fusion Deck. As such, it's best to include Fusion Substitute Monsters. The most recommended cards are any of the Hex-Sealed Fusion cards, because not only are they useful for Fusions, but they are also Rock monsters, so you can use "Evil HERO Dark Gaia". "Versago the Destroyer" is a good Fiend fusion substitute. It's also recommended that you use "Gorz the Emissary of Darkness" in an "Evil HERO" Deck as he is a high-level Fiend monster compatible with "Evil HERO Dark Gaia" and "Evil HERO Malicious Fiend". Its effect is also handy for a Fusion-based Deck as it gives the main deck the added punch it needs to overwhelm "Monarch" Decks and low-level Synchro Monsters.
The Rock "Koa'ki Meiru" cards can supplement this Deck with astonishing effectiveness. By using copies of "Koa'ki Meiru Guardian", "Koa'ki Meiru Sandman" and "Koa'ki Meiru Wall", you can effectively shut down, at least for a while, your opponent's Spell, Trap and monster effects, thus allowing you more time and safety to create your Fusion Monsters. If they do get removed from the field, either by use of their effect or by a maintenance failure, they can be used from the Graveyard via "Dark Calling" to make "Evil HERO Dark Gaia". Not only that, but they each possess 1900 attack points, allowing them to defeat almost any non-Tribute monster.
You can also use "Evil HERO Dark Gaia" along with "Ojama Trio". When "Dark Gaia" declares an attack, the opponent's Defense Position monsters can be switched into Attack Position. If you Fusion Summon it with cards like "Darkness Neosphere" then you can increase its ATK to over 4000.
"The Gates of Dark World" add some draw power to the Deck and power up the "Evil HERO" monsters simultaneously.
Though an "Evil HERO" Deck isn't as flexible as an "Elemental HERO" Deck, you can use "Elemental HERO Prisma" to give it more speed.
Strengths and weaknesses
"Evil HERO" Decks often have the potential to be enormously powerful and, with a little luck, can completely annihilate an opponent before they can even begin to defend themselves. The majority of the "Evil HERO" Fusions are of regular non-Fusion "Elemental HERO" monsters, so any "Elemental HERO" searching option will work just as well in an "Evil HERO" Deck to speed the process of Fusion. There are also a smaller number of Fusion Monsters for the "Evil HERO" archetype compared to their original counterparts, mostly based upon the "core" "Elemental HERO" Fusions. However, the non-Fusion "Evil HERO" monsters have potent enough effects that they splash well into other Decks besides those dedicated to using "Dark Fusion", as well.
Since "Dark Fusion" and "Dark Calling", unlike "Polymerization", have no way of being quickly added to the hand or of being quickly recycled from the Graveyard, and although the Material Monsters may be supported by basic "Elemental HERO" support, there is almost none for the "Evil HERO" archetype itself, making these monsters far less flexible than their original counterparts.