Difference between revisions of "Wind-Up"
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| kanji = ゼンマイ | | kanji = ゼンマイ | ||
| romaji = Zenmai | | romaji = Zenmai | ||
− | | japanese translated = | + | | japanese translated = |
| english = Wind-Up | | english = Wind-Up | ||
| french = | | french = | ||
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* An actual wind-up toy is wound up (summoning it), does what the toy was made to do (activating the effect), then is completed (effect can only activate once). Returning to hand or flipping it face-down and back up signifies "winding-up" the monster. | * An actual wind-up toy is wound up (summoning it), does what the toy was made to do (activating the effect), then is completed (effect can only activate once). Returning to hand or flipping it face-down and back up signifies "winding-up" the monster. | ||
* This archetype is similar to "[[T.G.]]s" and "[[Scrap]]s" in a way that they look like Machine-Type monsters even though they have different [[Type]]s. | * This archetype is similar to "[[T.G.]]s" and "[[Scrap]]s" in a way that they look like Machine-Type monsters even though they have different [[Type]]s. | ||
− | ** The only [[Machine]]-Type monsters are | + | ** The only [[Machine]]-[[Type]] monsters are [[Wind-Up Zenmaister]] and [[Wind-Up Bat]]. |
− | * The archetype seems to be strongly based off of the [[wikipedia:Medabots|Medabots]] game series | + | * The archetype seems to be strongly based off of the [[wikipedia:Medabots|Medabots]] game series. (Medarot in japan) With many of the members strongly resembling certain medabots. The golden Wind-Up Keys in their backs also resemble that of the golden Medals that go into the backs of the Medabots to make them function. |
{{ArchetypeNavbox}} | {{ArchetypeNavbox}} | ||
[[Category: Archetypes]] | [[Category: Archetypes]] |
Revision as of 00:46, 12 August 2011
Wind-Up | |
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Japanese |
ゼンマイ |
Japanese (romanized) |
Zenmai |
English |
Wind-Up
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Appears in (sets) | |
Lists |
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The Wind-Up, also known as Mainspring, are a series of wind-up toy-like monsters that are premiering in Generation Force.
The effects of the known "Wind-Up" monsters varies from Special Summon and Swarm tactics to Level and ATK manipulation to gaining field advantage. All of these varied effects make the "Wind-Up" monsters useful for Synchro Summoning and Xyz Summoning. Each "Wind-Up" monster can only use its effect once while it's face-up on the field. Support cards include flipping "Wind-Up" monsters face-down or returning them to your hand, allowing you to re-use their effects.
Contents
Recommended Cards
Monster Cards
- Cyber Dragon (For Rank 5 summons)
- Desertapir
- Flip Effect Monsters
- Goblindbergh
- Tsukuyomi (Traditional only)
- Wind-Up Bat
- Wind-Up Dog
- Wind-Up Hunter
- Wind-Up Juggler
- Wind-Up Kitten
- Wind-Up Knight
- Wind-Up Magician
- Wind-Up Snail
- Wind-Up Soldier
- Wind-Up Warrior
Spell Cards
- Book of Moon
- Book of Eclipse
- Legendary Wind-Up
- Overwound Spring
- Wind-Up Factory
- Forbidden Chalice
- Reinforcement of the Army
Trap Cards
Extra Deck
- Chimeratech Fortress Dragon (If using Cyber Dragon)
- Wind-Up Zenmaister
- Number 39: Utopia
- Tiras, Keeper of Genesis
- Adreus, Keeper of Armageddon
- Number 61: Volcasaurus
- Steelswarm Roach
Trivia
- An actual wind-up toy is wound up (summoning it), does what the toy was made to do (activating the effect), then is completed (effect can only activate once). Returning to hand or flipping it face-down and back up signifies "winding-up" the monster.
- This archetype is similar to "T.G.s" and "Scraps" in a way that they look like Machine-Type monsters even though they have different Types.
- The only Machine-Type monsters are Wind-Up Zenmaister and Wind-Up Bat.
- The archetype seems to be strongly based off of the Medabots game series. (Medarot in japan) With many of the members strongly resembling certain medabots. The golden Wind-Up Keys in their backs also resemble that of the golden Medals that go into the backs of the Medabots to make them function.