Difference between revisions of "Wind-Up"
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{{Infobox/Yu-Gi-Oh!/Archetype/End}} | {{Infobox/Yu-Gi-Oh!/Archetype/End}} | ||
− | The '''Wind-Up''', also known as ''' | + | The '''Wind-Up''', also known as '''Zenmai''', are a series of wind-up toy-like monsters that premiered in ''[[Generation Force]]''. |
The effects of the known "Wind-Up" monsters varies from [[Special Summon]] and [[Swarm Deck|Swarm]] tactics to [[Level]] and [[ATK]] manipulation to gaining field advantage. | The effects of the known "Wind-Up" monsters varies from [[Special Summon]] and [[Swarm Deck|Swarm]] tactics to [[Level]] and [[ATK]] manipulation to gaining field advantage. |
Revision as of 08:10, 18 October 2011
Wind-Up | |
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Japanese |
ゼンマイ |
Japanese (romanized) |
Zenmai |
English |
Wind-Up
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Appears in (sets) | |
Appears in (anime) | |
Lists |
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The Wind-Up, also known as Zenmai, are a series of wind-up toy-like monsters that premiered in Generation Force.
The effects of the known "Wind-Up" monsters varies from Special Summon and Swarm tactics to Level and ATK manipulation to gaining field advantage.
All of these varied effects make the "Wind-Up" monsters useful for Synchro Summoning and Xyz Summoning.
Each "Wind-Up" monster, except the Xyz-Version, can only use its effect once while it's face-up on the field. Support cards include flipping "Wind-Up" monsters face-down or returning them to your hand, allowing you to re-use their effects. In this vein, it could also be helpful to add some returning or banishing cards to a Wind-Up Deck as well.
Contents
Recommended Cards
Monster Cards
- Wind-Up Dog
- Wind-Up Juggler
- Wind-Up Kitten
- Wind-Up Knight
- Wind-Up Magician
- Wind-Up Soldier
- Wind-Up Warrior
- Wind-Up Rabbit
- Genex Ally Birdman
- Summoner Monk
- Cyber Dragon
- Super-Nimble Mega Hamster
- Tragoedia
- Gorz the Emissary of Darkness
- Serene Psychic Witch/Psychic Commander/Esper Girl
(Allows synchro opportunities while having a way to search Wind-Up Juggler)
Spell Cards
- Book of Moon
- Wind-Up Factory
- Reinforcement of the Army
- Instant Fusion
- Pot of Avarice
- Pot of Duality
- Mind Control
- Dimensional Fissure
- Overwound Spring
- Emergency Teleport (Only if running Witch/Commander/Girl in tandem)
Trap Cards
- Overwind
- Compulsory Evacuation Device
- Ultimate Offering
- Starlight Road
- Safe Zone
- Dimensional Prison
- Call of the Haunted
- Fiendish Chain
- Threatening Roar/Waboku
- Mind Crush
- Trap Dustshoot
Extra Deck
Rank 5's:
Rank 4's:
- Number 39: Utopia
- Wind-Up Zenmaister
- Steelswarm Roach
- Daigusto Emeral
- Lavalval Chain
- Gem-Knight Pearl
- Evigishki Merrowgeist
Requires 3 Lv 4's
Rank 3's:
Synchros:
Level 8
Level 7
Level 6
Level 5
Fusions:
(Instant Fusion for Rank 3/4/5 Xyz or Level 8 Synchro monsters.)
Trivia
- An actual wind-up toy is wound up (summoning it), doing what the toy was made to do (activating the effect), then is completed (effect can only activate once). Returning to hand or flipping it face-down and back up signifies "winding-up" the monster.
- This archetype is similar to "T.G.s" and "Scraps" in a way that they look like Machine-Type monsters even though they have different Types.
- The only Machine-Type monsters are "Wind-Up Zenmaighty", "Wind-Up Zenmaister", "Wind-Up Zenmaines", and "Wind-Up Bat".
- All "Wind-Up" Xyz Monster have "発条, Zenmai" in their name.
- The archetype seems to be strongly based on the Medabots game series. (Medarot in Japan) With many of the members strongly resembling certain Medabots. The golden Wind-Up Keys in their backs also resemble that of the golden Medals that go into the backs of the Medabots to make them function.