Forum:Cyberdark Dragunities

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This idea's been in my head for months, ever since I made my Dragunity deck. The thing is, Dragunities are all about equipping level 3 or lower Dragons in the graveyard to them. Hmm... level 3 or lower Dragons... where have I heard that before? Of course! Cyberdarks are all about that too!

So, here's how the deck looks. There's three each of Cyberdark Horn, Edge and Keel (for the record, they pierce, direct attack and burn respectively). Then, 2 Black Salvo come in to make easy synchro summons - after all, each and every one of the Cyberdarks are level 4 DARK Machines. Then come the Dragunity monsters, 8 in all. They include:

  • 3 Dragunity - Corseca. This card will buff any of the Cyberdarks to 1600 ATK - fairly modest, except when you consider Corsica's effect. If the equipped Cyberdark destroys a monster by battle, I can add, from my deck to my hand, a level 4 or lower monster of the same attribute and type. In other words, it searches out a new Cyberdark each turn, or Black Salvo. It's also a level 1 Tuner.
  • 2 Dragunity - Brandistock. It boosts any Dragunity monster to 1400 ATK, but they can attack twice! That's pretty good, especially for Cyberdark Edge which can direct attack, but with only half of its ATK. Equipping Brandistock means that the other attack will do the remaining 700 damage. Also a level 1 tuner.
  • 2 Dragunity - Phalanx. This one has the weakest boost of all, but I don't care. It's main strength is that it special summons when equipped. In other words, summoning a Cyberdark with that in the grave means a level 6 synchro.
  • 1 Dragunity - Partisan. This one is a real star, despite only having 1 of it. It boosts my Cyberdarks to 2000 ATK, but also makes them into tuners! That's just great.

Besides this, I have the standard Hunter Dragon to boost my Cyberdarks to 2500 ATK. Sangan can search out almost all of the monsters in the deck. Morphing Jar can allow discards of dragons for Cyberdarks, and Cyberdarks for Black Salvo. Finally, Dark Armed Dragon is a great card, as I have lots of DARK monsters and fine graveyard control.

I have 4 draw spells in total; 2 Allures of Darkness and 2 Harmony's Treasures. The Allures have a total of 15 targets, and the Treasures have 6. This helps to speed the deck up. Foolish Burial loads the graveyard for whatever I need. Dark Eruption can retrieve fallen Cyberdarks or Black Salvos, which is very useful. Cyberdark Impact is basically a must in Cyberdark decks, and works best while I have 3 Cyberdark monsters in my graveyard as opposed to the hand or the field. Then, Heavy Storm and Mystical Space Typhoon deal with spells/traps. Finally, Shrink and Book of Moon allow me easier use of the effects of Cyberdark Keel and Dragunity - Corseca - Book of Moon also allows Horn to pierce easily.

The traps are fairly minimal - 2 Bottomless Trap Hole, Torrential Tribute and Mirror Force.

I feel that this deck could be very very fast. With fairly good draw power thanks to Allure and Harmony's Treasure, it has speed. Better yet, Black Salvo and all the Dragunities are tuners of levels varying from 1 to 3. Partisan can turn the Cyberdarks themselves into level 4 tuners, so the deck should not be lacking in the synchro department. Of course, it has the standard Cyberdark tricks involving ATK boosting, various damaging effects, and taking 2 hits to die. Tell me what you think of this concept deck. Runer5h 01:32, November 13, 2009 (UTC)Runer5h

wow

I knew the Cyberdarks and Dragunities could be used together, but not this well. The deck looks great! --Blue (Talk) 01:47, November 13, 2009 (UTC)

Thanks! I'm making a bit of a revision now, though - I'm dropping one of each Cyberdark to put in another Brandistock, The Tricky, and Dark Simorgh. Runer5h 03:00, November 13, 2009 (UTC)Runer5h

And, I'm also removing the 2 Dark Eruptions for 2 Dark World Dealings. I've had lots of problems with having monsters in hand and no way to put them into the grave. Runer5h 03:24, November 13, 2009 (UTC)Runer5h


Wow. I really want to duel against this. I can't think of anything to improve it, other than I think that Dark Simorgh deviates from the cause, since you have no way to get back the monsters you removed if you need them later. Other than that, Wow.--Black Rose 12:53, November 13, 2009 (UTC)

Oh, I did come up with another idea, while I was working on a new deck of my own. What about Heavy Mech Support Platform? Even just a single copy, I think it could work nicely, plus it's a target for Allure if you don't need it at the moment. --Black Rose 15:51, November 13, 2009 (UTC)

This deck is pretty awesome. Went and finished the whole WC2011 with it without taking anymore than 2000 damage. --guest 12:45 February 6, 2011

You should consider having copies of Dragon Canyon to power up your low ATK Dragunity and it allows you to have multiple effects on one Cyberdark for each equip. --redwolfdemon 2:21, February 21, 2011

Am I the only one here who knows that Allure of Darkness is Limited??? Lappyzard (talkcontribs) 01:41, February 22, 2011 (UTC)

Its not that its limited, its just that at the time it wasn't. It was made in 2009 after all.

98.84.30.241 (talk) 05:09, February 22, 2011 (UTC)

F***ing necrobumpers. Lappyzard (talkcontribs) 19:56, February 22, 2011 (UTC)

I say add a Shield Wing. It needs 3 HITS to die. 3 Hits! MachinaMan (talkcontribs) 01:19, February 23, 2011 (UTC)

But not affective against the Grandmaster that could destroy the defense monster, as well as "Drillroid". Few of them could destroy/revive monster to Graveyard/Deck respective. --FredCat 01:35, February 23, 2011 (UTC)

eh its ok but nothin compared to pure dragunitys i suggest adding in cards of consonance to the deck it speeds it up like no other and weres your dragon ravine? deck needs alot of work imo Raiga (talkcontribs) 05:02, February 23, 2011 (UTC)

i think that dragon ravine or card of consenence are staples in dragunity. although i like the idea of salvo and cyberdarks monsters together with this deck, it seems like theres to many normal summons and to many cards that need to be in the graveyard to really make this deck effective. i think dragunity is cool and has potential tiering, but the one and biggest problem with dragunity is, dragunity loves to have clogged hands. even if you pull dragon ravine or cards of consenence, the deck tends to run into bad draws or bad hands. i don't know how to fix it, but if someone did, the deck would be tiered. -waterbreather-