User:BobaFett2/Decklists

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Real Life Tournament Decks[edit]

Updated List to be posted sooner or later

Main Dueling Network Decks[edit]

To be updated

Decks for Others[edit]

Theory: If you know Agents, you already know this.

Theory: Again, if you know Dark Worlds, this is nothing special.

Theory: This is my Diamond Dude Turbo deck. It uses four Field Clearing cards (three Mega Ton Magical Cannons, my personal favorite), as well as three copies of Knight's Title and Bonding - H2O, both of which Special Summon a monster from your hand, Deck or Graveyard. Diamond Dude is very versatile but the deck is very luck based. To improve your chances of doing something, Trade-In, Reinforcement of the Army, Card Trader (also returns useless Normal Spell Cards to your hand), Magical Mallet (same as Card Trader), Destiny Draw, Elemental HERO Stratos, and Armageddon Knight add speed and consistency to the deck.

Theory: Neos-Fusion Decks are usually terrible. However, Neo-Space can give them quite a few advantages. One, the summoned monsters are even more powerful. Second, you can use Grand Mole's effect each turn without losing a monster, get an even bigger monster with Flare Neos, or negate a monster's effect with Dark Neos. With a lot of searching and Special Summoning power this deck can be quite powerful.

Theory: Summon Bamboo Shoot as quickly as possible and hope that they don't get rid of it with a monster's effect or get a Synchro Summon solely with monster effects.

Theory: This is the true autopilot deck. No theory necessary.

Theory: Valhalla allows you to Special Summon Darklords, Zerato gets rid of monsters, Superbia lets you Special Summon more monsters, Athena lets you Special Summon Superbia, and all of these monsters are big so you don't need the defense of Trap Cards.

Theory: Again, just know your Gravekeeper's.


Theory: Spell Counter decks are inconsistent because they run out of cards to provide Spell Counters. The deck has some Synchro Power but mostly it focuses on getting powerful effects with Spell Counters.

Theory: Send King of the Skull Servants to your Graveyard and send Skull Servants as well as its two helping cards to your Graveyard as well. Bring back the King and attack for massive amounts of damage..

Theory: The best Wicked HERO stuff is with Dark Gaia as he is an OTK engine. Get him out, allow him to attack twice or summon another, and win.

Theory: Gadgets are the best tribute engine (other than the Formula engine and I wanted it to be able to summon more times per turn). Use the Vanity's cards to stop Special Summons. It was one of three options for an anti-Special Summon deck.

Theory: This is the second of three options for stopping Special Summons. With this deck, you use Possessed Dark Soul to steal Level 3 or lower monsters by using Discord or Vanity's Emptiness right after they're summoned. Then, you can Synchro Summon or Xyz Summon and return Limit Reverse to your hand for re-use.

Theory: This was the third of three options. The deck uses Vanity's Emptiness but to avoid it being destroyed, it uses Macro Cosmos and Imperial Custom to stop those from being destroyed. Rai-Oh, Doomcaliber Knight, and Fossil Dyna are all standard anti-meta cards.

Theory: Basic RFP Psychic deck with the Synchro Engine.

Theory: Need speed? Add Plants. The Plant Synchro Engine really helped this deck. With it, you can get all the Plant Synchro goodness as well as a few Wind-Up Goodies, such as Kitten's ability to return monsters to their owner's hands, Soldier's ability to stop an attack, Magician's ability to Special Summon Wind-Up monsters from your deck, and the Factory's ability to give you searches. Add in D.D. Sprite to reset their effects and serve as a Tuner monster and you're set.

Theory: It's called pure awesomeness. Add Malefic, Meklord, and Black Salvo-scary enough, and then add Gadjiltron Dragon, just about the coolest and scariest (in terms of power) "Dragon" there is (except for the obvious Judgment Dragon, Chaos Emperor Dragon, and Judgment Dragon). Oh yes. Many, many Special Summons. Clear the field with Black Rose, get a Meklord and attack directly. If they get rid of your Field Spell while you have Malefic Cyber End, you get a Meklord. If Gadjiltron is summoned as well, that's even better!

Theory: I made this for someone who needed help improving their Dragonsworn deck. I added in some better cards, added Decree to make room for monsters, and voila-you have a recurring Judgment Dragon (with Genesis Dragon), Synchro Power, and massive beatsticks like White Night Dragon and Dark Horus.

Theory: This deck is a modification of someone's Savage Colosseum/Final Attack Orders/Light of Intervention beatdown. I added in some more powerful monsters and some cool support, then added in Synchro Power with Airbellum.

Theory: Divine Neos really is useless but nonetheless it's quite popular. The best way to summon it is with Future Fusion but it's not that likely that you'll draw Future Fusion. As such, you have to make a turbo that not only uses Divine Neos but also uses other Elemental HERO Fusion Monsters (after all, what is the point of getting a 2500 when you can get a 2200-2800 that has an effect (Gaia, Great Tornado, Escuriado, The Shining).

Theory: Someone asked for a Level 8 Synchro deck and two options came to mind-Dragunity and Resonators. They didn't think that Dragunity had powerful monsters (Legionnaire resents that) so they asked for Resonators. So I made this. It's pretty cool, but how it works should be obvious.

Theory: This deck is made for someone who requested a creative and powerful combination of Malefic monsters and Destiny HEROes (using Clock Tower Prison). I'm not sure about consistency but it can get some quite powerful monsters out.BobaFett2 (talk)

Theory: A standard meta deck.

Theory: This deck is made to support Simorgh, Bird of Divinity and Simorgh, Bird of Ancestry. I believe that it does so effectively.

Theory: I've never before made a Clown Control deck so this is my first try. Injection Fairy Lily is the kill card.

Theory: Someone asked for a Silent Swordsmen deck. The deck tries to lock your opponent down. LV decks are pretty bad in general so I doubt that this will be great but it seems like it could create an effective lockdown.

Theory: I can't claim that this deck is my original idea-it's based off a YCS winning deck. It uses Crystal Beasts and Horn of the Phantom Beast for a strong beatdown and then finished with Crystal Abundance.

Theory: Ordinary Plant Synchro with Tour Guide.

Theory: Standard Miracle Gemini but with Evocator Chevalier and Nova Master.

Theory: Someone asked for a Jackal Beatdown deck so I gave them one. This one focuses on using the two Jackal Knight as tough beatsticks that are summoned with the WATER engine, which also allows for Synchro Summons.

Theory: Royal Decree only works when you have tough monsters that are easy to summon. This deck has tough monsters. Athena is the most important card here-by tributing a Fairy-Type monster, she can Special Summon Superbia, which Special Summons another monster. If that monster is also Athena, she can do the same thing again on Superbia.

Theory: The Gallis FTK works as follows-Koa'ki Meiru Doom negates Genex Ally Birdman's effect, allowing you to return Gallis to your hand without Special Summoning Birdman (which allows you to use it over and over). When Cockroach Knight is sent to your Graveyard, it returns to the top of your Deck. This means that by sending Cockroach Knight with Gallis you deal damage to your opponent and then can re-use the combo all over again for an FTK. Tour Guide was my addition-by using it to Special Summon Sangan then Xyz Summoning Leviair, you can use Gold Sarcophagus on Koa'ki Meiru Doom, then Special Summon it with Leviair by removing Sangan as a Xyz Material-which then lets you search for either Gallis or Birdman. You should have the other in your hand already. Royal Decree is practically necessary for OTK/FTK loops that don't require Trap Cards. The deck also has the benefit of being able to Xyz and Synchro Summon even if it can't pull off the FTK.

Theory: This deck is based off another powerful deck idea. It uses Crystal Beasts to Xyz Summon powerful Rank 4 monsters with Crystal Abundance. Full House is part of a combo-select Rainbow Ruins and a Crystallized Beast on your side of the field and three of your opponent's set Spell and Trap Cards. You don't lose Rainbow Ruins because it's protected during the resolution of the effect, giving you a +1 and getting rid of what is usually their entire backrow. Horn of the Phantom Beast is just plain good.

Theory: This deck allows you to Xyz Summon Rank 3 and 5 monsters quickly. For the Rank 5 monsters I've used Instant Fusion, The Tricky, and Cyber Dragon. The Tricky isn't the greatest card anymore but it's pretty much necessary because I only get three Instant Fusions in a deck. For Rank 3 monsters I use Tour Guide and Kageki Mizuho. This also lets me access Shien's Smoke Signal as a deck-thinning card and I could theoretically use Six Samurai United although I won't because there's a good chance that it will be a dead draw.

Theory: In the Deck Help Forum someone requested help with a Warrior/Spellcaster deck. I stayed true to the theme but added synergy and some anti-meta capacity. Absolute Crusader<Rai-Oh, but this is a Warrior/Spellcaster deck.

Theory: This is a Miracle Gemini deck with Evocator Chevalier and Elemental HERO Nova Master in addition to the standard Elemental HERO The Shining. HERO Blast is for Elemental HERO Neos Alius. Gemini Spark has quite a few targets. Reinforcement of the Army's primary target is Elemental HERO Stratos (because it searches for Neos Alius, generating advantage. Miracle Fusion can make any advantage-generating HERO monster.

Theory: An improved version of my real-life Karakuri deck, using a few cards that I don't possess. Debris Dragon is my special little tech-it Special Summons Karakuri Merchant mdl 177 "Inshichi", and all the draw/search power in the deck means that I can get it pretty consistently. The deck has a good chance of achieving an OTK as well as possessing the ability for a powerful beatdown and Synchro-based deck. It's very versatile, with its main weakness being System Down-that's understandable, as System Down is just broken. It is ridiculously good.

Theory: This deck uses four/five archetypes: Malefic, Meklord, Ancient Gear, and Scrap (you could say Cyber too...but that is a bit of a stretch since the monster is a Malefic monster). It has a lot of synergy-the Field Spell Cards destroy each other allowing you to search or Special Summon a monster. Malefic Cyber End Dragon has 4000 ATK-this means that there's a good chance it will be destroyed, allowing you to Special Summon a Meklord. Black Salvo is amazing-Synchro Summon Black Rose Dragon, clear the field, Special Summon a Meklord-OR, Synchro Summon Ancient Fairy Dragon, and gain Life Points while getting a Meklord or a Special Summon. Scrap Goblin is a bit slower but it can achieve the same end or be used as a blocker which self-destructs after your opponent is done attacking, allowing you to Special Summon a Meklord.


Theory: Burn them with chainable Spell and Trap Cards. It works but burn isn't super consistent in the first place.