Difference between revisions of "Iron Chain"

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{{Infobox/Archetype/Start
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{{Infobox archseries
| image name          = Chain.jpg
+
| cut_from_names = true
| image size          = 300px
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| image         = PoisonChain-MADU-EN-VG-artwork.png
| image caption        = Iron Chain Snake, Repairer, Shooter, and Coil.
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| caption        = "[[Iron Chain Coil]]" and "[[Iron Chain Snake]]" in the artwork of "[[Poison Chain]]".
 +
| ja_name        = {{Ruby|C|チェーン}}
 +
| romaji        = Chēn
 +
| trans          = Chain
 +
| fr_name        = Chaîne de Fer
 +
| de_name        = Eisenketten
 +
| it_name        = Cantena di Ferro
 +
| ko_name        = {{ruby|C|체인|lang=ko}}
 +
| ko_romanized  = Chein
 +
| ko_trans      = Chain
 +
| es_name        = Cadena de Hierro
 +
| sets          = [[Crossroads of Chaos]]
 +
| ocg            = [[Duelist Edition Volume 3]]
 +
| anime          =
 +
* [[Yu-Gi-Oh! 5D's]]
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* [[Yu-Gi-Oh! ZEXAL]]
 
}}
 
}}
{{Infobox/Archetype/ExtendedName
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"'''Iron Chain'''", known as "'''Chain'''" ({{Ruby|C|チェーン}} ''Chēn'') in the ''[[OCG]]'', is an all-[[EARTH]] [[archetype]] from ''[[Yu-Gi-Oh! 5D's]]'' used by [[Mr. Armstrong]], included in ''[[Crossroads of Chaos]]''.
| kanji                = <ruby><rb></rb><rp>(</rp><rt>チェーン</rt><rp>)</rp></ruby>
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"Iron Chain" cards focus upon a combination of [[mill]]ing the opponent's [[Deck]], manipulating the ATK and DEF of [[monster]]s on the field, and inflicting minor [[burn]] damage to the opponent. A Deck dedicated to "Iron Chain" monsters can be relatively flexible because of this. The user can use either "[[Poison Chain]]" to quickly make the opponent run out of cards, or "[[Iron Chain Repairman]]" to constantly recycle "[[Iron Chain Blaster]]" to burn the opponent each turn. Both can be used at once, and can be further devastating when combined with "[[Cemetary Bomb]]".  The user can also go for a beatdown strategy by taking advantage of how "[[Iron Chain Coil]]" can increase the ATK and DEF of an "Iron Chain" card permanently, as well as how "[[Iron Chain Dragon]]" can temporarily increase its own ATK.
| japanese            =
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Most "Iron Chain" monsters are not very strong on their own. Without a card that can protect them during battle (e.g. "[[Scrap-Iron Scarecrow]]") or increase their ATK (e.g. "[[Gaia Power]]"), most cannot survive long - at least, not until "Iron Chain Coil" increases their ATK after a few turns. Since the archetype is not fully dedicated to a single method of defeating the opponent, it may not be as easy to control as other Archetypes, unless the user has a very good idea of what these cards are capable of as a group and what external support works well with their intended strategy.
| romanji              = Chēn
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==Playing style==
| japanese translated  = Chain
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"Iron Chains" are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "[[Paralyzing Chain]]". "Iron Chain Repairman" is useful for reviving "Iron Chain" monsters from the [[Graveyard]]. This is useful, as "Poison Chain" needs "Iron Chain" monsters on the field to work. When used well, "Iron Chain" Decks can quickly achieve a [[Deck Out]].
| english              = Iron Chain
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{{Decklist|Recommended cards
| french              =  
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
| german              =  
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|effect monsters =
| italian              =  
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* [[Iron Chain Repairman]]
        | portuguese          = Corrente de Ferro
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* [[Iron Chain Snake]]
| korean              =  
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* [[Crane Crane]]
| spanish              =  
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* [[Dark Bug]]
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* [[Marauding Captain]]
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* [[Psychic Tracker]]
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* [[The Rock Spirit]]/[[Gigantes]]
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|tuner monsters =
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* [[Iron Chain Coil]]
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* [[Junk Synchron]]
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* [[Psychic Wheeleder]]
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* [[T.G. Striker]]
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|fusion monsters =
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* Non-Effect EARTH Fusion monsters (as targets for "Ready Fusion")
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|synchro monsters =
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* [[Iron Chain Dragon]]
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* [[Naturia Beast]]
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* [[Naturia Barkion]]
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* [[F.A. Dawn Dragster]]
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* [[Samurai Destroyer]]
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* [[Black Rose Moonlight Dragon]]
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* [[Crystal Wing Synchro Dragon]]
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* [[Dark Diviner]]
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* [[Armory Arm]]
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* [[Herald of the Arc Light]]
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|xyz monsters =
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* [[King of the Feral Imps]]
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* [[Number 3: Cicada King]]
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* [[The Phantom Knights of Break Sword]]
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|link monsters =
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* [[Aussa the Earth Charmer, Immovable]]
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* [[Isolde, Two Tales of the Noble Knights]]
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* [[Missus Radiant]]
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|normal spells =
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* [[Book of Eclipse]]
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* [[Reinforcement of the Army]]
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* [[Sky Striker Maneuver - Vector Blast]]
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* [[Double Summon]]
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* [[Gravity Balance]]
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* [[Synchro Creed]]
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* [[Synchro Rumble]]
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* [[Ready Fusion]]
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|continuous spells =
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* [[Poison Chain]]
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* [[Gravekeeper's Servant]]
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|quick-play spells =
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* [[Emergency Teleport]]
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|normal traps =
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* [[Back to the Front]]
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* [[Chain Destruction]]
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|counter traps =
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* [[Mannadium Reframing]]
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|continuous traps =
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* [[Robbin' Goblin]]
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* [[Robbin' Zombie]]
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* [[Soul Levy]]
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* [[Call of the Haunted]]
 
}}
 
}}
{{Infobox/Archetype/Yu-Gi-Oh!
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{{Archseries navbox}}
| sets                = [[Crossroads of Chaos]]
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{{Archseries navbox (anime)}}
| anime                = [[Yu-Gi-Oh! 5D's]]
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{{Archseries navbox (Duel Links)}}
| list                = List of "Iron Chain" monsters
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[[Category:TCG and OCG archetypes]]
| support list        = List of "Iron Chain" Support Cards
 
| anti-support list    =
 
}}
 
{{Infobox/Archetype/End}}
 
 
 
 
 
'''Iron Chain'''「<ruby><rb>C</rb><rp>(</rp><rt>チェーン</rt><rp>)</rp></ruby>」 is an all-[[Earth]] [[Archetype]] from [[Yu-Gi-Oh! 5D's]], included in the [[Crossroads of Chaos]] Booster. '''Iron Chain''' cards are also used by [[Mr. Armstrong]] in the anime.  The name was changed from simply "Chain" to "Iron Chain" so as to not confuse support with cards that already exist with the word "Chain" in them, such as "[[Amazoness Chain Master]]" or "[[Chainsaw Insect]]".
 
 
 
 
 
'''Iron Chain''' cards focus upon a combination of milling the opponent's deck, manipulating the ATK and DEF of monsters on the field, and inflicting minor burn damage to the opponent.  A deck dedicated to Iron Chain monsters can be relatively flexible because of this.  The user can opt to stall the opponent with cards like "[[Gravity Bind]]" and use either "[[Poison Chain]]" to quickly make the opponent run out of cards, or use "[[Iron Chain Repairman]]" to constantly recycle "[[Iron Chain Blaster]]" to burn the opponent each turn (both can be used at once, and can be further devastating when combined with "[[Cemetary Bomb]]").  They could also go for a beatdown strategy by taking advantage of how [[Iron Chain Coil]] can increase the ATK and DEF of an Iron Chain card permanently, as well as how [[Iron Chain Dragon]] can temporarily increase its own ATK.
 
 
 
 
 
Most Iron Chain monsters are not very strong on their own. Without a card that can protect them during battle (like [[Scrap-Iron Scarecrow]]) or increase their ATK (such as [[Gaia Power]]), most cannot survive long (at least, not until [[Iron Chain Coil]] increases their ATK after a few turns). Since the Archetype is not fully dedicated to a single method of defeating the opponent, it may not be as easy to control as other Archetypes unless the user has a very good idea of what these cards are capable of as a group and what external support works well with their intended strategy.
 
 
 
==Playing Style==
 
[[Iron Chain]]s are most basically used as a [[mill]] deck, however they can be used in a [[burn]] deck with [[Iron Chain Blaster]] and [[Paralyzing Chain]]. [[Iron Chain Repairman]] is useful for bringing back [[Iron Chain]] [[monster]]s from the [[graveyard]]. This is useful because of [[Poison Chain]]'s need for Iron Chain monsters on the field. [[Iron Chain]] [[mill]]ing sends the top cards of your opponent's [[deck]] to the [[graveyard]] as opposed to letting them draw the cards. Well used this [[deck]] can quickly achieve a [[Deck Out]].
 
 
* By using multiple copies of [[Iron Chain Snake]] on a high-level monster, you will mill nearly (if not more than) half of your opponent's deck.
 
 
* The [[Iron Chain]]s have their own [[Synchro Monster]], [[Iron Chain Dragon]]. Its effect sends the top three cards of your opponent's [[deck]] to the [[graveyard]] when it inflicts [[Battle Damage]]. Its other effect lets it [[Removed from Play|remove]] all Iron Chain monsters in the [[graveyard]] to have it gain 200 attack for each.
 
 
 
* Although a few decks prefer cards in their graveyard for effects, uncontrolled milling is different, causing those decks to destabilize. The [[Teleport Dark Armed]] deck requires exactly 3 [[DARK]] monsters in the graveyard to summon [[Dark Armed Dragon]], and adding more monsters adds a step to the deck's key summon. [[Lightsworns Deck]]s already mill themselves, so adding on to that should only damage them further. [[Zombie Deck]]s may lose a few key [[magic]]/[[trap]] cards when discarding cards.
 
 
 
* This [[deck]] has easy access to a Level 7 [[Synchro Monster]] by using [[Foolish Burial]] to dump a [[Iron Chain Coil]] into the grave, searching [[Iron Chain Repairman]] with [[Reinforcement of the Army]], and then using it to revive [[Iron Chain Coil]] to [[Synchro]].
 
 
 
* This deck has many uses of Continous Spells and Traps, such as [[Gravity Bind]], and [[Level Limit - Area B]], as an addition to Poison Chain and Paralyzing Chain. [[Hamon, Lord of Striking Thunder]] and [[Uria, Lord of Searing Flames]] may be good additions to the deck.
 
 
 
== Recommended Cards ==
 
===Monsters===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Needle Worm]]
 
* [[Chainsaw Insect]]
 
* [[Morphing Jar]]
 
* [[Don Zaloog]]
 
* [[Morphing Jar 2]]
 
* [[Marauding Captain]] (Special Summon Iron Chain Coil for an easy Iron Chain Dragon)
 
* [[Hiro's Shadow Scout]] (Mill)
 
* [[Marshmallon]] (Stall)
 
* [[Destiny Hero - Defender]] (stall)
 
* [[Rescue Cat]]
 
* [[Iron Chains]]
 
 
 
===Spells===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Gravekeeper's Servant]] (Control)
 
* [[Poison Chain]]
 
* [[Paralyzing Chain]]
 
* [[Reinforcement of the Army]]
 
* [[Card Destruction]]
 
* [[Hand Destruction]]
 
* [[Shrink]] (So as to trump more battles and trigger more milling effects)
 
* [[Gaia Power]]
 
* [[Fairy Meteor Crush]] (Another option instead of Strike Slash)
 
* [[The Shallow Grave]] (to bring back cards like needle worm)
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
 
===Traps===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Threatening Roar]]
 
* [[Strike Slash]] (good combo with Iron Chain Dragon)
 
* [[Waboku]]
 
* Burn cards such as [[Skull Invitation]], [[Coffin Seller]], [[Paralyzing Chain]], and [[Fatal Abacus]]
 
* [[Cemetery Bomb]]
 
*[[Scrap-Iron Scarecrow]]
 
*[[Dark Bribe]]
 
*[[Magical Thorn]]
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
 
===Extra Deck===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Voltic Bicorn]]
 
* [[Goyo Guardian]]
 
* [[Black Rose Dragon]]
 
* [[Ancient Fairy Dragon]]
 
* [[Armory Arm]] (a great combo with Iron Chain Dragon)
 
 
 
 
 
{{ArchetypeNavbox}}
 
[[Category:Archetype]]
 

Latest revision as of 12:42, 5 December 2023

Iron Chain
"Iron Chain Coil" and "Iron Chain Snake" in the artwork of "Poison Chain".
"Iron Chain Coil" and "Iron Chain Snake" in the artwork of "Poison Chain".
Japanese
  • チェーン
  • (base)
  • チェーン (ruby)
  • Chēn (romanized)
  • Chain (translated)
French
  • Chaîne de Fer
German
  • Eisenketten
Italian
  • Cantena di Ferro
Korean
  • C체인
  • C (base)
  • 체인 (ruby)
  • Chein (romanized)
  • Chain (translated)
Spanish
  • Cadena de Hierro
Sets
OCG
Anime appearances
Lists

"Iron Chain", known as "Chain" (チェーン Chēn) in the OCG, is an all-EARTH archetype from Yu-Gi-Oh! 5D's used by Mr. Armstrong, included in Crossroads of Chaos. "Iron Chain" cards focus upon a combination of milling the opponent's Deck, manipulating the ATK and DEF of monsters on the field, and inflicting minor burn damage to the opponent. A Deck dedicated to "Iron Chain" monsters can be relatively flexible because of this. The user can use either "Poison Chain" to quickly make the opponent run out of cards, or "Iron Chain Repairman" to constantly recycle "Iron Chain Blaster" to burn the opponent each turn. Both can be used at once, and can be further devastating when combined with "Cemetary Bomb". The user can also go for a beatdown strategy by taking advantage of how "Iron Chain Coil" can increase the ATK and DEF of an "Iron Chain" card permanently, as well as how "Iron Chain Dragon" can temporarily increase its own ATK. Most "Iron Chain" monsters are not very strong on their own. Without a card that can protect them during battle (e.g. "Scrap-Iron Scarecrow") or increase their ATK (e.g. "Gaia Power"), most cannot survive long - at least, not until "Iron Chain Coil" increases their ATK after a few turns. Since the archetype is not fully dedicated to a single method of defeating the opponent, it may not be as easy to control as other Archetypes, unless the user has a very good idea of what these cards are capable of as a group and what external support works well with their intended strategy.

Playing style[edit]

"Iron Chains" are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "Paralyzing Chain". "Iron Chain Repairman" is useful for reviving "Iron Chain" monsters from the Graveyard. This is useful, as "Poison Chain" needs "Iron Chain" monsters on the field to work. When used well, "Iron Chain" Decks can quickly achieve a Deck Out.