Difference between revisions of "Iron Chain"
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− | {{Infobox | + | {{Infobox archseries |
− | + | | cut_from_names = true | |
− | + | | image = PoisonChain-MADU-EN-VG-artwork.png | |
− | + | | caption = "[[Iron Chain Coil]]" and "[[Iron Chain Snake]]" in the artwork of "[[Poison Chain]]". | |
+ | | ja_name = {{Ruby|C|チェーン}} | ||
+ | | romaji = Chēn | ||
+ | | trans = Chain | ||
+ | | fr_name = Chaîne de Fer | ||
+ | | de_name = Eisenketten | ||
+ | | it_name = Cantena di Ferro | ||
+ | | ko_name = {{ruby|C|체인|lang=ko}} | ||
+ | | ko_romanized = Chein | ||
+ | | ko_trans = Chain | ||
+ | | es_name = Cadena de Hierro | ||
+ | | sets = [[Crossroads of Chaos]] | ||
+ | | ocg = [[Duelist Edition Volume 3]] | ||
+ | | anime = | ||
+ | * [[Yu-Gi-Oh! 5D's]] | ||
+ | * [[Yu-Gi-Oh! ZEXAL]] | ||
}} | }} | ||
− | {{ | + | "'''Iron Chain'''", known as "'''Chain'''" ({{Ruby|C|チェーン}} ''Chēn'') in the ''[[OCG]]'', is an all-[[EARTH]] [[archetype]] from ''[[Yu-Gi-Oh! 5D's]]'' used by [[Mr. Armstrong]], included in ''[[Crossroads of Chaos]]''. |
− | + | "Iron Chain" cards focus upon a combination of [[mill]]ing the opponent's [[Deck]], manipulating the ATK and DEF of [[monster]]s on the field, and inflicting minor [[burn]] damage to the opponent. A Deck dedicated to "Iron Chain" monsters can be relatively flexible because of this. The user can use either "[[Poison Chain]]" to quickly make the opponent run out of cards, or "[[Iron Chain Repairman]]" to constantly recycle "[[Iron Chain Blaster]]" to burn the opponent each turn. Both can be used at once, and can be further devastating when combined with "[[Cemetary Bomb]]". The user can also go for a beatdown strategy by taking advantage of how "[[Iron Chain Coil]]" can increase the ATK and DEF of an "Iron Chain" card permanently, as well as how "[[Iron Chain Dragon]]" can temporarily increase its own ATK. | |
− | + | Most "Iron Chain" monsters are not very strong on their own. Without a card that can protect them during battle (e.g. "[[Scrap-Iron Scarecrow]]") or increase their ATK (e.g. "[[Gaia Power]]"), most cannot survive long - at least, not until "Iron Chain Coil" increases their ATK after a few turns. Since the archetype is not fully dedicated to a single method of defeating the opponent, it may not be as easy to control as other Archetypes, unless the user has a very good idea of what these cards are capable of as a group and what external support works well with their intended strategy. | |
− | + | ==Playing style== | |
− | + | "Iron Chains" are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "[[Paralyzing Chain]]". "Iron Chain Repairman" is useful for reviving "Iron Chain" monsters from the [[Graveyard]]. This is useful, as "Poison Chain" needs "Iron Chain" monsters on the field to work. When used well, "Iron Chain" Decks can quickly achieve a [[Deck Out]]. | |
− | + | {{Decklist|Recommended cards | |
− | + | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | |
− | + | |effect monsters = | |
− | + | * [[Iron Chain Repairman]] | |
− | + | * [[Iron Chain Snake]] | |
− | + | * [[Crane Crane]] | |
− | + | * [[Dark Bug]] | |
+ | * [[Marauding Captain]] | ||
+ | * [[Psychic Tracker]] | ||
+ | * [[The Rock Spirit]]/[[Gigantes]] | ||
+ | |tuner monsters = | ||
+ | * [[Iron Chain Coil]] | ||
+ | * [[Junk Synchron]] | ||
+ | * [[Psychic Wheeleder]] | ||
+ | * [[T.G. Striker]] | ||
+ | |fusion monsters = | ||
+ | * Non-Effect EARTH Fusion monsters (as targets for "Ready Fusion") | ||
+ | |synchro monsters = | ||
+ | * [[Iron Chain Dragon]] | ||
+ | * [[Naturia Beast]] | ||
+ | * [[Naturia Barkion]] | ||
+ | * [[F.A. Dawn Dragster]] | ||
+ | * [[Samurai Destroyer]] | ||
+ | * [[Black Rose Moonlight Dragon]] | ||
+ | * [[Crystal Wing Synchro Dragon]] | ||
+ | * [[Dark Diviner]] | ||
+ | * [[Armory Arm]] | ||
+ | * [[Herald of the Arc Light]] | ||
+ | |xyz monsters = | ||
+ | * [[King of the Feral Imps]] | ||
+ | * [[Number 3: Cicada King]] | ||
+ | * [[The Phantom Knights of Break Sword]] | ||
+ | |link monsters = | ||
+ | * [[Aussa the Earth Charmer, Immovable]] | ||
+ | * [[Isolde, Two Tales of the Noble Knights]] | ||
+ | * [[Missus Radiant]] | ||
+ | |normal spells = | ||
+ | * [[Book of Eclipse]] | ||
+ | * [[Reinforcement of the Army]] | ||
+ | * [[Sky Striker Maneuver - Vector Blast]] | ||
+ | * [[Double Summon]] | ||
+ | * [[Gravity Balance]] | ||
+ | * [[Synchro Creed]] | ||
+ | * [[Synchro Rumble]] | ||
+ | * [[Ready Fusion]] | ||
+ | |continuous spells = | ||
+ | * [[Poison Chain]] | ||
+ | * [[Gravekeeper's Servant]] | ||
+ | |quick-play spells = | ||
+ | * [[Emergency Teleport]] | ||
+ | |normal traps = | ||
+ | * [[Back to the Front]] | ||
+ | * [[Chain Destruction]] | ||
+ | |counter traps = | ||
+ | * [[Mannadium Reframing]] | ||
+ | |continuous traps = | ||
+ | * [[Robbin' Goblin]] | ||
+ | * [[Robbin' Zombie]] | ||
+ | * [[Soul Levy]] | ||
+ | * [[Call of the Haunted]] | ||
}} | }} | ||
− | {{ | + | {{Archseries navbox}} |
− | + | {{Archseries navbox (anime)}} | |
− | + | {{Archseries navbox (Duel Links)}} | |
− | + | [[Category:TCG and OCG archetypes]] | |
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Latest revision as of 12:42, 5 December 2023
"Iron Chain", known as "Chain" (
Playing style[edit]
"Iron Chains" are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "Paralyzing Chain". "Iron Chain Repairman" is useful for reviving "Iron Chain" monsters from the Graveyard. This is useful, as "Poison Chain" needs "Iron Chain" monsters on the field to work. When used well, "Iron Chain" Decks can quickly achieve a Deck Out.