Ancient Warriors

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Ancient Warriors
"Senka Champion - Zhang De", "Senka Noble - Liu Xuan", and "Senka Justice - Guan Yun" in the artwork of "Senka Legend - The Three Visits"
Japanese
  • せん
  • 戦華 (base)
  • せんか (ruby)
  • Senka (romanized)
Sets
Lists

"Senka" (せん Senka) is an archetype introduced in Ignition Assault, made up of WIND, WATER, and FIRE Beast-Warrior monsters.

Design

"Senka" monsters are human warriors wearing clothes or armor that based on certain beasts (which is probably the reason for their Beast-Warrior-Type).

The artworks of all "Senka" monsters depicts some animal feathers or fur scattered in the air, which are distinct for every Attributes: white feathers for the WATER "Senka", red and fiery feathers for the FIRE "Senka", and the WIND "Senka" might show certain beast fur instead.

Etymology

Each of the monsters in this archetype is named after a character from the classic Chinese Novel Romance of the Three Kingdoms. The theme's name itself seems to be reference to せん senka (the fires/horrors of war) and ちゅう chūka (the Japanese spelling of a poetic name for China meaning "The Central Flower"), resulting in something similar to "Warring Flower".

Members

Attribute Monster Origin Courtesy name Beast reference
WATER.svg WATER Adonis - Zhou Gong Zhou Yu Gongjin Swan
Mediator - Sun Mou Sun Quan Zhongmou Turtle and snake
Tactician - Lu Jing Lu Su Zijing Snake
WIND.svg WIND Champion - Zhang De Zhang Fei Yide Tiger
Justice - Guan Yun Guan Yu Yunchang White tiger
Noble - Liu Xuan Liu Bei Xuande Dragon
Strategist - Zhuge Kong Zhuge Liang Kongming Dragon
FIRE.svg FIRE Chief - Cao De Cao Cao Mengde Phoenix
Herald - Zhang Yuan Zhang Liao Wenyuan Demon
Schemer - Jia Wen Jia Xu Wenhe Bird

Support

Card Origin
Champion's Bravery at a Changban Bridge Battle of Changban
The Sun-Liu Alliance Alliance between Sun Quan and Liu Bei against their common foe, Cao Cao
One Hundred Thousand Arrows Battle of the Red Cliffs
The Three Visits Three visits to the thatched cottage

Playing style

All "Senka" monsters with different Attributes have different playing style to each other. The WATER "Senka" monsters have common effect that activates if your other "Senka" monster's effect is activated outside the Damage Step. Their strategy is more into control-type, as their effects revolves around searching and recovering the right "Senka" cards to the hand, and also bouncing an opponent monster, sealing the effects of their monster, even back-row removal.

The WIND "Senka" monsters all have effects to activate if your opponent controls more monsters than you do (however, the newly revealed "Senka Strategist - Zhuge Kong" has its own unique effect within his own team). Their strategy is battle-based and kind of an aggressive-type; for instance: ATK boosting, double attacking, and rewarding you to draw 1 card when an attack is declared involving them.

Meanwhile, the FIRE "Senka" monsters have an effect that triggers if a card(s) your opponent controls is destroyed by battle or card effect. Their effects can be considered to be passive-aggressive, ranging from reducing opponent's monsters' ATK to stealing the monsters they defeated under your control.

"Senka" monsters in every Attribute (or faction) seem to be categorized into leaders, fighters, and tacticians, which beside possessing their Attribute-based effects, also have their own unique characteristics and strategy for the gameplay based on this category. The leaders of each faction would gain protection from attacks ("Sun Mou" and "Liu Xuan") or card effects ("Cao De") as long as they are accompanied by another "Senka" monster. The fighters, which are the high-leveled ones, all can be Special Summoned by their own effects under certain conditions. "Cao De" is unique in this case, since it has both self-protecting effect as a leader and self-Special Summoning similar to the fighters. For the tacticians, they are all Level 4 monsters whose DEF is higher than their ATK, and they need to send a Continuous Spell/Trap you control to the GY to activate their effect. While the three tacticians "Zhou Gong", "Lu Jing", and "Jia Wen" sends the Spell/Trap to the GY as a part of their effects, "Zhuge Kong" does it as a cost instead.