Ancient Warriors

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Ancient Warriors
"Valiant Zhang De", "Virtuous Liu Xuan", and "Loyal Guan Yun" in the artwork of "Ancient Warriors Saga - Three Visits"
  • せん
  • 戦華 (base)
  • せんか (ruby)
  • Senka (romanized)
  • Warring Flower (translated)
  • Guerriers Anciens
  • Alte Krieger
  • Antichi Guerrieri
  • 전황
  • Jeonhwang (romanized)
  • Guerreiros Antigos
  • Antiguos Guerreros

"Ancient Warriors", known as "Warring Flower" (せん Senka) in Japanese, is an archetype of Beast-Warrior monsters introduced in Ignition Assault .


The theme's Japanese name is a portmanteau of せん senka, "the fires of war"; and ちゅう chūka, the Japanese reading of 中華/中华 (Pinyin: Zhōnghuá), the formal and poetic name for China that literally means "central flower", hence "the Flower at war".


The "Ancient Warriors" archetype is based on figures from the Three Kingdoms period of China, in particular their dramatized portrayals in the classic Chinese novel Romance of the Three Kingdoms. Each "Ancient Warriors" monster is a counterpart to a figure from the Three Kingdoms period.

Visually, "Ancient Warriors" monsters are human warriors wearing clothes or armor that based on certain beasts, which explains their Beast-Warrior typing. The artworks of all "Ancient Warriors" monsters depicts animal feathers or fur scattered in the air, which are distinct for every Attributes: white feathers for the WATER "Ancient Warriors", red and fiery feathers for the FIRE "Ancient Warriors", and the WIND "Ancient Warriors" might show certain beast fur instead.


Each "Ancient Warriors" monster's name features their historical counterpart's surname and one character from their courtesy name. Additionally, the Japanese names of the three "emperor" monsters—"Sun Mou", "Liu Xuan", and "Cao De"—use the unused character from their courtesy names as their titles instead.

Ancient Warriors Monsters
Attribute Historical faction Ancient Warrior Origin Courtesy name Beast reference
WATER.svg WATER Eastern Wu Graceful Zhou Gong Zhou Yu Gongjin Swan
Masterful Sun Mou Sun Quan Zhongmou Turtle and snake
Eccentric Lu Jing Lu Su Zijing Sturgeon
WIND.svg WIND Shu Han Valiant Zhang De Zhang Fei Yide White Tiger
Loyal Guan Yun Guan Yu Yunchang
Virtuous Liu Xuan Liu Bei Xuande Dragon
Ingenious Zhuge Kong Zhuge Liang Kongming
Double Dragon Lords
FIRE.svg FIRE Cao Wei Ambitious Cao De Cao Cao Mengde Phoenix
Fearsome Zhang Yuan Zhang Liao Wenyuan Demon
Deceptive Jia Wen Jia Xu Wenhe Bird
DARK.svg DARK Independent Savage Don Ying Dong Zhuo Zhongying Boar
Rebellious Lu Feng Lü Bu Fengxian Demon

Additionally, most "Ancient Warriors" monsters can be categorized by their historical basis and card effects into three monster design categories, with each of these categories having their own pattern of effects.

  • "Leaders" are counterparts to the emperors and warlords of the Three Kingdoms period.
  • "Warriors" are counterparts to the military generals of the Three Kingdoms period.
  • "Tacticians" are counterparts to the strategists and statesmen of the Three Kingdoms period.
Ancient Warriors Monster Categories
Attribute Leaders Warriors Tacticians
WATER.svg WATER Masterful Sun Mou - Graceful Zhou Gong
Eccentric Lu Jing
WIND.svg WIND Virtuous Liu Xuan Valiant Zhang De Ingenious Zhuge Kong
Loyal Guan Yun
FIRE.svg FIRE Ambitious Cao De Fearsome Zhang Yuan Deceptive Jia Wen
DARK.svg DARK Savage Don Ying Rebellious Lu Feng -


"Ancient Warriors" Spell/Trap Cards are based on iconic events from either the historical period or the Romance of the Three Kingdoms dramatization.

Card Origin
Defense of Changban Battle of Changban
Sun-Liu Alliance Alliance between Sun Quan and Liu Bei against their common foe, Cao Cao
Borrowing of Arrows The Borrowing of Arrows in the Battle of the Red Cliffs
Three Visits Three visits to the thatched cottage
East-by-South Winds Zhuge Liang summons an eastern wind
Chivalrous Path Guan Yu spares Cao Cao at Huarong Trail
Deception and Betrayal Lü Bu confronts Dong Zhuo, his adoptive father, with Cao Cao's forged imperial decree that summoned 18 princes to attack Dong Zhuo

Playing style[edit]

The "Ancient Warriors" have an overall playing style that focuses on swarming and beatdown. Many "Ancient Warriors" monsters have the ability to Special Summon themselves, remove the opponent's cards, gain additional advantageous effects if other "Ancient Warriors" monsters are present, and/or have effects that trigger only in response to actions taken by other "Ancient Warriors" monsters.

The "Ancient Warriors" monsters have a diverse range of effects, including card destruction, searching, effect negation, ATK change, protection, etc., and almost all "Ancient Warriors" monsters have multiple effects. Due to their diverse range of effects, almost every situation can be countered with one or more specific "Ancient Warriors" monsters; as such, their critical cards are their monster searchers, the in-archetypal ones being "Masterful Sun Mou", "Virtuous Liu Xuan", "Double Dragon Lords", and "Three Visits".

"Ancient Warriors" monsters in each of its three main Attributes each share an effect activation requirement for one of their effects:

Attribute Effect requirement
WIND.svg WIND[a] If your opponent controls more monsters than you do
FIRE.svg FIRE If a card(s) your opponent controls is destroyed by battle or card effect
WATER.svg WATER If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step)

Ancient Warrior monsters also share some common effect patterns depending on their monster category (see #Members).

  • "Leaders" gain protection from attacks ("Sun Mou" and "Liu Xuan") or card effects ("Cao De"), or inflict burn damage ("Dong Ying") while they are accompanied by another "Ancient Warriors" monster.
  • "Warriors" are all high-leveled monsters that can Special Summon themselves under certain conditions and provide combat-oriented effects. Additionally, "Guan Yun" and "Zhang Yuan" can provide effect targeting and battle destruction protection respectively to other "Ancient Warriors" monsters. "Cao De" uniquely seems to be a Leader-Warrior hybrid, having both conditional self-protection and a self-Special Summon condition.
  • "Tacticians" are all Level 4 monsters with high DEF and low ATK (with the exception of "Zhou Gong"), and require sending a Continuous Spell/Trap you control to the GY to activate their supportive effects, which are often related to effect negation.

Their Spell/Trap cards, all of which are Continuous, favor the presence of "Ancient Warrior" monsters ("Three Visits", which searches an "Ancient Warriors" monster, and "Sun-Liu Alliance", which negates the activated effects of your opponent's monsters) or are battle-related, focusing on either battle protection ("Defense of Changbang" and "Chivalrous Path") or ATK manipulation ("Borrowing of Arrows" and "Sun-Liu Alliance") and card destruction ("East-by-South Winds"). The Spells all have effects that activate when they are sent from the Spell & Trap Zone to the GY (with the exception of "Sun-Liu Alliance") while the Traps have effects that they activate in the GY by banishing themselves.

A large number of "Ancient Warriors" monsters require sending a card from the hand or the field to the GY to activate their effect or Special Summon themselves; therefore, the archetypal Spell/Trap cards are prime targets for fulfilling this cost, since they have effects triggered upon being sent to the GY or GY effects.

Recommended cards


  • The Deck is extremely reliant on its Normal Summon, specially that of "Liu Xuan" or "Sun Mou", which are the main starters of the deck
    • It also heavily relies on "Three Visits" as it's its main way of searching and generating field presence aside from "Liu Xuan" or "Sun Mou"
  • While they all have Special Summoning conditions, the high presence of High-Level monsters can cause bricks, specially since their Summoning conditions rely on the field presence of other Ancient Warriors monsters, which aggravates the first problem, because if your Normal Summoned monster is destroyed, you won't likely be able to follow-up your strategy.
    • "Ingenious Zhuge Kong" can be a brick as well as he's better off Special Summoned via a search.
  • While being a Go-2nd Deck, the "Underdog" mechanics of the WIND monsters makes them incompatible with commonly ran Go-2nd cards such as "Evenly Matched", "Lightning Storm" or "The Winged Dragon of Ra - Sphere Mode", as they wipe the opponent's field presence on which the former rely on.
    • Similarly, the Deck lacks strong "first turn" options, having at most "Rebellious Lu Feng" or "Double Dragon Lords" as its "first turn" plays.
  • The Deck has a hard time dealing with monsters that can't be neither targeted nor destroyed (such as a "Mekk-Knight Crusadia Avramax" summoned with "I:P Masquerena"), as such, the use of "Kaijus" is strongly advised.


  1. With the exception of "Ingenious Zhuge Kong" and "Double Dragon Lords"