Ancient Warriors

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Ancient Warriors
"Valiant Zhang De", "Virtuous Liu Xuan", and "Loyal Guan Yun" in the artwork of "Ancient Warriors Saga - Three Visits"
Japanese
  • せん
  • 戦華 (base)
  • せんか (ruby)
  • Senka (romanized)
  • Warring Flower (translated)

French
  • Guerriers Anciens

German
  • Alte Krieger

Italian
  • Antichi Guerrieri

Korean
  • 전황
  • Jeonhwang (romanized)

Portuguese
  • Guerreiros Antigos

Spanish
  • Antiguos Guerreros


Sets

OCG Sets


"Ancient Warriors", named "Warring Flower" (せん Senka) in Japanese, is an archetype introduced in Ignition Assault made up of WIND, WATER, FIRE and DARK Beast-Warrior monsters.

Design[edit]

"Ancient Warriors" monsters are human warriors wearing clothes or armor that based on certain beasts, which explains their Beast-Warrior typing.

The artworks of all "Ancient Warriors" monsters depicts animal feathers or fur scattered in the air, which are distinct for every Attributes: white feathers for the WATER "Ancient Warriors", red and fiery feathers for the FIRE "Ancient Warriors", and the WIND "Ancient Warriors" might show certain beast fur instead.

Etymology[edit]

The theme's Japanese name seems to be a portmanteau to せん senka, "the fires/horrors of war", and ちゅう chūka, the Japanese spelling of a poetic name for China that means "The Central Flower", hence "the Flower at war". Each of the monsters is named after a character from the classic Chinese novel Romance of the Three Kingdoms, which chronicles the wars between several Chinese states from 169 to 280 CE, by mixing their names with their courtesy names, while the Spell/Trap Cards are based on iconic events from the same.

Most monsters are of three Attributes, each representing one of the Three Kingdoms: the WIND monsters are from Shu Han, the WATER monsters from Eastern Wu and the FIRE monsters from Cao Wei. While monsters who do not have either of these Attributes, are fittingly, associated with neither of the Three Kingdoms.

Members[edit]

Attribute Monster Origin Courtesy name Beast reference
WATER.svg WATER Graceful Zhou Gong Zhou Yu Gongjin Swan
Masterful Sun Mou Sun Quan Zhongmou Turtle and snake
Eccentric Lu Jing Lu Su Zijing Sturgeon
WIND.svg WIND Valiant Zhang De Zhang Fei Yide White Tiger
Loyal Guan Yun Guan Yu Yunchang
Virtuous Liu Xuan Liu Bei Xuande Dragon
Ingenious Zhuge Kong Zhuge Liang Kongming
Double Dragon Lords
FIRE.svg FIRE Ambitious Cao De Cao Cao Mengde Phoenix
Fearsome Zhang Yuan Zhang Liao Wenyuan Demon
Deceptive Jia Wen Jia Xu Wenhe Bird
DARK.svg DARK Rebellious Lu Feng Lü Bu Fengxian Demon

Support[edit]

Card Origin
Defense of Changban Battle of Changban
Sun-Liu Alliance Alliance between Sun Quan and Liu Bei against their common foe, Cao Cao
Borrowing of Arrows The Borrowing of Arrows in the Battle of the Red Cliffs
Three Visits Three visits to the thatched cottage
East-by-South Winds Zhuge Liang summons an eastern wind
A Man's Honor Guan Yu spares Cao Cao at Huarong Trail

Playing style[edit]

The playing style of all "Ancient Warriors" monsters vary depending on their Attribute, mimmicking their real-life kingdom counterpart:

The WIND "Ancient Warriors" monsters, have an "Underdog-like" mechanic, activating if your opponent controls more monsters than you do ("Ancient Warriors - Ingenious Zhuge Kong" and "Ancient Warriors Oath - Double Dragon Lords" being the exception since they have their own unique effects) and favoring aggressive strategies that range from ATK boosting, additional attacks and drawing a card when an attack is declared involving them.

Similarly, the FIRE "Ancient Warriors" monsters take advantage of the destruction of your opponent's cards (either by battle or card effect) and their effects range from ATK reduction to stealing yor opponent's monsters.

Meanwhile the WATER "Ancient Warriors" monsters favor instead swarming and more control-based strategies as their effects activates if your other "Ancient Warriors" monster's effect are activated (outside the Damage Step) and revolve around searching and recovering "Ancient Warriors" cards, negating or bouncing your opponent's monsters and even removing back-row.

At the same time, most "Ancient Warriors" monsters can be categorized into leaders, fighters and tacticians: "Leaders" would gain (conditionally, while they are accompanied by another "Ancient Warriors" monster) protection from attacks ("Sun Mou" and "Liu Xuan") or card effects ("Cao De"). Meanwhile "Warriors" (which are all high-leveled) special summon themselves under certain conditions ("Cao De" beign unique as he seems to be a Leader-Warrior hybrid, having both conditional self-protection and a Special Summon condition)and can provide some form of protection to other "Ancient Warriors" monsters except themselves("Fearsome Zhang Yuan" grants battle protection while "Loyal Guan Yu" grants targeting protection). Finally, the "Tacticians", Level 4 monsters with high DEF and low ATK, send a Continuous Spell/Trap you control to the GY to activate their effect (Specially noteworthy being "Zhuge Kong" as he does it as a cost instead as part of his effect.

Their Spell/Trap cards (which are all Continuous), favor the presence of "Ancient Warrior" monsters ("Three Visits", which searches an "Ancient Warriors" monster, and "Sun-Liu Alliance", which negates the activated effects of your opponent's monsters) or are battle-related, focusing on either battle protection ("Defense of Changbang" and "A Man's Honor") or ATK manipulation ("Borrowing of Arrows" and "Sun-Liu Alliance") and card destruction ("East-by-South Winds"). The Spells all have effects that activate when they are sent from the Spell&Trap Zone to the GY (With the exception of "Sun-Liu Alliance" while the Traps have effects that they activate in the GY by banishing themselves. At the same time, since almost every "Ancient Warriors" monster activates an effect or special summons itself by sending a card from your hand or field to the GY, it's usually not a problem to get them into the GY.

Weaknesses[edit]

  • The Deck is extremely reliant on it's Normal Summon, specially that of "Liu Xuan" or "Sun Mou", which are the main starters of the deck
    • It also heavily relies on "Three Visits" as it's its main way of searching and generating field presence aside from "Liu Xuan" or "Sun Mou"
  • While they all have Special Summoning conditions, the high presence of High-Level monsters can cause bricks, specially since their Summoning conditions rely on the field presence of other Ancient Warriors monsters, which aggravates the first problem, because if your Normal Summoned monster is destroyed, you won't likely be able to follow-up your strategy.
    • "Ingenious Zhuge Kong" can be a brick as well as he's better off Special Summoned via a search.
  • While being a Go-2nd Deck, the "Underdog" mechanics of the WIND monsters makes them incompatible with commonly ran Go-2nd cards such as "Evenly Matched", "Lightning Storm" or "The Winged Dragon of Ra - Sphere Mode", as they wipe the opponent's field presence on which the former rely on.
    • Similarly, the Deck lacks strong 1st Turn options, having at most "Rebellious Lu Feng" or "Double Dragon Lords" as its 1st Turn plays.
  • The Deck has a hard time dealing with monsters that can't be neither targeted nor destroyed (such as a "Mekk-Knight Crusadia Avramax" summoned with "I:P Masquerena"), as such, the use of "Kaijus" is strongly adviced.
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