Difference between revisions of "Card Rulings:Ancient City - Rainbow Ruins"

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(Previously Official Rulings)
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* '''[[Card Rulings:Last Resort|Last Resort]]''': You can activate “[[Last Resort]]” while you have a Field Spell Card in your Field Spell Card Zone. When “[[Last Resort]]” resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and “[[Ancient City - Rainbow Ruins]]” is placed into your Field Spell Card Zone.  
 
* '''[[Card Rulings:Last Resort|Last Resort]]''': You can activate “[[Last Resort]]” while you have a Field Spell Card in your Field Spell Card Zone. When “[[Last Resort]]” resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and “[[Ancient City - Rainbow Ruins]]” is placed into your Field Spell Card Zone.  
  
* '''[[Card Rulings:Light and Darkness Dragon|Light and Darkness Dragon]]''': “[[Light and Darkness Dragon]]” cannot [[negate]] the activation of the [[Ignition Monster Effects|Ignition]]-like effect of [[Continuous Spell Card|Continuous Spell]] or [[Continuous Trap Card|Trap Cards]] (“[[Ultimate Offering]]”, etc.) or [[Field Spell Card]]s (“[[Ancient City - Rainbow Ruins]]”, etc.). “[[Light and Darkness Dragon|Light and Darkness Dragon’s]]” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
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* '''[[Card Rulings:Light and Darkness Dragon|Light and Darkness Dragon]]''': “[[Light and Darkness Dragon]]” cannot [[negate]] the activation of the [[Ignition-like effect]] of [[Continuous Spell Card|Continuous Spell]] or [[Continuous Trap Card|Trap Cards]] ({{sic|{{Span|<nowiki>"Ultimate Offering"'s effect is Quick-like Effect</nowiki>|“Ultimate Offering”}}}}, etc.) or [[Field Spell Card]]s (“[[Ancient City - Rainbow Ruins]]”, etc.). “[[Light and Darkness Dragon|Light and Darkness Dragon’s]]” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
  
 
===Judge List Rulings===
 
===Judge List Rulings===

Revision as of 18:35, 2 June 2014

OCG Rulings

  • The "2+", "4+", and "5+" effects can each be activated once per turn. (It is not "once per turn, you can activate one effect".)[2]
  • For the "3+" effect, you have to send a "Crystal Beast" Monster to the Graveyard. You cannot send a "Crystal Beast" Spell Card. This is a cost.[6]
  • You can activate the "3+" effect multiple times during the same Chain.[6]

Previously Official Rulings

  • These effects are cumulative. For example, if you have 4 or more "Crystal Beast" monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.
  • Only the controller of this card can use these effects.
  • This card will be destroyed if your opponent plays a Field Spell Card, even if the effect “This card cannot be destroyed by a card effect.” is active.
  • This card’s effect “Once per turn, during your Main Phase, you can draw 1 card.” starts a Chain. It can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.

Mentions in Other Rulings

  • Field Barrier: This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City - Rainbow Ruins”) can still be activated while this card is in play.
  • Last Resort: This card is resolved as follows: First, select 1 “Ancient City - Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

Judge List Rulings

  • The "3+" effect of this card cannot be activated during the Damage Step.[9]


References

  1. Konami FAQ: Can the opponent use the effect of "Ancient City - Rainbow Ruins"?
  2. Konami FAQ: For the once per turn effects of "Ancient City - Rainbow Ruins", is it a total of once per turn?
  3. Konami FAQ: When "Ancient City Rainbow Ruins" cannot be destroyed by a card effect, is it destroyed when the opponent activates a Field Spell Card?
  4. Konami FAQ: Do the effects of "Ancient City - Rainbow Ruins" overlap?
  5. Konami FAQ: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?
  6. a b c d Konami FAQ: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.
  7. Konami FAQ: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?
  8. Konami FAQ: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?
  9. UDE Judge List: Ancient City – Rainbow Ruins effect three
  10. UDE Judge List: Ancient city vs negation
  11. a b UDE Judge List: Active Field Card versus Set Field Card ...
  12. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  13. UDE FAQ: Individual Card Rulings [A-C]
  14. UDE FAQ: Individual Card Rulings [D-E]
  15. UDE FAQ: Individual Card Rulings [F-H]
  16. UDE FAQ: Individual Card Rulings [I-K]
  17. UDE FAQ: Individual Card Rulings [L-O]
  18. UDE FAQ: Individual Card Rulings [P-R]
  19. UDE FAQ: Individual Card Rulings [S-T]
  20. UDE FAQ: Individual Card Rulings [U-Z]
  21. UDE FAQ: SPECIFIC CARDS RULINGS