Difference between revisions of "Card Tips:Dewloren, Tiger King of the Ice Barrier"

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* You can combo this card with "[[Brionac, Dragon of the Ice Barrier]]" by returning cards you control and then use "Brionac's" effect to discard them to return your opponent's cards.
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* You can special summon this card with "[[Grandsoil the Elemental Lord]]", then use its effect to return "Grandsoil" to your hand so you can special summon Grandsoil again to use its effect once more.
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* Return "[[Elemental HERO Absolute Zero]]" to the [[Extra Deck]] to destroy all of the opponent's monsters. Similarly, use "[[Mind Control]]" to return an opponent's Fusion, Synchro and Xyz Monster to the Extra Deck. However, since the monster was unable to return to the hand, this card will not gain an ATK boost.
  
* You can return "[[Elemental Hero Absolute Zero]]" to the [[Extra Deck]] to destroy all of your opponent's monsters. Dewloren won't get a boost from Absolute Zero though.
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* This card is useful in returning [[Flip monster|Flip Effect Monsters]] or monsters whose effects activate when flipped face-up, like "[[Penguin Soldier]]" or "[[Nightmare Penguin]]", to the hand.
  
* This card is useful in returning [[Flip]] effect monsters or monsters whose effects activate when flipped face-up, like "[[Penguin Soldier]]" or "[[Nightmare Penguin]]".
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* If you control "[[Ice Barrier]]" monsters and have "[[Magic Triangle of the Ice Barrier]]" in your hand, you can return the monsters to the hand in order to fulfill the requirements for that card's effect and moreover give this card an ATK boost.
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** You can also use this card's effect to bounce back an "Ice Barrier" monster and be able to activate the effect of "[[Dance Princess of the Ice Barrier]]".
  
* You can return cards that stop both players from attacking like "[[Nightmare's Steelcage]]" or "[[Gravity Bind]]" so you can attack on your turn and just play the cards after the [[Battle Phase]]. Using "[[Mist Body]]" could help prevent the destruction of this monster by battle during your opponent's turn.
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* Return cards that stop both players from attacking like "[[Nightmare's Steelcage]]" or "[[Gravity Bind]]" and then play the cards again after the [[Battle Phase]].
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** Additionally, This can be used to reset cards that have a turn count like Nightmare's Steelcage or "[[Swords of Revealing Light]]".
  
* This card can also work well with [[monsters]] that have effects that activate when they are Normal Summoned such as "[[Breaker the Magical Warrior]]", "[[Creeping Doom Manta]]" or "[[Marauding Captain]]". Just return the monster to your [[hand]] and [[Normal Summon]] it again.
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* Return cards that when they leave the field, your opponent get some troubles, like "[[Safe Zone]]", "Elemental HERO Absolute Zero", etc, cards whose effect can be re-used, like "[[Swords of Revealing Light]]", "[[Snowman Eater]]", etc, or a monster you control that is immobilized by "[[Fiendish Chain]]", "[[Spellbinding Circle]]", etc.
  
* Have a "[[Raiza the Storm Monarch]]" on the field and some recyclable tribute fodder (e.g. "[[D.D. Survivor]]" with "[[Macro Cosmos]]") and summon "Raiza" each turn for a semi-lockdown.
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* This card can also work well with monsters that have effects that activate when they are Normal Summoned such as "[[Breaker the Magical Warrior]]" or "[[Marauding Captain]]". Just return the monster to the hand and Normal Summon it again.
  
* "[[Mind Control]]" can be used with this card to take control of an opponent's monster and return it to the opponent's hand or Extra Deck, while giving this card an ATK boost and also getting around anti-destruction effects like that of "[[Stardust Dragon]]".
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* Have a "[[Raiza the Storm Monarch]]" on the field and some recyclable [[Tribute]] fodder (e.g. "[[D.D. Survivor]]" with "[[Macro Cosmos]]") and Summon "Raiza" each turn for a semi-lockdown.
  
* You can use Continuous, Equip and Field Spell Cards to raise this card's ATK by up to 3000 (a maximum of 6) and then simply reactivate the cards with no loss to the player. This can also be done using Continuous Trap Cards, but is slower.
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* Use Continuous, Equip and Field Spell Cards to raise this card's ATK by up to 3000 (a maximum of 6) and then simply reactivate the cards with no loss to the player. This can also be done using Continuous Trap Cards, but is slower.
** Use with "[[Mage Power]]" for an incredible attack boost. If all Spell and Trap card zones are filled along with the [[Field Spell]] zone, this card gains 3000 ATK when they are returned. If "Mage Power" is used after, this card gains an additional 3000 ATK, giving this card 8000 ATK total. Using "[[Giant Trunade]]" beforehand will clear the opponent's Spells and Traps as well as return yours to your hand.
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** Use with "[[Mage Power]]" for an incredible attack boost. If all Spell and Trap Zones are filled along with the [[Field Zone]], this card gains 3000 ATK when they are returned. If "Mage Power" is used after, this card gains an additional 3000 ATK, giving this card 8000 ATK total.
** Use this card to return "[[Burden of the Mighty]]" to your hand, then play it again.  Your monster will gain 500 ATK and theirs will still lose 100 x their level.
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** Use this card to return "[[Burden of the Mighty]]" to the hand, then play it again.  "Dewloren" will gain 500 ATK and the opponent's monsters will still lose 100 x their Level.
** Any card that can only be used 'Once per turn' like "[[Herculean Power]]", "[[Court of Justice]]", "[[Swords of Concealing Light]]", "[[Valhalla, Hall of the Fallen]]", "[[Water Hazard]]" or "[[Call of the Mummy]]" can be used twice if they are returned between uses.
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** Any card that can only be used 'Once per turn' like "[[Herculean Power]]", "[[Court of Justice]]", "[[Valhalla, Hall of the Fallen]]", "[[Water Hazard]]" or "[[Call of the Mummy]]" can be used twice if they are returned between uses.
** "[[Jam Breeding Machine]]" prevents you from Summoning while it is active. By having it on the field, you receive a free token to tribute and then can follow up by removing "Jam Breeding Machine" so that you can tribute something with the said token.
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** "[[Jam Breeding Machine]]" prevents its controller from Summoning while it is active. After receiving a free token to Tribute, return "Jam Breeding Machine" to the hand to be able to Tribute something with said token.
** Use this card with "[[Boss Rush]]" (another card which prevents [[Normal Summon]]s and [[Set]]s.)
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** Use this card with "[[Boss Rush]]" (another card which prevents Normal Summons and [[Set]]s.)
** "[[Morale Boost]]" can be used before you activate Equip cards like "[[Mist Body]]" and "[[Big Bang Shot]]" and ATK raising Equips like "[[Axe of Despair]]" to gain 1000 LP. You can then remove it from the field with this card before the Equip cards are destroyed, preventing the 1000 LP damage.  
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** "[[Morale Boost]]" can be used before you activate Equip cards like "[[Mist Body]]" and ATK raising Equips like "[[Axe of Despair]]" to gain 1000 Life Points. You can then remove it from the field with this card before the Equip cards are destroyed, preventing the 1000 Life Points damage.
*** If you use "[[Big Bang Shot]]" on an opponent's monster and return it to your hand with the effect of "Dewloren, Tiger King of the Ice Barrier" you can effectively remove an opponent's monster from play and increase "Dewloren's" attack by 500.
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*** Use "[[Big Bang Shot]]" on an opponent's monster and return it to the hand with the effect of "Dewloren, Tiger King of the Ice Barrier" to effectively [[banish]] an opponent's monster and increase the ATK of "Dewloren" by 500 at the same time.
** "[[Toll]]" can be abused to only force your opponent to pay to attack.
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** "[[Toll]]" can be abused to only force the opponent to pay to attack.
** Combo this card with "[[Spell Absorption]]", gaining you 500 Life Points each time you bounce a Spell Card back to your hand and reactivate it.
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** Combo this card with "[[Spell Absorption]]", to gain 500 Life Points each time a Spell Card is bounced back to the hand and reactivated.
** Use with "[[Black Garden]]" to make only your opponent's monsters lose half their ATK and give you a "[[Rose Token]]".
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** This card can be used with "[[Black Garden]]" to make only the opponent's monsters lose half their ATK and give the controller of "Black Garden" a "[[Rose Token]]" for each monster they Summon.
** "[[Chain Energy]]" can be removed to prevent the owner from having to pay. If you are using more than one, set any Spells you want to activate before activating a "Chain Energy".
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** "[[Chain Energy]]" can be removed to prevent the owner from having to pay.
** "[[Prohibition]]" prevents one card of your choice from being used. Reselect which card can not be used by using this effect.
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** "[[Prohibition]]" prevents one card of its player's choice from being used. Reselect which card can not be used by using this effect.
** "[[Miracle Fertilizer]]" is destroyed if a monster it Special Summoned is removed from the field. Removing it from the field not only allows a player to use its ability twice per turn, but also breaks "Miracle Fertilizer's" effect on that monster, preventing its destruction should it be removed from the field.
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** "[[Miracle Fertilizer]]" is destroyed if a monster it Special Summoned is removed from the field. Removing it from the field not only allows a player to use its ability twice per turn, but also breaks the effect of "Miracle Fertilizer" on that monster, preventing its destruction should it be removed from the field.
** "[[Future Fusion]]" can be used to reduce cards in the deck and fill your graveyard by bouncing it back to your hand once a turn.
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** "[[Vengeful Bog Spirit]]" can be removed so monsters can attack on the same turn they are Summoned. Replay it before the turn ends so the opponent faces the downsides of that card.
** "[[Vengeful Bog Spirit]]" can be removed so you can summon a monster and allow it to attack on the same turn. Replay it before your turn ends so your opponent faces the downsides of that card.
 
 
** "[[D.D. Borderline]]" prevents players from attacking. Remove it, attack, and reactivate.
 
** "[[D.D. Borderline]]" prevents players from attacking. Remove it, attack, and reactivate.
 
** "[[Power Filter]]" prevents players from Special Summoning monsters with 1000 or less attack. Remove it, Special Summon, reactivate.
 
** "[[Power Filter]]" prevents players from Special Summoning monsters with 1000 or less attack. Remove it, Special Summon, reactivate.
  
* To activate "[[Ground Collapse]]" you have to select two monster zones. Return it back to your hand and you can reselect the monster zones. This strategy works similarly with "[[Xing Zhen Hu]]" as you can select two different [[set]] [[Spell]](s) or [[Trap]](s) cards.
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* Use this card with "[[Xing Zhen Hu]]" as to select two different Set Spell or Trap Cards.
  
* This card works well in a "[[Fortune Lady]]" deck with "[[Future Visions]]" in hand, along with "[[Fortune Lady Light]]". With "Dewloren" on the field, play "Future Visions", summon "Fortune Lady Light", use her effect in tandem with Future Vision to Special Summon Summon another Fortune Lady. With "[[Light of Intervention]]" activated on your opponent's turn, you end up forcing the removal of the opponent's card. On your next turn, when "Fortune Lady Light" comes back onto the field, you can use "Dewloren"'s effect to return "Future Vision" and "Fortune Lady Light" back to your hand, summon another "Fortune Lady", and prevent the return of the opponent's monster. This combination can be combined with cards like "[[Dark Simorgh]]" and "[[Anti-Spell Fragrance]]" to lock your opponent down.
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* This card works well with cards that are not always removed from the field when their targets are removed, like "Spellbinding Circle".
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* This card works well in a "[[Fortune Lady]]" Deck with "[[Future Visions]]" in hand, along with "[[Fortune Lady Light]]". With "Dewloren" on the field, play "Future Visions", Summon "Fortune Lady Light", use its effect in tandem with Future Vision to Special Summon another Fortune Lady. With "[[Light of Intervention]]" activated on the opponent's turn, the opponent's Normal Summoned monster gets banished. On the player's next turn, when "Fortune Lady Light" comes back onto the field, use the effect of "Dewloren" to return "Future Vision" and "Fortune Lady Light" back to the hand to Summon another "Fortune Lady", and prevent the return of the opponent's monster. This combination can be combined with cards like "[[Dark Simorgh]]" and "[[Anti-Spell Fragrance]]" to lock the opponent down.
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* Use this card to recycle a used "[[Call of the Haunted]]". Alternatively, activate "Call of the Haunted" and Summon a monster, bounce the Summoned monster back to the hand, and then bounce "Call of the Haunted" back as well. This will give a boost of 1000 ATK, a monster to Summon or discard for effects such as "[[Brionac, Dragon of the Ice Barrier]]" ''(Traditional Format only)'' and re-use of "Call of the Haunted" for another monster.
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* Return "[[XX-Saber Faultroll]]" after having Summoned an "[[X-Saber]]" from the Graveyard, then Summon "Faultroll" and use its effect again.
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* Special Summon a card like "[[Sangan]]" ''(Traditional Format only)'' or "[[Card Trooper]]" via "[[Limit Reverse]]" and then return "Limit Reverse" to your hand and get the monster's effect.
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* Use the effect of "[[Genex Undine]]" and "[[Double Summon]]" to [[Synchro Summon]] this card easily.
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* Large amounts of damage can be dealt when this card is combined with "[[Tempest Magician]]", a [[Spell Counter]] generator, and a lot of Continuous Spell Cards. Use this card to return cards back to the hand to play again to gain Spell Counters, repeating this process to gain Counters to use to inflict burn damage to the opponent. Stall cards are strongly recommended for this tactic.
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* Amazing in "[[Atlantean]]"-"[[Mermail]]" hybrids, turning the field presence into resources for the effects of "Mermail" monsters.
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* "Fiendish Chain" works exceptionally well with this card, as it both negates a monster's effect and stops it from attacking; then on your turn you can bounce it and continuously use it as a sort of infinite "[[Effect Veiler]]". Where "Fiendish Chain" has the edge, though, is that not only does it hold back attacks, it can also be sprung in the Battle Phase to catch unwitting opponents by surprise at the last minute.
  
 
==Traditional Format==
 
==Traditional Format==
  
* You can use this card to recycle a used "[[Premature Burial]]".
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* This card combos well with "[[Royal Oppression]]". Return an activated "Royal Oppression" to your hand in your turn so you can Special Summon, and then set it again so the opponent won't Special Summon on their turn.* Use "[[Premature Burial]]" to revive this card, then use its effect to return "Premature Burial" to your hand so you can activate it again.* This card's owner can combo this card with "[[Brionac, Dragon of the Ice Barrier]]" by returning cards they control and then using the effect of "Brionac" to discard them to return the opponent's cards.* "[[Future Fusion]]" can be used to reduce cards in the Deck and fill the Graveyard by bouncing it back to the hand once a turn.* This card combos really well with "[[Imperial Order]]". Return an activated "Imperial Order" you control to your hand in your turn so you can use Spell Cards, and then set it again so the opponent won't use Spell Cards on their turn.

Latest revision as of 16:40, 10 April 2023

  • You can special summon this card with "Grandsoil the Elemental Lord", then use its effect to return "Grandsoil" to your hand so you can special summon Grandsoil again to use its effect once more.
  • Return "Elemental HERO Absolute Zero" to the Extra Deck to destroy all of the opponent's monsters. Similarly, use "Mind Control" to return an opponent's Fusion, Synchro and Xyz Monster to the Extra Deck. However, since the monster was unable to return to the hand, this card will not gain an ATK boost.
  • If you control "Ice Barrier" monsters and have "Magic Triangle of the Ice Barrier" in your hand, you can return the monsters to the hand in order to fulfill the requirements for that card's effect and moreover give this card an ATK boost.
  • This card can also work well with monsters that have effects that activate when they are Normal Summoned such as "Breaker the Magical Warrior" or "Marauding Captain". Just return the monster to the hand and Normal Summon it again.
  • Use Continuous, Equip and Field Spell Cards to raise this card's ATK by up to 3000 (a maximum of 6) and then simply reactivate the cards with no loss to the player. This can also be done using Continuous Trap Cards, but is slower.
    • Use with "Mage Power" for an incredible attack boost. If all Spell and Trap Zones are filled along with the Field Zone, this card gains 3000 ATK when they are returned. If "Mage Power" is used after, this card gains an additional 3000 ATK, giving this card 8000 ATK total.
    • Use this card to return "Burden of the Mighty" to the hand, then play it again. "Dewloren" will gain 500 ATK and the opponent's monsters will still lose 100 x their Level.
    • Any card that can only be used 'Once per turn' like "Herculean Power", "Court of Justice", "Valhalla, Hall of the Fallen", "Water Hazard" or "Call of the Mummy" can be used twice if they are returned between uses.
    • "Jam Breeding Machine" prevents its controller from Summoning while it is active. After receiving a free token to Tribute, return "Jam Breeding Machine" to the hand to be able to Tribute something with said token.
    • Use this card with "Boss Rush" (another card which prevents Normal Summons and Sets.)
    • "Morale Boost" can be used before you activate Equip cards like "Mist Body" and ATK raising Equips like "Axe of Despair" to gain 1000 Life Points. You can then remove it from the field with this card before the Equip cards are destroyed, preventing the 1000 Life Points damage.
      • Use "Big Bang Shot" on an opponent's monster and return it to the hand with the effect of "Dewloren, Tiger King of the Ice Barrier" to effectively banish an opponent's monster and increase the ATK of "Dewloren" by 500 at the same time.
    • "Toll" can be abused to only force the opponent to pay to attack.
    • Combo this card with "Spell Absorption", to gain 500 Life Points each time a Spell Card is bounced back to the hand and reactivated.
    • This card can be used with "Black Garden" to make only the opponent's monsters lose half their ATK and give the controller of "Black Garden" a "Rose Token" for each monster they Summon.
    • "Chain Energy" can be removed to prevent the owner from having to pay.
    • "Prohibition" prevents one card of its player's choice from being used. Reselect which card can not be used by using this effect.
    • "Miracle Fertilizer" is destroyed if a monster it Special Summoned is removed from the field. Removing it from the field not only allows a player to use its ability twice per turn, but also breaks the effect of "Miracle Fertilizer" on that monster, preventing its destruction should it be removed from the field.
    • "Vengeful Bog Spirit" can be removed so monsters can attack on the same turn they are Summoned. Replay it before the turn ends so the opponent faces the downsides of that card.
    • "D.D. Borderline" prevents players from attacking. Remove it, attack, and reactivate.
    • "Power Filter" prevents players from Special Summoning monsters with 1000 or less attack. Remove it, Special Summon, reactivate.
  • Use this card with "Xing Zhen Hu" as to select two different Set Spell or Trap Cards.
  • This card works well with cards that are not always removed from the field when their targets are removed, like "Spellbinding Circle".
  • This card works well in a "Fortune Lady" Deck with "Future Visions" in hand, along with "Fortune Lady Light". With "Dewloren" on the field, play "Future Visions", Summon "Fortune Lady Light", use its effect in tandem with Future Vision to Special Summon another Fortune Lady. With "Light of Intervention" activated on the opponent's turn, the opponent's Normal Summoned monster gets banished. On the player's next turn, when "Fortune Lady Light" comes back onto the field, use the effect of "Dewloren" to return "Future Vision" and "Fortune Lady Light" back to the hand to Summon another "Fortune Lady", and prevent the return of the opponent's monster. This combination can be combined with cards like "Dark Simorgh" and "Anti-Spell Fragrance" to lock the opponent down.
  • Use this card to recycle a used "Call of the Haunted". Alternatively, activate "Call of the Haunted" and Summon a monster, bounce the Summoned monster back to the hand, and then bounce "Call of the Haunted" back as well. This will give a boost of 1000 ATK, a monster to Summon or discard for effects such as "Brionac, Dragon of the Ice Barrier" (Traditional Format only) and re-use of "Call of the Haunted" for another monster.
  • Return "XX-Saber Faultroll" after having Summoned an "X-Saber" from the Graveyard, then Summon "Faultroll" and use its effect again.
  • Special Summon a card like "Sangan" (Traditional Format only) or "Card Trooper" via "Limit Reverse" and then return "Limit Reverse" to your hand and get the monster's effect.
  • Large amounts of damage can be dealt when this card is combined with "Tempest Magician", a Spell Counter generator, and a lot of Continuous Spell Cards. Use this card to return cards back to the hand to play again to gain Spell Counters, repeating this process to gain Counters to use to inflict burn damage to the opponent. Stall cards are strongly recommended for this tactic.
  • Amazing in "Atlantean"-"Mermail" hybrids, turning the field presence into resources for the effects of "Mermail" monsters.
  • "Fiendish Chain" works exceptionally well with this card, as it both negates a monster's effect and stops it from attacking; then on your turn you can bounce it and continuously use it as a sort of infinite "Effect Veiler". Where "Fiendish Chain" has the edge, though, is that not only does it hold back attacks, it can also be sprung in the Battle Phase to catch unwitting opponents by surprise at the last minute.

Traditional Format[edit]

  • This card combos well with "Royal Oppression". Return an activated "Royal Oppression" to your hand in your turn so you can Special Summon, and then set it again so the opponent won't Special Summon on their turn.* Use "Premature Burial" to revive this card, then use its effect to return "Premature Burial" to your hand so you can activate it again.* This card's owner can combo this card with "Brionac, Dragon of the Ice Barrier" by returning cards they control and then using the effect of "Brionac" to discard them to return the opponent's cards.* "Future Fusion" can be used to reduce cards in the Deck and fill the Graveyard by bouncing it back to the hand once a turn.* This card combos really well with "Imperial Order". Return an activated "Imperial Order" you control to your hand in your turn so you can use Spell Cards, and then set it again so the opponent won't use Spell Cards on their turn.