D.D.

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D.D.
"D.D. Warrior Lady" and "D.D. Warrior".
"D.D. Warrior Lady" and "D.D. Warrior".
Japanese
  • げん
  • 異次元 (base)
  • いじげん (ruby)
  • Ijigen (romanized)
  • ディーディー
  • D.D. (base)
  • ディー.ディー. (ruby)
  • Dī Dī (romanized)
Anime appearances
Lists

"Different Dimension", usually abbreviated "D.D.", and called げん (Ijigen) or ディーディー. (Dī Dī) in the Japanese version, is a series of cards that focus on banishing cards, often on their demise, thus sending them to a 'different dimension' rather then simply destroying the other monster. They can use those monsters to become more powerful or gain special effects. Although they were released in different sets, a large amount of 'Different Dimension' monsters were released in Structure Deck: The Dark Emperor. Nelson Andrews used some D.D. cards in the ZEXAL anime. This archetype is related to the Galaxy and Sparrow Family archetype/series.

"D.D." cards are great for cards that revolve around banishing cards, such as "Golden Homunculus", "Gren Maju Da Eiza", the "Helios" cards, "Graverobber's Retribution", "Caius the Shadow Monarch", etc.

There are also cards that help removing at the same time that represent a defense for you as "D.D. Trap Hole", "D.D. Survivor", "D.D. Scout Plane", etc.

These cards are not without their weakness however. "Imperial Iron Wall" will effectively shut down all D.D. cards (with the exception of a small few like "Different Dimension Dragon".) The second strongest monster overall is "ESPer Star Sparrow" with 3000 ATK, and the strongest monster is Dimensional Jet Iron, with 4000 ATK- however, beyond them, Different Dimension monsters tend to be rather weak in terms of offense, with no other monsters in their family having ATK higher than 1800. Likewise, although there are 'Different Dimension' spell and trap cards, they don't have any cards that specifically support their archetype. As a result it is hard to create a Deck filled with nothing but D.D. cards, so in Decks these are normally used as a sub-type (mostly in Banish Decks).

However, it is possible to have a sound D.D primary deck, for cards such as "Golden Homunculus", "Gren Maju Da Eiza", and the "Helios", gain attack and defense points multiplied by a certain number to your/both your and your opponent's banished cards. In a "D.D" Deck that focuses only on Banish cards, these monsters can become a massive threat to your opponent, continually gaining in power. Also, "Imperial Iron Wall" can be remedied by running Spell/Trap Cards that destroy other Spell and Trap Card, such as "Mystical Space Typhoon", "Dust Tornado", etc. Not only that, but "Monarch" monsters help greatly by destroying your opponent's cards and, if the proper card is present; ie, "Dimensional Fissure", and "Macro Cosmos", also Banish them, and possibly damaging your opponent in the process with cards such as, "Thestalos the Firestorm Monarch", "Caius the Shadow Monarch", and the worth mentioning (however not a Monarch, "Super Conductor Tyranno", with which you can keep recycling "D.D. Survivor" and/or "D.D. Scout Plane" to damage your opponent each turn. (Nevertheless, pure D.D cards are weak and should be used as back up to the previously mentioned non-D.D cards.)

Play styles

Macro Burn/Mill

In this kind of deck you use cards from the Mill Deck, along with Macro Cosmos and Banisher of the Light and Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite. It focuses on removing your opponent's cards from play by milling them. Winning will require you to either mill the opponent out completely or burn their Life Points with D.D. Dynamite and Graverobber's Retribution. This deck also works well with the Iron Chain cards.

Also to speed up this deck you can also add the Shadowpriestess of Ohm and D.D. Survivor combo to inflict some extra burn damage.

Macro Monarch Deck

Macro Decks are usually run as a hybrid for Monarchs so usually decks like this will be run as Macro Monarchs; there is another deck with tuners named : Macro Synchro Deck, using the tuners Krebons and Rose, Warrior of Revenge to tune with the returning D.D. Survivor(s) to get out high powered Synchro Monsters.

Monster Cards

Spell Cards

Trap Cards

Macro Beatdown Deck

The main purpose of the Macro beatdown deck is to remove from play as many of both you and your opponents cards as possible In order to power up the Helios monsters, Gren Maju Da Eiza, and Golden Homunculus. Necroface can become very powerful if used correctly and Bazoo the Soul-Eater gets more powerful by removing cards from play. One popular combo is to remove as many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da Eiza, Golden Homunculus and Helios Trice Megistus to attack for game.

Monster Cards

Spell Cards

Trap Cards

Macro Beatstick Deck

The macro beatstick deck is a more fine tuned version of the beatdown deck seen above. It is built to be able to take down weak, strong, and even large groups of monsters by the means of kill cards and increasingly strong monsters such as Golden Homunculus and Gren Maju Da Eiza.

Monster Cards

Spell Cards

Trap Cards

D.D. Flood

The D.D. Flood Deck is a more powerful, refined form of the Macro Burn/Mill Deck below and is designed to remove as many cards from play as fast as possible in order to gain life through Soul Absorption, burn through D.D. Dynamite and to power up Gren Maju Da Eiza. The deck accomplishes this by abusing Necroface's effect as much as possible by constantly removing it from play and then re-summoning it, repeating the process over and over. This should be one of the most dangerous D.D. Deck out of them all. The deck is dangerous for both players because the removing cards effect of Necroface can remove cards both player needs to win the duel.

This deck decreased in destructive power when the March 2010 banlist placed Necroface as Limited. This deck is still highly capable, however, of milling out your opponent's deck, and removing those cards from play to prevent your opponent's access to them.

Monster Cards

Spell Cards

Trap Cards

D.D. Mill/Burn

Different Dimension Mill/Burn deck revolves around removing Necroface a fast as possible through Armageddon Knight with either Macro Cosmos or Dimensional Fissure, or Armageddon Knight with Prometheus, King of the Shadows. Then hitting your opponent with D.D. Dynamite and a powered up Gren Maju Da Eiza.

This deck is considered dead due to the moving of Necroface to limited status.

Monsters

Spell Cards

Trap Cards

D.D. Macro Eatos

The D.D. Macro Eatos deck focuses on flooding the field with powerful monsters while maintaining advantage and preserving Macro Cosmos and Dimensional Fissure to lockdown your opponents combos. While a closer variance to the Macro Monarch build, this deck also uses Guardian Eatos which serves as a 2500 attack point Special Summon during any stage of the game. While Monarchs control the field with their effects, Necroface and Guardian Eatos serve as the Beatsticks. While the deck works against most of the mainstream decks, (locking down Lightsworn, Blackwings and Zombies), its main flaw comes in losing its control of Dimensional Fissure or Macro Cosmos leaving Guardian Eatos as a dead draw for the rest of the game, while still useful with Return from the Different Dimension. However, a saving grace is in the decks ability to function quite well without these RFG staples, with Krebons, Card Guard and Brain Control useful for Monarch tributes.

Monsters

Spells

Traps

D.D. Defense Life Line

Different Dimension Defense Wall deck is using the biggest defense while remove cards from play. This combo might help you to get the card(s) you need. With this combo, you protect and gain life points while your Gren Maju Da Eiza, Helios Trice Megistus, or Golden Homunculus get power up. This combo works better with Synchron Monsters. You need at least a D.D. Scout Plane or a D.D. Survivor in your fields with Dimensional Fissure, Soul Absorption, and a Scrubbed Raid. You are going to need some Traps and Magic to protect those cards. While the combo is in play you can draw D.D. Dynamite to finish your opponent.

Monsters

Spell Cards

Trap Cards

Banished Spirit Deck

This deck normally runs by using D.D. Scout Plane and D.D. Survivor as tribute monsters to repetively summon Spirits from the hand, or other monsters whos effects are are activated when they are summoned, and bringing the tribute summoned monsters to use again for later. Cards like Fenghuang and Dark Dust Spirit work especially well in this deck since Fenghuang will wipe out all your opponents set traps and spells and Dark Dust Spirit will wipe out all face up monsters. when dark dust wipes out all face up monsters, banishing all your opponents monsters and yours. When D.D. Scout Plane and D.D. Survivor are banished they will return to the feild at the end phase to be reused. if you combo this with Soul Absorption and Chaos Zone you will gain an increadible amount of counters on Chaos Zone and a large some of life as well. If you run Dark Dust Spirit in the deck you will have trouble running Banisher of the Light and Banisher of the Radiance because of Dark Dust Spirit's effect. Anouther problem with this deck is your hand may fill up alot if you run spirits. If you run Ultimate offering in this deck you can Normal Summon during your opponents battle phase as much as you want and if you tribute summon while Soul Absorption is out it pretty much nulls the cost to nothing. If you use Dark Dust Spirit with this effect then your opponent wount be able to attack because all Face-up monsters are destroyed.

Monsters

Spells

Traps