Difference between revisions of "Dice Jar"
(Updating/sorting {{Search categories}} parameters at {{CardTable2}}.) |
(Added lores.) |
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| effect_types = Flip | | effect_types = Flip | ||
| lore = [[Flip Effect|FLIP]]: Both players roll a six-sided die. The player with the lowest result takes [[Effect Damage|damage]] equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again. | | lore = [[Flip Effect|FLIP]]: Both players roll a six-sided die. The player with the lowest result takes [[Effect Damage|damage]] equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again. | ||
+ | | fr_lore = FLIP : Chaque joueur lance un dé à six faces. Le joueur avec le résultat le plus faible reçoit des dommages égaux au résultat de son adversaire x 500. Cependant, si le résultat du gagnant est 6, le perdant reçoit 6000 points de dommages. Si les résultats sont les mêmes, chaque joueur relance le dé. | ||
| de_lore = FLIPP: Beide Spieler werfen einen sechsseitigen Würfel einmal. Der Spieler mit dem niedrigeren Würfelergebnis erhält Schaden in Höhe von 500 Punkten x dem Würfelergebnis seines Gegners. Falls der Gewinner jedoch eine 6 gewürfelt hat, erhält der verlierer 6000 Punkte Schaden. Haben beide Spieler das gleiche Würfelergebnis, wird erneut gewürfelt. | | de_lore = FLIPP: Beide Spieler werfen einen sechsseitigen Würfel einmal. Der Spieler mit dem niedrigeren Würfelergebnis erhält Schaden in Höhe von 500 Punkten x dem Würfelergebnis seines Gegners. Falls der Gewinner jedoch eine 6 gewürfelt hat, erhält der verlierer 6000 Punkte Schaden. Haben beide Spieler das gleiche Würfelergebnis, wird erneut gewürfelt. | ||
| it_lore = [[Flip Effect Monster|SCOPRI]]: Entrambi i giocatori tirano un dado. Il giocatore che ottiene il risultato inferiore riceve un ammontare di [[Effect Damage|danni]] pari al lancio dell'avversario x 500. Se il vincitore ottiene un 6, il perdente riceve 6000 punti di danno. Se il risultato è pari, entrambi i giocatori tirano nuovamente il dado. | | it_lore = [[Flip Effect Monster|SCOPRI]]: Entrambi i giocatori tirano un dado. Il giocatore che ottiene il risultato inferiore riceve un ammontare di [[Effect Damage|danni]] pari al lancio dell'avversario x 500. Se il vincitore ottiene un 6, il perdente riceve 6000 punti di danno. Se il risultato è pari, entrambi i giocatori tirano nuovamente il dado. | ||
| pt_lore = FLIP: Ambos os jogadores devem rolar um dado de seis lados. O jogador com o menor resultado recebe dano igual ao resultado do oponente x500. No entanto, se o resultado do vencedor é 6, o perdedor recebe 6000 de dano. Se os resultados são iguais, ambos os jogadores rolam os dados novamente. | | pt_lore = FLIP: Ambos os jogadores devem rolar um dado de seis lados. O jogador com o menor resultado recebe dano igual ao resultado do oponente x500. No entanto, se o resultado do vencedor é 6, o perdedor recebe 6000 de dano. Se os resultados são iguais, ambos os jogadores rolam os dados novamente. | ||
+ | | es_lore = VOLTEO: Ambos jugadores lanzan un dado de seis caras. El jugador con el resultado más bajo recibe daño igual al resultado de su adversario x 500. Pero si el resultado del ganador es 6, el perdedor recibe 6000 puntos de daño. Si los resultados son los mismos, ambos jugadores lanzan el dado de nuevo. | ||
| ja_lore = リバース:お互いにサイコロを1回ずつ振る。相手より小さい目が出たプレイヤーは、相手の出た目によって以下のダメージを受ける。相手の出た目が2~5だった場合、相手の出た目×500ポイントダメージを受ける。相手の出た目が6だった場合、6000ポイントダメージを受ける。お互いの出た目が同じだった場合はサイコロを振り直す。 | | ja_lore = リバース:お互いにサイコロを1回ずつ振る。相手より小さい目が出たプレイヤーは、相手の出た目によって以下のダメージを受ける。相手の出た目が2~5だった場合、相手の出た目×500ポイントダメージを受ける。相手の出た目が6だった場合、6000ポイントダメージを受ける。お互いの出た目が同じだった場合はサイコロを振り直す。 | ||
| zh_lore = 反轉:雙方各自投擲1個骰子。投擲出來的數目比另一方低的玩家,受到(另一方投擲出的數目×500)的基本份的傷害。如果輸給投擲出數目6的場合,輸的玩家受到的是6000分的傷害。平局的場合再擲1次。 | | zh_lore = 反轉:雙方各自投擲1個骰子。投擲出來的數目比另一方低的玩家,受到(另一方投擲出的數目×500)的基本份的傷害。如果輸給投擲出數目6的場合,輸的玩家受到的是6000分的傷害。平局的場合再擲1次。 | ||
+ | | ko_lore = | ||
| en_sets = | | en_sets = | ||
{{Card table set/header|en}} | {{Card table set/header|en}} |
Revision as of 11:11, 2 January 2017
Dice Jar
- Japanese
- ダイス・ポット
- Rōmaji
- Daisu Potto
- Translated
- Dice Pot
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
North America
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Archetypes and series
- Jar
- Miscellaneous
- Die Roll
Other languages
Language | Name | Card text |
---|---|---|
French | Jarre Dés | FLIP : Chaque joueur lance un dé à six faces. Le joueur avec le résultat le plus faible reçoit des dommages égaux au résultat de son adversaire x 500. Cependant, si le résultat du gagnant est 6, le perdant reçoit 6000 points de dommages. Si les résultats sont les mêmes, chaque joueur relance le dé. |
German | Würfelkrug | FLIPP: Beide Spieler werfen einen sechsseitigen Würfel einmal. Der Spieler mit dem niedrigeren Würfelergebnis erhält Schaden in Höhe von 500 Punkten x dem Würfelergebnis seines Gegners. Falls der Gewinner jedoch eine 6 gewürfelt hat, erhält der verlierer 6000 Punkte Schaden. Haben beide Spieler das gleiche Würfelergebnis, wird erneut gewürfelt. |
Italian | Giara Dado | SCOPRI: Entrambi i giocatori tirano un dado. Il giocatore che ottiene il risultato inferiore riceve un ammontare di danni pari al lancio dell'avversario x 500. Se il vincitore ottiene un 6, il perdente riceve 6000 punti di danno. Se il risultato è pari, entrambi i giocatori tirano nuovamente il dado. |
Portuguese | Jarro Dado | FLIP: Ambos os jogadores devem rolar um dado de seis lados. O jogador com o menor resultado recebe dano igual ao resultado do oponente x500. No entanto, se o resultado do vencedor é 6, o perdedor recebe 6000 de dano. Se os resultados são iguais, ambos os jogadores rolam os dados novamente. |
Spanish | Jarra de Dados | VOLTEO: Ambos jugadores lanzan un dado de seis caras. El jugador con el resultado más bajo recibe daño igual al resultado de su adversario x 500. Pero si el resultado del ganador es 6, el perdedor recibe 6000 puntos de daño. Si los resultados son los mismos, ambos jugadores lanzan el dado de nuevo. |
Japanese | ダイス・ポット | リバース:お互いにサイコロを1回ずつ振る。相手より小さい目が出たプレイヤーは、相手の出た目によって以下のダメージを受ける。相手の出た目が2~5だった場合、相手の出た目×500ポイントダメージを受ける。相手の出た目が6だった場合、6000ポイントダメージを受ける。お互いの出た目が同じだった場合はサイコロを振り直す。 |
Daisu Potto | ||
Dice Pot | ||
Korean | 다이스 포트 | |
Chinese | 骰子壺 | 反轉:雙方各自投擲1個骰子。投擲出來的數目比另一方低的玩家,受到(另一方投擲出的數目×500)的基本份的傷害。如果輸給投擲出數目6的場合,輸的玩家受到的是6000分的傷害。平局的場合再擲1次。 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
- No set name provided at non-empty input line 5.
- No set name provided at non-empty input line 6.
- No set name provided at non-empty input line 7.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Asian-English
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Dice Jar (World Championship 2004) | Yu-Gi-Oh! World Championship Tournament 2004 | 2004-02-05 |
Dice Jar (DBT) | Yu-Gi-Oh! Destiny Board Traveler | 2004-03-18 |
Dice Jar (World Championship 2005) | Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005 | 2004-12-30 |
Dice Jar (anime) | Anime | 2005-06-01 |
Dice Jar (GX1) | Yu-Gi-Oh! GX Duel Academy | 2005-10-13 |
Dice Jar (World Championship 2006) | Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 | 2006-02-23 |
Dice Jar (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- Old-style ((Unofficial name)) or ((Unofficial lore)) usage
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- Cards with a Portuguese name but no listed Portuguese release
- Cards with a Portuguese lore but no listed Portuguese release
- ((CardTable2)) transclusions using unknown parameters