Difference between revisions of "Dice Jar"

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(Updating/sorting {{Search categories}} parameters at {{CardTable2}}.)
(Added lores.)
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| effect_types          = Flip
 
| effect_types          = Flip
 
| lore                  = [[Flip Effect|FLIP]]: Both players roll a six-sided die. The player with the lowest result takes [[Effect Damage|damage]] equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
 
| lore                  = [[Flip Effect|FLIP]]: Both players roll a six-sided die. The player with the lowest result takes [[Effect Damage|damage]] equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
 +
| fr_lore              = FLIP : Chaque joueur lance un dé à six faces. Le joueur avec le résultat le plus faible reçoit des dommages égaux au résultat de son adversaire x 500. Cependant, si le résultat du gagnant est 6, le perdant reçoit 6000 points de dommages. Si les résultats sont les mêmes, chaque joueur relance le dé.
 
| de_lore              = FLIPP: Beide Spieler werfen einen sechsseitigen Würfel einmal. Der Spieler mit dem niedrigeren Würfelergebnis erhält Schaden in Höhe von 500 Punkten x dem Würfelergebnis seines Gegners. Falls der Gewinner jedoch eine 6 gewürfelt hat, erhält der verlierer 6000 Punkte Schaden. Haben beide Spieler das gleiche Würfelergebnis, wird erneut gewürfelt.
 
| de_lore              = FLIPP: Beide Spieler werfen einen sechsseitigen Würfel einmal. Der Spieler mit dem niedrigeren Würfelergebnis erhält Schaden in Höhe von 500 Punkten x dem Würfelergebnis seines Gegners. Falls der Gewinner jedoch eine 6 gewürfelt hat, erhält der verlierer 6000 Punkte Schaden. Haben beide Spieler das gleiche Würfelergebnis, wird erneut gewürfelt.
 
| it_lore              = [[Flip Effect Monster|SCOPRI]]: Entrambi i giocatori tirano un dado. Il giocatore che ottiene il risultato inferiore riceve un ammontare di [[Effect Damage|danni]] pari al lancio dell'avversario x 500. Se il vincitore ottiene un 6, il perdente riceve 6000 punti di danno. Se il risultato è pari, entrambi i giocatori tirano nuovamente il dado.
 
| it_lore              = [[Flip Effect Monster|SCOPRI]]: Entrambi i giocatori tirano un dado. Il giocatore che ottiene il risultato inferiore riceve un ammontare di [[Effect Damage|danni]] pari al lancio dell'avversario x 500. Se il vincitore ottiene un 6, il perdente riceve 6000 punti di danno. Se il risultato è pari, entrambi i giocatori tirano nuovamente il dado.
 
| pt_lore              = FLIP: Ambos os jogadores devem rolar um dado de seis lados. O jogador com o menor resultado recebe dano igual ao resultado do oponente x500. No entanto, se o resultado do vencedor é 6, o perdedor recebe 6000 de dano. Se os resultados são iguais, ambos os jogadores rolam os dados novamente.
 
| pt_lore              = FLIP: Ambos os jogadores devem rolar um dado de seis lados. O jogador com o menor resultado recebe dano igual ao resultado do oponente x500. No entanto, se o resultado do vencedor é 6, o perdedor recebe 6000 de dano. Se os resultados são iguais, ambos os jogadores rolam os dados novamente.
 +
| es_lore              = VOLTEO: Ambos jugadores lanzan un dado de seis caras. El jugador con el resultado más bajo recibe daño igual al resultado de su adversario x 500. Pero si el resultado del ganador es 6, el perdedor recibe 6000 puntos de daño. Si los resultados son los mismos, ambos jugadores lanzan el dado de nuevo.
 
| ja_lore              = リバース:お互いにサイコロを1回ずつ振る。相手より小さい目が出たプレイヤーは、相手の出た目によって以下のダメージを受ける。相手の出た目が2~5だった場合、相手の出た目×500ポイントダメージを受ける。相手の出た目が6だった場合、6000ポイントダメージを受ける。お互いの出た目が同じだった場合はサイコロを振り直す。
 
| ja_lore              = リバース:お互いにサイコロを1回ずつ振る。相手より小さい目が出たプレイヤーは、相手の出た目によって以下のダメージを受ける。相手の出た目が2~5だった場合、相手の出た目×500ポイントダメージを受ける。相手の出た目が6だった場合、6000ポイントダメージを受ける。お互いの出た目が同じだった場合はサイコロを振り直す。
 
| zh_lore              = 反轉:雙方各自投擲1個骰子。投擲出來的數目比另一方低的玩家,受到(另一方投擲出的數目×500)的基本份的傷害。如果輸給投擲出數目6的場合,輸的玩家受到的是6000分的傷害。平局的場合再擲1次。
 
| zh_lore              = 反轉:雙方各自投擲1個骰子。投擲出來的數目比另一方低的玩家,受到(另一方投擲出的數目×500)的基本份的傷害。如果輸給投擲出數目6的場合,輸的玩家受到的是6000分的傷害。平局的場合再擲1次。
 +
| ko_lore              =
 
| en_sets              =  
 
| en_sets              =  
 
{{Card table set/header|en}}
 
{{Card table set/header|en}}

Revision as of 11:11, 2 January 2017

Dice Jar
Japanese
ダイス・ポット
Rōmaji
Daisu Potto
Translated
Dice Pot
DiceJar-LCJW-EN-C-1E.png
Card type Monster
Attribute LIGHT
Level 3 CG Star.svgCG Star.svgCG Star.svg
ATK / DEF 200 / 300
Effect types

Status
FLIP: Both players roll a six-sided die. The player with the lowest result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

North America

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Search categories

Miscellaneous
Die Roll

Other languages

Language NameCard text
French Jarre DésFLIP : Chaque joueur lance un dé à six faces. Le joueur avec le résultat le plus faible reçoit des dommages égaux au résultat de son adversaire x 500. Cependant, si le résultat du gagnant est 6, le perdant reçoit 6000 points de dommages. Si les résultats sont les mêmes, chaque joueur relance le dé.
German WürfelkrugFLIPP: Beide Spieler werfen einen sechsseitigen Würfel einmal. Der Spieler mit dem niedrigeren Würfelergebnis erhält Schaden in Höhe von 500 Punkten x dem Würfelergebnis seines Gegners. Falls der Gewinner jedoch eine 6 gewürfelt hat, erhält der verlierer 6000 Punkte Schaden. Haben beide Spieler das gleiche Würfelergebnis, wird erneut gewürfelt.
Italian Giara DadoSCOPRI: Entrambi i giocatori tirano un dado. Il giocatore che ottiene il risultato inferiore riceve un ammontare di danni pari al lancio dell'avversario x 500. Se il vincitore ottiene un 6, il perdente riceve 6000 punti di danno. Se il risultato è pari, entrambi i giocatori tirano nuovamente il dado.
Portuguese Jarro DadoFLIP: Ambos os jogadores devem rolar um dado de seis lados. O jogador com o menor resultado recebe dano igual ao resultado do oponente x500. No entanto, se o resultado do vencedor é 6, o perdedor recebe 6000 de dano. Se os resultados são iguais, ambos os jogadores rolam os dados novamente.
Spanish Jarra de DadosVOLTEO: Ambos jugadores lanzan un dado de seis caras. El jugador con el resultado más bajo recibe daño igual al resultado de su adversario x 500. Pero si el resultado del ganador es 6, el perdedor recibe 6000 puntos de daño. Si los resultados son los mismos, ambos jugadores lanzan el dado de nuevo.
Japanese ダイス・ポットリバース:お互いにサイコロを1回ずつ振る。相手より小さい目が出たプレイヤーは、相手の出た目によって以下のダメージを受ける。相手の出た目が2~5だった場合、相手の出た目×500ポイントダメージを受ける。相手の出た目が6だった場合、6000ポイントダメージを受ける。お互いの出た目が同じだった場合はサイコロを振り直す。
Daisu Potto
Dice Pot
Korean 다이스 포트
Chinese 骰子壺反轉:雙方各自投擲1個骰子。投擲出來的數目比另一方低的玩家,受到(另一方投擲出的數目×500)的基本份的傷害。如果輸給投擲出數目6的場合,輸的玩家受到的是6000分的傷害。平局的場合再擲1次。

Sets in other languages

French

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
  • No set name provided at non-empty input line 5.
  • No set name provided at non-empty input line 6.
  • No set name provided at non-empty input line 7.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Asian-English

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Korean

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetKorean nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Dice Jar (World Championship 2004) Yu-Gi-Oh! World Championship Tournament 2004 2004-02-05
Dice Jar (DBT) Yu-Gi-Oh! Destiny Board Traveler 2004-03-18
Dice Jar (World Championship 2005) Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005 2004-12-30
Dice Jar (anime) Anime 2005-06-01
Dice Jar (GX1) Yu-Gi-Oh! GX Duel Academy 2005-10-13
Dice Jar (World Championship 2006) Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 2006-02-23
Dice Jar (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19

Video games

Video gameDate#NameCostStatus
Online2005-11-04Present

Lores and sets

Video gameLoreSets
OnlinePack 23