Difference between revisions of "High Tide on Fire Island"
(KO LORE) |
Dinobot1000 (talk | contribs) (update {{Unofficial name}}/{{Unofficial lore}}) |
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| card_type = Trap | | card_type = Trap | ||
| property = Normal | | property = Normal | ||
− | | | + | | password = 32542011 |
| effect_types = Activation requirement, Effect | | effect_types = Activation requirement, Effect | ||
− | | lore = If you [[control]] a [[Level]] 7 or higher [[WATER]] or [[FIRE]] [[Monster Card|monster]]: Apply the appropriate [[ | + | | lore = If you [[control]] a [[Level]] 7 or higher [[WATER]] or [[FIRE]] [[Monster Card|monster]]: Apply the appropriate [[effect]]s, in sequence, depending on the [[Attribute]]s of monsters you control at that time.<br />● WATER: [[Special Summon]] as many WATER monsters as possible that were [[sent]] to your [[Graveyard]] to [[activate]] [[Monster Effect|monster effects]] this [[turn]], then [[destroy]] 1 monster you control.<br />● FIRE: Destroy 1 monster on the [[field]], then if you have any cards in your [[hand]], [[discard]] 1 card to the Graveyard. |
| fr_lore = Si vous contrôlez un monstre EAU ou FEU de min. Niveau 7 : appliquez les effets appropriés, dans l'ordre, selon les Attributs des monstres que vous contrôlez à ce moment.<br />● EAU : Invoquez Spécialement autant de monstres EAU que possible qui ont été envoyés à votre Cimetière pour activer des effets de monstre ce tour, puis détruisez 1 monstre que vous contrôlez.● FEU : Détruisez 1 monstre sur le Terrain, puis si vous avez des cartes dans votre main, défaussez 1 carte au Cimetière. | | fr_lore = Si vous contrôlez un monstre EAU ou FEU de min. Niveau 7 : appliquez les effets appropriés, dans l'ordre, selon les Attributs des monstres que vous contrôlez à ce moment.<br />● EAU : Invoquez Spécialement autant de monstres EAU que possible qui ont été envoyés à votre Cimetière pour activer des effets de monstre ce tour, puis détruisez 1 monstre que vous contrôlez.● FEU : Détruisez 1 monstre sur le Terrain, puis si vous avez des cartes dans votre main, défaussez 1 carte au Cimetière. | ||
| de_lore = Falls du ein WASSER oder FEUER Monster der Stufe 7 oder höher kontrollierst: Führe nacheinander die entsprechenden Effekte aus, abhängig von den Eigenschaften der Monster, die du zu der Zeit kontrollierst.<br />● WASSER: Beschwöre so viele WASSER Monster wie möglich als Spezialbeschwörung, die in diesem Spielzug auf deinen Friedhof gelegt wurden, um Monstereffekte zu aktivieren, und zerstöre dann 1 Monster, das du kontrollierst.<br />● FEUER: Zerstöre 1 Monster auf dem Spielfeld, dann, falls du Karten auf deiner Hand hast, wirf 1 Karte auf den Friedhof ab. | | de_lore = Falls du ein WASSER oder FEUER Monster der Stufe 7 oder höher kontrollierst: Führe nacheinander die entsprechenden Effekte aus, abhängig von den Eigenschaften der Monster, die du zu der Zeit kontrollierst.<br />● WASSER: Beschwöre so viele WASSER Monster wie möglich als Spezialbeschwörung, die in diesem Spielzug auf deinen Friedhof gelegt wurden, um Monstereffekte zu aktivieren, und zerstöre dann 1 Monster, das du kontrollierst.<br />● FEUER: Zerstöre 1 Monster auf dem Spielfeld, dann, falls du Karten auf deiner Hand hast, wirf 1 Karte auf den Friedhof ab. | ||
| it_lore = Se controlli un mostro ACQUA o FUOCO di Livello 7 o superiore: applica l'effetto appropriato, in sequenza, a seconda degli Attributi dei mostri che controlli in quel momento.<br />● ACQUA: Evoca Specialmente tanti mostri ACQUA quanti possibile che sono stati mandati al tuo Cimitero per attivare effetti di mostri in questo turno, poi distruggi 1 mostro che controlli.<br />● FUOCO: Distruggi 1 mostro sul Terreno, poi se hai carte nella tua mano, scarta 1 carta al Cimitero. | | it_lore = Se controlli un mostro ACQUA o FUOCO di Livello 7 o superiore: applica l'effetto appropriato, in sequenza, a seconda degli Attributi dei mostri che controlli in quel momento.<br />● ACQUA: Evoca Specialmente tanti mostri ACQUA quanti possibile che sono stati mandati al tuo Cimitero per attivare effetti di mostri in questo turno, poi distruggi 1 mostro che controlli.<br />● FUOCO: Distruggi 1 mostro sul Terreno, poi se hai carte nella tua mano, scarta 1 carta al Cimitero. | ||
− | | pt_lore = Se você [[control]]ar um [[Monster Card|monstro]] de [[WATER|ÁGUA]] ou de [[FIRE|FOGO]] de [[Level|Nível]] 7 ou mais: aplique os [[ | + | | pt_lore = Se você [[control]]ar um [[Monster Card|monstro]] de [[WATER|ÁGUA]] ou de [[FIRE|FOGO]] de [[Level|Nível]] 7 ou mais: aplique os [[Effect|efeitos]] apropriados, em sequência, dependendo dos [[Attribute|Atributos]] dos monstros que você controlar nesse momento.<br />● ÁGUA: [[Summon|Invoque]] por [[Special Summon|Invocação-Especial]] tantos monstros de ÁGUA quanto possíveis que foram [[Send|enviados]] para o seu [[Graveyard|Cemitério]] por terem sido usados para [[Activate|ativar]] efeitos de monstro neste [[turn]]o e, depois, [[Destroy|destrua]] 1 monstro que você controla.<br />● FOGO: Destrua 1 monstro no [[Field|campo]] e, depois, se você tiver algum card na sua [[Hand|mão]], [[Discard|descarte]] 1 card para o Cemitério. |
| es_lore = Si controlas un monstruo de AGUA o FUEGO de Nivel 7 o mayor: aplica los efectos apropiados, en secuencia, dependiendo de los atributos de los monstruos que controles en ese momento.<br />● AGUA: Invoca de Modo Especial tantos monstruos de AGUA como sea posible que este turno hayan sido mandados a tu Cementerio para activar efectos de monstruos, y después destruye 1 monstruo que controles.<br />● FUEGO: Destruye 1 monstruo en el Campo y después, si tienes cartas en tu mano, descarta 1 carta al Cementerio. | | es_lore = Si controlas un monstruo de AGUA o FUEGO de Nivel 7 o mayor: aplica los efectos apropiados, en secuencia, dependiendo de los atributos de los monstruos que controles en ese momento.<br />● AGUA: Invoca de Modo Especial tantos monstruos de AGUA como sea posible que este turno hayan sido mandados a tu Cementerio para activar efectos de monstruos, y después destruye 1 monstruo que controles.<br />● FUEGO: Destruye 1 monstruo en el Campo y después, si tienes cartas en tu mano, descarta 1 carta al Cementerio. | ||
| ja_lore = 自分フィールド上にレベル7以上の水属性または炎属性のモンスターが存在する場合に発動できる。自分フィールド上のモンスターの属性によって、以下の効果を適用する。<br />●水属性:このターン効果モンスターの効果を発動するために自分の墓地へ送られた水属性モンスターを可能な限り特殊召喚する。その後、自分フィールド上のモンスター1体を選んで破壊する。<br />●炎属性:フィールド上のモンスター1体を選んで破壊する。その後、自分の手札が1枚以上ある場合、1枚を選んで墓地へ捨てる。 | | ja_lore = 自分フィールド上にレベル7以上の水属性または炎属性のモンスターが存在する場合に発動できる。自分フィールド上のモンスターの属性によって、以下の効果を適用する。<br />●水属性:このターン効果モンスターの効果を発動するために自分の墓地へ送られた水属性モンスターを可能な限り特殊召喚する。その後、自分フィールド上のモンスター1体を選んで破壊する。<br />●炎属性:フィールド上のモンスター1体を選んで破壊する。その後、自分の手札が1枚以上ある場合、1枚を選んで墓地へ捨てる。 | ||
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{{Card table set|LTGY-JP078|Lord of the Tachyon Galaxy|Common}} | {{Card table set|LTGY-JP078|Lord of the Tachyon Galaxy|Common}} | ||
{{Card table set/footer}} | {{Card table set/footer}} | ||
− | | tc_sets = | + | | tc_sets = |
{{Card table set/header|tc}} | {{Card table set/header|tc}} | ||
{{Card table set|LTGY-TC078|Lord of the Tachyon Galaxy|Common}} | {{Card table set|LTGY-TC078|Lord of the Tachyon Galaxy|Common}} |
Revision as of 20:59, 14 September 2019
High Tide on Fire Island
- Japanese
燃 え上 がる大 海 - Base
- 燃え上がる大海
- Kana
- もえあがるだいかい
- Rōmaji
- Moeagaru Daikai
- Translated
- Ocean Ablaze
Card type | Trap |
---|---|
Property | Normal |
Password | 32542011 |
Effect types |
|
Status | |
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. ● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. ● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard. |
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Related to archetypes and series
- Atlantean
- Fire King
- Actions
- You discard
- Discards for effect
- Monster/Spell/Trap categories
- Destroys your Monster Cards
- Summoning categories
- Special Summons from your Graveyard
- Miscellaneous
- Variable effects
Other languages
Language | Name | Card text |
---|---|---|
French | Marée Haute Île du Feu | Si vous contrôlez un monstre EAU ou FEU de min. Niveau 7 : appliquez les effets appropriés, dans l'ordre, selon les Attributs des monstres que vous contrôlez à ce moment. ● EAU : Invoquez Spécialement autant de monstres EAU que possible qui ont été envoyés à votre Cimetière pour activer des effets de monstre ce tour, puis détruisez 1 monstre que vous contrôlez.● FEU : Détruisez 1 monstre sur le Terrain, puis si vous avez des cartes dans votre main, défaussez 1 carte au Cimetière. |
German | Hochwasser auf der Feuerinsel | Falls du ein WASSER oder FEUER Monster der Stufe 7 oder höher kontrollierst: Führe nacheinander die entsprechenden Effekte aus, abhängig von den Eigenschaften der Monster, die du zu der Zeit kontrollierst. ● WASSER: Beschwöre so viele WASSER Monster wie möglich als Spezialbeschwörung, die in diesem Spielzug auf deinen Friedhof gelegt wurden, um Monstereffekte zu aktivieren, und zerstöre dann 1 Monster, das du kontrollierst. ● FEUER: Zerstöre 1 Monster auf dem Spielfeld, dann, falls du Karten auf deiner Hand hast, wirf 1 Karte auf den Friedhof ab. |
Italian | Alta Marea sull'Isola di Fuoco | Se controlli un mostro ACQUA o FUOCO di Livello 7 o superiore: applica l'effetto appropriato, in sequenza, a seconda degli Attributi dei mostri che controlli in quel momento. ● ACQUA: Evoca Specialmente tanti mostri ACQUA quanti possibile che sono stati mandati al tuo Cimitero per attivare effetti di mostri in questo turno, poi distruggi 1 mostro che controlli. ● FUOCO: Distruggi 1 mostro sul Terreno, poi se hai carte nella tua mano, scarta 1 carta al Cimitero. |
Portuguese | Maré Alta na Ilha de Fogo | Se você controlar um monstro de ÁGUA ou de FOGO de Nível 7 ou mais: aplique os efeitos apropriados, em sequência, dependendo dos Atributos dos monstros que você controlar nesse momento. ● ÁGUA: Invoque por Invocação-Especial tantos monstros de ÁGUA quanto possíveis que foram enviados para o seu Cemitério por terem sido usados para ativar efeitos de monstro neste turno e, depois, destrua 1 monstro que você controla. ● FOGO: Destrua 1 monstro no campo e, depois, se você tiver algum card na sua mão, descarte 1 card para o Cemitério. |
Spanish | La Marea Alta de la Isla de Fuego | Si controlas un monstruo de AGUA o FUEGO de Nivel 7 o mayor: aplica los efectos apropiados, en secuencia, dependiendo de los atributos de los monstruos que controles en ese momento. ● AGUA: Invoca de Modo Especial tantos monstruos de AGUA como sea posible que este turno hayan sido mandados a tu Cementerio para activar efectos de monstruos, y después destruye 1 monstruo que controles. ● FUEGO: Destruye 1 monstruo en el Campo y después, si tienes cartas en tu mano, descarta 1 carta al Cementerio. |
Japanese | 自分フィールド上にレベル7以上の水属性または炎属性のモンスターが存在する場合に発動できる。自分フィールド上のモンスターの属性によって、以下の効果を適用する。 ●水属性:このターン効果モンスターの効果を発動するために自分の墓地へ送られた水属性モンスターを可能な限り特殊召喚する。その後、自分フィールド上のモンスター1体を選んで破壊する。 ●炎属性:フィールド上のモンスター1体を選んで破壊する。その後、自分の手札が1枚以上ある場合、1枚を選んで墓地へ捨てる。 |
|
Moeagaru Daikai | ||
Ocean Ablaze | ||
Korean | 불타는 대해 | 자신 필드 위에 레벨 7 이상의 물 속성 또는 화염 속성의 몬스터가 존재할 경우에 발동할 수 있다. 자신 필드 위 몬스터의 속성에 따라서, 이하의 효과를 적용한다. ● 물 속성 : 이 턴에 효과 몬스터의 효과를 발동하기 위해 자신의 묘지로 보내진 물 속성 몬스터를 가능한 만큼 특수 소환한다. 그 후, 자신 필드 위의 몬스터 1장을 고르고 파괴한다. ● 화염 속성 : 필드 위의 몬스터 1장을 고르고 파괴한다. 그 후, 자신의 패가 1장 이상일 경우, 1장을 고르고 묘지에 버린다. |
Chinese | 燃起的大海 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Traditional Chinese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Traditional Chinese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
High Tide on Fire Island (Duel Links) | Yu-Gi-Oh! Duel Links | 2016-12-27 |
High Tide on Fire Island (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- Cards with a Traditional Chinese release needing a Traditional Chinese name
- Cards with a Traditional Chinese release needing a Traditional Chinese lore
- ((CardTable2)) transclusions using unknown parameters