Difference between revisions of "The Phantom Knights"
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<!--This is not an exact Decklist. Please do not add multiples or staples.--> | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | ||
* [[Phantom Knights' Spear]] | * [[Phantom Knights' Spear]] | ||
− | * [[Rank-Up-Magic Launch | + | * [[The Phantom Knights' Rank-Up-Magic Launch]] |
* [[A Hero Lives]] | * [[A Hero Lives]] | ||
** [[Mask Change]] | ** [[Mask Change]] |
Revision as of 23:51, 26 October 2016
"The Phantom Knights", known as "Phantom Knights" (
Design
The monsters visually appear to be ghostly beings, while the Pseudo-Trap Monsters appear to be animated armor/weapons surrounded by ghostly flames. So far they use the naming scheme "The Phantom Knights of {adjective} {clothing item/weapon}" in the TCG, or simply "Phantom Knights {adjective} {clothing item/weapon}" in the OCG, with the namesake item being featured in the artwork of each respective card.
The adjectives for the monsters appear to be words related to disrepair, disuse, and emptiness; while the adjectives for the Pseudo-Trap Monsters seem to relate to darkness and death.
Playing style
"The Phantom Knights" monsters involve manipulating their cards while they are in the Graveyard. Though they have other effects, the Main Deck monsters share a common effect of banishing themselves from the Graveyard in order to search each other/their Spell/Trap Cards out or place each other/their Spell/Trap Cards in the Graveyard. Their Spell and Trap Cards also activate from the Graveyard in order to Special Summon more "The Phantom Knights", including multiple Pseudo-Trap Monsters. These plays are meant to set up the Xyz Summon of Rank 2, 3 and 4 DARK Xyz Monsters, supporting them with stat-increasing and protection effects.
Recommended cards
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Weaknesses
- This Deck is reliant on the Graveyard, so banishing them right away shuts them down, such as "Abyss Dweller", "Soul Drain", "Necrovalley", the infamous "Macro Cosmos" and "Dimensional Fissure".
- They rely on Special Summoning, so cards that punish or restrict Special Summoning, such as "Fossil Dyna Pachycephalo" or "Maxx "C"" can slow them down.
- All of "The Phantom Knights" monsters are DARK, so "Shadow-Imprisoning Mirror" is capable of stopping them in their tracks.