Difference between pages "Time Chain" and "Security Hole"

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(Imported revision from yaml-yugipedia. (2022-10-15 21:56:49+00:00))
 
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{{Anime card
+
{{Unofficial name|English}}
| it_name        = Catena Temporale
+
{{Unofficial lore|English}}
| pt_name        = Corrente do Tempo
+
{{CardTable2
| ja_name        = {{Ruby|時空鎖|タイムチェーン}}
+
| ja_name                = セキュリティ・ホール
| romaji_name    = Taimu Chēn
+
| romaji_name            = Sekyuriti Hōru
| image          = TimeChain-EN-Anime-MOV3.png
+
| ko_name                = 시큐리티 홀
| ja_image        = TimeChain-JP-Anime-MOV3.png
+
| image                  = SecurityHole-RDKP09-JP-R.png
| image_nc        = TimeChain-JP-Anime-MOV3-NC.png
+
| card_type             = Trap
| card_type       = Trap
+
| property               = Normal
| property       = Continuous
+
| requirement            = When an opponent's [[Level]] 8 or lower [[monster]] [[declare]]s an [[attack]] while you have a [[face-up]] Level 7 or higher [[Cyberse]] [[Type]] monster on your [[field]].
| effect_types    = Activation requirement, Effect, Continuous, Condition
+
| lore                  = [[Shuffle]] the attacking monster into the [[Main Deck|Deck]].
| lore           = '''Printed lore''': When a [[Monster Card|monster]] you [[control]] is [[target]]ed for an [[attack]] by an opponent's monster: [[Activate]] this card by [[target]]ing both those monsters; make them unable to be [[destroyed by battle|destroyed by that battle]], and if you do, from the end of the [[Damage Step]] until the 2nd [[Standby Phase]] of each player's own [[turn]], they are treated as if they are not on the [[field]], they have their [[card effect|effect]]s [[negate]]d, cannot [[attack]], nor be [[target]]ed for attacks or by card effects. [[Destroy]] this card during your opponent's 2nd Standby Phase after this card's activation.<br />'''Millennium Memory lore''': When a [[Monster Card|monster]] you [[control]] is [[attack]]ed by an opponent's monster: Monsters cannot be [[destroyed by battle|destroyed by this battle]]. Both of the monsters that [[battle]]d are treated as if they are not on the [[field]] until the 2nd [[Standby Phase]] later of their respective player. (They cannot attack, cannot use their [[card effect|effects]], and cannot be attacked or be [[target]]ed by card effects.) [[Destroy]] this card during your opponent's 2nd Standby Phase after activation.
+
| ja_requirement        = 自分フィールドに表側表示モンスター(レベル7以上/サイバース族)がいる場合、相手モンスター(レベル8以下)の攻撃宣言時に発動できる。
| ja_lore           = '''Printed lore''': ①:自分のモンスターが相手モンスターの攻撃対象に選択された時、そのお互いのモンスターを対象として発動できる。そのモンスターはその戦闘では破壊されず、ダメージステップ終了時からそれぞれのプレーヤーのターンで数えて2ターン体のスタンバイフェーズまで、フィールドに存在しない扱いになる。その間対象のモンスターは攻撃できず、対象・効果の対象にならず、効果は無効化される。このカードの発動後2回目の相手スタンバイフェイズにこのカードは破壊される。<br />'''Millennium Memory lore''': ①:自分モンスターが相手モンスターに攻撃された時発動できる。この戦闘でモンスターは破壊されない。戦闘したお互いのモンスターはそれぞれな互いのターン2ターン後のスタンバイフェイズまで、フィールドに存在しない扱いとなる。(攻撃できず、効果を使えず、攻撃・効果の対象にならない) このカードは、発動後2回目の相手のスタンバイフェイズに破壊される。
+
| ja_lore               = 攻撃してきたモンスターを持ち主のデッキに戻す。
| lore_note          = <ref>''[[Yu-Gi-Oh! Duel Monsters Anime Complete Guide: Millennium Memory]]'', page 189.</ref><ref>{{citeweb|url=https://ygorganization.com/kuwabaralikesstackingthings/|title=Dark Side of Dimensions Anime Card Effects, Japanese Card Text Translations|publisher=YGOrganization.com}}</ref>
+
| ko_requirement        = 자신 필드에 앞면 표시 몬스터(레벨 7 이상 / 사이버스족)가 있을 경우, 상대 몬스터(레벨 8 이하)의 공격 선언시에 발동할 수 있다.
| appears_in_mov3    = true
+
| ko_lore                = 공격해 온 몬스터를 주인의 덱으로 되돌린다.
| decks              = Virtual Dark Yugi
+
| jp_sets                =  
| action             = Treats monsters as not being on the field
+
RD/KP09-JP058; Deck Mod Pack: Galaxy of Fate!!; Rare
| attack             = Cannot be destroyed by battle
+
| kr_sets                =  
* Prevents attacks
+
RD/KP09-KR058; Deck Mod Pack: Galaxy of Fate!!; Rare
* Manages attack targets
+
| supports              = Cyberse
| m/s/t              =  
+
| action                 =  
* Prevents activation of Effect Monsters
+
* Activates upon attack declaration
* Cannot be targeted by card effects
+
* Returns from your opponent's field to your opponent's Deck
* Destroys itself
+
| misc                  =  
 +
* Requires control of specific Level
 +
* Requires control of specific Type
 +
| database_id            = 17544
 
}}
 
}}
 
==References==
 
<references />
 

Revision as of 07:35, 20 March 2023

Security Hole
Japanese
セキュリティ・ホール
Rōmaji
Sekyuriti Hōru
SecurityHole-RDKP09-JP-R.png
Card type Trap
Property Normal
Status
[REQUIREMENT]
When an opponent's Level 8 or lower monster declares an attack while you have a face-up Level 7 or higher Cyberse Type monster on your field.
[EFFECT]
Shuffle the attacking monster into the Deck.

Search categories

Other languages

Language NameCard text
Japanese セキュリティ・ホール
じょうけん
自分フィールドに表側表示モンスター(レベル7以上/サイバース族)がいる場合、相手モンスター(レベル8以下)の攻撃宣言時に発動できる。
こう
攻撃してきたモンスターを持ち主のデッキに戻す。
Sekyuriti Hōru
Korean 시큐리티 홀
【조건】
자신 필드에 앞면 표시 몬스터(레벨 7 이상 / 사이버스족)가 있을 경우, 상대 몬스터(레벨 8 이하)의 공격 선언시에 발동할 수 있다.
【효과】
공격해 온 몬스터를 주인의 덱으로 되돌린다.

Sets

Japanese

ReleaseNumberSetJapanese nameRarity
2022-04-09RD/KP09-JP058Deck Mod Pack: Galaxy of Fate!!デッキかいぞうパック うんめいのギャラクシー!!Rare

Korean

ReleaseNumberSetKorean nameRarity
2022-07-26RD/KP09-KR058Deck Mod Pack: Galaxy of Fate!!덱 개조 팩 - 운명의 갤럭시!!Rare