Difference between pages "Dark Witch" and "Hand trap"
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− | {{ | + | {{For|the card type|[[Trap Card]]}} |
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− | | | + | A '''hand trap''' is an unofficial term used to describe cards (usually [[Monster Card|Monster]]s, but more rarely [[Trap Card|Trap]]s) with effects that can be [[activate]]d from the [[hand]] in the opponent's turn in order to disrupt the opponent's actions. These effects are usually [[Quick Effect]]s that activate in [[response]] to an opponent's action, but can also be [[Trigger Effect]]s that activate following certain actions taken by the opponent. |
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− | + | Being activated from the hand, hand traps are more flexible and less vulnerable than normal Trap Cards, as they do not need to be first placed onto the field to be used. They can also be freely used during the opponent's first turn when they go first, mitigating some of the going-first advantages in ''Yu-Gi-Oh!''. | |
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− | + | Hand traps have a wide array of effects. Most hand traps provide battle support and situational effect [[negate]]s, while some have rarer and more powerful effects like monster removal, [[Graveyard]] hate, and even [[Lingering effect]]s. | |
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− | + | Hand traps are usually [[staple]]s that can be freely used regardless of the deck played, but some hand traps (e.g. "[[Nekroz of Trishula]]", "[[Miscellaneousaurus]]") only work with specific [[archetype]] decks or other themed decks. There are also some [[archetype]]s and [[series]] made up primarily or exclusively of hand traps, such as "[["C"]]", "[[Yo-kai Girl]]", and "[[PSY-Frame]]". | |
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− | + | ==Examples of staple hand traps== | |
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− | + | === Battle protection/support === | |
− | + | {{Show card image gallery|widths=100 | |
− | + | | Battle Fader | | |
− | + | | Swift Scarecrow | | |
− | + | | Honest | | |
− | + | | Gorz the Emissary of Darkness | | |
− | + | | Tragoedia | | |
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}} | }} | ||
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+ | === Negates effects/activations === | ||
+ | {{Show card image gallery|widths=100 | ||
+ | | Effect Veiler | | ||
+ | | PSY-Framegear Gamma | | ||
+ | | Ash Blossom & Joyous Spring | | ||
+ | | Skull Meister | | ||
+ | | Ghost Belle & Haunted Mansion | | ||
+ | | Infinite Impermanence | | ||
+ | | Red Reboot | | ||
+ | }} | ||
+ | |||
+ | === Removes cards from the field === | ||
+ | {{Show card image gallery|widths=100 | ||
+ | | Ghost Ogre & Snow Rabbit | | ||
+ | | Nibiru, the Primal Being | | ||
+ | | Evenly Matched | | ||
+ | }} | ||
+ | |||
+ | === Removes cards from the graveyard === | ||
+ | {{Show card image gallery|widths=100 | ||
+ | | D.D. Crow | | ||
+ | | Ally of Justice Cycle Reader | | ||
+ | | Bystial Magnamhut | | ||
+ | }} | ||
+ | |||
+ | === [[Lingering effect]]s === | ||
+ | {{Show card image gallery|widths=100 | ||
+ | | Droll & Lock Bird | | ||
+ | | Maxx "C" | | ||
+ | | Dimension Shifter | | ||
+ | | Artifact Lancea | | ||
+ | }} | ||
+ | |||
+ | === Other utility/disruptions === | ||
+ | {{Show card image gallery|widths=100 | ||
+ | | Ghost Reaper & Winter Cherries | | ||
+ | | Typhoon | | ||
+ | | Hanewata | | ||
+ | }} | ||
+ | |||
+ | ==Trivia== | ||
+ | * The first card with a hand trap-styled effect in ''Yu-Gi-Oh!'' was "[[Kuriboh]]". | ||
+ | |||
+ | [[Category:Unofficial terminology]] |
Revision as of 02:15, 20 June 2023
A hand trap is an unofficial term used to describe cards (usually Monsters, but more rarely Traps) with effects that can be activated from the hand in the opponent's turn in order to disrupt the opponent's actions. These effects are usually Quick Effects that activate in response to an opponent's action, but can also be Trigger Effects that activate following certain actions taken by the opponent.
Being activated from the hand, hand traps are more flexible and less vulnerable than normal Trap Cards, as they do not need to be first placed onto the field to be used. They can also be freely used during the opponent's first turn when they go first, mitigating some of the going-first advantages in Yu-Gi-Oh!.
Hand traps have a wide array of effects. Most hand traps provide battle support and situational effect negates, while some have rarer and more powerful effects like monster removal, Graveyard hate, and even Lingering effects.
Hand traps are usually staples that can be freely used regardless of the deck played, but some hand traps (e.g. "Nekroz of Trishula", "Miscellaneousaurus") only work with specific archetype decks or other themed decks. There are also some archetypes and series made up primarily or exclusively of hand traps, such as ""C"", "Yo-kai Girl", and "PSY-Frame".
Contents
Examples of staple hand traps
Battle protection/support
"Honest"
Negates effects/activations
Removes cards from the field
Removes cards from the graveyard
Lingering effects
"Maxx "C""
Other utility/disruptions
Trivia
- The first card with a hand trap-styled effect in Yu-Gi-Oh! was "Kuriboh".