Forum:Assistance w/ Deck

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This is my current deck. Now, sheer number of cards aside (don't worry, it's exactly 60), I'd like some help with improving the deck. I have several structure decks to take cards from if need be, including Structure Deck 10: Machine Re-Volt, Structure Deck 1: Dragon's Roar, Structure Deck: Spellcaster's Command, and Yu-Gi-Oh! 5D's Starter Deck. I'd like some help in figuring out what cards might be helpful and useful from these Structure Decks. I'd also like some help in defining just what type of strategy my deck uses, terminology-wise. So, can someone help me out?

Your deck is trying to do like 5 bagillion things at once. I don't mean to be offensive, but did you just take all of the cards you own, put them face-down on a table, and pick 60 random cards? Forum:Deck Guide/General will be of great use to you. Summoned Skull 2: Electric Boogaloo 19:54, August 23, 2011 (UTC)

No actually, I didn't. I took a look at all of the cards I have, and selected ones I thought would be useful and effective.--Kagimizu-Seeya 'round 19:56, August 23, 2011 (UTC)

Well, first things first, pick 1 of the cards you are using (preferably something with tons of support) to build the deck around and we'll go from there. Also, if your supply of cards is limited to the things from the structure decks you have, please tell me which structure decks you have. Summoned Skull 2: Electric Boogaloo 20:06, August 23, 2011 (UTC)

Oh believe me, it's not limited to Structure Decks. I have a lunchbox full of cards from years ago, and more from Booster Packs from a few months ago; I lost interest in Yugioh for a while, so I haven't gotten recent Booster Packs. Anyways, the Structure Decks I currenlty have (and remember) are the ones I listed above. Would it be helpful if I mentioned a personal preference for Dragons, along with having Red-Eyes Darkness Metal Dragon, Gorz, and Dragon Piper?--Kagimizu-Seeya 'round 20:13, August 23, 2011 (UTC)

Wait! There's also Dragunity's Legion that I got just Saturday. Durr. Can't believe I forgot to list that one.--Kagimizu-Seeya 'round 20:14, August 23, 2011 (UTC)

What are some of the things you have lying around? I'm already thinking up a sort of dragon deck. Summoned Skull 2: Electric Boogaloo 20:17, August 23, 2011 (UTC)

Oh lordy. Please have mercy on me, for I have THOUSANDS of cards out and about.--Kagimizu-Seeya 'round 20:20, August 23, 2011 (UTC)

P.S. Are people allowed to put fan-made cards in userspace? I tried looking for an admin on this wiki to ask, but I can't seem to find one.--Kagimizu-Seeya 'round 20:21, August 23, 2011 (UTC)

Alright, I'll make a decklist, and if there's anything in it you don't have just let me know.

What, you mean like on your profile? Summoned Skull 2: Electric Boogaloo 20:24, August 23, 2011 (UTC)

Fair enough. But I have personal tastes and preferences as well, so I'd like to be able to talk about and debate the deck after. I mean, it wouldn't be my deck if it didn't have my own tastes in it, but I don't want that at the cost of effectiveness.

And no, what I mean is like "User:Kagimizu/Insert name here". It's something done on a lot of other wikis.--Kagimizu-Seeya 'round 20:28, August 23, 2011 (UTC)

K, that's fine. The deck is coming together nicely(ish).

Yeah, stuff like that is generally alright. Summoned Skull 2: Electric Boogaloo 20:34, August 23, 2011 (UTC)

Alright. However, there's actually four cards in particular I'd rather like to keep: Black Luster Soldier and its Ritual Card, Sword of Deep-Seated, and Twin Swords of Flashing Light - Tryce. It's a personal combination I came up with that I'm fairly proud of, because it equates to a monster with 3000 ATTK and DEF, in addition to the capability of attacking twice. If possible, could you somehow work that in? I figure it would be also good so I have a little variety in terms of monster types, right?

And okay, that's good. I actually came up with my own new type of summoning, and a card along with it ^^|--Kagimizu-Seeya 'round 20:39, August 23, 2011 (UTC)

Hmm, I'm not sure. It's just that without proper support, Ritual Monsters tend to not be worth it. Summoned Skull 2: Electric Boogaloo 20:43, August 23, 2011 (UTC)

Well I do have Senju of the Thousand Hands and... um.... the card that lets you take a Ritual Spell Card from your deck and put it in your hand. Aside from those two monsters, I can't say for specific what other cards I may or may not have.--Kagimizu-Seeya 'round 20:44, August 23, 2011 (UTC)

Well, I'll post what I've come up with so far in a few minutes. Most of the cards are relatively easy to get if you don't have them. There's only 1 that's tough get. Summoned Skull 2: Electric Boogaloo 20:47, August 23, 2011 (UTC)

Alright then.--Kagimizu-Seeya 'round 20:48, August 23, 2011 (UTC)

Okay, here's what I came up with on short notice:

So, the main goal is to dump dragons into the Graveyard to use for summoning Chaos Sorcerer/BLS-Envoy of the Beginning. There's probably better things that could have gone into the deck (like a LIGHT dragon besides Mirage Dragon), but this is what I came up with. Summoned Skull 2: Electric Boogaloo 20:56, August 23, 2011 (UTC)

The template didn't work. But I see what you've got here.--Kagimizu-Seeya 'round 21:02, August 23, 2011 (UTC)

Something got messed up. I typed it out in a hurry. I'll get it on here. Summoned Skull 2: Electric Boogaloo 21:04, August 23, 2011 (UTC)

No need, I fixed it. But TBH.... hmm.... I'm not sure I really like relying on Chaos Sorcerer and BLS-Envoy of the Beginning. Also, is it at all possible to put just a bit more variety in the deck? Take for example Cyber Dragon; I have two of those. I also have Magna Drago and Stardust Dragon; I'm sure those could be useful. I mean after all, what if Chaos Sorcerer and BLS get locked down or destroyed? I have Prohibitation, so I'm sure someone else out there must have it. And there's also Iron Wall, which would also totally shut down the two cards.--Kagimizu-Seeya 'round 21:08, August 23, 2011 (UTC)

I'm not at all trying to be rude, just giving my personal thoughts on the deck. I may not have done any serious competition or anything like that, but I'm not exactly a n00b or anything.--Kagimizu-Seeya 'round 21:15, August 23, 2011 (UTC)

No, I know. Hmm. Stardust could be useful if you have Starlight Road. You won't have to necessarily "rely" on Chaos Sorcerer and BLS-Envoy. The deck can do other stuff. I think Red-Eyes B. Chick and Red-Eyes B. Dragon could stand to leave the deck though. Summoned Skull 2: Electric Boogaloo 21:20, August 23, 2011 (UTC)

BLS - Envoy is expensive now.BobaFett2 (talk)

Yeah, I was sketchy about suggesting it. I didn't know what else to do for a deck. Can you maybe give some input Boba? Summoned Skull 2: Electric Boogaloo 21:24, August 23, 2011 (UTC)

Yeah, but right now I'm busy.BobaFett2 (talk)

Actually, I'd rather prefer to keep Red-Eyes, if at all possible. And perhaps Red-Eyes Darkness Dragon could be added in there? I typically prefer to get my monsters out there and keep them on the field, but REDD can take advantage of that strategy failing or backfiring in order to become a big powerhouse. Perhaps we could make use of my new Dragunity cards as well?--Kagimizu-Seeya 'round 21:27, August 23, 2011 (UTC)

How about this: I make a side deck with REDD in it. If you feel like your opponent's is gonna side in Imperial Iron Wall, just change it up! Side out Chaos Sorcerer and Envoy for REDD and other Grave oriented stuff. Summoned Skull 2: Electric Boogaloo 21:32, August 23, 2011 (UTC)

Perhaps. Y'know, I think I'm starting to figure out my own preferred strategy thanks to all this. While I like to be versatile, I suppose I prefer a Dragon-oriented Deck that allows me to manipulate my deck and graveyard, controlling what goes into the field and what comes out. I don't know if that's an actual strategy, but if it is could you help me out? Cards that come to mind include REDD, Ultimate Offering, Dragunity cards, Imperial Iron Wall, and the like. So, is a "field-control" or "Graveyard manipulation" deck even a real strategy?--Kagimizu-Seeya 'round 21:38, August 23, 2011 (UTC)

To put it in better terms, I suppose it's a three-part combination of Swarming (cause I find cards like Cyber Dragon, Ultimate Offering, and A Rival Appears! to be useful), Dumping (because of Dragunity and REDD), and Protection/Restoration (Stardust Dragon, Dragunity Arma Leyvaten,etc). Is that a plausible strategy to work with?--Kagimizu-Seeya 'round 21:41, August 23, 2011 (UTC)

Hmm, I'll mull it over. I'll need a few hours to think about it. I'm pretty sure Boba will come give his ideas whenever people stop trolling the Duelist Pack 12 page. For now, I made a partial side deck:

Chaos Dragons side deck

Spell Cards

Trap Cards

-- Summoned Skull 2: Electric Boogaloo 21:45, August 23, 2011 (UTC)

Thank you for the help, I really apreciate it. If at all possible, some example cards I'd like to add include Ultimate Offering (500 life points for an extra Summon; no matter what this is perfect for Special Summons), A Rival Appears! (Allows countering of opponent's own powerhouses with my own), and Dark Hole (in a deck with REDD, I profit no matter what. Opponent's field is cleared, and more Dragons in my Graveyard to either Summon or boost REDD).--Kagimizu-Seeya 'round 21:50, August 23, 2011 (UTC)

Oh! I also have Dragon's Rage. In a Dragon Deck, wouldn't that be super useful?--Kagimizu-Seeya 'round 21:53, August 23, 2011 (UTC)

Yes, I have a better idea of what you want now. Should be easy. Oh, and sorry about the insults in the beginning. I was mostly just shocked at how much stuff was going on with the deck. Summoned Skull 2: Electric Boogaloo 21:54, August 23, 2011 (UTC)

Yeah. Just to be clear, if you could sum up the prefered deck style from your POV, what deck typeswould such a deck include? And it's alright on the insults. I realize the deck is more or less a "Jack of all trades, master of none" Deck, isn't it?--Kagimizu-Seeya 'round 21:57, August 23, 2011 (UTC)

Actually, you might not need my help too much. These pages could give you great ideas on what to do for a dragon deck:

Take ideas from those articles, add your own twist, and you should have a decent deck. I'll still try to help give ideas of what will/will not help out the deck, but I think you can get a good feel for a decklist by taking a look at the above pages. Summoned Skull 2: Electric Boogaloo 22:03, August 23, 2011 (UTC)

Alright. Also, I think I'd like to put some Warrior-type Monsters in there for variety. One reason for this is Draco-Equiste, which takes advantage of both Warrior and Dragon type monsters. I realize it dilutes the deck a little bit, but what would you think of this?--Kagimizu-Seeya 'round 22:07, August 23, 2011 (UTC)

Not sure. Sounds awesome, but I'm not sure how effective it would be. Summoned Skull 2: Electric Boogaloo 22:23, August 23, 2011 (UTC)

I see. Well for now, where's the cards I had in mind:

These are the cards I'd like to put in to the deck so far. If you've got any additions, put them down in bold with an abreviation of your username. Any subtractions, strike them out and put an abreviation of your username next to it. Could you guys do that for me?--Kagimizu-Seeya 'round 22:35, August 23, 2011 (UTC)

You use Ritual Monsters, which are bad, and Equip Spell Cards, which, aside from Snatch Steal and Premature Burial, aren't very good. Also, the Red-Eyes cards, aside from Red-Eyes Wyvern and Red-Eyes Darkness Metal Dragon, are bad. Cyber Dragon has no purpose in the deck. Lord of D. is bad. The Flute of Summoning Dragon is also bad. Polymerization is terrible. Imperial Iron Wall is unnecessary, as are Ultimate Offering and Dragon's Rage.BobaFett2 (talk)

I would have to disagree unless you give actual reason instead of saying almost everything I picked "is bad".--Kagimizu-Seeya 'round 23:01, August 23, 2011 (UTC)

Okay. Ritual Monsters cause a major loss of advantage and if the Ritual Spell Card is negated you still ;ose the monsters. Equip Spell Cards give you no card advantage and are easy to get rid of. Red-Eyes Black Dragon has terrible stats for a two tribute monster, Red-Eyes B. Chick is unneeded as Ancient Rules will be better. Red-Eyes Wyvern is great because it gives you advantage from your Graveyard, and Red-Eyes Darkness Metal Dragon is amazing. The Flute of Summoning Dragon is a -1 and you have to have Lord of D. out to use it. Lord of D. is too weak to be worth using. Polymerization is bad for the same reason as Ritual Summons. Imperial Iron Wall has no use within the deck. Ultimate Offering doesn't either. Dragon's Rage gives piercing, which is a marginally useful effect when you could have way better cards.BobaFett2 (talk)

DNA Surgery is also useless as it gives you no advantage whatsoever.BobaFett2 (talk)

The deck I aim to make involves manipulating the Graveyard and swarming. Even if I lose the material monsters, with most of them being dragons I can bring them back, or they power up REDD. Red-Eyes Black Dragon may not have great stats, but it can still be quite useful. I have and intend to use REDMD, but I don't have Wyvern. Lord of D. protects my monsters, and with the just-added DNA Surgery, it can lockdown all effects, spells, and traps the opponent would use. Maybe Polymerization is iffy, but it's still useful. Imperial Iron Wall is meant to protect my monsters from being banished, since as I said before, the deck focuses on filling and thinning the Graveyard. Ultimate Offering lets me summon monsters quick, be it for tributes, synchro, or fusion. Heck, even Xyz if those cards are added to my deck. And Dragon's Rage gives all of my monsters piercing effect, allowing them to deal damage even with the opponent on the defensive.--Kagimizu-Seeya 'round 23:21, August 23, 2011 (UTC)

Actually, it's not useful. You could use White Night Dragon instead of Red-Eyes and it would do the same thing. Dragons are still affected by Mirror Force, Bottomless Trap Hole (doesn't Target), Torrential Tribute, Dark Hole, and other cards. Polymerization is just not useful. Imperial Iron Wall isn't necessary, except in one or two decks that focus on it for an OTK. Ultimate Offering just isn't necessary, again. You don't want to Tribute Summon. Dragon's Rage is only good when you're on the offensive, which is a bad reason to use a card-you should use cards that allow you to go on the offensive and function while your defending yourself. And piercing damage is useless, except as a side-effect that doesn't cost any cards.BobaFett2 (talk)

Well, I see things have been going well. Summoned Skull 2: Electric Boogaloo 23:45, August 23, 2011 (UTC)

I'm going to guess that's sarcasm. So what do you think Varnish?--Kagimizu-Seeya 'round 00:07, August 24, 2011 (UTC)

I'm not sure. I mean, a Dragon/Warrior would be cool, but their strategies kinda step all over each other. I've never tried to build a deck like this before. Summoned Skull 2: Electric Boogaloo 00:14, August 24, 2011 (UTC)

Well, I know the general strategy of the deck. What I meant was, what do you think about what Boba is saying?--Kagimizu-Seeya 'round 00:19, August 24, 2011 (UTC)

I mean, he has good points. It's usually a good idea to avoid Ritual Monsters, Equip Cards, and all that. However, at the the day, this is your deck. You get the final say in how it's built. You do what you feel is best. 00:32, August 24, 2011 (UTC) Summoned Skull 2: Electric Boogaloo

Hmmm.... well, alright. For now, could you both do as I asked above? Strike out cards you don't like and put abreviations/shortenings of your names next to said cards, then add cards you'd suggest in bold text with said abreviation/shortening next to the card(s) you suggested. Could you guys do that for me? It would give me some more point of views and maybe some ideas. But keep in mind the strategy I have for the deck, explained above.--Kagimizu-Seeya 'round 00:35, August 24, 2011 (UTC)

I picked out a few cards I felt were pointless in the deck. Summoned Skull 2: Electric Boogaloo 00:48, August 24, 2011 (UTC)

I see. Well, Felgrand Dragon and Dragunity Arma Leyvaten can really play off of one another, as well as REDMD. Specifically, Arma Leyvaten and REDMD can both Special Summon Felgrand Dragon. In the case of Arma Leyvaten, that happens when Arma Leyvaten is destroyed, thus allowing Felgrand Dragon to gain 1600 ATTK, for a total of 4400 ATTK. It's part of the Graveyard Manipulation theme. I intend to add more Dragunity cards if possible, but I also need low-level monsters and Tuners. Fortunately, a few Dragunity cards are both.--Kagimizu-Seeya 'round 00:54, August 24, 2011 (UTC)

Okay, after working on this for a while, I think I've more or less got it. However, I need to add two Winged Beast and two Warrior Monsters at least. If possible, I'd prefer easy to Summon, but hard to get rid of. Also, I'd prefer to keep the cards at 45, but my absolute limit is 50. So, any suggestions? I'd also like more cards that can revive and dump Monster Cards.--Kagimizu-Seeya 'round 03:25, August 24, 2011 (UTC)

Again, Red-Eyes Darkness Dragon is just terrible as you have to use Red-Eyes which isn't good either. Magna Drago is okay, but Dread Dragon does the same thing (but also gives search power). I'd suggest using that instead. However, this does look better than before.BobaFett2 (talk)

Well I'd still prefer to keep those cards, particularly for Synchro Summoning. And Dread Dragon offers search power, which is definitely a big thing, but Magna Drago offers offense capabilities, which not a lot of non-Synchro Tuners do. However, at this rate it does indeed seem I'll be hitting 50, because I need more Spells and Traps to preserve my monsters. Well, at least I'm making sure I've got good odds card-wise. Anyways, are there any Winged Beast/Warrior monsters you would suggest? I need them for Draco-Equiste and Trident, both of which are big assets; Draco-Equiste allows me to use the effects of my already killed Dragons and reflects burn damage, while Trident allows me to kill potential Fusions, Synchros, and Xyz monsters before they ever hit the field. Monsters like those are DEFINITELY assets, so I want to be able to have the best chance of getting them out there. Which means I also need more tuners and Synchros.--Kagimizu-Seeya 'round 19:23, August 24, 2011 (UTC)

Dragunity Legionnaire and Dragunity Aklys. Summoned Skull 2: Electric Boogaloo 20:35, August 24, 2011 (UTC)

Perfect, considering I have both. Should I use Dragunity Militum too? Also, suggestions for Warrior Monsters?--Kagimizu-Seeya 'round 20:39, August 24, 2011 (UTC)

Militum? Probably not since you're not using a dedicated Dragunity deck. For Warriors: Maruading Captain X3 because he helps you swarm. -- Summoned Skull 2: Electric Boogaloo 20:47, August 24, 2011 (UTC)

Perfect. However, I was intending to add for Dragunity cards if possible. Any suggestions for those guys? Suggestions for defensive Spells and Traps would be helpful as well.--Kagimizu-Seeya 'round 20:50, August 24, 2011 (UTC)

I can not recommend doing that. You don't want your deck to try to do too much.

Compulsory Evacuation Device is an amazing card to slow down your opponent's plays. -- Summoned Skull 2: Electric Boogaloo 20:56, August 24, 2011 (UTC)

I know, I know. I just want to put my Dragunity cards to use. Also, Dragunities focus on putting cards in the Graveyard and bringing them back, pretty much like what I want this Deck to do. Oh, and I'm gonna take BobaFett's suggestion of White Night Dragon. That thing will be AWESOME in my deck. Also it's level 8, and 8 + 2 = HELLO Trident Dragion! Should I add more revival cards as well, and perhaps Swords of Revealing Light and/or Book of Moon?--Kagimizu-Seeya 'round 21:05, August 24, 2011 (UTC)

If you want to use your Dragunity cards that badly, you might consider making 2 decks: a Dragon/Warrior one and a Dragunity one.

Revival cards, probably. Swords, probably not. Book of Moon, definitely. -- Summoned Skull 2: Electric Boogaloo 22:22, August 24, 2011 (UTC)

Alright, fair enough, and okay. I'm thinking one more Monster Reborn and Reincarnation each. Any other revival cards you'd suggest? Also, I'm thinking of adding one or more Decoy Dragons into my Deck. Buuut the cards are really adding up, being currently 47. Adding another four cards would make it 51, while x2 Monster Reborn, x2 Monster Reincarnation, and x3 Decoy Dragon would be a total of seven cards, bringing the grand total to a whopping 54. Make that 52-57 depending on number of Book of Moon copies. Do you think the deck will work even with the amount of cards?--Kagimizu-Seeya 'round 22:28, August 24, 2011 (UTC)

As for making two decks: why limit myself to just two? :P I've got 3-4 virtually untouched Structyre Decks, and a lunchbox's worth of cards.--Kagimizu-Seeya 'round 22:32, August 24, 2011 (UTC)

Hello? Any thoughts about this? Also, I thought working on my Side Deck would be a good idea. Right now I'm seeing Summoner Monk, Hyper Synchron, Imperial Iron Wall, Prohibitation, and Genesis Dragon as all being potentially useful.--Kagimizu-Seeya 'round 04:30, August 25, 2011 (UTC)

3-4 decks? Yeah, why not? I have about 6 or 7 decks right now. -- Summoned Skull 2: Electric Boogaloo 13:35, August 25, 2011 (UTC)

XD Wow. BTW, the number of cards in the deck, including what I want to add? Do you guys think having such a high number is alright?--Kagimizu-Seeya 'round 18:03, August 25, 2011 (UTC)

No. You never want to have more than like 45 at the absolute most. The fewer cards, the easier it is to draw what you need. -- Summoned Skull 2: Electric Boogaloo 18:08, August 25, 2011 (UTC)

Alright. I need more revival cards and you suggested Book of Moon, so what do I do?--Kagimizu-Seeya 'round 18:11, August 25, 2011 (UTC)

Take a look at each card in your deck and for each card ask yourself, "if my opponent left me topdecking and I drew this card, would this card alone be able to help me turn the duel around?". If yes, the card can stay. If no, you're better off not using it. Please try to look at it objectively too. I know you have a lot of cards you really like and would love to use, but liking a card does not mean it is good. -- Summoned Skull 2: Electric Boogaloo 18:26, August 25, 2011 (UTC)

Alright. In terms of certain cards like the high-level ones and REDD, should I assume I meet the requirements to get them on the field?--Kagimizu-Seeya 'round 18:32, August 25, 2011 (UTC)

No. I said "would this card alone be able to help me turn the duel around?". But, that doesn't mean take out every card that is a bad topdecker. Because that's not entirely realistic. Just make sure you get rid of enough of the bad top deckers so that you are not constantly getting dead draws.

On a side note, I recommend testing it on Duel Network before you eliminate a few cards. This will give you a better idea of what needs to go. -- Summoned Skull 2: Electric Boogaloo 18:41, August 25, 2011 (UTC)

I've never used nor know what that is. Can I get a link?--Kagimizu-Seeya 'round 18:45, August 25, 2011 (UTC)

http://duelingnetwork.com/

It's somewhat easy to use, it's mostly just a pain to make big plays. -- Summoned Skull 2: Electric Boogaloo 18:48, August 25, 2011 (UTC)

Alright, I'm in. Now I'm waiting for someone to accept my challenge...--Kagimizu-Seeya 'round 19:23, August 25, 2011 (UTC)

If no one will play you now, I can play against you around 8:00 EDT tonight. That's when I usually get on. -- Summoned Skull 2: Electric Boogaloo 19:26, August 25, 2011 (UTC)

Okay, after four duels I've figured out something about my Deck. If I have the right cards I can totally turn around a duel, but if I end up with mostly high-leveled monsters in my hand, I'm more or less stuck.--Kagimizu-Seeya 'round 20:49, August 25, 2011 (UTC)

Try cutting down the number of high levels. And you can duel me later too if you want a good challenge ^_^ -- Summoned Skull 2: Electric Boogaloo 20:54, August 25, 2011 (UTC)

Thanks. But ironically, the only high levels I have that I can't special summon on their own are Red-Eyes and White Night. And even when I ended up stalling against this one guy, a combination of Star Blast, Red-Eyes Black Dragon, and REDD resulted in REDD having an ATK total of 4800; my opponent ended up quitting.--Kagimizu-Seeya 'round 21:18, August 25, 2011 (UTC)

I love it when people rage quit on there! A guy reported me as unsportsmanlike because I swarmed the field when he was testing a deck. He should have just considered it a good test. -- Summoned Skull 2: Electric Boogaloo 21:36, August 25, 2011 (UTC)

XD WOW. Well that guy didn't even ragequit (I think). But this one dude, oh MAN he was a BRAT. I'll explain more later. Right now, I've -1 Red-Eyes, -1 REDD, +1 Stamping Destruction, Hyper Synchron, Summoner Monk, Imperial Iron Wall, and Decoy Dragon. Deck's grand total is 50, but I think it's more balanced now. What do you think?--Kagimizu-Seeya 'round 21:40, August 25, 2011 (UTC)

Sounds great! Ideally less cards would be better, but if it's balanced the way it is, you can keep it at 50. -- Summoned Skull 2: Electric Boogaloo 21:42, August 25, 2011 (UTC)

Okay. Unfortunately, I didn't get a chance to test it. My opponent quit AGAIN when I brought out Leyvaten! Geez, am I the only good sport on at this point?? I've also got to figure out my Side Deck, for cards to add and remove depending on the situation.--Kagimizu-Seeya 'round 21:49, August 25, 2011 (UTC)

You should be dueling in Advanced Rated (are you?). People are less likely to quit unless totally beaten.BobaFett2 (talk)

Currently I'm testing on Traditional (Unrated) to get back into the game and test my deck.--Kagimizu-Seeya 'round 22:41, August 25, 2011 (UTC)

Alright, my deck still needs improvement. However, it is nonetheless reasonably effective. I was able to make use of Dragon Ravine and Dragunity Legionnaire to take down a Rainbow Neos and turn around a duel.--Kagimizu-Seeya 'round 18:19, August 26, 2011 (UTC)

New Deck Assistance

Deck ver. 2.0

Alright, after gaining mixed results with my custom deck, I made a much more focused one. This one is based on the Dragunity archetype.

Okay, there's my Dragunity deck. Admittedly, I want to try and mix in some of the cards in my extra deck, and maybe some additional revival cards. But in the mean-time, what do you guys think?--Kagimizu-Seeya 'round 23:37, August 28, 2011 (UTC)

Cyber Dragon Deck

I also tried my hand at making a Cyber Dragon deck, which is as follows:

I know one BIG flaw in this deck: no card control whatsoever. So, how can I fine-tune this deck and make it better?--Kagimizu-Seeya 'round 23:37, August 28, 2011 (UTC)

Dragunity - Lightsworn Deck

This is a thought that came to me: combining Dragunity and Lightsworn. Lightsworn focus on milling cards into the graveyard, while Dragunity focuses on using cards in the graveyard and Synchro Summoning fast. So I thought putting the two archetypes together would be a cool idea. What do you guys think?--Kagimizu-Seeya 'round 23:37, August 28, 2011 (UTC)

On the two decks you made, you've got the right idea. In Dragunity, lose the Flying Kamakiri 1 and throw in another Masked Dragon.

Dragunity Lightsworn. Hmmm....sounds interesting. I can try to make you a decklist maybe. Do you have all of the Lightsworn stuff you need? -- Summoned Skull 2: Electric Boogaloo 19:35, August 29, 2011 (UTC)

Thanks. However, is there any way to make my Dragunity deck more "fluid"? Y'know, where if one strategy fails I can still work another and whatnot?

I've also put my Cyber Dragon deck to use: not great. I need to seriously fine-tune it so I can get the monsters on the field in my hand and/or on the field much more quickly, rather than hoping I draw the right one. How can I refine the deck and make it easier to work.

For the Dragunity-Lightsworn Deck: I use Dueling Network ATM, so yes I have all I need.

Genex Deck

I also need BIG TIME help with another deck I made: Genex.

Advice and suggestions?--Kagimizu-Seeya 'round 23:55, August 29, 2011 (UTC)

I understand that themes are fun, but this Deck has very little torque. You will have to focus on a specific combination of Monsters and Spells that gets this Deck to:
  • Synchro/Xyz Summon many decent monsters in one turn (Tempo Aggro)
  • Synchro/Xyz Summon gigantic monsters in one turn (Grande Aggro)
  • Use cheap effects to simplify the game & deal consistent damage (Beatdown)
  • Recruit cards to quickly and efficiently remove every problem (Toolbox)
  • Build up to a single-turn finale with no resistance (OTK)
  • Maintain constant advantage via floaters and draw effects (What Genex does well)
You will most likely not be able to use "Thermal/Hydro Genex", "Genex Solar", or "Genex Ally Volcannon", and probably not "Genex Worker".
Are you ready? Designless Square (talkcontribs) 04:43, August 30, 2011 (UTC)

Well at the moment I'm very steamed because I was writing up the alterations I made to the deck, but ended up losing all of it before I saved. In the mean-time, can I get some help in the other subsections too?--Kagimizu-Seeya 'round 20:34, August 30, 2011 (UTC)

Alright, that's the revised version of my deck, with cards I thought may or may not be useful. Thoughts?--Kagimizu-Seeya 'round 07:26, August 31, 2011 (UTC)

Anyone going to say anything at all?--Kagimizu-Seeya 'round 19:36, September 1, 2011 (UTC)

I apologize. I've had so much going on lately that deck help is a little too time consuming right now. But, in all seriousness, this thread has become hella big and I might have to suggest that you put your decks on your profile and request that people help you through your talk page. This thread just isn't attracting attention from some of the really good deckbuilders on here. -- Summoned Skull 2: Electric Boogaloo 19:41, September 1, 2011 (UTC)

Well how do I get their help then? Because I have a Genex deck that hasn't gotten me a single win all damn week!! And plus, a forum is the only way I can get multiple responses and respond to them easily, assuming you guys don't use blogs.--Kagimizu-Seeya 'round 19:47, September 1, 2011 (UTC)

Yes, I know. I'm as frustrated as you are that no one else is really giving any input. I'm just frustrated for different reasons. I've had my own decks to worry about for a tournament on the 10th plus Regionals on the 25th, and I'm in the process of getting out of the military. No offense, but I cannot help you with your decks at this time, especially since there's like 4 of them. If you get back to me next week (through my talk page preferably), I could probably give some input and I can also get ideas from my teammates. I've got some amazing deck builders on my team and surely they will be able to help. -- Summoned Skull 2: Electric Boogaloo 19:54, September 1, 2011 (UTC)

(sighs) But my challenge with my best friend ends THIS Friday night. Maybe you could ask some of the deckbuilders around here to help me out as a favor? I've dueled a pro-league friend of mine a few times, and I was even able to do some damage to hispro-league deck, and draw out one of his new ones (1 win, 1 loss). He says I'm a skilled duelist, though I don't see it. My problem though is being able to build a deck I can use properly. I mean, my Dragunity deck is great and all, but I need to be able to build more than just that. So, could you ask some of the guys around here if they can lend a fellow long-time Yugioh fan a hand?--Kagimizu-Seeya 'round 19:59, September 1, 2011 (UTC)

You overestimate the amount of pull I have around here! Also, a lot of the regular users on here are very busy. Look, all of your decks are off to a great start. You have potential. My only suggestion at this point is for you to pick the deck you like most and put all of your efforts towards that deck. You don't have to take the other decks apart, but you should put all of your focus on 1 deck and make sure that that deck is as good as it can be. In the meantime, I'll ask my team about any ideas they might have. -- Summoned Skull 2: Electric Boogaloo 20:10, September 1, 2011 (UTC)

That main deck would without a doubt be my Dragunity deck. And for my friend, it would be her Amazoness Deck. But both of us agreed to a challenge where we make a deck focused on another archetype, to better our ability at making different decks. She's working on her deck, so it's only fair that I put all of my effort into this deck. But to make it work, I need help from people who actually know what they're doing.--Kagimizu-Seeya 'round 20:15, September 1, 2011 (UTC)

You will not get significantly better at deckbuilding if people help you with this deck. Sometimes, you just have lose and lose and lose duels until you realize what you're doing wrong. I learned the hard way that just because you like a card/strategy/deck, it doesn't mean that card/strategy/deck is good. But, like I said you are off to a decent start with your decks. You have a good idea of what you're doing and whether or not you beat your friend in this challenge is irrelevent; you are a decent deckbuilder. -- Summoned Skull 2: Electric Boogaloo 20:26, September 1, 2011 (UTC)

Well, I would at least understand what I need to do by hearing what more experienced people have to say. And believe me, I'm not fond of Genex at the moment. But I started this challenge with it, so I might as well see it through. Besides, neither of us said anything about being able to just change the archetype we use.--Kagimizu-Seeya 'round 20:29, September 1, 2011 (UTC)

I disagree. Having help with your decks can really improve your deck building skills. Trial and error is not the only way. BF2 Talk Deck Guides 20:31, September 1, 2011 (UTC)

And I agree with both: experience and advice from those with more experience are needed. That's why I continuously try testing my deck against several opponents, while trying to get help from external sources who may know or see something I don't.--Kagimizu-Seeya 'round 20:34, September 1, 2011 (UTC)

Yeah, a little closed-minded of me to say; it was just my experience with deckbuilding. Other peoples' advice has never really been helpful for me. -- Summoned Skull 2: Electric Boogaloo 20:36, September 1, 2011 (UTC)

Well I figure you two would be able to give some great advice. Should I put up my latest version of my Genex deck?--Kagimizu-Seeya 'round 20:43, September 1, 2011 (UTC)

Sure, but I won't be of much use. The only viable Genex deck I know how to build uses the Undine/Fishborg engine, which is now unusable as of today. -- Summoned Skull 2: Electric Boogaloo 20:48, September 1, 2011 (UTC)

There it is, after tearing apart my old Genex deck and rebuilding.--Kagimizu-Seeya 'round 21:06, September 1, 2011 (UTC)

Alright, I've been thinking about it and I think I know the type of deck I want for Genex. Genex itself focuses on swarming and Synchro-swarming. R-Genex also focuses on that same tactic. Genex Ally however focuses on beatdown tactics and manipulating attributes for synchro summons. So, I suppose my best bet is Genex and R-Genex majored in order to swarm, with minor Genex Ally to give some base power and the ability to more easily synchro summon Genex synchros that require elements. Plus, the Genex Ally synhros are pretty strong with the right materials. So, can anyone help me get the right ratio of these three Genex types? I'd also like some FIRE support so as to feed Genex Thermal, so it can power up and burn.--Kagimizu-Seeya 'round 00:42, September 2, 2011 (UTC)