Gusto

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Gusto

Gusto

Japanese

ガスタ

Japanese (romanized)

Gasuta

Japanese (translated)

Gusta

English

Gusto

Appears in (sets)
Appears in (anime)

Yu-Gi-Oh! ZEXAL

Lists

The Gusto monsters, or Gusta in the OCG, are an Archetype released in Duel Terminal - Raid of the Inverz!!. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their Synchro Monsters, the Daigusto, seem to be the combined Levels of the two monsters that appear in the artworks. They recently also got some Xyz Monsters called "Daigusto Phoenix" and "Daigusto Emeral".

All known Gusto monsters are WIND so they can use WIND support cards such as "Spiritual Wind Art - Miyabi", and be Special Summoned by "Flying Kamakiri #1". The archetype consists of Winged Beast, Psychic, and Thunder-Type monsters. Only Winged Beast-Type "Gusto" monsters and "Gusto Skwirl" are Tuner Monsters and all of the Synchro Monsters have "Daigusto" in their names. Although the archetype requires monsters in the grave for some of their effects to be used, a good Gusto deck does not need the support of sending cards to the Graveyard quickly, unlike with "Lightsworn". Thus, cards like "Foolish Burial" and Lightsworn monsters are not necessary. Since the deck has its own set of recruiters, you will fill up your graveyard with just the right amount of monsters that you need without relying on milling.

The archetype's main strategy is to set up field prescence and keeping it at level, this is done by using the 3 main recruiters; "Winda, Priestess of Gusto", "Gusto Egul" and "Gusto Gulldo", they can shield attacks and replace themselves as another Gusto monster, it also allows the summon of "Caam, Serenity of Gusto" which can recycle your gusto monsters and act as a Draw engine. The deck's mindset is to hold still and use the opponent's strenght against itself, oftenly the Gusto monsters won't play offensively until the situation allows it. Even thought Gusto is a Synchro-based deck it's not recommended to base it solely on the idea of Synchro summoning due to the requirement of card advantage in most of the situation to maintain the deck's stability.

"Reeze, Whirlwind of Gusto" is a special monster with a useful effect, it allows you to exchange 1 Gusto monster you control for one monster your opponent controlls of you choice, due to the toolbox strategy of the gusto, once those are destroyed in battle they may summon a monster to your side (Note that due to the wording in Winda's effect, you can't activate it's effect when it is swapped) "Creature Swap" is also highly reccomended, specially if you choose not to run Reeze.

"Windaar, Sage of Gusto" is a Gusto monster with a decent ATK value for its effect, which allows you to summon one of your Gusto monsters in grave each time it destroys a monster by battle, allowing options for high leveled Synchro monsters or to increase field advantage, both monsters Windaar and Reeze can be summoned easily by "Gusto Codor" after this one destroys a monster by battle and sends it to the graveyard, although it's attack value may seem poor it can prove to be handy if you swapped one Gusto monster to your opponent's side.

Gusto's ace card is "Daigusto Sphreeze", this card can bring you any gusto card from your grave to your hand, and it's effect makes all the battle damage involving your gusto monsters be reflected to your opponent while also being impervious to battle destruction, summoning it's tricky sometimes due to the level requierements and may sometimes requiere 3 monsters but once it is summoned is a major threat to heavily offensive decks.

Overall Gusto decks are naturally passive and play resilently, but in the right hands they can overcome an unwary opponent without making lots of plays.

Duel Terminal Storyline

A tribe that lives with the wind and worships the bountiful land they’ve lived on since ancient times. Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations. However, the "Steelswarms" started to take over the surface land. So, the Gustos united with the other clans to create a temporary union lead by the "Vylons". They obtained new powers to fight back the "Steelswarms". Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the "Vylons" decided to stop the wars between clans—by exterminating them completely. Later, the "Gusto" teamed up with the other clans again in order to cease the "Vylon's" actions.

After stopping the "Vylons", the "Verz" virus begins to spread rapidly. The tribes had to ally themselves, fusing their powers, and to stop the infection from going out of hand.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Gust Valley

This build uses Gusto monster in conjuction with some key cards of the "Mist Valley" deck to accelerate both decks, the deck uses Mist valley as the swarming measure and uses the gusto as the protective wall, it may help to compensate the dependance of Mist valley decks of their field spell "Divine Wind of Mist Valley", with the ability of mist valley to bounce cards to the hand cards like "Swords of Revealing Light" and "Gravity Bind can be used to add even more defensive output.

Monster Cards

Spell Cards

Trap Cards

Extra Deck


Night Gusto

This build combines Gusto monsters along with some staple DARK monsters to eventually Summon "Dark Simorgh". While Gusto recruiters load the WIND monster in the Graveyard, cards like "D.D. Crow", "Tragoedia", "Armageddon Knight"/"Dark Grepher", "Destiny Hero - Malicious" can help setting combos both for Synchro Summoning and load DARK monsters in the Graveyard for Dark Simorgh's Summoning. You can also try another alternative, such as Blackwings, but it is advised not to use "Dark Armed Dragon" due to it often become dead draws.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Dragunity Gusto

Similar to the Mist Valley variant, this deck uses Dragunity monsters in a gusto deck, with cards like "Dragon Ravine" and "Dragunity Knight - Gae Dearg" you can discard "Gusto Grif" very effectively. Much like like Mist valley, Dragunity is dependant of its Field spell to make major plays, the Gusto build in the deck makes it less reliant on that and with the recruiters it gives time to set up the offensive plays of the deck.

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Gusto OTK

This deck is no longer to be played in Advanced formats due to the absence of "Mind Master", which is now banned, Mind Master can tribute Psychic-type monsters to summon others, while in conjuction with Caam, Serenity of Gusto it can recyle the tributed monster to draw cards easily, this allows Exodia and Full Salvo OTK plays.

Brain Research Lab is used to play Mind Master's eff with no cost, however if it were to be removed from the field it would severely injure the player, evem resulting in selfdestruct, Hanewata can be discarded to fearlessly play this strategy.

Weakness

Offensively, they themselves are quite fragile, most of their monster have an attack value below average, however this can be used to your advantage

Since this deck's strategy is Graveyard-reliant, Macro-based decks can shut this deck down completely. "Transmigration Break", combined with "Poisonous Wind" can effectively put this deck in a deadlock, since most of the Gusto support cards need a certain amount of Gusto monsters in the Graveyard. Gravekeeper deck can also cripple this deck easily, due to their "Necrovalley" forbids any access to the Graveyard, making recycling impossible. It is wise for siding more "Mystical Space Typhoons" and "Dust Tornadoes" for handling those threats. cards that stop Special summons such as Archlord Krystya are also a problem for gusto decks, if they can't special summon more copies they won't be able to thin the deck to speed it.