"Fur Hire" (
Fur Hire | |||||
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"Skyfang Brigade's Strong Winds" | |||||
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Contents
Design
Appearance
The "Fur Hire" monsters are anthropomorphic animals wearing armor.
Members
Name | Creature | Occupation/Title |
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Beat | Porcupine | Bladesman |
Bravo | Lizard | Fighter |
Donpa | Bat | Marksman |
Dyna | Hero | |
Helmer | Helmsman | |
Rafale | Dragon | Champion |
Recon | Ermine | Scout |
Sagitta | Raven | Sniper |
Seal | Strategist | |
Wiz | Octopus | Sage |
Playing Style
The main strategy of the archetype is to swarm the field with as many "Fur Hire" monsters as possible, in order to trigger their effects, that range from card destruction to LP recovery.
- The Level 4 or lower "Fur Hire" monsters have an Ignition Effect that allows the player to Special Summon a "Fur Hire" monster from their hand during their Main Phase, plus an additional Trigger Effect that activates if a "Fur Hire" monster is Special Summoned while that monster is face-up on the field.
Fur Hire | Level | Attribute | Type | Trigger Effect when a "Fur Hire" monster is Special Summoned |
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Donpa | 2 | WIND | Beast | Destroys a face-up card on the field. |
Recon | 2 | WIND | Beast | Destroys a Set card on the field. |
Beat | 3 | EARTH | Warrior | Adds a "Fur Hire" monster from the Deck to the hand, except another copy of itself. |
Helmer | 3 | WATER | Aqua | Discards a "Fur Hire" card to draw a card. |
Blavo | 4 | FIRE | Reptile | Increases the ATK/DEF of all "Fur Hire" monsters by 500, until the end of the turn. |
Seal | 4 | DARK | Beast-Warrior | Adds a "Fur Hire" monster from the Graveyard to the hand. |
- The Level 5 or higher ones have a Trigger Effect that activates when they are Special Summoned and another effect that serves as a protection against the opponent's actions, by either negating their cards or effects or preventing them from targeting other "Fur Hire" monsters with card effects.
Fur Hire | Level | Attribute | Type | Trigger Effect when Special Summoned | Protective effect |
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Sajita | 5 | WIND | Winged Beast | Inflicts 500 damage to the opponent for every other different "Fur Hire" monster. | Prevents other "Fur Hire" monsters from being targeted by an opponent's card effect. |
Dyna | 6 | EARTH | Beast-Warrior | Banishes cards from the opponent's Graveyard for every different "Fur Hire" monster. | Prevents the opponent from attacking other "Fur Hire" monsters. |
Wiz | 7 | WATER | Spellcaster | Increases its owner's LP by 500 for every other different "Fur Hire" monster. | Discards a "Fur Hire" card to negate the activation of a Spell/Trap Card or effect. |
Lafarl | 8 | LIGHT | Dragon | Excavates the top of the Deck and adds 1 excavated "Fur Hire" monster to the hand. | Discards a "Fur Hire" card to negate the activation of a monster effect. |
Recommended cards
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Weaknesses
- Cards like "Rivalry of Warlords", "Gozen Match" and "Unification" can prevent the "Fur Hire" monsters from swarming the field.