Difference between revisions of "Card Tips:Creature Swap"

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* This card is pretty useful in a 3 card combo including itself, a weak monster you own and a third card that benefits from your opponent having a certain monster on his field. E.g. Special Summon "[[Red-Eyes Zombie Dragon]]", that requires you to destroy a Zombie-Type monster for its effect to activate, with "[[Call of the Haunted]]", then Normal Summon "[[Pyramid Turtle]]" and swap the "Turtle" to your opponent. Destroy "Turtle" in battle with "Zombie Dragon" to get 2 more monsters due to the effect of "Turtle" and "Zombie Dragon".
 
* This card is pretty useful in a 3 card combo including itself, a weak monster you own and a third card that benefits from your opponent having a certain monster on his field. E.g. Special Summon "[[Red-Eyes Zombie Dragon]]", that requires you to destroy a Zombie-Type monster for its effect to activate, with "[[Call of the Haunted]]", then Normal Summon "[[Pyramid Turtle]]" and swap the "Turtle" to your opponent. Destroy "Turtle" in battle with "Zombie Dragon" to get 2 more monsters due to the effect of "Turtle" and "Zombie Dragon".
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* Give your opponent a "[[Ra's Disciple]]" to prevent them from Special Summoning.

Revision as of 15:52, 11 January 2015

  • When your opponent controls only one extremely strong monster Summon a weak monster and swap it for your opponent's strong card.
  • A good monster to give to your opponent is a monster with a Flip Effect that has already been used, or a monster such as "Giant Rat", "Mystic Tomato" or "Sangan" whose effect activates in the card owner's Graveyard then you get benefit from its effect, not your opponent. "Mystic Tomato" is especially potent with this combo because you can search out a "Don Zaloog" or "Spirit Reaper" with it, and will often get to discard a card from the opponent's hand.
  • This card can bypass most monsters that cannot be destroyed by effects, which can be a pain for your opponent, as now he has to think of a way to get rid of the monster without using an effect to destroy it.
  • "Creature Swap" can be considered a staple card for Spirit monster Decks. At the end of the turn, the Spirit monster would return to your hand, even if it's on the opponent's side of the field. Use this as an opportunity to use "Legacy of Yata-Garasu". Instead of drawing one card, you would get to draw two due to the Spirit monster on your opponent's side of the field.
  • Use it Tribute the monster you gain from your opponent to Normal Summon one of your stronger monsters.
  • You can give your opponent a very weak monster in Attack Position to use your opponent's strong monster to attack your weak monster, dealing heavy damage.
    • "Gustos" and "X-Sabers" can exploit this strategy to the fullest, due to those archetypes have decent amount of searcher monsters.
      • Swap your Attack Position "Marshmallon" to your opponent, and attack it with all of your monsters to deliver heavy damage. Alternatively, you can use "Arcana Force 0 - The Fool" as it cannot be switched into Defense Position.
  • Use this card on "Zombie Mammoth" if your opponent has no Zombie-Type monsters to deal 1900 damage and leave them with no monster.
  • If you Normal Summon "Malevolent Mech - Goku En" without a Tribute and you don't have a Zombie-Type monster, then use "Creature Swap" to give it to the opponent so that they takes 2400 damage and you get to keep a monster.
  • "Grinder Golem" can be swapped, and deliver a massive 3000 points of damage while providing card advantage.
  • Use this with "Grave Squirmer" to inflict damage and destroy an opponent's card.
  • Use this with searcher monsters to steal your opponent's monster and not lose your monster (since you can summon another one with the effect of the first).
  • Be careful not to steal an opponent's monster with an effect that either activates in the Graveyard or temporarily removes it from the field (i.e. "Stardust Dragon", "Reborn Tengu" or "Sangan"). In the former case, your opponent will still get the effect of that monster (because it activates in their Graveyard); In the latter cases, the effects resolve in the (hand, banished "zone," or) the graveyard of the owner, so you would not get to steal the effect.
  • "Volcanic Shell" combos very well with "Creature Swap" because you can use its effect from the Graveyard to pull another one from your Deck, giving you a perfect monster to trade to your opponent.
  • "Creature Swap" can be used to activate the effects of "Griggle" and "Ameba".
  • Use this card with "Chainsaw Insect" so when it's attacked you get to draw a card.
  • When "Number 30: Acid Golem of Destruction" runs out of Xyz Materials, you can use this card to give it to your opponent. Your opponent will take 2000 damage during each of their Standby Phases, be unable to Special Summon monsters and they can't attack with "Acid Golem".
  • If you opponent controls 2 monsters and worst case situation you control none; activate "Mind Control" and take the monster you don't want. Then, activate "Creature Swap" to take the other monster you actually want while returning control of the "Mind Control" monster you don't want.
  • This card is pretty useful in a 3 card combo including itself, a weak monster you own and a third card that benefits from your opponent having a certain monster on his field. E.g. Special Summon "Red-Eyes Zombie Dragon", that requires you to destroy a Zombie-Type monster for its effect to activate, with "Call of the Haunted", then Normal Summon "Pyramid Turtle" and swap the "Turtle" to your opponent. Destroy "Turtle" in battle with "Zombie Dragon" to get 2 more monsters due to the effect of "Turtle" and "Zombie Dragon".
  • Give your opponent a "Ra's Disciple" to prevent them from Special Summoning.