Difference between revisions of "Psychic Armor Head"
Line 14: | Line 14: | ||
|def = 500 | |def = 500 | ||
|level = 4 | |level = 4 | ||
− | |lore = | + | |lore = During your [[Draw Phase]], you can add 1 [[Armor Monsters|Armor monster]] from your [[Main Deck|Deck]] to your [[hand]] instead of conducting a normal draw. If this card is in the [[Graveyard]], you can [[Special Summon]] it in [[Attack Position]] during your [[Standby Phase]]. This card [[cannot attack]]. (Only 1 [[Armor Monsters|Armor monster]] can [[attack]] per [[turn]]. If you [[control]] 2 or more [[Armor Monsters|Armor monsters]] and 1 of them is [[select]]ed as an [[attack target]], you can change the [[target]] to any other [[Armor Monsters|Armor monster]] you [[control]].) |
|effect1 = Ignition | |effect1 = Ignition | ||
|effect2 = Continuous | |effect2 = Continuous |
Revision as of 23:35, 12 December 2009
The Arabic name given is an approximation.
Psychic Armor Head
Card type | Monster |
---|---|
Attribute | EARTH |
Level | 4 |
ATK / DEF | 0 / 500 |
During your Draw Phase, you can add 1 Armor monster from your Deck to your hand instead of conducting a normal draw. If this card is in the Graveyard, you can Special Summon it in Attack Position during your Standby Phase. This card cannot attack. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters and 1 of them is selected as an attack target, you can change the target to any other Armor monster you control.)
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In other media
Page | Medium | Debut date |
---|---|---|
Psychic Armor Head (anime) | Anime | 2003-07-29 |