Difference between revisions of "Runick"

From Yugipedia
Jump to: navigation, search
(Design)
(Tags: New user edit, Section blanking, Mobile edit, Mobile web edit)
(Recommended cards)
(Tags: Mobile edit, Mobile web edit)
 
(19 intermediate revisions by 11 users not shown)
Line 17: Line 17:
 
* [[Darkwing Blast]]
 
* [[Darkwing Blast]]
 
* [[Duelist Nexus]]
 
* [[Duelist Nexus]]
| tcg    = [[Tactical Masters]]
+
| tcg    =
 +
* [[Tactical Masters]]
 +
* [[OTS Tournament Pack 22]]
 
| ocg    =  
 
| ocg    =  
 
* [[Deck Build Pack: Tactical Masters]]
 
* [[Deck Build Pack: Tactical Masters]]
 
* [[Duelist Nexus +1 Bonus Pack]]
 
* [[Duelist Nexus +1 Bonus Pack]]
 
}}
 
}}
 +
 
{{Quote|The archetype's tagline in promotional material|Challenge the mysteries of the world with "Runick"!}}
 
{{Quote|The archetype's tagline in promotional material|Challenge the mysteries of the world with "Runick"!}}
 
"'''Runick'''", known as "'''Rune'''" ({{Ruby|神碑|ルーン}} ''Rūn'') in Japanese, is an [[archetype]] introduced in ''[[Deck Build Pack: Tactical Masters]]''/''[[Tactical Masters]]''.
 
"'''Runick'''", known as "'''Rune'''" ({{Ruby|神碑|ルーン}} ''Rūn'') in Japanese, is an [[archetype]] introduced in ''[[Deck Build Pack: Tactical Masters]]''/''[[Tactical Masters]]''.
 +
 +
==Lore==
 +
{{Main|The Valuable Book EX 3 card storylines#No. 05: Runick}}
 +
 
==Etymology==
 
==Etymology==
 
The Japanese name of the archetype uses the kanji characters 「神碑」 (''Shinpi''), literally meaning "Divine Runestone", which likely refers to "[[Runick Fountain]]"; however, it has the forced reading of 「ルーン」 (''Rūn''). 「神碑」 is also homophonous with the word 「神秘」 (''Shinpi'', "Mystery").
 
The Japanese name of the archetype uses the kanji characters 「神碑」 (''Shinpi''), literally meaning "Divine Runestone", which likely refers to "[[Runick Fountain]]"; however, it has the forced reading of 「ルーン」 (''Rūn''). 「神碑」 is also homophonous with the word 「神秘」 (''Shinpi'', "Mystery").
 +
 
The English name of the archetype is likely a [[wikipedia:portmanteau|portmanteau]] of the words "rune" and "[[wikipedia:Magic (supernatural)|magick]]", the latter being an archaic spelling for the word "magic".
 
The English name of the archetype is likely a [[wikipedia:portmanteau|portmanteau]] of the words "rune" and "[[wikipedia:Magic (supernatural)|magick]]", the latter being an archaic spelling for the word "magic".
 +
 +
==Design==
 +
The "Runick" monsters are based on [[wikipedia:Norse mythology|Norse mythology]] and Germanic [[wikipedia:Runes|runes]]. They also feature elements from video games, primarily [[wikipedia:Action role-playing game|action RPGs]].
 +
 +
The artworks of all "Runick" [[Spell Card]]s are drawn from a first-person perspective, usually with the hand of the POV character being visibly in frame. This is likely intended to mimic the appearance of a first-person RPG. Their artworks also each depict a different weapon/ability being used by the POV character, and have different settings.
 +
 +
The "[[Generaider]]" monsters, which are also based on Norse mythology and video games, are related to this archetype, as evidenced by "[[Loptr, Shadow of the Generaider Bosses]]" appearing in the artwork of "[[Runick Allure]]", and the same characters appearing in both "[[Generaider Boss Fight]]" and "[[Runick Dispelling]]".
 +
 +
===Members===
 +
====Spell Cards====
 +
The "Runick" [[Quick-Play Spell Card]]s are based on various spells and equipment that incorporate specific runes.
 +
 +
Most of the "Runick" Quick-Play Spells are related to "[[Generaider|Generaider Boss]]" monsters, representing the player character's actions in their individual realms; the specific counterparts are identified in [[The Valuable Book EX 3 card storylines]].
 +
 +
{| class="wikitable" style="text-align: center"
 +
! Runick
 +
! Rune
 +
! Meaning
 +
! Norse origin
 +
! Related "[[Generaider]]" Boss
 +
|-
 +
| [[Runick Tip|Tip]]
 +
| [[wikipedia:Tiwaz (rune)|ᛏ]]
 +
| The god [[wikipedia:Týr|Týr]]
 +
| [[wikipedia:Tyrfing|Tyrfing]]
 +
| -
 +
|-
 +
| [[Runick Flashing Fire|Flashing Fire]]
 +
| [[wikipedia:Sowilō (rune)|ᛋ]]
 +
| Sun
 +
| -
 +
| [[Frodi, Generaider Boss of Swords]]
 +
|-
 +
| [[Runick Destruction|Destruction]]
 +
| [[wikipedia:Haglaz|ᚺ]]
 +
| Hail
 +
| [[wikipedia:Járngreipr|Járngreipr]]
 +
| [[Utgarda, Generaider Boss of Delusion]]
 +
|-
 +
| [[Runick Dispelling|Dispelling]]
 +
| [[wikipedia:Mannaz|ᛗ]]
 +
| Man
 +
| [[wikipedia:Seiðr|Seiðr]]
 +
| [[Nidhogg, Generaider Boss of Ice]]
 +
|-
 +
| [[Runick Freezing Curses|Freezing Curses]]
 +
| [[wikipedia:Eihwaz|ᛇ]]
 +
| Yew tree
 +
| [[wikipedia:Ýdalir|Ýdalir]]
 +
| [[Naglfar, Generaider Boss of Fire]]
 +
|-
 +
| [[Runick Slumber|Slumber]]
 +
| [[wikipedia:Berkanan|ᛒ]]
 +
| Birch
 +
| [[wikipedia:Bragi|Bragi]]'s Harp
 +
| ([[Jormungandr, Generaider Boss of Eternity]]){{efn|Implicit relations, based on visual appearance.}}
 +
|-
 +
| [[Runick Golden Droplet|Golden Droplet]]
 +
| [[wikipedia:Gyfu|ᚷ]]
 +
| Gift
 +
| [[wikipedia:Draupnir|Draupnir]]
 +
| [[Mardel, Generaider Boss of Light]]
 +
|-
 +
| [[Runick Smiting Storm|Smiting Storm]]
 +
| [[wikipedia:Thurisaz|ᚦ]]
 +
| The god [[wikipedia:Thor|Thor]]
 +
| [[wikipedia:Mjölnir|Mjölnir]]
 +
| [[Hela, Generaider Boss of Doom]]
 +
|}
 +
{| class="wikitable" style="text-align: center"
 +
! Runick
 +
! Norse origin
 +
! Related "[[Generaider]]" Boss
 +
|-
 +
| [[Runick Fountain|Fountain]]
 +
| [[wikipedia:Mímisbrunnr|Mímisbrunnr]]
 +
| ([[Harr, Generaider Boss of Storms]]){{efn|Implicit relations, based on relations from Norse mythology.}}
 +
|-
 +
| [[Runick Allure|Allure]]
 +
| ''[[wikipedia:Lævateinn|Lævateinn]]''
 +
| [[Loptr, Shadow of the Generaider Bosses]]<br/>[[Laevatein, Generaider Boss of Shadows]]
 +
|}
 +
{{Notelist}}
 +
 +
====Fusion Monsters====
 +
{| class="wikitable" style="text-align: center"
 +
! Runick
 +
! Rune
 +
! Meaning
 +
! Norse origin
 +
|-
 +
| [[Hugin the Runick Wings|Hugin the Wings]] & [[Munin the Runick Wings|Munin the Wings]]
 +
| rowspan="2" | [[wikipedia:Fehu (rune)|ᚠ]]
 +
| rowspan="2" | Cattle, wealth
 +
| [[wikipedia:Huginn and Muninn|Huginn and Muninn]]
 +
|-
 +
| [[Geri the Runick Fangs|Geri the Fangs]] & [[Freki the Runick Fangs|Freki the Fangs]]
 +
| [[wikipedia:Geri and Freki|Geri and Freki]]
 +
|-
 +
| [[Sleipnir the Runick Mane]]
 +
| [[wikipedia:Wynn|ᚹ]]
 +
| Joy, bliss
 +
| [[wikipedia:Sleipnir|Sleipnir]]
 +
|}
 +
 
==Playing style==
 
==Playing style==
"Runick" is an archetype almost entirely made up of [[Spell Card]]s (especially [[Quick-Play Spell]]s), with an exclusive focus on a [[Deck out]] victory condition. The archetype has no [[Main Deck]] monsters, only one monster with non-zero [[ATK]] (who [[Prevents battle damage|cannot deal battle damage]]), and the effects of all its Quick-Play Spells cause the player to skip their next [[Battle Phase]], forcing the archetype to entirely forgo combat to focus on Deck out.
+
"Runick" is an archetype almost entirely made up of [[Spell Card]]s (especially [[Quick-Play Spell]]s), with a near-exclusive focus on a Stun and [[Deck out]] strategy. The archetype has no [[Main Deck]] monsters, is generally unable to inflict battle damage (whether due to their monsters having 0 [[ATK]], or an effect that [[prevents battle damage]]), and the effects of all its Quick-Play Spells cause the player to skip their next [[Battle Phase]].
 +
 
 
All "Runick" Quick-Play Spells can be [[activate]]d [[only once per turn]], and each allows choosing between one of two effects: a unique effect that provides consistency/disruption/Deck [[mill]]ing and then [[banish]]es a varied number of cards from the top of the opponent's Deck, or a shared effect to [[Special Summon]] 1 "Runick" monster from the [[Extra Deck]] to the [[Extra Monster Zone]]. Activating either effect of a "Runick" Quick-Play Spell requires the player to skip their next Battle Phase.
 
All "Runick" Quick-Play Spells can be [[activate]]d [[only once per turn]], and each allows choosing between one of two effects: a unique effect that provides consistency/disruption/Deck [[mill]]ing and then [[banish]]es a varied number of cards from the top of the opponent's Deck, or a shared effect to [[Special Summon]] 1 "Runick" monster from the [[Extra Deck]] to the [[Extra Monster Zone]]. Activating either effect of a "Runick" Quick-Play Spell requires the player to skip their next Battle Phase.
The "Runick" Extra Deck monsters serve as the archetype's defensive strategy, providing additional resource searching or cycling, and some protection against battle or effects.
+
 
The key card to the archetype's resource loop is their [[Field Spell]] "[[Runick Fountain]]", which lets the player activate "Runick" Quick-Play Spells from the [[hand]] during the opponent's turn, and [[once per turn]] (during either player's turn) it can place up to 3 "Runick" Quick-Play Spells from the [[Graveyard]] to the bottom of the Deck and have the player [[draw]] that many cards.
+
{| class="wikitable" style="text-align: center"
Though "Runick Fountain" functions best when the archetype is played pure, the archetype's ability to easily [[Special Summon]] low-level [[Fusion Monster]]s also enables the Summoning of [[Synchro Monster|Synchro]], [[Xyz Monster|Xyz]], or [[Link Monster]]s requiring low-Level extenders if the archetype is hybridized with other engines.
+
! Runick
 +
! Role
 +
|-
 +
| [[Runick Tip|Tip]]
 +
| Searching
 +
|-
 +
| [[Runick Flashing Fire|Flashing Fire]]
 +
| Monster removal
 +
|-
 +
| [[Runick Destruction|Destruction]]
 +
| Spell/Trap removal
 +
|-
 +
| [[Runick Dispelling|Dispelling]]
 +
| Force discard
 +
|-
 +
| [[Runick Freezing Curses|Freezing Curses]]
 +
| Monster negate
 +
|-
 +
| [[Runick Slumber|Slumber]]
 +
| Battle protection
 +
|-
 +
| [[Runick Golden Droplet|Golden Droplet]]
 +
| Milling
 +
|-
 +
| [[Runick Smiting Storm|Smiting Storm]]
 +
| Milling
 +
|}
 +
 
 +
The central card of the "Runick" resource loop is its [[Field Spell]] "[[Runick Fountain]]": it lets the player activate "Runick" Quick-Play Spells from the [[hand]] during the opponent's turn, and [[once per turn]] (during either player's turn) it can place up to 3 "Runick" Quick-Play Spells from the [[Graveyard]] to the bottom of the Deck and have the player [[draw]] that many cards.
 +
 
 +
"Runick" Extra Deck monsters form the archetype's defensive strategy, providing additional searching or recursion, protection against battle or effects, and on-field bodies that can be used for monster-based combos. The two key monsters are "[[Hugin the Runick Wings|Hugin]]", who searches "[[Runick Fountain]]" and protects against destruction effects, and "[[Munin the Runick Wings|Munin]]", who protects against targeting effects.
 +
 
 +
As a pure Deck, "Runick" is fully focused on countering the opponent's plays and decking out the opponent over multiple turns. Playing the deck pure maximizes the draw efficiency and quality of "Runick Fountain", and maximizes the milling speed with the increased amount of "Runick" activations.
 +
 
 +
However, the deck can also be hybridized with other engines to support their combos; "Runick" Quick-Play Spells provide the versatility of being able to both be used as utility, and also as pseudo-"[[Instant Fusion]]", able to easily [[Special Summon]] low-level [[Fusion Monster]]s to serve as combo extenders, and "Runick Fountain" provides quick boosts of card advantage. Such hybrid decks usually play closer to a [[control]] strategy, aiming to out-grind the opponent and eventually attack for victory once Battle Phases become available again.  
 +
 
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
Line 40: Line 189:
 
* [[Cardcar D]]
 
* [[Cardcar D]]
 
* [[Cyber-Stein]]
 
* [[Cyber-Stein]]
 +
* [[Jowgen the Spiritualist]]
 
* [[Kuribandit]]
 
* [[Kuribandit]]
 
* [[Magical Something]]
 
* [[Magical Something]]
Line 50: Line 200:
 
* [[Yamatako Orochi]]
 
* [[Yamatako Orochi]]
 
* "[[Spright]]" monsters
 
* "[[Spright]]" monsters
 +
* [[Singularity Fiend]]
 
| pendulum monsters =
 
| pendulum monsters =
 
* [[Performapal Five-Rainbow Magician]]
 
* [[Performapal Five-Rainbow Magician]]
Line 64: Line 215:
 
* [[Naturia Exterio]]
 
* [[Naturia Exterio]]
 
* [[The Last Warrior from Another Planet]]
 
* [[The Last Warrior from Another Planet]]
 +
* [[Allvain the Essence of Vanity]] (with "Duality")
 
| synchro monsters =
 
| synchro monsters =
 
* [[Baronne de Fleur]]
 
* [[Baronne de Fleur]]
 
* [[Herald of the Arc Light]]
 
* [[Herald of the Arc Light]]
 
* [[Swordsoul Supreme Sovereign - Chengying]]
 
* [[Swordsoul Supreme Sovereign - Chengying]]
 +
* [[The Fabled Unicore]] (with "Duality")
 
| xyz monsters =
 
| xyz monsters =
 
* [[Gigantic Spright]]
 
* [[Gigantic Spright]]
Line 74: Line 227:
 
* [[Salamangreat Almiraj]]
 
* [[Salamangreat Almiraj]]
 
| normal spells =
 
| normal spells =
* [[Ancient Leaf]]
+
* [[Mutamorphosis]]
 
* [[Card Destruction]]
 
* [[Card Destruction]]
 
* [[Card of Demise]]
 
* [[Card of Demise]]
 +
* [[Dark World Dealings]]
 +
* [[Dragged Down into the Grave]]
 
* [[Hand Destruction]]
 
* [[Hand Destruction]]
 
* [[Heat Wave]]
 
* [[Heat Wave]]
 +
* [[Magical Stone Excavation]]
 
* [[Monster Gate]]
 
* [[Monster Gate]]
 
* [[One Day of Peace]]
 
* [[One Day of Peace]]
Line 101: Line 257:
 
* [[Book of Eclipse]]
 
* [[Book of Eclipse]]
 
* [[Demise of the Land]]
 
* [[Demise of the Land]]
 +
* [[Duality]]
 
* [[Inferno Tempest]]
 
* [[Inferno Tempest]]
 
* [[Mask Change II]]
 
* [[Mask Change II]]
Line 107: Line 264:
 
* [[D.D. Dynamite]]
 
* [[D.D. Dynamite]]
 
* [[Metaverse]]
 
* [[Metaverse]]
 +
* [[Present Card]]
 
* [[Trickstar Reincarnation]]
 
* [[Trickstar Reincarnation]]
 
| counter traps =
 
| counter traps =
 
* [[Paradox Fusion]]
 
* [[Paradox Fusion]]
 
}}
 
}}
 +
 
===Weaknesses===
 
===Weaknesses===
 
* Since this archetype focuses mostly on [[Quick-Play Spell Card]]s, cards that counter them (or counter [[Spell Card]]s in general) can be extremely dangerous, such as "[[Anti-Spell Fragrance]]", "[[Eradicator Epidemic Virus]]", "[[Secret Village of the Spellcasters]]", and "[[Spell Canceller]]".
 
* Since this archetype focuses mostly on [[Quick-Play Spell Card]]s, cards that counter them (or counter [[Spell Card]]s in general) can be extremely dangerous, such as "[[Anti-Spell Fragrance]]", "[[Eradicator Epidemic Virus]]", "[[Secret Village of the Spellcasters]]", and "[[Spell Canceller]]".
* The archetype critically depends on its [[Field Spell]] "[[Runick Fountain]]" to maintain its card advantage, making it a prime target for the opponent's removal effects.
+
* The archetype critically depends on its [[Field Spell]] "[[Runick Fountain]]" to maintain its card advantage, making it a prime target for the opponent's removal effects. As "Runick" Quick-Play Spells can Special Summon "[[Hugin the Runick Wings]]" which can then banish itself to protect "Runick Fountain" in response to destruction effects, non-destruction removal options such as "[[Cosmic Cyclone]]" are highly preferred for ultimately dealing with "Runick Fountain".
 
* The archetype has almost no [[Monster Zone]] presence, and is almost entirely dependent on randomly-[[draw]]n "Runick" [[Quick-Play Spell]]s to provide disruption and protection, making it quite fragile.
 
* The archetype has almost no [[Monster Zone]] presence, and is almost entirely dependent on randomly-[[draw]]n "Runick" [[Quick-Play Spell]]s to provide disruption and protection, making it quite fragile.
 
* Utilizing external engines, or even external cards in general, reduces the chances of the player drawing into additional "Runick" cards off of "Runick Fountain", slowing down the Deck's tempo significantly.
 
* Utilizing external engines, or even external cards in general, reduces the chances of the player drawing into additional "Runick" cards off of "Runick Fountain", slowing down the Deck's tempo significantly.
* The Deck's playstyle is countered by anti-Graveyard floodgates like "[[Macro Cosmos]]", which can prevent "Runick Fountain" from returning cards to draw cards. Or anti-Banishing effects, such as that of "[[Chaos Hunter]]".
+
* The Deck's playstyle is countered by anti-Graveyard floodgates like "[[Macro Cosmos]]", which can prevent "Runick Fountain" from returning cards to draw cards. Or anti-banishing effects, such as that of "[[Chaos Hunter]]" or "[[Imperial Iron Wall]]".
 
* [[Deck]]s with cards that [[activate]] their effects when [[banish]]ed, like the "[[Shiranui]]" monsters, could use this archetype's strategy of banishing the opponent's cards to their own advantage.
 
* [[Deck]]s with cards that [[activate]] their effects when [[banish]]ed, like the "[[Shiranui]]" monsters, could use this archetype's strategy of banishing the opponent's cards to their own advantage.
 +
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 06:04, 12 April 2024

Runick
"Runick Fountain"
Japanese
  • 神碑ルーン
  • 神碑 (base)
  • ルーン (ruby)
  • Rūn (romanized)
  • Rune (translated)
Simplified Chinese
  • 神碑
  • Shénbēi (pinyin)
  • Divine Runestone (translated)
French
  • Runick
German
  • Runisch
Italian
  • Runick
Korean
  • 루닉
Portuguese
  • Rúnika(o)
Spanish
  • Rúnico/a
Sets
TCG
OCG
Lists

Challenge the mysteries of the world with "Runick"!

— The archetype's tagline in promotional material

"Runick", known as "Rune" (神碑ルーン Rūn) in Japanese, is an archetype introduced in Deck Build Pack: Tactical Masters/Tactical Masters.

Lore[edit]

Etymology[edit]

The Japanese name of the archetype uses the kanji characters 「神碑」 (Shinpi), literally meaning "Divine Runestone", which likely refers to "Runick Fountain"; however, it has the forced reading of 「ルーン」 (Rūn). 「神碑」 is also homophonous with the word 「神秘」 (Shinpi, "Mystery").

The English name of the archetype is likely a portmanteau of the words "rune" and "magick", the latter being an archaic spelling for the word "magic".

Design[edit]

The "Runick" monsters are based on Norse mythology and Germanic runes. They also feature elements from video games, primarily action RPGs.

The artworks of all "Runick" Spell Cards are drawn from a first-person perspective, usually with the hand of the POV character being visibly in frame. This is likely intended to mimic the appearance of a first-person RPG. Their artworks also each depict a different weapon/ability being used by the POV character, and have different settings.

The "Generaider" monsters, which are also based on Norse mythology and video games, are related to this archetype, as evidenced by "Loptr, Shadow of the Generaider Bosses" appearing in the artwork of "Runick Allure", and the same characters appearing in both "Generaider Boss Fight" and "Runick Dispelling".

Members[edit]

Spell Cards[edit]

The "Runick" Quick-Play Spell Cards are based on various spells and equipment that incorporate specific runes.

Most of the "Runick" Quick-Play Spells are related to "Generaider Boss" monsters, representing the player character's actions in their individual realms; the specific counterparts are identified in The Valuable Book EX 3 card storylines.

Runick Rune Meaning Norse origin Related "Generaider" Boss
Tip The god Týr Tyrfing -
Flashing Fire Sun - Frodi, Generaider Boss of Swords
Destruction Hail Járngreipr Utgarda, Generaider Boss of Delusion
Dispelling Man Seiðr Nidhogg, Generaider Boss of Ice
Freezing Curses Yew tree Ýdalir Naglfar, Generaider Boss of Fire
Slumber Birch Bragi's Harp (Jormungandr, Generaider Boss of Eternity)[a]
Golden Droplet Gift Draupnir Mardel, Generaider Boss of Light
Smiting Storm The god Thor Mjölnir Hela, Generaider Boss of Doom
Runick Norse origin Related "Generaider" Boss
Fountain Mímisbrunnr (Harr, Generaider Boss of Storms)[b]
Allure Lævateinn Loptr, Shadow of the Generaider Bosses
Laevatein, Generaider Boss of Shadows
  1. Implicit relations, based on visual appearance.
  2. Implicit relations, based on relations from Norse mythology.

Fusion Monsters[edit]

Runick Rune Meaning Norse origin
Hugin the Wings & Munin the Wings Cattle, wealth Huginn and Muninn
Geri the Fangs & Freki the Fangs Geri and Freki
Sleipnir the Runick Mane Joy, bliss Sleipnir

Playing style[edit]

"Runick" is an archetype almost entirely made up of Spell Cards (especially Quick-Play Spells), with a near-exclusive focus on a Stun and Deck out strategy. The archetype has no Main Deck monsters, is generally unable to inflict battle damage (whether due to their monsters having 0 ATK, or an effect that prevents battle damage), and the effects of all its Quick-Play Spells cause the player to skip their next Battle Phase.

All "Runick" Quick-Play Spells can be activated only once per turn, and each allows choosing between one of two effects: a unique effect that provides consistency/disruption/Deck milling and then banishes a varied number of cards from the top of the opponent's Deck, or a shared effect to Special Summon 1 "Runick" monster from the Extra Deck to the Extra Monster Zone. Activating either effect of a "Runick" Quick-Play Spell requires the player to skip their next Battle Phase.

Runick Role
Tip Searching
Flashing Fire Monster removal
Destruction Spell/Trap removal
Dispelling Force discard
Freezing Curses Monster negate
Slumber Battle protection
Golden Droplet Milling
Smiting Storm Milling

The central card of the "Runick" resource loop is its Field Spell "Runick Fountain": it lets the player activate "Runick" Quick-Play Spells from the hand during the opponent's turn, and once per turn (during either player's turn) it can place up to 3 "Runick" Quick-Play Spells from the Graveyard to the bottom of the Deck and have the player draw that many cards.

"Runick" Extra Deck monsters form the archetype's defensive strategy, providing additional searching or recursion, protection against battle or effects, and on-field bodies that can be used for monster-based combos. The two key monsters are "Hugin", who searches "Runick Fountain" and protects against destruction effects, and "Munin", who protects against targeting effects.

As a pure Deck, "Runick" is fully focused on countering the opponent's plays and decking out the opponent over multiple turns. Playing the deck pure maximizes the draw efficiency and quality of "Runick Fountain", and maximizes the milling speed with the increased amount of "Runick" activations.

However, the deck can also be hybridized with other engines to support their combos; "Runick" Quick-Play Spells provide the versatility of being able to both be used as utility, and also as pseudo-"Instant Fusion", able to easily Special Summon low-level Fusion Monsters to serve as combo extenders, and "Runick Fountain" provides quick boosts of card advantage. Such hybrid decks usually play closer to a control strategy, aiming to out-grind the opponent and eventually attack for victory once Battle Phases become available again.

Recommended cards[edit]

Recommended cards

Weaknesses[edit]

  • Since this archetype focuses mostly on Quick-Play Spell Cards, cards that counter them (or counter Spell Cards in general) can be extremely dangerous, such as "Anti-Spell Fragrance", "Eradicator Epidemic Virus", "Secret Village of the Spellcasters", and "Spell Canceller".
  • The archetype critically depends on its Field Spell "Runick Fountain" to maintain its card advantage, making it a prime target for the opponent's removal effects. As "Runick" Quick-Play Spells can Special Summon "Hugin the Runick Wings" which can then banish itself to protect "Runick Fountain" in response to destruction effects, non-destruction removal options such as "Cosmic Cyclone" are highly preferred for ultimately dealing with "Runick Fountain".
  • The archetype has almost no Monster Zone presence, and is almost entirely dependent on randomly-drawn "Runick" Quick-Play Spells to provide disruption and protection, making it quite fragile.
  • Utilizing external engines, or even external cards in general, reduces the chances of the player drawing into additional "Runick" cards off of "Runick Fountain", slowing down the Deck's tempo significantly.
  • The Deck's playstyle is countered by anti-Graveyard floodgates like "Macro Cosmos", which can prevent "Runick Fountain" from returning cards to draw cards. Or anti-banishing effects, such as that of "Chaos Hunter" or "Imperial Iron Wall".
  • Decks with cards that activate their effects when banished, like the "Shiranui" monsters, could use this archetype's strategy of banishing the opponent's cards to their own advantage.