Centur-Ion

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Centur-Ion
"Centur-Ion Primera" and "Centur-Ion Emeth VI" in the artwork of "Stand Up Centur-Ion!".
Japanese
  • センチュリオン
  • Senchurion (romanized)
  • Centurion (translated)
French
  • Centur-Ion
German
  • Centur-Ion
Italian
  • Centur-Ion
Korean
  • 센츄리온
  • Senchyurion (romanized)
Portuguese
  • Centur-Ião
Spanish
  • Centur-Ión
Sets
TCG
OCG
Lists

Iron knights that start up with the power of bonds!

— The archetype's tagline in promotional material[1]

"Centur-Ion", spelled "Centurion" (センチュリオン Senchurion) in Asia, is an archetype introduced in Deck Build Pack: Valiant Smashers.

This archetype is supported by the related "Emblema" archetype.

Etymology[edit]

The name of the theme likely derives from those of real-life Roman centurions, or commanders of a group of 100 men known as a "century". Each monster has the "Centurion" katakana applied over its individual kanji name, which denotes its "rank" within the theme.

Design[edit]

The "Centur-Ion" crest.

The archetype's design seems to be inspired from various examples of mecha in media, such as anime produced by Gainax and its successor Studio Trigger. In particular Gunbuster, Tengen Toppa Gurren Lagann, and Darling in the Franxx. It also seems to reference SD Mecha series, particularly Haō Taikei Ryū Knight, as well as the Sakura Wars series of games.

Members[edit]

Centur-Ion
Team Combined
Synchro
Golem Knight Squire
Gargoyle II Atry - Auxila
Emeth VI Primera Trudea Legatia

Playing style[edit]

"Centur-Ion" is a Synchro theme focused on placing monsters in the Spell & Trap Zone as Continuous Trap Cards and quickly Synchro Summoning various Level 8 and 12 Synchro Monsters, including their Level 12 Synchro Monster, "Centur-Ion Legatia".

All Main Deck monsters can Special Summon themselves while in the Spell & Trap Zone. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "Stand Up Centur-Ion!", the archetype's Field Spell, they can perform Synchro Summons to interrupt the opponent's plays during their own turn.

"Stand Up Centur-Ion!", "Centur-Ion Primera", and "Centur-Ion Trudea" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.

By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "Centur-Ion Emeth VI", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.

The Deck's ability to consistently Summon "Primera", a Level 4 Tuner, and Level 8 monsters, results in an efficient gameplay loop of Synchro Summoning multiple Level 12 Synchro Monsters. Among them, the two most notable ones are the archetype's boss monster, "Centur-Ion Legatia", and "Crimson Dragon". "Legatia" can produce advantage by drawing a card and (optionally) destroying the opponent's monsters with the highest ATK when it is Special Summoned, and can also place "Centur-Ion" monsters from the hand or GY back in the Spell & Trap Zone, enabling more Synchro Summons. "Crimson Dragon" works as a bridge to even more powerful Level 12 Dragon Synchro Monsters, since it can Summon them while bypassing their material requirements, all while simply requiring the player to control another Level 12 Synchro Monster.

"Hot Red Dragon Archfiend King Calamity" is a particularly powerful card to Summon with this archetype, as it can prevent the opponent from activating effects for the remainder of the turn when it is Synchro Summoned. Combined with "Stand Up Centur-Ion!", it can shut down the opponent's turn as early as during their Main Phase 1, a process which requires only "Stand Up Centur-Ion!" (as detailed below).

The archetype also has multiple Spells/Traps that work as extenders or as removal, all of which can be consistently and repeatedly searched by "Primera". "Centur-Ion True Awakening" can negate the activation of a card effect by sending a monster from the Spell & Trap Zone to the GY, which is easily achieved by other "Centur-Ion" cards. "Centur-Ion Bonds" can place any "Centur-Ion" monster from the hand or GY in the Spell & Trap Zone, and it can do it once more with its GY effect when the player Summons a "Centur-Ion" Synchro Monster. "Centur-Ion Phalanx" can banish a Monster Card on the field, and Summon it back to its owner's field during the Standby Phase of the next turn, which can be used to disrupt the opponent's plays, or to Summon a "Centur-Ion" Monster Card from the player's Spell & Trap Zone.

Sample combos[edit]

One of the Deck's most important plays is a 1.5-card combo to Summon "Hot Red Dragon Archfiend King Calamity" during the opponent's turn, which can shut down nearly all of their plays.

Opening: "Stand Up Centur-Ion!" + 1 card
  1. Activate "Stand Up Centur-Ion!" by sending 1 card the GY to place "Centur-Ion Primera" from the Deck in the Spell & Trap Zone
  2. Activate "Primera" to Summon itself and add "Centur-Ion Trudea" to the hand
  3. Normal Summon "Trudea"
  4. Activate "Trudea" to place itself and "Centur-Ion Emeth VI" from the Deck in the Spell & Trap Zone
  5. Activate "Emet VI" to Summon itself
  6. Synchro Summon "Centur-Ion Legatia" by using "Primera" and "Emet VI"
  7. Activate "Legatia" to draw 1 card
  8. During the End Phase, activate "Legatia" to place "Primera" from the GY in the Spell & Trap Zone
  9. During the opponent's Main Phase 1, activate "Trudea" and "Primera" to Summon themselves from the Spell & Trap Zone
  10. Activate "Emet VI" to Summon itself from the GY by placing "Trudea" in the Spell & Trap Zone
  11. Activate "Stand Up Centur-Ion!" to Synchro Summon "Crimson Dragon" by using "Primera" and "Emet VI"
  12. Activate "Crimson Dragon" by targeting Legatia to return itself to the Extra Deck and Summon "Hot Red Dragon Archfiend King Calamity" from the Extra Deck
  13. Activate "King Calamity"
Ends on: "Centur-Ion Legatia" + 1 draw + "Centur-Ion Trudea" in S/T Zone + (during opponent's turn) "Hot Red Dragon Archfiend King Calamity"

Recommended cards[edit]

Recommended cards

References[edit]

  1. "The artworks of the cards released in "Deck Build Pack: Valiant Smashers" are revealed!" (in Japanese). YU-GI-OH.jp. 14 June 2023. Retrieved 11 August 2023.