Forum:Deck Contest 54: Advent-ure Time!

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Tomorrow, DUEA launches OCG-side, bringing Pendulum monsters to the table which can change up many of the traditional strategies. But that aside, it also introduces several new archetypes while bringing some welcome support to others from the ZEXAL era.

Guidelines

  • All OCG and TCG cards are fine, as long as it has been released proper.
  • Deck must be in Template:Decklist.
  • This contest will utilize the April 1st, 2014 TCG Banlist.
  • You will be given maybe 1 day if you are late to post, after that, you're out.
  • Deck submissions will open on 25th April 2014 and close on 27th April 2014.

--Gadjiltron (talkcontribs) 01:38, April 18, 2014 (UTC)

Registration

To register, add your name next to a vacant bullet point, like so. Do not add extra bullet points if no vacancies exist.

Example - Jinzo

Entermate

Shadoll

  • [CLOSED]
  • [CLOSED]

tellaknight

  • I guess I came too late for the dragonstars...Nate7662 (submitted)
  • [CLOSED]

Dragonstar

Heroic Challenger

  • Pant...actually pulled it off last minute... Chromace (submitted)
  • [CLOSED]

Star Seraph

  • SM10 (submitted)
  • [CLOSED]

Comments? Questions? Complaints?

Can I also do Entermate? That looks fun to make too! Fallensilence (talkcontribs) 15:46, April 18, 2014 (UTC)

No, that might be unfair as we might not have enough spaces for everyone to do two, but you're free to experiment with something else for your personal use. --Dark Ace SP (Talk) 19:52, April 18, 2014 (UTC)

I take it that Dragons of Legend cards are usable, correct? All of the cards are officially legal on April 25. Synchro Maniac10 (talkcontribs) 14:05, April 19, 2014 (UTC)

You are free to use them. We'll hold a contest on that pack in the near future. --Gadjiltron (talkcontribs) 01:08, April 20, 2014 (UTC)

I changed my mind because there is something I want to test out. If I don't like it, I'll switch back to Shadoll. Synchro Maniac10 (talkcontribs) 11:04, April 23, 2014 (UTC)

Voting will commence when I wake up on Tuesday morning (+8 GMT). Do hurry, Elite Wolf. --Gadjiltron (talkcontribs) 13:08, April 28, 2014 (UTC)

Deck Submissions

Post your Deck under the appropriate header, along with a short description of it. Registration is still open, but those who sign up now will still have to abide by the deadline like everyone else. --Gadjiltron (talkcontribs) 01:08, April 25, 2014 (UTC)

FonyX

The Entermate Archetype is filled with many unique effects, that can turn the game on its head. My personal favorite is Sword Fish, Who augments all of your summons by reducing the attack of your opponent's monsters by 600. Which is useful for players who main deck lots of weak, swarmy monsters. I tried to do that, with Pinpoint Guard resurrecting and making it indestructible, so you can swarm next turn and run over the weakened monsters. Salvage is another important card, retrieving many of the main deck monsters in order to summon them and trigger Sword Fish. The choice of Light and Darkness Dragon was because of Discover Hippo's effect, to summon it easily for massive disruption. My other salvage targets, Bugondola, Tiptoad were included because of useful effects, Tiptoad letting you switch any monsters attack and defense from the pendulum zone and, and Bugondola because for its level and how it can provoke a summon for torrential tribute. The synchrons were included when I realized Sword Fish wasn't level 3 so I couldn't combo it with shark stickers (I had a whole Xyz build in my head before I checked and found that out), Junk Synchron is two summons if Sword Fish is out, Steam Synchron is Salvageable and can lets Sword Fish trigger during the opponents turn, also having synergy with Pinpoint Guard, Unknown Synchron allowing a versatile summon if necessary, while being tutorable. Mathematician is one of my favorite new cards from Dragons of Legend, because it goes so well with how I like to play, Allowing me (in this deck) to fill my grave with monsters to target with the spells/traps.

The spells and traps aren't very exciting, Reincarnation feeding off the +1 that lots of cards can give, while setting up the graveyard and hand, Pot of dichotomy allowing more drawing while trying to weaken enemy monsters with Sword Fish as well as reusing extra deck monsters, Chalice is tech/surprise with LaDD, Fiendish Chain is meant to be a general nuisance and Solemn just because it can sneak by an opponent trying to weaken LaDD to finish things off. The extra deck Reincarnation Dragon Samsara was a nice addition from The Duelist Advent, chain summoning with LaDD and allowing the resurrection opponents monsters as well if needed, and the rest are just generic boss monsters, the go-to target being Beelze, King of Dark Dragons. In conclusion, this deck based off of summoning boss monsters, running over weakened monsters and to maintain hand advantage, which in my opinion are what makes this game fun in the first place, so technically I'll always win since I had fun (Technically).

Nate7662

This deck is great at bringing out rank 4 xyz monsters with Altair and Vega. The standard Tellaknight combo is to have two of either Altair, Vega, or Deneb in hand. Summon Altair or Vega, then dump all 3 on the field. Then, you can use Deneb's eff to search another Altair to your hand, for more rank 4 access next turn. The problem with this deck is it needs two Tellaknights in hand for combo to go off, unless there is a easy to special summon level 4 monster, then all you need is Altair. Therefore, many tellaknight decks run cards like summoner monk, troubull diver, and even Warrior Returning Alive. However, running Satellaknight Sham makes the deck so much more consistent because it makes Vega much more live, and combos nicely with Satellaknight Bridge to make the deck so much more consistent.

Now that Sham is in the deck, I need to abuse it's effect to the maximum. That means no upstarts, and a nice set of burn cards is thrown into the deck. Lava Golem is amazing in general, and it combos beautifully with the trap cards. And marshamllon is very good both in an opening hand, where you might have drawn horribly, or in a topdecking situation, where you need to stall. Extra burn power comes with ceasefire, which is nice to activate right after you swarm the field with tellaknights, the fact that Stellaknight Deltathellos and Satellaknight Bridge can summon Sham during your opponent's turn, and this deck easily drops cowboy.

So how exactly is this deck played? I like to start out by pretending it's a normal tellaknight deck, making deltathellos and not revealing any of the burn cards, not even Sham if it can be helped. Most duels can be won this way. Soul Charge and gorz popular, as are many other cards that disregard the user's lifepoints, and opponents like to not drop their swift scarecrows or battlefaders unless it will kill them. If this is the case, bring out the burn cards if needed for a very easy finish. Or else, you will eventually run out of Altairs in the deck if your opponent somehow manages to survive all your combos, or your opponent will shut down your combos altogether, and then you can burn them do death.

A quick note on a few less mentioned cards in the deck: Call of the haunted allows for recursion when you don't have Altair in the hand. It's better than soul charge because you end up spamming the field anyways, so you only need to summon one monster, the difference is whether you want to pay 1000 lifepoints. Also, your call of the haunted will bait out your opponent's msts, so you can do dat magic cylinder for game. Tellaknight bridge is quickplay, so you can activate it during your battle phase, or your opponent's phase. Book of moon saves your monsters from effect negation, and is a great card in general which is seeing less use for some reason. And I don't have room to run standard traps, but it really doesn't matter because Lava Golem and the traps I do run punish my opponent for playing anything, anyways.Nate7662 (talkcontribs) 03:04, April 28, 2014 (UTC)

Fallensilence

"A light shines forth from the roaring earth, to the soaring wind, to the flaming spirit, to the passing sea and from the bright sun, giving birth to a new savior of a new era! Come forth, Gongfu, Cosmic Dragon of Brilliance!!!"

I was really tempted to make an Avatar the Last Airbender reference.

Anyways back to the deck profile. As you may notice, I actually did not add Water Dragonstar Bishiki and Wind Dragonstar Horo because it added too much space because I had a better idea in mind.....Junk Doppel! I know it's been redundant but cmon, it's one of the coolest combos ever! If none of you guys are familiar with it, here's how it goes :

  • Have one level 1 tuner in your graveyard and Junk Synchron and Doppelwarrior in your hand.
  • Normal summon Junk Synchron, special summon that level 1 tuner via effect. Then special summon Doppelwarrior due to his effect.
  • Synchro summon with Junk Synchron and Doppelwarrior for T.G. Hyper Librarian. Then special summon two Doppel Token due to Doppelwarrior's eff.
  • Use the remaining tuner and one of the token to bring out Formula Synchron. Draw 2 due to Librarian and Formula. The last token is up to you.

So I thought: why not make this into a Shooting Quasar Dragon deck? Yes naturally speaking, Cosmic Dragons could do this by themselves but it's slower compared to this combo. Here's how you can bust out the combo!

  • Have Junk Synchron, Doppelwarrior, and any Dragonstar monster and Dragonstar Materialization set.
  • After you activate Materialization when any Dragonstar became destroyed, special summon Fire Dragonstar Shungei and Light Dragonstar Rifun.
  • Synchro summon Librarian using those two cards.
  • Normal summon Junk Synchron and proceed with the Junk Doppel combo.
  • You now have the materials ready to bring out Quasar.

Anyways that is what the deck focuses on: Quasar and sometimes Gongfu. Feel free to leave some comments after this competition and tell me what you think of the deck. Until next time, chao! Fallensilence (talkcontribs) 04:26, April 26, 2014 (UTC)

Elite Wolf

You know the kind of decks that just doesn’t care what the opponent does? This is one of them.

The Cosmic Dragons are all floaters; they all search each other out. They also have a trap card that summons them straight from the deck. All you need is one Cosmic Dragon to swarm the field with what you need to make the synchro monster that will help out your situation. Fire and Ice Hands has synergy with the Cosmic Dragons in this respect because not only do they replace themselves after they deal with a threat, but they also trigger Incarnation when they do. You should have no problem with field presence with these kind of capabilities.

The Cosmic Dragons (excluding Chiwen) all have Formula-like effects, while also giving your synchro monster added benefits when they are used to summon them. Pulao protects from spells, Bixi protects from traps, Bian prevents them from being destroyed by battle, and Suanni gives them a 500 boost in atk and def. Their boss monster, Gongfu, has a Tiaramisu-like effect which returns cards to the deck equal to the amount of different Genryu-type monsters used for its summon. Masked Chameleon helps summon Gongfu faster by reviving Suanni and making a quick synchro. With all this quick summoning, the graveyard is sure to be loaded. Comet Trail will restock the deck so your dragons won’t run out of monsters to summon.

Being able to not only effectively use cards like Skill Drain and bypass their effects, but also summoning strong monsters quickly, this deck is a force to be reckoned with. Elite Wolf (talkcontribs) 04:01, April 29, 2014 (UTC)

Chromace

And I've returned from my holidays! Hello again! Ahem...I digress...

This archetype seems to put a heavy focus on consistency. Blade can search and summon almost any monster in the deck, Clasp, after being summoned by Blade, can add almost any monster in the deck to the hand and Halbred does the same after inflicting battle damage.

The enhanced searching ability of Heroics allows for slightly frivolous but still helpful cards - namely, Chance and Advance. Because Blade can discard them as summoning fuel whenever they are not required, they'll stay useful (and the feeling when you double Excalibur's already doubled 2000ATK...hoo-boy).

The deck uses three main ways to summon XYZ monsters - two copies of Double Lance, the effect of Thousand Blades and Goblindbergh plus any other LV4 monster. This can be extended upon if Halbred is special summoned first, giving access to XYZ monsters which require three materials (Extra Sword is an alternative as well).

Spells and Traps are pretty much a standard affair, all in the name of pushing the opponent a little, keeping the weaker monsters safe until they have a chance to XYZ summon. A nice example of this is Battleguard Howling, which returns an opponent's monster to he hand in response to an effect or attack. And it burns too.

Extra deck monsters are also nothing too special. However, in most liklihood only the Warrior-Type slash Heroic monsters will be summoned, due to the restrictive effects of Blade and Lance. Chromace (talkcontribs) 02:47, April 27, 2014 (UTC)

Synchro Maniac10

Entering the spotlight as the new Fairies on the block are the Star Seraphs, an archetype that didn't exactly seem like one and was very bad with the original 3 members. However, after the Duelist Advent, this has definitely changed.

Cue Star Seraph Scepter, Star Seraph's own Stratos/searcher with another effect that gives you a +3 if you use both effects in the same turn (which, by the way, happens a LOT). Soveriegn is excellent for putting an extra monster, sometimes 2, on the field while maintaining your hand and can also combo with Scale. Scale recycles key monsters by stacking useful LIGHTs, like Herald of Orange Light, Honest, and Rainbow Kuriboh on top of the deck and provides another drawing outlet when used as material for a 3-Material Rank 4. Scout aids in easily putting 3 Level 4's on board, when combined with a Thrasher or a Sovereign.

Because they are Fairies, Star Seraphs can fully utilize Archlord Kristya and Herald of Orange Light. 3 of either are too cloggy in the deck, but 2 of each lets me see them enough to use their powerful disruption when I need it. Besides Herald, Honest, Maxx "C", and the teched Rainbow Kuriboh round out the hand traps that support the main engine.

Soul Charge is insane, opening up explosive plays that shift the game state or sometimes just aiding setup by simply reviving 1 Scepter at a crucial time for a search and a Rank 4 play. Later in the game, it can bring back multiple Xyz's with a discarded Kristya for a lockdown with pressure, or summon Vulcan with Herald to basically retrieve any monster in your Graveyard or reset Fiendish Chain while bouncing an opponent's card; seriously, the card adds so much power and versatility to an already fearsome strategy.

Finally and most importantly, the Extra is king here. Everything has a purpose. Evilswarm Ouroboros is the most used 3-Material because it has 3 different effects that offer utility and target the opponent everywhere. Number 102, the Star Seraph's boss, softens strong monsters with pesky effects and is immune to destruction once. Deltatellos offers more board control and cool Trap protection, while Disigma gets the nod for getting rid of two big monsters on its own and being a wall in some situations. Any of these 4 love the heavy Trap support in this deck and form nasty combos with Scepter, with Ouroborus stripping the other player of a card in the hand and the field, and Deltatellos wiping two cards off the map, all while drawing a card! Fairy Cheer Girl is a good Turn 1 or 2 play to get free cards to piece together a bigger 3 Material play and dig for Soul Charge. Omega is a beatstick immune to S/T's that can also bridge into M7, who can win games alone if kept alive. Castel is an awesome new generic Rank 4 that's like a cross between Maestroke and Lightning Chidori.

Overall, Star Seraphs have stepped up to the plate to finally become a viable, even potentially competitive, deck and a force to be reckoned with. Thanks for your time, that was a lot longer than I intended... Synchro Maniac10 (talkcontribs) 03:50, April 28, 2014 (UTC)

Voting

Sign your name under the header of the contestant you're voting for. --Gadjiltron (talkcontribs) 00:05, April 29, 2014 (UTC)

FonyX's Entermate Deck

  • Take all of my likes! Now! Fallensilence (talkcontribs) 03:32, April 29, 2014 (UTC)
  • I love the addition of LADD into the deck. He combos so well with the attack decreasing effects of swordfish, and can bring back decent synchro monsters when he's destroyed, not just a swap frog or monarch. Nate7662 (talkcontribs) 03:29, April 30, 2014 (UTC)
  • Synergy. --Dark Ace SP (Talk) 02:47, May 2, 2014 (UTC)

Nate7662's Tellaknight Deck

Fallensilence's Dragonstar Deck

Elite Wolf's Dragonstar Deck

Chromace's Heroic Challenger Deck

SM10's Star Seraph Deck

Winner

Congratulations to FonyX and his Entermate Deck! --Gadjiltron (talkcontribs) 10:57, May 2, 2014 (UTC)

Post Contest Discussion

Forum talk:Deck Contest 54: Advent-ure Time!