Difference between revisions of "Meklord"

From Yugipedia
Jump to: navigation, search
(Add line breaks to allow the page to reflect internal formatting. A proper rewrite is planned.)
(Playing style: revamp)
Line 46: Line 46:
  
 
== Playing style ==
 
== Playing style ==
The "Meklord" archetype focuses on taking advantage of the opponent's [[Synchro Monster]]s and destroying monsters you [[control]] in order to Special Summon the "Meklord Emperors". All of the monsters of this archetype either have effects that help them in battle or increase their ATK stats, making "Meklords" a [[Beatdown]]-heavy deck. The monsters are technically compatible with almost any [[Main Deck|Deck]] and can therefore be considered Anti-Synchro tech, should one have the need for it. The low [[Level]]s of the "[[Meklord Emperor]]s" allow them to work around Level-restricting [[Spell Card|Spell]] and [[Trap Card]]s. Since the release of ''[[Extreme Victory]]'' there has been a number of support cards added to the game that will help you bring out your "Meklord Emperors", such as "[[Mektimed Blast]]".  
+
The "Meklord" archetype focuses on destroying their own cards in order to [[Special Summon]] the "[[Meklord Emperor]]" monsters, who can power themselves up by taking advantage of the opponent's [[Synchro Monster]]s. Their monsters can be quickly [[search]]ed with "[[Meklord Assembly]]", which in turn can be searched by "[[Meklord Nucleus Infinity Core]]"; these two cards go especially well together as "Assembly" can destroy "Infinity Core" with its second effect to Special Summon a "Meklord Emperor" from the Deck.
  
"Meklords" focus mostly on self-destruction by card effects in order to Special Summon the "Meklord Emperors"; a sizeable number of the "Meklord" monsters also features the Synchro monster stealing effect. While the effect was admirable during times when Synchro Monsters reigned supreme, this approach is rather unpractical in the current day and age; with the added support and archetypes that use [[Fusion Summon|Fusion]] and [[Ritual Summon]] and the creation of the [[Xyz Summon|Xyz]], [[Pendulum Summon|Pendulum]] and [[Link Summon]] mechanics, the effectiveness of the both the "Meklord Emperors" and "[[Meklord Astro Mekanikle]]" is significantly reduced.
+
The sub-archetype "[[Meklord Army]]" supplements this play style with an emphasis on maintaining field presence. "[[Fortissimo the Mobile Fortress]]" can Special Summon a "Meklord Army" monster each turn, "[[Meklord Army of Skiel]]" [[Floater|floats]] into another when it's destroyed by battle, and "[[Meklord Army Deployer Obbligato]]" Special Summons two from the Deck while destroying itself to potentially trigger the effect of a "Meklord Emperor" monster in the hand. As all of these monsters are Level 4, "Fortissimo" or "Obbligato" can quickly facilitate a Rank 4 [[Xyz Summon]], such as "[[Gear Gigant X]]" to search even more Machine monsters, or a [[Link Summon]] of "[[Platinum Gadget]]" to Special Summon another monster from the hand.
  
The monster line-up consists of a total of eight monsters, which can be further divided into "[[Meklord Army]]", "[[Meklord Emperor]]" and "[[Meklord Astro]]": "Meklord Emperor Granel" starts out with high ATK values, but loses value over the course of the game. "Meklord Emperor Skiel" has comparatively low ATK values and a very situational effect, which makes it very reliant on the opponent playing Synchros to work. And finally, "Meklord Emperor Wisel" is the most useful with its ability to negate Spell Cards and with decent ATK and DEF values, but is still not sufficiently powerful compared to how difficult it is to summon. The "Meklord Army" have no restictions in regards of summoning and sport battle-related effects: "[[Meklord Army of Granel]]" can halve the ATK of an opponent's monster upon being Normal Summoned, "[[Meklord Army of Wisel]]" can enable [[piercing]] damage, and "[[Meklord Army of Skiel]]" is capable of [[Floater|floating]]. The boss monsters of the "Meklord" archetype take shape in "Meklord Astro Mekanikle", who is basically a 4000 ATK/DEF "Meklord Emperor" with the option of inflicting burn damage, while "Asterisk" can potentially become a enormous beatstick with an in-build penalty for Synchro Summoning. The catch with both these monsters is that they are hugely impractical in terms of summoning and both sport no protection whatsoever.
+
The "[[Meklord Astro]]" monsters are additional powerful monsters to use in addition to the "Meklord Emperors". Notably, "[[Meklord Astro Dragon Triskelion]]" can equip a monster from the opponent's [[Extra Deck]] to itself, mitigating the archetype's reliance on the opponent Summoning Synchro Monsters. Its Summoning procedure can be easily met thanks to "Obbligato".
  
The most recent wave of support introduced several cards to increase the consistency of this Deck, including "[[Meklord Nucleus Infinity Core]]", which can [[Special Summon]] "Meklord Emperor" monsters from the Deck and add "Meklord" Spell/Traps to the hand, "[[Meklord Army Deployer Obbligato]]", which can Special Summon "Meklord Army" monsters, and "[[Meklord Assembly]]", which adds "Meklord" monsters to the hand. These not only facilitate the Summoning of the archetype's bigger monsters, but it also allows the use of non-"Meklord" cards to help. "Obbligato" can Special Summon 2 Level 4 "Meklord Army" monsters from the Deck, which can be used to [[Xyz Summon]] "[[Gear Gigant X]]", a monster that can add Level 4 or lower [[Machine]] monsters from the Deck to the hand. Monsters added to the hand with "Gear Gigant X" and "Meklord Assembly" can be Special Summoned with "[[Platinum Gadget]]". In addition, the latter can be destroyed with "Meklord Assembly" to Special Summon a "[[Gadget]]" monster from the Deck.
+
As a [[Machine]] archetype, "Meklord" benefits from more generic Machine support cards. "[[Gold Gadget]]", "[[Silver Gadget]]" and "[[Iron Call]]" provide additional ways to quickly Summon "Gear Gigant X" or "Platinum Gadget"; the latter destroying the Summoned monster during the End Phase can also sometimes be used to trigger the effect of "Infinity Core" in a pinch. "[[Limiter Removal]]" can double the already-impressive ATK of the "Meklord Emperors" and "Meklord Astros", making it easier to deal enough damage to win the game. Furthermore, the "Meklord Emperors" having the same ATK and DEF means they have some synergy with the "[[Gizmek]]" monsters.
  
In addition, the newest "Meklord Astro" monster, "[[Meklord Astro Dragon Triskelion]]", can be Special Summoned by [[banish]]ing 3 "Meklord" monsters with different names from the [[GY]], and can equip monsters directly from the opponent's [[Extra Deck]], which helps mitigate the archetype's reliance on the opponent's Synchro Monsters. An easy way to bring out this monster only requires "Meklord Army Deployer Obbligato" and either "[[Gold Gadget]]" or "[[Silver Gadget]]". By [[Normal Summon]]ing the "Gadget", it can Special Summon "Obbligato" from the hand, which will destroy itself to Summon 2 "Meklord Army" monsters with different names from the Deck. Next, they can be used to Xyz Summon "Gear Gigant X" to add "Meklord Nucleus Infinity Core" to the hand. Then, by using the "Gadget" monster and "Gear Gigant X", "Platinum Gadget" can be [[Link Summon]]ed, and then be used to Special Summon "Infinity Core" from the hand and add "Meklord Assembly" to the hand. Finally, "Assembly" is used to add "Triskelia" to the hand and destroy "Infinity Core", which can Special Summon any "Meklord Emperor" monster from the Deck, and give the player 3 "Meklord" monsters with different names in the GY to banish and Special Summon "Triskelia".
+
The archetype's reliance on effect destruction lets them take advantage of cards like "[[Dark Hole]]", "[[Torrential Tribute]]" and especially "[[Interrupted Kaiju Slumber]]", which in addition to destroying all monsters on the field, can Special Summon "[[Jizukiru, the Star Destroying Kaiju]]" from the Deck to insulate the player against their opponent's "[[Kaiju]]" monsters and synergize with "Limiter Removal".
While "Meklords" may not be as impressive as some newer archetypes, both their stats and typing can help them shine as well as enable some outsourcing: One can employ "[[Machina Gearframe]]" and "[[Machina Fortress]]" as is common in many Machine Decks. Both "Gearframe" and "Army of Wisel" possess 0 DEF, which makes them an excellent niche for "[[Masked Chameleon]]" enabling both Rank 4 plays and, ironically, Synchro plays. Through "Army of Skiel" one can maintain field presence, which potentially allows for the summon of "[[Gear Gigant X]]" to search for more monsters, although this obviously requires "Army of Skiel" to be destroyed via battle.
 
  
In order to fuel this strategy, cards like "[[Chaos Infinity]]" are recommended. "Chaos Infinity" can combo well with the "Karakuri" monsters and their Battle Position effects. The [[Field Spell]] "[[Fortissimo the Mobile Fortress]]" is a good asset to perform swarming. One use could be to Normal Summon "Army of Granel" and then use the effect of "Fortissimo" ensuring both the weakening of the opponent's monster as well as fueling one's offensive even further. If one decides to play "Fortissimo", putting as many "[[Meklord Army]]" cards as in the deck is paramount. For the more elusive "Meklord Emperors", one can use cards such as "[[Gold Sarcophagus]]" or "[[Where Arf Thou?]]" to add them to the hand. Generic Machine support such as "[[Iron Call]]" or "[[Limiter Removal]]" is also an excellent choice.
 
 
Lastly, due to the "Meklord Emperors" summoning requirement, cards like "[[Dark Hole]]", "[[Torrential Tribute]]" and "[[Interrupted Kaiju Slumber]]" can be ran and used regularly, wiping the opponent's progress while summoning an "Emperor". "Interrupted Kaiju Slumber" allows for "[[Jizukiru, the Star Destroying Kaiju]]" to make an appearance, who will grow to an impressive 6600 ATK under the effect of "Limiter Removal".
 
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist
 
{{Decklist
Line 76: Line 72:
 
* [[Meklord Emperor Wisel - Synchro Absorption]]
 
* [[Meklord Emperor Wisel - Synchro Absorption]]
 
* [[Meklord Nucleus Infinity Core]]
 
* [[Meklord Nucleus Infinity Core]]
* [[Gizmek Okami, the Dreaded Deluge Dragon]]
+
* [[Gizmek Arakami, the Hailbringer Hog]]
* [[Gizmek Orochi, the Serpentron Sky Slasher]]
+
* [[Gizmek Makami, the Ferocious Fanged Fortress]]
 +
* [[Gizmek Taniguku, the Immobile Intellect]]
 +
* [[Gameciel, the Sea Turtle Kaiju]]
 
* [[Jizukiru, the Star Destroying Kaiju]]
 
* [[Jizukiru, the Star Destroying Kaiju]]
* [[Super Anti-Kaiju War Machine Mecha-Dogoran]]
 
 
* [[Super Anti-Kaiju War Machine Mecha-Thunder-King]]
 
* [[Super Anti-Kaiju War Machine Mecha-Thunder-King]]
|fusion monsters =
 
* [[Chimeratech Megafleet Dragon]] (with "[[Cyber Dragon]]")
 
 
|xyz monsters =
 
|xyz monsters =
 
* [[Gear Gigant X]]
 
* [[Gear Gigant X]]
 
* [[Heavy Armored Train Ironwolf]]
 
* [[Heavy Armored Train Ironwolf]]
 +
* [[Number 27: Dreadnought Dreadnoid]]
 
* [[Number 81: Superdreadnought Rail Cannon Super Dora]]
 
* [[Number 81: Superdreadnought Rail Cannon Super Dora]]
 
* [[Superdreadnought Rail Cannon Gustav Max]]
 
* [[Superdreadnought Rail Cannon Gustav Max]]
Line 96: Line 92:
 
* [[Meklord Fortress]]
 
* [[Meklord Fortress]]
 
* [[Fortissimo the Mobile Fortress]]
 
* [[Fortissimo the Mobile Fortress]]
 +
* [[Reboot]]
 
* [[Interrupted Kaiju Slumber]]
 
* [[Interrupted Kaiju Slumber]]
 
* [[Iron Call]]
 
* [[Iron Call]]
 +
* [[Iron Draw]]
 
* [[Limiter Removal]]
 
* [[Limiter Removal]]
 
* [[One for One]]
 
* [[One for One]]
Line 105: Line 103:
 
|traps =
 
|traps =
 
* [[Meklord Astro the Eradicator]]
 
* [[Meklord Astro the Eradicator]]
 +
* [[Mektimed Blast]]
 
* [[Chaos Infinity]]
 
* [[Chaos Infinity]]
 
* [[High Rate Draw]]
 
* [[High Rate Draw]]
Line 110: Line 109:
 
* [[Rivalry of Warlords]]
 
* [[Rivalry of Warlords]]
 
* [[Torrential Tribute]]
 
* [[Torrential Tribute]]
 +
* [[Trap Tracks]]
 
* [[Trap Trick]]
 
* [[Trap Trick]]
 
}}
 
}}
 +
 
===Weaknesses===
 
===Weaknesses===
* A "Meklord" Deck is suited to combat [[Synchro Monster]]s and thus does not work well against players who do not depend on Synchro Monsters.
+
* "Meklord" monsters cannot reach their full potential against players who do not depend on Synchro Monsters, especially if they do not have an Extra Deck at all for "Triselkion" to equip from, such as "Domain [[Monarch]]" Decks.
* The "Meklord Emperors" have extreme problems when against decks that can return them to the hand, such as "[[Timelord]]" decks or "[[Scrap]]" decks featuring "[[Scrap Twin Dragon]]". Returning enough of the "Emperors" to the hand can result in a hand full of un-usable [[Special Summon Monster]]s without expendable monsters to self-destruct for their summon (though "[[Meklord Astro Mekanikle]]" helps mitigate this scenario).
+
* "[[Stardust Dragon]]" and "[[Shooting Star Dragon]]" can prevent the archetype's Spells and Traps from destroying their monsters.
* Any of the myriad of anti-Machine mass-removal cards such as "[[System Down]]", "[[Magnetic Mosquito]]" and "[[Acid Rain]]" can be utilized against these monsters.
+
* Anti-Machine cards like "[[Chimeratech Fortress Dragon]]" or "[[System Down]]" can clear the field of all "Meklord" monsters; the latter is especially damaging as it banishes all monsters in the GY as well, preventing "Triselkion" from Summoning itself.
* Since all Meklord monsters are Machines, they can be used as [[Fusion Material]]s along with "[[Cyber Dragon]]" to Summon "[[Chimeratech Fortress Dragon]]" by [[Contact Fusion]].
+
* "Meklord Emperor" and "Meklord Astro" monsters can only Summon themselves by their own effects or procedures, so they cannot do anything if they are removed from the field.
* This archetype has trouble building a strong offensive line, since controlling more than one "Meklord Emperor Skiel" or "Meklord Emperor Wisel"the two strongest [[Level 1 Monster Cards]] and the archetype's best fighters – prevents monsters their owner controls from attacking.
+
* Although "[[Meklord Emperor Wisel]]" has a powerful effect to negate Spell activations, it prevents the other monsters the player controls from attacking, reducing the archetype's offenses.
 +
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Archseries navbox (anime)}}
 
{{Archseries navbox (anime)}}

Revision as of 20:00, 10 July 2023

Meklord
"Meklord Astro Mekanikle"
Japanese
  • こう
  • 機皇 (base)
  • きこう (ruby)
  • Kikō (romanized)
  • Machine Imperial (translated)
French
  • Meklord
German
  • Meklord
Italian
  • Meklord
Korean
  • 기황
  • 機皇 (Hanja)
  • Gihwang (romanized)
  • Machine Imperial (translated)
Portuguese
  • Senhormek
Spanish
  • Meklord
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Meklord", known as "Machine Imperial" (こう Kikō) in the OCG and the English dubbed version of the Yu-Gi-Oh! 5D's anime until episode 103, are an anti-Synchro archetype used by the three main villains of the third arc of the 5D's anime: the Three Pure Nobles and their combined form, Aporia. The archetype is split into several groups: "Meklord Emperor", "Meklord Astro", and "Meklord Army". The component pieces of the "Meklord Emperors" are also represented in the "Wisel", "Skiel", "Granel" and "Attack" archetypes.

Appearance

The "Meklord Emperors" and "Meklord Astros" have their colors representing material. "Wisel" is silver, "Skiel" is sapphire and "Granel" is gold, "Mekanikle" is platinum, and "Asterisk" is an amalgam of the three previous "Meklord Emperors".

The first three "Meklord Emperors" have been released as stand-alone cards, albeit with their whole form in a single card instead of 5. They retain their Synchro stealing effect, and "Wisel" and "Skiel" are the only monsters that can attack whilst on the field. "Granel", though, still allows other monsters to attack. However, instead of having to destroy a Core monster, they are Summoned when any monster is destroyed by a card effect, making them highly splashable. Additionally, "Wisel" has the ability to negate Spell Cards, "Granel" can Special Summon the Synchro Monsters equipped by its effect and "Skiel" is able to attack directly by sending an equipped monster to the Graveyard. "Meklord Astro Mekanikle", "Meklord Emperor Wisel" and "Meklord Emperor Granel" are V Jump Promotional Card. The "Meklord Army", weaker incarnations of the "Meklord Emperors" used by Aporia, as well as "Meklord Astro Dragon Asterisk", and other support cards for this archetype were released in Extreme Victory, alongisde "Meklord Emperor Skiel" in the set's TCG release.

Playing style

The "Meklord" archetype focuses on destroying their own cards in order to Special Summon the "Meklord Emperor" monsters, who can power themselves up by taking advantage of the opponent's Synchro Monsters. Their monsters can be quickly searched with "Meklord Assembly", which in turn can be searched by "Meklord Nucleus Infinity Core"; these two cards go especially well together as "Assembly" can destroy "Infinity Core" with its second effect to Special Summon a "Meklord Emperor" from the Deck.

The sub-archetype "Meklord Army" supplements this play style with an emphasis on maintaining field presence. "Fortissimo the Mobile Fortress" can Special Summon a "Meklord Army" monster each turn, "Meklord Army of Skiel" floats into another when it's destroyed by battle, and "Meklord Army Deployer Obbligato" Special Summons two from the Deck while destroying itself to potentially trigger the effect of a "Meklord Emperor" monster in the hand. As all of these monsters are Level 4, "Fortissimo" or "Obbligato" can quickly facilitate a Rank 4 Xyz Summon, such as "Gear Gigant X" to search even more Machine monsters, or a Link Summon of "Platinum Gadget" to Special Summon another monster from the hand.

The "Meklord Astro" monsters are additional powerful monsters to use in addition to the "Meklord Emperors". Notably, "Meklord Astro Dragon Triskelion" can equip a monster from the opponent's Extra Deck to itself, mitigating the archetype's reliance on the opponent Summoning Synchro Monsters. Its Summoning procedure can be easily met thanks to "Obbligato".

As a Machine archetype, "Meklord" benefits from more generic Machine support cards. "Gold Gadget", "Silver Gadget" and "Iron Call" provide additional ways to quickly Summon "Gear Gigant X" or "Platinum Gadget"; the latter destroying the Summoned monster during the End Phase can also sometimes be used to trigger the effect of "Infinity Core" in a pinch. "Limiter Removal" can double the already-impressive ATK of the "Meklord Emperors" and "Meklord Astros", making it easier to deal enough damage to win the game. Furthermore, the "Meklord Emperors" having the same ATK and DEF means they have some synergy with the "Gizmek" monsters.

The archetype's reliance on effect destruction lets them take advantage of cards like "Dark Hole", "Torrential Tribute" and especially "Interrupted Kaiju Slumber", which in addition to destroying all monsters on the field, can Special Summon "Jizukiru, the Star Destroying Kaiju" from the Deck to insulate the player against their opponent's "Kaiju" monsters and synergize with "Limiter Removal".

Recommended cards

Weaknesses

  • "Meklord" monsters cannot reach their full potential against players who do not depend on Synchro Monsters, especially if they do not have an Extra Deck at all for "Triselkion" to equip from, such as "Domain Monarch" Decks.
  • "Stardust Dragon" and "Shooting Star Dragon" can prevent the archetype's Spells and Traps from destroying their monsters.
  • Anti-Machine cards like "Chimeratech Fortress Dragon" or "System Down" can clear the field of all "Meklord" monsters; the latter is especially damaging as it banishes all monsters in the GY as well, preventing "Triselkion" from Summoning itself.
  • "Meklord Emperor" and "Meklord Astro" monsters can only Summon themselves by their own effects or procedures, so they cannot do anything if they are removed from the field.
  • Although "Meklord Emperor Wisel" has a powerful effect to negate Spell activations, it prevents the other monsters the player controls from attacking, reducing the archetype's offenses.