Difference between revisions of "Spirit Converter"

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m (Undo revision 4174687 by Dinobot1000: Cleanup.)
(Tag: Undo)
(update {{Unofficial name}}/{{Unofficial lore}})
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{{Unofficial name|Portuguese}}
 
{{Unofficial name|Portuguese}}
{{Unofficial lore|Chinese|Portuguese}}
+
{{Unofficial lore|Chinese, Portuguese}}
  
 
{{CardTable2
 
{{CardTable2
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| card_type            = Spell
 
| card_type            = Spell
 
| property              = Continuous
 
| property              = Continuous
| passcode             = 20802187
+
| password             = 20802187
 
| effect_types          = Ignition-like, Trigger-like
 
| effect_types          = Ignition-like, Trigger-like
| lore                  = Once per [[turn]]: You can [[target]] 1 [[Xyz Monster]] you [[control]]; [[attach]] 1 [[Level]] 4 [[LIGHT]] [[Monster Card|monster]] you control to that target as an [[Xyz Material]]. When this card is [[sent]] from the [[field]] to the [[Graveyard]]: Target 2 Level 4 LIGHT [[Thunder]]-[[Type]] monsters with the same name in your Graveyard; add those targets to your [[hand]].
+
| lore                  = [[Once per turn]]: You can [[target]] 1 [[Xyz Monster]] you [[control]]; [[attach]] 1 [[Level]] 4 [[LIGHT]] [[Monster Card|monster]] you control to that target as an [[Xyz Material]]. When this card is [[sent]] from the [[field]] to the [[Graveyard]]: Target 2 Level 4 LIGHT [[Thunder]]-[[Type]] monsters with the same name in your Graveyard; add those targets to your [[hand]].
 
| fr_lore              = Une fois par tour : vous pouvez cibler 1 Monstre Xyz que vous contrôlez ; attachez 1 monstre LUMIÈRE de Niveau 4 face recto que vous contrôlez à la cible comme Matériel Xyz. Lorsque cette carte est envoyée depuis le Terrain au Cimetière : ciblez 2 monstres LUMIÈRE de Type Tonnerre de Niveau 4 de même nom dans votre Cimetière ; ajoutez les cibles à votre main.
 
| fr_lore              = Une fois par tour : vous pouvez cibler 1 Monstre Xyz que vous contrôlez ; attachez 1 monstre LUMIÈRE de Niveau 4 face recto que vous contrôlez à la cible comme Matériel Xyz. Lorsque cette carte est envoyée depuis le Terrain au Cimetière : ciblez 2 monstres LUMIÈRE de Type Tonnerre de Niveau 4 de même nom dans votre Cimetière ; ajoutez les cibles à votre main.
 
| de_lore              = Einmal pro Spielzug: Du kannst 1 Xyz-Monster wählen, das du kontrollierst; hänge 1 offenes LICHT Monster der Stufe 4, das du kontrollierst, als Xyz-Material an das gewählte Ziel an. Wenn diese Karte vom Spielfeld auf den Friedhof gelegt wird: Wähle 2 LICHT Monster vom Typ Donner der Stufe 4 mit demselben Namen in deinem Friedhof; füge die gewählten Ziele deiner Hand hinzu.
 
| de_lore              = Einmal pro Spielzug: Du kannst 1 Xyz-Monster wählen, das du kontrollierst; hänge 1 offenes LICHT Monster der Stufe 4, das du kontrollierst, als Xyz-Material an das gewählte Ziel an. Wenn diese Karte vom Spielfeld auf den Friedhof gelegt wird: Wähle 2 LICHT Monster vom Typ Donner der Stufe 4 mit demselben Namen in deinem Friedhof; füge die gewählten Ziele deiner Hand hinzu.
Line 24: Line 24:
 
| pt_lore              = Uma vez por turno: Você pode selecionar 1 Monstro Xyz que você controla; junte como Material Xyz 1 monstro LIGHT de Nível 4 que você controla no monstro selecionado. Quando esta carta é enviada do campo para o Cemitério: Selecione 2 monstros LIGHT de Nível 4 do tipo Thunder com o mesmo nome em seu Cemitério; adicione os monstros selecionados para a sua mão.
 
| pt_lore              = Uma vez por turno: Você pode selecionar 1 Monstro Xyz que você controla; junte como Material Xyz 1 monstro LIGHT de Nível 4 que você controla no monstro selecionado. Quando esta carta é enviada do campo para o Cemitério: Selecione 2 monstros LIGHT de Nível 4 do tipo Thunder com o mesmo nome em seu Cemitério; adicione os monstros selecionados para a sua mão.
 
| es_lore              = Una vez por turno: puedes seleccionar 1 Monstruo Xyz que controles; acopla a ese objetivo 1 monstruo de LUZ de Nivel 4 boca arriba que controles como un Material Xyz. Cuando esta carta es mandada al Cementerio desde el Campo: selecciona 2 monstruos de LUZ de Tipo Trueno de Nivel 4 en tu Cementerio con el mismo nombre; añade esos objetivos a tu mano.
 
| es_lore              = Una vez por turno: puedes seleccionar 1 Monstruo Xyz que controles; acopla a ese objetivo 1 monstruo de LUZ de Nivel 4 boca arriba que controles como un Material Xyz. Cuando esta carta es mandada al Cementerio desde el Campo: selecciona 2 monstruos de LUZ de Tipo Trueno de Nivel 4 en tu Cementerio con el mismo nombre; añade esos objetivos a tu mano.
| zh_lore              = 1[[turn|回合]]1次,[[Select|选择]]自己[[Field|场上]]1只[[Xyz Monster|XYZ怪兽]]才能[[activate|发动]]。把自己场上1只[[LIGHT|光属性]]·4[[Level|星]][[Monster Card|怪兽]]在[[Select|选择]]的[[Xyz Monster|XYZ怪兽]]下面重叠作为[[Xyz Material|XYZ素材]]。此外,这张卡从场上[[send|送去]][[Graveyard|墓地]]时,[[Select|选择]]自己[[Graveyard|墓地]]2只[[Thunder|雷族]]·[[LIGHT|光属性]]·4[[Level|星]]的同名[[Monster Card|怪兽]]加入[[hand|手卡]]。
+
| zh_lore              = [[Once per turn|1回合1次]][[Select|选择]]自己[[Field|场上]]1只[[Xyz Monster|XYZ怪兽]]才能[[Activate|发动]]。把自己场上1只[[LIGHT|光属性]]·4[[Level|星]][[Monster Card|怪兽]]在选择的XYZ怪兽下面重叠作为[[Xyz Material|XYZ素材]]。此外,这张卡从场上[[Send|送去]][[Graveyard|墓地]]时,选择自己墓地2只[[Thunder|雷族]]·[[LIGHT|光属性]]·4[[Level|星]]的同名[[Monster Card|怪兽]]加入[[Hand|手卡]]。
 
| ja_lore              = 1ターンに1度、自分フィールド上のエクシーズモンスター1体を選択して発動できる。自分フィールド上の光属性・レベル4モンスター1体を、選択したエクシーズモンスターの下に重ねてエクシーズ素材とする。また、このカードがフィールド上から墓地へ送られた時、自分の墓地の雷族・光属性・レベル4の同名モンスター2体を選択して手札に加える。
 
| ja_lore              = 1ターンに1度、自分フィールド上のエクシーズモンスター1体を選択して発動できる。自分フィールド上の光属性・レベル4モンスター1体を、選択したエクシーズモンスターの下に重ねてエクシーズ素材とする。また、このカードがフィールド上から墓地へ送られた時、自分の墓地の雷族・光属性・レベル4の同名モンスター2体を選択して手札に加える。
 
| ko_lore              = 1턴에 1번, 자신 필드 위의 엑시즈 몬스터 1장을 선택하고 발동할 수 있다. 자신 필드 위의 빛 속성 / 레벨 4 몬스터 1장을, 선택한 엑시즈 몬스터의 아래에 겹쳐 엑시즈 소재로 한다. 또한, 이 카드가 필드 위에서 묘지로 보내졌을 때, 자신 묘지의 번개족 / 빛 속성 / 레벨 4의 같은 이름의 몬스터 2장을 선택하고 패에 넣는다.
 
| ko_lore              = 1턴에 1번, 자신 필드 위의 엑시즈 몬스터 1장을 선택하고 발동할 수 있다. 자신 필드 위의 빛 속성 / 레벨 4 몬스터 1장을, 선택한 엑시즈 몬스터의 아래에 겹쳐 엑시즈 소재로 한다. 또한, 이 카드가 필드 위에서 묘지로 보내졌을 때, 자신 묘지의 번개족 / 빛 속성 / 레벨 4의 같은 이름의 몬스터 2장을 선택하고 패에 넣는다.

Revision as of 22:26, 22 September 2019

Spirit Converter
Japanese
スピリットへんかんそう
Base
スピリット変換装置
Kana
スピリットへんかんそうち
Rōmaji
Supiritto Henkan Sōchi
SpiritConverter-REDU-EN-ScR-1E.png
Card type Spell
Property Continuous
Password 20802187
Effect types

Status
Once per turn: You can target 1 Xyz Monster you control; attach 1 Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Search categories

Miscellaneous
Limited activations

Other languages

Language NameCard text
French Convertisseur d'EspritUne fois par tour : vous pouvez cibler 1 Monstre Xyz que vous contrôlez ; attachez 1 monstre LUMIÈRE de Niveau 4 face recto que vous contrôlez à la cible comme Matériel Xyz. Lorsque cette carte est envoyée depuis le Terrain au Cimetière : ciblez 2 monstres LUMIÈRE de Type Tonnerre de Niveau 4 de même nom dans votre Cimetière ; ajoutez les cibles à votre main.
German GeisterumwandlerEinmal pro Spielzug: Du kannst 1 Xyz-Monster wählen, das du kontrollierst; hänge 1 offenes LICHT Monster der Stufe 4, das du kontrollierst, als Xyz-Material an das gewählte Ziel an. Wenn diese Karte vom Spielfeld auf den Friedhof gelegt wird: Wähle 2 LICHT Monster vom Typ Donner der Stufe 4 mit demselben Namen in deinem Friedhof; füge die gewählten Ziele deiner Hand hinzu.
Italian Convertitore di SpiritoUna volta per turno: puoi scegliere come bersaglio 1 Mostro Xyz che controlli; attacca 1 mostro LUCE di Livello 4 scoperto che controlli a quel bersaglio come Materiale Xyz. Quando questa carta viene mandata dal Terreno al Cimitero: scegli come bersaglio 2 mostri LUCE di Tipo Tuono di Livello 4 con lo stesso nome nel tuo Cimitero; aggiungi quei bersagli alla tua mano.
Portuguese Conversor de EspíritosUma vez por turno: Você pode selecionar 1 Monstro Xyz que você controla; junte como Material Xyz 1 monstro LIGHT de Nível 4 que você controla no monstro selecionado. Quando esta carta é enviada do campo para o Cemitério: Selecione 2 monstros LIGHT de Nível 4 do tipo Thunder com o mesmo nome em seu Cemitério; adicione os monstros selecionados para a sua mão.
Spanish Convertidor de EspíritusUna vez por turno: puedes seleccionar 1 Monstruo Xyz que controles; acopla a ese objetivo 1 monstruo de LUZ de Nivel 4 boca arriba que controles como un Material Xyz. Cuando esta carta es mandada al Cementerio desde el Campo: selecciona 2 monstruos de LUZ de Tipo Trueno de Nivel 4 en tu Cementerio con el mismo nombre; añade esos objetivos a tu mano.
Japanese スピリットへんかんそう1ターンに1度、自分フィールド上のエクシーズモンスター1体を選択して発動できる。自分フィールド上の光属性・レベル4モンスター1体を、選択したエクシーズモンスターの下に重ねてエクシーズ素材とする。また、このカードがフィールド上から墓地へ送られた時、自分の墓地の雷族・光属性・レベル4の同名モンスター2体を選択して手札に加える。
Supiritto Henkan Sōchi
Korean 스피릿 변환 장치1턴에 1번, 자신 필드 위의 엑시즈 몬스터 1장을 선택하고 발동할 수 있다. 자신 필드 위의 빛 속성 / 레벨 4 몬스터 1장을, 선택한 엑시즈 몬스터의 아래에 겹쳐 엑시즈 소재로 한다. 또한, 이 카드가 필드 위에서 묘지로 보내졌을 때, 자신 묘지의 번개족 / 빛 속성 / 레벨 4의 같은 이름의 몬스터 2장을 선택하고 패에 넣는다.
Chinese 靈魂變換裝置1回合1次选择自己场上1只XYZ怪兽才能发动。把自己场上1只光属性·4怪兽在选择的XYZ怪兽下面重叠作为XYZ素材。此外,这张卡从场上送去墓地时,选择自己墓地2只雷族·光属性·4的同名怪兽加入手卡

Sets in other languages

French

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Korean

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetKorean nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Traditional Chinese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetTraditional Chinese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Spirit Converter (manga) Manga 2012-01-21
Spirit Converter (Duel Links) Yu-Gi-Oh! Duel Links 2020-12-31
Spirit Converter (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19