Difference between revisions of "Crystal Beast"

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"Crystal Beast" Decks tend to have a wide variety of searching options for putting "Crystal Beast" cards on the [[Playing Field|field]], either Summoned as [[Monster Card|monsters]] or placed in the [[Spell & Trap Card Zone]] as an effectless [[Continuous Spell Card]], and they have a couple of extra [[draw a card|drawing]] options to speed up the use of the Deck.  Because of these effects working together, "Crystal Beast" users can wind up many cards ahead of their opponent, and the various searching options facilitate the Summoning of "[[Rainbow Dragon]]" far quicker than would otherwise be possible. The [[archetype]] also supports come-from-behind wins quite easily due to the double whammy of "[[Crystal Abundance]]", which wipes out everything on the field and then [[swarm]]s the field with monsters from the [[Graveyard]], and the [[Field Spell Card]] of the set, "[[Ancient City - Rainbow Ruins]]", gains a new effect for every Continuous Spell Card "Crystal Beasts" you [[control]]. The archetype is also somewhat resistant to opponents who use Spell and Trap destruction effects, as a couple of cards can quickly put the "Crystal Beasts" in Spell form back onto the back row from the Graveyard, and the Field Spell Card resists being destroyed itself.
 
"Crystal Beast" Decks tend to have a wide variety of searching options for putting "Crystal Beast" cards on the [[Playing Field|field]], either Summoned as [[Monster Card|monsters]] or placed in the [[Spell & Trap Card Zone]] as an effectless [[Continuous Spell Card]], and they have a couple of extra [[draw a card|drawing]] options to speed up the use of the Deck.  Because of these effects working together, "Crystal Beast" users can wind up many cards ahead of their opponent, and the various searching options facilitate the Summoning of "[[Rainbow Dragon]]" far quicker than would otherwise be possible. The [[archetype]] also supports come-from-behind wins quite easily due to the double whammy of "[[Crystal Abundance]]", which wipes out everything on the field and then [[swarm]]s the field with monsters from the [[Graveyard]], and the [[Field Spell Card]] of the set, "[[Ancient City - Rainbow Ruins]]", gains a new effect for every Continuous Spell Card "Crystal Beasts" you [[control]]. The archetype is also somewhat resistant to opponents who use Spell and Trap destruction effects, as a couple of cards can quickly put the "Crystal Beasts" in Spell form back onto the back row from the Graveyard, and the Field Spell Card resists being destroyed itself.
  
It should be noted that, although "[[Rainbow Dragon]]" is the boss monster of this archetype, its inclusion is more likely to be a great monster, you need a good strategy to get crystal beasts out in one turn; maybe two turns if your hand is not good. Because of this, "[[Hamon, Lord of Striking Thunder]]" is often used in its place, but "[[Malefic Cyber End Dragon]]"  avoids both the lengthy set-up and the hefty costs of the previous bosses, and boasting the same 4000 ATK;but can be removed easily from the field due to the fact that it gets destroyed once your field spell card is removed from the field.Malefic cyber end dragon requires a field spell to be summoned and is the only monster to attack once it is on the field, so you may not want to put this card in your deck.
+
It should be noted that, although "[[Rainbow Dragon]]" is the boss monster of this archetype, its inclusion is more likely to be a great monster, you need a good strategy to get Crystal Beasts out in one turn; maybe two turns if your hand is not good. Because of this, "[[Hamon, Lord of Striking Thunder]]" is often used in its place, but "[[Malefic Cyber End Dragon]]"  avoids both the lengthy set-up and the hefty costs of the previous bosses, and boasting the same 4000 ATK but it can be removed easily from the field due to the fact that it gets destroyed once your Field Spell card is removed from the field. Malefic Cyber End Dragon requires a Field Spell to be [[Summon|Summoned]] and is the only monster to attack once it is on the field, so you may not want to put this card in your Deck.
  
 
One of the most viable "Crystal Beast" strategies is to create a Lockdown, preventing the opponent from making any moves. "[[Ancient City - Rainbow Ruins]]" can negate the opponent's Spells and Traps, while a simple [[Xyz Summon]] can have "[[Number 16: Shock Master]]" negate monsters. Alternatively, "[[Fossil Dyna Pachycephalo]]" can stop Special Summons, and "[[Number 39: Utopia]]" will prevent attacks.
 
One of the most viable "Crystal Beast" strategies is to create a Lockdown, preventing the opponent from making any moves. "[[Ancient City - Rainbow Ruins]]" can negate the opponent's Spells and Traps, while a simple [[Xyz Summon]] can have "[[Number 16: Shock Master]]" negate monsters. Alternatively, "[[Fossil Dyna Pachycephalo]]" can stop Special Summons, and "[[Number 39: Utopia]]" will prevent attacks.
  
With the introduction of [[Xyz Monster]]s, "Crystal Beasts" have become a more difficult Deck to use. With impressive swarming abilities, a  
+
With the introduction of [[Xyz Monster]]s, "Crystal Beasts" have become a more difficult Deck to use. With impressive swarming abilities, a "Crystal Beast" player can easily [[Xyz Summon]] two or three times in one turn. However, when these Xyz Monsters are destroyed, all of those "Crystal Beasts" will be trapped in the Graveyard, requiring slow pick-up from "[[Crystal Beast Sapphire Pegasus|Sapphire]]" Summons, or risking "[[Crystal Blessing]]", which will not always have targets. The key is to Xyz Summon only when absolutely necessary, as excessive overlaying will exhaust the Deck's longevity in no time.
"Crystal Beast" player can easily [[Xyz Summon]] two or three times in one turn. However, when these Xyz Monsters are destroyed, all of those "Crystal Beasts" will be trapped in the Graveyard, requiring slow pick-up from "[[Crystal Beast Sapphire Pegasus|Sapphire]]" Summons, or risking "[[Crystal Blessing]]", which will not always have targets. The key is to Xyz Summon only when absolutely necessary, as excessive overlaying will exhaust the Deck's longevity in no time.
 
  
 
==Optional support==
 
==Optional support==

Revision as of 07:42, 31 May 2013

Crystal Beast
The seven "Crystal Beasts".
The seven "Crystal Beasts".
Japanese
  • 宝玉獣ほうぎょくじゅう
  • 宝玉獣 (base)
  • ほうぎょくじゅう (ruby)
  • Hōgyokujū (romanized)
  • Gem Beast (translated)
French
  • Bête Cristalline
German
  • Kristallungeheuer
Italian
  • Bestia Cristallo
Korean
  • 보옥수
  • boogsu (romanized)
Portuguese
  • Besta de Cristal
Spanish
  • Bestia de Cristal
Other names
Arabic
الوحش البلّوريّ
Croatian
Kristalna Zvijer
Bulgarian
Кристален Звяр
Sets
Anime appearances
Lists

"Crystal Beast", known as "Gem Beast" (宝玉獣ほうぎょくじゅう Hōgyokujū) in Japan, is an archetype of Monster Cards that all share the effect of becoming Continuous Spell Cards upon their destruction. Although weak in terms of actual strength, their aforementioned effects allow them to have great staying power. In addition, they are supplemented by many support cards which utilizes them in their Continuous Spell Card form. When all seven Crystals are on the field or in the Graveyard, their boss monster, Rainbow Dragon, can be Summoned. This archetype also contains one of the most powerful OTK setups with "Crystal Abundance", and even sturdy control with the five effects of their field spell.

The "Crystal Beasts" made their first appearance in the Yu-Gi-Oh! GX anime, used by Jesse Anderson. In the English dub, each one of the "Crystal Beasts" monsters, except "Ruby Carbuncle", imitates the voice of a real life movie celebrity. Upgraded forms, the "Advanced Crystal Beasts", would later be used.

Design

The "Crystal Beasts", whose original name is "Gem Beasts", as their name says, are all animals which have each a different kind of gem in their bodies. Their different gems' colors form the seven colors of the rainbow, reflecting the name and design of their ace, "Rainbow Dragon". Their nomenclature is "Crystal Beast (gem) (animal)", and their attack names are "(gem) (part of their body/attack)".

Beast Gem Attack name
Carbuncle Ruby Ruby Flash
Cat Amethyst Amethyst Nail
Eagle Cobalt Cobalt Wing
Mammoth Amber Amber Stomp
Pegasus Sapphire Sapphire Horn
Tiger Topaz Topaz Bite
Tortoise Emerald Emerald Cutter

In their Advanced form, their attack names keep the same, with the addition of the word "dark" between the gem and the attack/part of their body.

Play style

"Crystal Beast" Decks tend to have a wide variety of searching options for putting "Crystal Beast" cards on the field, either Summoned as monsters or placed in the Spell & Trap Card Zone as an effectless Continuous Spell Card, and they have a couple of extra drawing options to speed up the use of the Deck. Because of these effects working together, "Crystal Beast" users can wind up many cards ahead of their opponent, and the various searching options facilitate the Summoning of "Rainbow Dragon" far quicker than would otherwise be possible. The archetype also supports come-from-behind wins quite easily due to the double whammy of "Crystal Abundance", which wipes out everything on the field and then swarms the field with monsters from the Graveyard, and the Field Spell Card of the set, "Ancient City - Rainbow Ruins", gains a new effect for every Continuous Spell Card "Crystal Beasts" you control. The archetype is also somewhat resistant to opponents who use Spell and Trap destruction effects, as a couple of cards can quickly put the "Crystal Beasts" in Spell form back onto the back row from the Graveyard, and the Field Spell Card resists being destroyed itself.

It should be noted that, although "Rainbow Dragon" is the boss monster of this archetype, its inclusion is more likely to be a great monster, you need a good strategy to get Crystal Beasts out in one turn; maybe two turns if your hand is not good. Because of this, "Hamon, Lord of Striking Thunder" is often used in its place, but "Malefic Cyber End Dragon" avoids both the lengthy set-up and the hefty costs of the previous bosses, and boasting the same 4000 ATK but it can be removed easily from the field due to the fact that it gets destroyed once your Field Spell card is removed from the field. Malefic Cyber End Dragon requires a Field Spell to be Summoned and is the only monster to attack once it is on the field, so you may not want to put this card in your Deck.

One of the most viable "Crystal Beast" strategies is to create a Lockdown, preventing the opponent from making any moves. "Ancient City - Rainbow Ruins" can negate the opponent's Spells and Traps, while a simple Xyz Summon can have "Number 16: Shock Master" negate monsters. Alternatively, "Fossil Dyna Pachycephalo" can stop Special Summons, and "Number 39: Utopia" will prevent attacks.

With the introduction of Xyz Monsters, "Crystal Beasts" have become a more difficult Deck to use. With impressive swarming abilities, a "Crystal Beast" player can easily Xyz Summon two or three times in one turn. However, when these Xyz Monsters are destroyed, all of those "Crystal Beasts" will be trapped in the Graveyard, requiring slow pick-up from "Sapphire" Summons, or risking "Crystal Blessing", which will not always have targets. The key is to Xyz Summon only when absolutely necessary, as excessive overlaying will exhaust the Deck's longevity in no time.

Optional support

Monsters

Spells

Traps

Notes

Deck Types

Hamon Beatdown

One of the most aggressive "Crystal Beast" Decks. Generally this Deck does not contain a "Rainbow Dragon" simply due to the fact that the games do not tend to last long enough for him to hit the field. This Deck uses "Crystal Beast Sapphire Pegasus", and "Crystal Tree" to fill the back row with Crystal Beasts, then Tributing them for "Hamon, Lord of Striking Thunder". Once you figure out the way you wish to build this Deck, you can OTK regularly. With the release of Absolute Powerforce, you can use "Dragon Queen of Tragic Endings" to add more swarm capabilities to the Deck along with "Hand Destruction" if you cannot pull off the Abundance OTK. In addition to "Crystal Blessing", another good recommendation is "Crystal Counter" for those situations when you draw too many "Hamon, Lord of Striking Thunder" while not having enough Crystal Beasts in your back row to Summon them. Also, you can add "Emergency Provisions" to tribute extra Crystal Beasts for life points. If you don't have Hamon, Lord of Striking Thunder or Gold Sarcophagus in your hand to search for him, you can use the effect of "Ryko, Lightsworn Hunter" to destroy a troublesome card and thin the Deck. "Crystal Blessing" can recover any Crystal Beasts lost by this method and improve card presence. Also use "Crystal Beast Cobalt Eagle" effect to recycle "Crystal Beast Sapphire Pegasus" back to the top of the Deck to easily Summon "Hamon, Lord of Striking Thunder".

Recommended cards

Monsters
Spells

Traps

Crystal Abundance OTK

The OTK is more competitive friendly. It utilizes the effect of "Crystal Abundance" to work, so a few copies of the card is essential to have in the Deck, as well as a way to search it out ("Different Dimension Capsule" or "Gold Sarcophagus" work nicely). There must be four Crystal Beasts in the Spell & Trap Zone, plus an open slot to activate "Crystal Abundance". Wait until you have five Crystal Beasts on the field or in your Graveyard with ATK of 1600 or more to activate the card. Upon activating "Crystal Abundance", if your opponent had at least five cards on his/her field, all five of your monsters can be Special Summoned. "Crystal Abundance" leaves your opponent open to a direct attack. Another way to achieve this outcome is by the use of the Destiny Heroes. With the combination of the various normal spells and "Destiny Hero - Diamond Dude", it can make a speedy Deck. A great way to speed up the process for "Crystal Abundance" is to play "Crystal Tree" because you just need to play it and ensure that two "Crystal Beast" are destroyed and become "Crystals" and then use "Crystal Tree" to finish the other required half for "Crystal Abundance. Just be careful with Tree as it has an annoying side effect: if it has more counters than you have spaces, you can't send it to the graveyard. As soon as it gets to 5 counters, you can't get rid of it. Keep "Mystical Space Typhoon" handy just in case.

The three Crystal Beasts you will most likely use in this build would be "Crystal Beast Sapphire Pegasus", "Crystal Beast Amber Mammoth", and "Crystal Beast Topaz Tiger" since they are the strongest and will make for an easy win. Another way to make the effect of "Crystal Abundance" work quickly is with "Crystal Beast Cobalt Eagle" and "Crystal Beast Sapphire Pegasus" together. It's possible to combine this with Synchros for example a "Stardust Dragon", to eliminate threats to activating "Crystal Abundance". However, there is no concern when "Stardust Dragon" is used against you because "Crystal Abundance" 'sends' cards to the Graveyard where the effect of "Stardust Dragon" stops cards that 'destroy'.

Recommended cards

Monsters
Spells

Beast Type OTK

With this type of Crystal Beast Deck you'll need the usual, except for "Crystal Beast Cobalt Eagle" or "Crystal Beast Emerald Turtle" who are not Beast-Type like the other Crystal Beasts (aside from "Crystal Beast Ruby Carbuncle"). The main combo is to swarm the field with "Crystal Beast Sapphire Pegasus" and Special Summon "Crystal Beast Ruby Carbuncle" to get your field filled with Beasts. With your field filled with Crystal Beasts you can then use the key card "[[The Big March of Animals]" to give your Beasts a 200 ATK boost for each Beast on your side of the field. This will give the power to OTK your opponent and win the Duel in no time. And if you don't win in one attack, you can add "Beast Soul Swap" for sure that you can use your Beast type attack again, also you can add "Behemoth the King of All Animals" and Normal Summon it with it's effect then when you want to you use "Beast Soul Swap" you can take "Behemoth the King of All Animals" back to your hand and Special Summon it again so that turn you can inflict at least 5400 damage.

Recommended cards

(Important cards only)

Monster
Spell
Trap

Synchro-Crystal Beasts

Basically, there are 3 types of "Crystal Beast" Synchro. The first is the one that uses Psychic Tuners like "Krebons" and "Psychic Commander", and "Emergency Teleport" to speed it up (the 'universal engine'). Then with the release of "X-Saber Airbellum" in the Starter Deck 2009, you can add a mini Synchro Cat engine to it, by adding "Crystal Beast Amethyst Cat". Because "Emergency Teleport" is semi-limited. Another option is "Jutte Fighter" or "Torapart" with "Reinforce Truth" which can help you to get out Synchro monsters faster.

You can also use "Flamvell Firedog" to easily search for "Flamvell Magician". You can also use "Dragon Queen of Tragic Endings" with "Krebons" to Synchro for a Level 8 Synchro Monster, and if you have any Crystal Beast in your Spell & Trap Card Zone, you can bring back "Dragon Queen of Tragic Endings" on the next turn. You can mainly abuse the powers of rescue cat in Synchro Summoning for this Deck. Mainly use Level 2 and 3 Tuner monsters and Level 5-7 Synchro monsters.

The introduction of "Key Mouse" in "The Shining Darkness" expansion adds another Beast-Type Tuner monster along side "X-Saber Airbellum" and can allow for the Synchro Summon of lower Level Synchro monsters such as "Armory Arm" and "Ally of Justice Catastor". Searching for "Key Mouse" with "Rescue Cat" also makes it easier to find, and the effect Key Mouse can find either "X-Saber Airbellum" or "Crystal Beast Amethyst Cat". The Duelist Revolution pack introduces "Lock Cat", allowing for easy Summoning of Level 4 Synchro Monsters in conjunction with "Key Mouse".

Recommended cards

Monsters
Spells
Traps
Extra Deck

Synchro-Crystal Beasts featuring Equip Spells

A well-timed "Power Tool Dragon" can be a crucial Synchro target for "Crystal Beast" Decks utilizing "Mage Power" and possibly "United We Stand". With most Crystal Beast Decks already utilizing "Crystal Release" it is very hard not to have 3 Equip Spells to use with "Power Tool Dragon". A full Spell/Trap card zone and "Power Tool Dragon" with just one "Mage Power" will equal a whopping 5300 ATK. However, for this style of Deck, "Hamon, Lord of Striking Thunder" is not a good card because its Special Summon cost will be very counter-productive towards using "Mage Power" effectively. "Flamvell Uruquizas" can also be very effective with multiple "Mage Powers" and "United We Stands" for a quick victory.

Synchro-Crystal Beasts featuring Brionac, Dragon of the Ice Barrier

If you have an active "Ancient City - Rainbow Ruins" with 4 or more Crystal Beast Spells you can draw 1 card per turn, however, that 'once per turn' will no longer apply if "Ancient City - Rainbow Ruins" is removed from the field. Discard 1 card to activate the effect of "Brionac, Dragon of the Ice Barrier" then activate "Ancient City - Rainbow Ruins" and activate its fourth ability to draw another card. Repeat this as many times as you like. This loop is useful with "Exodia the Forbidden One" (See Exodia OTK for more details. For maximum results just send all powerful monsters to the Graveyard, save a "Crystal Abundance" (assuming you have four Crystal Beasts as Continuous Spells). Also until you have a "Mage Power". Use "Crystal Abundance" then Special Summon your Beasts (works well if opponent has a minimum of 4 cards), mainly "Crystal Beast Sapphire Pegasus" for an automatic three Crystal Beast Spells and a 2000 ATK boost to a monster. Attack and enjoy your victory.

Crystal Lock

This Deck uses "Gravi-Crush Dragon", "Magna-Slash Dragon", and "Patrician of Darkness" to form a small lockdown. Can be combined with "Rainbow Dragon" and Synchro Crystal Beasts.

Recommended General Cards

Monsters
Spells
Extra

CrystalSworn

This Deck is based upon getting "Rainbow Dragon" with ease with the help of Lightsworn monsters, "Charge of the Light Brigade" and "Solar Recharge"s. The milling helps to accumulate the seven Crystal Beasts in the Graveyard, making for the easy Summoning of "Rainbow Dragon". It will require 3 "Rainbow Gravity"s and 3 "Monster Reincarnation"s. The choice of your Lightsworn monsters are completely up to you. Adding the stronger Lightsworns like 'Jain, Lightsworn Paladin' to give this Deck more 'fire-power' also helps as you are able to keep attacking your opponent whilst being able to mill those 7 crucial Crystal Beasts in order to Summon Rainbow Dragon.

This Deck may be ineffective due to the March 2010 banlist because "Charge of the Light Brigade" was limited to one.

Recommended cards

Monsters
Spells
Traps

Xyz Crystals

This Deck utilizes Rank 3 and 4Xyz Monsters to support the "Crystal Beasts". It especially focuses on "Number 39: Utopia" and "Number C39: Utopia Ray". You can also overlay "Ruby Carbuncle" and "Amethyst Cat" to Xyz Summon "Number 17: Leviathan Dragon".

This Deck may be ineffective as when the "Crystal Beasts" are detached, they are sent to the Graveyard instead of going to the Spell & Trap Card Zone, as their effects don't activate while overlaid. Adding "Crystal Blessing" may help resolve this problem.

Recommended cards

Monsters
Spells
Traps
Extra Deck

All Rank 3 and 4 Xyz can be used in the Extra Deck.

Hanzo Transform Crystal Beasts

This is a variant of Xyz Crystals with Ninja Grandmaster Hanzo - Ninjitsu Art of Transformation - Crystal Beast Sapphire Pegasus combo for a quick deck thinning and backrow filling.

Considering that Ninja Grandmaster Hanzo is a DARK monster and Crystal Beast Ruby Carbuncle is a LIGHT monster, you can also add some touch of Chaos in the deck.

Recommended Cards

Monsters
Spells
Traps
Extra Deck

Template:Crystal Beast