Cyber Girl
Cyber Girl | |||||
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"Cyber Angels" (back row) and other "Cyber Girls". | |||||
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Anime appearances | |||||
Lists |
"Cyber Girl" is a series of monsters based on dance-related sports. They are used by Alexis Rhodes in Yu-Gi-Oh! GX anime.
"Cyber Girls" also include the "Cyber Angel" ritual archetype, based on the Seven Lucky Gods of Japanese mythology, who are Summoned by the Ritual Spell Card "Machine Angel Ritual". These monsters, while part of the "Cyber Girl" series, were not released but are useable in Yu-Gi-Oh! GX Tag Force 2 and Tag Force 3.
Playing style
"Cyber Girls" are focused on attacking opponents directly, destroying cards etc. They can Fusion Summon a powerful "Cyber Blader" whose effects depend on how many monsters are on the opponent's field.
Since most "Cyber Girls" have ATK that is low compared to most other monsters, with a slightly more capable DEF, it is recommended to bring cards such as "Command Knight" and "Gaia Power" to increase their ATK. Do note however that having too much ATK may be bad for "Cyber Tutu" depending on the situation. "Marauding Captain" will provide protection for them and Summon any member to the field. Since the deck focuses on "Cyber Blader," having one or two "Giant Rats" and/or "Warrior Lady of the Wasteland" can easily search out the fusion material monsters.
Recommended cards
Monsters
- Blade Skater
- Cyber Gymnast
- Cyber Prima
- Cyber Tutu
- Etoile Cyber
- Marauding Captain
- Command Knight
- Counselor Lily
- Rose, Warrior of Revenge
- D.D. Warrior Lady
- D.D. Assailant