Difference between revisions of "Gusto"

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The '''Gusto''' monsters, or '''Gusta''' in the [[OCG]], are an [[Archetype]] released in [[Duel Terminal - Raid of the Inverz!!]]. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their [[Synchro Monster]]s, the [[Daigusto]], seem to be the combined [[Level]]s of the two monsters that appear in the artworks. They recently also got some [[Xyz Monster]]s called "[[Daigusto Phoenix]]" and "[[Daigusto Emeral]]".  
 
The '''Gusto''' monsters, or '''Gusta''' in the [[OCG]], are an [[Archetype]] released in [[Duel Terminal - Raid of the Inverz!!]]. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their [[Synchro Monster]]s, the [[Daigusto]], seem to be the combined [[Level]]s of the two monsters that appear in the artworks. They recently also got some [[Xyz Monster]]s called "[[Daigusto Phoenix]]" and "[[Daigusto Emeral]]".  
  
All known Gusto monsters are [[WIND]] so they can use WIND support cards such as "[[Spiritual Wind Art - Miyabi]]", and be [[Special Summon]]ed by "[[Flying Kamakiri 1|Flying Kamakiri #1]]". The archetype consists of [[Winged Beast]],  [[Psychic]], and [[Thunder]]-[[Type]] monsters. Only Winged Beast-Type "Gusto" monsters and "[[Gusto Skwirl]]" are [[Tuner Monsters]] and all of the [[Synchro Monsters]] have "Daigusto" in their names. Although the archetype requires monsters in the grave for some of their effects to be used, a good Gusto deck does not need the support of sending cards to the [[Graveyard]] quickly, unlike with "[[Lightsworn]]". Thus, cards like "[[Foolish Burial]]" and Lightsworn monsters are not necessary. Since the deck has its own set of recruiters, you will fill up your graveyard with just the right amount of monsters that you need without relying on milling.
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All known Gusto monsters are [[WIND]] so they can use WIND support cards such as "[[Spiritual Wind Art - Miyabi]]", and be [[Special Summon]]ed by "[[Flying Kamakiri 1|Flying Kamakiri #1]]". The archetype consists of [[Winged Beast]],  [[Psychic]], and [[Thunder]]-[[Type]] monsters. Only Winged Beast-Type "Gusto" monsters and "[[Gusto Skwirl]]" are [[Tuner Monsters]] and all of the [[Synchro Monsters]] have "Daigusto" in their names.
  
The archetype's main strategy is to set up field prescence and keeping it at level, this is done by using the 3 main recruiters; "[[Winda, Priestess of Gusto]]", "[[Gusto Egul]]" and "[[Gusto Gulldo]]", they can shield attacks and replace themselves as another Gusto monster, it also allows the summon of "[[Caam, Serenity of Gusto]]" which can recycle your gusto monsters and act as a Draw engine.   The deck's mindset is to hold still and use the opponent's strenght against itself, oftenly the Gusto monsters won't play offensively until the situation allows it. Even thought Gusto is a Synchro-based deck it's not recommended to base it solely on the idea of Synchro summoning due to the requirement of card advantage in most of the situation to maintain the deck's stability.
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The archetype's main strategy is almost entirely based on tightening their defense and load the Graveyard, since most of Gusto archetype support require to shuffle certain amount of Gusto monsters to the Deck in order to activate (usually 2). This deck's main defense consisting of its searcher trio: "[[Winda, Priestess of Gusto]]", "[[Gusto Gulldo]]" and "[[Gusto Egul]]" which can continuously search for one another from your Deck when they're destroyed in battle, and at the same time putting them in the Graveyard for effects such as "[[Caam, Serenity of Gusto]]", which can shuffle 2 Gusto monsters to the Main Deck, and draw a card. Due to this synergy, Gusto decks can be quite flexible in most cases, as long as you can maintaining the cycle.
  
"[[Reeze, Whirlwind of Gusto]]" is a special monster with a useful effect, it allows you to exchange 1 Gusto monster you control for one monster your opponent controlls of you choice, due to the toolbox strategy of the gusto, once those are destroyed in battle they may summon a monster to your side (Note that due to the wording in Winda's effect, you can't activate it's effect when it is swapped)
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"[[Reeze, Whirlwind of Gusto]]" is a special monster with a useful effect, it allows you to exchange 1 Gusto monster you control for one monster your opponent controls of your choice. Use with the trio searcher mentioned above (except [[Winda, Priestess of Gusto|Winda]] due to the card's wording), you can easily maintaining [[Field Advantage]] while having your opponent's monster for yourself to abuse. To Summon this card easily (due to her being Level 5), you can use "[[Gusto Thunbolt]]"'s effect.
"[[Creature Swap]]" is also highly reccomended, specially if you choose not to run Reeze.
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"[[Creature Swap]]" is also highly recommended, and is useful if you don't have Reeze on the board, or can be used together with Reeze.
  
"[[Windaar, Sage of Gusto]]" is a Gusto monster with a decent ATK value for its effect, which allows you to summon one of your Gusto monsters in grave each time it destroys a monster by battle, allowing options for high leveled Synchro monsters or to increase field advantage, both monsters Windaar and Reeze can be summoned easily by "[[Gusto Codor]]" after this one destroys a monster by battle and sends it to the graveyard, although it's attack value may seem poor it can prove to be handy if you swapped one Gusto monster to your opponent's side.
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"[[Windaar, Sage of Gusto]]" is a Gusto monster with 2000 ATK that can Special Summon any low-leveled Gusto monster in your Graveyard whenever he destroy monster in battle. Unfortunately, he is Level 6, thus it will somehow difficult to Summon him. You can use "[[Gusto Codor]]" and "[[Gusto Thunbolt]]" to Summon this card easily, and also has high synergy when combined with Reeze.
  
Gusto's ace card is "[[Daigusto Sphreeze]]", this card can bring you any gusto card from your grave to your hand, and it's effect makes all the battle damage involving your gusto monsters be reflected to your opponent while also being impervious to battle destruction, summoning it's tricky sometimes due to the level requierements and may sometimes requiere 3 monsters but once it is summoned is a major threat to heavily offensive decks.
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Gusto's ace monster is "[[Daigusto Sphreeze]]", which can bring back any Gusto card from your Graveyard when she's Synchro Summoned. Not only that, she can also reflect all Battle Damage involving any and all Gusto monster you control to your opponent when they battles, effectively turning their weakness (low ATK) into sudden disadvantage for your opponent, especially for aggresive ones.
  
Overall Gusto decks are naturally passive and play resilently, but in the right hands they can overcome an unwary opponent without making lots of plays.
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Despite the deck itself is Synchro-oriented, it is advised that most Gusto decks should not be focusing on Synchro Summoning, because in most cases, you don't gain many advantage from [[Daigusto]] monsters, often the loss outweighs the gain (unlike [[T.G.]] or Synchrocentric decks, which gains advantage from them). The only Synchro Monster that is recommended to run is "[[Daigusto Sphreeze]]" (mentioned above), and "[[Daigusto Gulldos]]"
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Overall Gusto decks are naturally passive, but in the right hands they can surprise an unwary opponent without making lots of efforts.
 
   
 
   
 
==Duel Terminal Storyline==
 
==Duel Terminal Storyline==
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== Gust Valley ==
 
== Gust Valley ==
  
This build uses Gusto monster in conjuction with some key cards of the "[[Mist Valley]]" deck to accelerate both decks, the deck uses Mist valley as the swarming measure and uses the gusto as the protective wall,  it may help to compensate the dependance of Mist valley decks of their field spell "[[Divine Wind of Mist Valley]]",  with the ability of mist valley to bounce cards to the hand cards like "[[Swords of Revealing Light]]" and "[[Gravity Bind]] can be used to add even more defensive output.
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This build uses Gusto monster in conjunction with some [[Mist Valley]] cards such as "[[Mist Valley Falcon]]". Falcon's effect can be useful for recycling defensive cards such as "[[Swords of Revealing Light]]" and "[[Fiendish Chain]]", and "[[Genex Ally Birdman]]" can offer both offensive and Synchro Summon capability, balancing the deck.
  
 
===Monster Cards===
 
===Monster Cards===
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* [[Swords of Revealing Light]]
 
* [[Swords of Revealing Light]]
 
* [[Contact with Gusto]]
 
* [[Contact with Gusto]]
 +
* [[Level Limit - Area B]]"
  
 
===Trap Cards===
 
===Trap Cards===
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* [[Blessings for Gusto]]
 
* [[Blessings for Gusto]]
 
* [[Gravity Bind]]
 
* [[Gravity Bind]]
 +
* [[Fiendish Chain]]
  
 
===Extra Deck===
 
===Extra Deck===
 +
* [[Mist Valley Thunder Lord]]"
 
* [[Daigusto Gulldos]]
 
* [[Daigusto Gulldos]]
 
* [[Daigusto Sphreeze]]
 
* [[Daigusto Sphreeze]]
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== Night Gusto ==
 
== Night Gusto ==
This build combines Gusto monsters along with some staple [[DARK]] monsters to eventually Summon "[[Dark Simorgh]]". While Gusto recruiters load the WIND monster in the Graveyard, cards like "[[D.D. Crow]]", "[[Tragoedia]]", "[[Armageddon Knight]]"/"[[Dark Grepher]]", "[[Destiny Hero - Malicious]]" can help setting combos both for Synchro Summoning and load DARK monsters in the Graveyard for Dark Simorgh's Summoning. You can also try another alternative, such as [[Blackwings]], but it is advised not to use "[[Dark Armed Dragon]]" due to it often become dead draws.
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This build combines Gusto monsters along with some staple [[DARK]] monsters to eventually Summon "[[Dark Simorgh]]". While Gusto recruiters load the WIND monster in the Graveyard, cards like "[[D.D. Crow]]", "[[Tragoedia]]", "[[Armageddon Knight]]"/"[[Dark Grepher]]", "[[Destiny Hero - Malicious]]" can help setting combos both for Synchro Summoning and load DARK monsters in the Graveyard for Dark Simorgh's Summoning. You can also try another alternative combination, such as with [[Blackwings]], but it is advised not to use "[[Dark Armed Dragon]]" due to it often become dead draws.
  
 
==Recommended Cards==
 
==Recommended Cards==
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* [[Gusto Egul]]
 
* [[Gusto Egul]]
 
* [[Winda, Priestess of Gusto]]
 
* [[Winda, Priestess of Gusto]]
* [[Gusto Thunbolt]]
 
 
* [[Caam, Serenity of Gusto]]
 
* [[Caam, Serenity of Gusto]]
 
* [[Dark Simorgh]]
 
* [[Dark Simorgh]]
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* [[Krebons]]
 
* [[Krebons]]
 
* [[Spirit Reaper]]
 
* [[Spirit Reaper]]
* [[Destiny Hero - Malicious]]
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* [[Guardian Eatos]]
 
* [[Lady Ninja Yae]]
 
* [[Lady Ninja Yae]]
 
* [[Flying Kamakiri 1|Flying Kamakiri #1]]
 
* [[Flying Kamakiri 1|Flying Kamakiri #1]]
 
* [[Mystic Tomato]]
 
* [[Mystic Tomato]]
 
* [[Blackwing - Gale the Whirlwind]]
 
* [[Blackwing - Gale the Whirlwind]]
* [[Blackwing - Bora the Spear]]
 
 
* [[Blackwing - Zephyros the Elite]]
 
* [[Blackwing - Zephyros the Elite]]
  
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* [[Forbidden Lance]]
 
* [[Forbidden Lance]]
 
* [[Contact with Gusto]]
 
* [[Contact with Gusto]]
* [[Dark Hole]]
 
 
* [[Psychic Path]]
 
* [[Psychic Path]]
 
* [[Tuning]]/[[Reinforcement of the Army]] (if using [[Junk Synchron]])
 
* [[Tuning]]/[[Reinforcement of the Army]] (if using [[Junk Synchron]])
  
 
===Trap Cards===
 
===Trap Cards===
* [[Anti-Spell Fragrance]]
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* [[Anti-Spell Fragrance]] (combine with Dark Simorgh for lockdown purpose)
 
* [[Dust Tornado]]
 
* [[Dust Tornado]]
 
* [[Return from the Different Dimension]]
 
* [[Return from the Different Dimension]]
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* [[Thought Ruler Archfiend]]
 
* [[Thought Ruler Archfiend]]
 
* [[Blackwing Armor Master]] (for Blackwing-Gusto hybrid)
 
* [[Blackwing Armor Master]] (for Blackwing-Gusto hybrid)
* [[Black Rose Dragon]] (Help set up the Simorgh Lock)
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* [[Black Rose Dragon]] (Helps setting up the Simorgh Lock)
* [[Scrap Dragon]] (Works well with Gulldo)
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* [[Scrap Dragon]] (Works well with Gusto Gulldo)
  
== Dragunity Gusto ==
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== Dragonic Gusto ==
  
Similar to the Mist Valley variant, this deck uses Dragunity monsters in a gusto deck, with cards like "[[Dragon Ravine]]" and "[[Dragunity Knight - Gae Dearg]]" you can discard "[[Gusto Grif]]" very effectively.
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Made from combination between Gusto and [[Dragunity]] monsters, this deck use Dragunity engines for Synchro Summon and offensive capability, while the Gustos act as defensive support. "[[Gusto Grif]]" is the accelerator piece here, as it can be discarded for "[[Dragon Ravine]]"'s effect and Special Summoning a Gusto monster for extending [[Dragunity Dux|Dux]]-[[Dragunity Phalanx|Phalanx]] combo.
Much like like Mist valley, Dragunity is dependant of its Field spell to make major plays, the Gusto build in the deck makes it less reliant on that and with the recruiters it gives time to set up the offensive plays of the deck.
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For accelerating Gusto engines as well, "[[Dragunity Legionnaire]]" can be combined with "[[Dragunity Phalanx]]" to Synchro Summon "[[Vortex the Whirlwind]]", which in turn can searches "[[Gusto Gulldo]]" or "[[Gusto Egul]]" when it is destroyed by battle. This build can also utilize "[[Icarus Attack]]" and "[[Spiritual Wind Art - Miyabi]]" for more disruption.
  
 
===Monster Cards===
 
===Monster Cards===
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* [[Dragunity Knight - Vajrayana]]
 
* [[Dragunity Knight - Vajrayana]]
 
* [[Dragunity Knight - Gae Dearg]]
 
* [[Dragunity Knight - Gae Dearg]]
* [[Stardust Dragon]]
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* [[Vortex the Whirlwind]]
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* Any level 8 Synchro Monsters
  
== Gusto OTK ==
 
This deck is no longer to be played in Advanced formats due to the absence of "[[Mind Master]]", which is now banned,  Mind Master can tribute Psychic-type monsters to summon others, while in conjuction with [[Caam, Serenity of Gusto]] it can recyle the tributed monster to draw cards easily,  this allows Exodia and Full Salvo OTK plays.
 
  
[[Brain Research Lab]] is used to play Mind Master's eff with no cost, however if it were to be removed from the field it would severely injure the player, evem resulting in selfdestruct, [[Hanewata]] can be discarded to fearlessly play this strategy.
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===Weakness===
 +
Offensively, they themselves are quite fragile, because most of their monster have ATK below average, making them unsuitable for battling face-to-face with opponent's monster (except when you control "[[Daigusto Sphreeze]]")
  
===Weakness===
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Since this deck's strategy is Graveyard-reliant, [[Macro]]-based decks can shut this deck down completely. "[[Transmigration Break]]", combined with "[[Poisonous Wind]]" can effectively put this deck in a deadlock, since most of the Gusto support cards need a certain amount of Gusto monsters in the Graveyard. [[Gravekeeper]] deck can also cripple this deck easily, due to their "[[Necrovalley]]" forbids any access to the Graveyard, making recycling impossible. "[[Archlord Kristya]]", "[[Fossil Dyna Pachycephalo]]" and other anti-Special Summon cards can cripple this deck easily, due to the requirement of constantly Special Summoning monsters for both defense and Graveyard setup.
Offensively, they themselves are quite fragile, most of their monster have an attack value below average, however this can be used to your advantage
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 +
"[[Mystical Space Typhoon]]" and "[[Dust Tornado]]" can handle threats from Field and Continuous Spell/Trap Cards, while you can get rid of "[[Archlord Kristya]]" using "[[Dimensional Prison]]" or "[[Bottomless Trap Hole]]".
  
Since this deck's strategy is Graveyard-reliant, [[Macro]]-based decks can shut this deck down completely. "[[Transmigration Break]]", combined with "[[Poisonous Wind]]" can effectively put this deck in a deadlock, since most of the Gusto support cards need a certain amount of Gusto monsters in the Graveyard. [[Gravekeeper]] deck can also cripple this deck easily, due to their "[[Necrovalley]]" forbids any access to the Graveyard, making recycling impossible. It is wise for siding more "[[Mystical Space Typhoon]]s" and "[[Dust Tornado]]es" for handling those threats. cards that stop Special summons such as Archlord Krystya are also a problem for gusto decks, if they can't special summon more copies they won't be able to thin the deck to speed it.
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Due to most Gusto support cards require shuffling Gusto monsters into the Deck, they can quickly empty your Graveyard, and refilling it can be tough if you don't have any of the searchers trio available in your hand. If you find yourself in such a scenario, you can use "[[Guardian Eatos]]".
  
 
{{ArchetypeNavbox}}
 
{{ArchetypeNavbox}}
 
[[Category:Archetypes]]
 
[[Category:Archetypes]]
 
[[Category:Deck Type]]
 
[[Category:Deck Type]]

Revision as of 15:44, 12 January 2012

Gusto

Gusto

Japanese

ガスタ

Japanese (romanized)

Gasuta

Japanese (translated)

Gusta

English

Gusto

Appears in (sets)
Appears in (anime)

Yu-Gi-Oh! ZEXAL

Lists

The Gusto monsters, or Gusta in the OCG, are an Archetype released in Duel Terminal - Raid of the Inverz!!. Their name is based on the word "Gust" and their team symbol is a colored disc with a silver whirlwind. Their Synchro Monsters, the Daigusto, seem to be the combined Levels of the two monsters that appear in the artworks. They recently also got some Xyz Monsters called "Daigusto Phoenix" and "Daigusto Emeral".

All known Gusto monsters are WIND so they can use WIND support cards such as "Spiritual Wind Art - Miyabi", and be Special Summoned by "Flying Kamakiri #1". The archetype consists of Winged Beast, Psychic, and Thunder-Type monsters. Only Winged Beast-Type "Gusto" monsters and "Gusto Skwirl" are Tuner Monsters and all of the Synchro Monsters have "Daigusto" in their names.

The archetype's main strategy is almost entirely based on tightening their defense and load the Graveyard, since most of Gusto archetype support require to shuffle certain amount of Gusto monsters to the Deck in order to activate (usually 2). This deck's main defense consisting of its searcher trio: "Winda, Priestess of Gusto", "Gusto Gulldo" and "Gusto Egul" which can continuously search for one another from your Deck when they're destroyed in battle, and at the same time putting them in the Graveyard for effects such as "Caam, Serenity of Gusto", which can shuffle 2 Gusto monsters to the Main Deck, and draw a card. Due to this synergy, Gusto decks can be quite flexible in most cases, as long as you can maintaining the cycle.

"Reeze, Whirlwind of Gusto" is a special monster with a useful effect, it allows you to exchange 1 Gusto monster you control for one monster your opponent controls of your choice. Use with the trio searcher mentioned above (except Winda due to the card's wording), you can easily maintaining Field Advantage while having your opponent's monster for yourself to abuse. To Summon this card easily (due to her being Level 5), you can use "Gusto Thunbolt"'s effect. "Creature Swap" is also highly recommended, and is useful if you don't have Reeze on the board, or can be used together with Reeze.

"Windaar, Sage of Gusto" is a Gusto monster with 2000 ATK that can Special Summon any low-leveled Gusto monster in your Graveyard whenever he destroy monster in battle. Unfortunately, he is Level 6, thus it will somehow difficult to Summon him. You can use "Gusto Codor" and "Gusto Thunbolt" to Summon this card easily, and also has high synergy when combined with Reeze.

Gusto's ace monster is "Daigusto Sphreeze", which can bring back any Gusto card from your Graveyard when she's Synchro Summoned. Not only that, she can also reflect all Battle Damage involving any and all Gusto monster you control to your opponent when they battles, effectively turning their weakness (low ATK) into sudden disadvantage for your opponent, especially for aggresive ones.

Despite the deck itself is Synchro-oriented, it is advised that most Gusto decks should not be focusing on Synchro Summoning, because in most cases, you don't gain many advantage from Daigusto monsters, often the loss outweighs the gain (unlike T.G. or Synchrocentric decks, which gains advantage from them). The only Synchro Monster that is recommended to run is "Daigusto Sphreeze" (mentioned above), and "Daigusto Gulldos"

Overall Gusto decks are naturally passive, but in the right hands they can surprise an unwary opponent without making lots of efforts.

Duel Terminal Storyline

A tribe that lives with the wind and worships the bountiful land they’ve lived on since ancient times. Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations. However, the "Steelswarms" started to take over the surface land. So, the Gustos united with the other clans to create a temporary union lead by the "Vylons". They obtained new powers to fight back the "Steelswarms". Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the "Vylons" decided to stop the wars between clans—by exterminating them completely. Later, the "Gusto" teamed up with the other clans again in order to cease the "Vylon's" actions.

After stopping the "Vylons", the "Verz" virus begins to spread rapidly. The tribes had to ally themselves, fusing their powers, and to stop the infection from going out of hand.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Gust Valley

This build uses Gusto monster in conjunction with some Mist Valley cards such as "Mist Valley Falcon". Falcon's effect can be useful for recycling defensive cards such as "Swords of Revealing Light" and "Fiendish Chain", and "Genex Ally Birdman" can offer both offensive and Synchro Summon capability, balancing the deck.

Monster Cards

Spell Cards

Trap Cards

Extra Deck


Night Gusto

This build combines Gusto monsters along with some staple DARK monsters to eventually Summon "Dark Simorgh". While Gusto recruiters load the WIND monster in the Graveyard, cards like "D.D. Crow", "Tragoedia", "Armageddon Knight"/"Dark Grepher", "Destiny Hero - Malicious" can help setting combos both for Synchro Summoning and load DARK monsters in the Graveyard for Dark Simorgh's Summoning. You can also try another alternative combination, such as with Blackwings, but it is advised not to use "Dark Armed Dragon" due to it often become dead draws.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Dragonic Gusto

Made from combination between Gusto and Dragunity monsters, this deck use Dragunity engines for Synchro Summon and offensive capability, while the Gustos act as defensive support. "Gusto Grif" is the accelerator piece here, as it can be discarded for "Dragon Ravine"'s effect and Special Summoning a Gusto monster for extending Dux-Phalanx combo.

For accelerating Gusto engines as well, "Dragunity Legionnaire" can be combined with "Dragunity Phalanx" to Synchro Summon "Vortex the Whirlwind", which in turn can searches "Gusto Gulldo" or "Gusto Egul" when it is destroyed by battle. This build can also utilize "Icarus Attack" and "Spiritual Wind Art - Miyabi" for more disruption.

Monster Cards

Spell Cards

Trap Cards

Extra Deck


Weakness

Offensively, they themselves are quite fragile, because most of their monster have ATK below average, making them unsuitable for battling face-to-face with opponent's monster (except when you control "Daigusto Sphreeze")

Since this deck's strategy is Graveyard-reliant, Macro-based decks can shut this deck down completely. "Transmigration Break", combined with "Poisonous Wind" can effectively put this deck in a deadlock, since most of the Gusto support cards need a certain amount of Gusto monsters in the Graveyard. Gravekeeper deck can also cripple this deck easily, due to their "Necrovalley" forbids any access to the Graveyard, making recycling impossible. "Archlord Kristya", "Fossil Dyna Pachycephalo" and other anti-Special Summon cards can cripple this deck easily, due to the requirement of constantly Special Summoning monsters for both defense and Graveyard setup.

"Mystical Space Typhoon" and "Dust Tornado" can handle threats from Field and Continuous Spell/Trap Cards, while you can get rid of "Archlord Kristya" using "Dimensional Prison" or "Bottomless Trap Hole".

Due to most Gusto support cards require shuffling Gusto monsters into the Deck, they can quickly empty your Graveyard, and refilling it can be tough if you don't have any of the searchers trio available in your hand. If you find yourself in such a scenario, you can use "Guardian Eatos".